Difference between revisions of "Berserker (EU2012)"

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== Stats ==
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== Info ==
 
{{Unit Stat Box (EU2012)
 
{{Unit Stat Box (EU2012)
 
|picture=[[File:Berserker (EU2012).png|150px]]
 
|picture=[[File:Berserker (EU2012).png|150px]]
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|+ Berserker Armaments
 
|+ Berserker Armaments
 
|-  
 
|-  
! width=""50px" align="center" | Weapon !! Damage !! Critical Chance !! Abilities
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! width=""50px" align="center" | Weapon !! Damage !! Critical Damage !! Critical Chance
 
|- style="vertical-align:top;"
 
|- style="vertical-align:top;"
| align="center" |Muton Blade|| align="center" | 10  || align="center" | 33 || align="center" | NA
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|- align="center"
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| Muton Blade|| 8-10 || 13 or 15 || 33
 
|-
 
|-
 
|}
 
|}
'''Abilities/Weapons:'''
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'''Abilities'''
* '''Muton Blade''': has a 9 base damage and a 33% critical chance. On Classic and Impossible difficulties the damage is increased by +1 and +3, respectively.
 
 
* '''Bull Rush''': Charges through cover and causes damage to any units within a small radius.
 
* '''Bull Rush''': Charges through cover and causes damage to any units within a small radius.
 
* '''Blood Lust''': Allows the Berserker to charge an enemy that wounds it.
 
* '''Blood Lust''': Allows the Berserker to charge an enemy that wounds it.
 
* '''Hardened''': Hardened units receive extra protection against critical hits (-60% chance to score a critical hit.)
 
* '''Hardened''': Hardened units receive extra protection against critical hits (-60% chance to score a critical hit.)
 
* '''Intimidate''': Reacts unpredictably when wounded, provoking panic in enemies.
 
* '''Intimidate''': Reacts unpredictably when wounded, provoking panic in enemies.
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== Notes ==
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'''Notes'''
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* Berserkers will first appear on July (vanilla) or October (Marathon).
 +
* On Classic and Impossible difficulties the damage of the Muton Blade is increased by +1 and +3, respectively.
 
*If killed during a successful mission a [[Berserker Corpse (EU2012)|Berserker Corpse]] will be recovered.
 
*If killed during a successful mission a [[Berserker Corpse (EU2012)|Berserker Corpse]] will be recovered.
 +
** Researching a Berserker Corpse will unlock the [[Combat Stims (EU2012)|Combat Stims]] item. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], it will also unlock the [[Gene Mods (EU2012)#Neural Dampening|Neural Dampening]] gene mod.
 
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Berserker (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research advanced armors ([[Titan Armor (EU2012)|Titan Armor]] upwards).  
 
*If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Berserker (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research advanced armors ([[Titan Armor (EU2012)|Titan Armor]] upwards).  
 
==Trivia==
 
==Trivia==

Revision as of 18:08, 20 March 2014

Muton Berserker

A hulking monstrosity, Muton Berserkers are modified Mutons who are consumed by a constant seething rage and hatred for all things human. They are given very tough armor in order to survive focus fire that usually comes their way.

Instead of a gun these Mutons are given fist mounted blades that can tear even the toughest soldiers to shreds. Instead of reaction fire, Muton Berserkers will run (during your turn) after the last unit that shot them, ready to shear them up next turn. Kill them quickly, as an instant death at their hands is a looming occurrence for any soldiers that stand in their way. They do tend to run straight into ambushes though, keeping your squad on overwatch can severely weaken or even kill Berserkers as soon as they are within firing range. Laser weapons are often enough to kill Berserkers but you will need extremely tough armour (Titan Armor is enough to barely survive their blades) or Chitin Plating in order to survive surprise attacks from these titanic terrors.

Info

Berserker (EU2012).png
1st Appearance {{{appears}}}
HP 20/20/20/25
Aim Melee
Defense 20
Will 80
Movement 17
Easy/Normal/Classic/Impossible


Berserker Armaments
Weapon Damage Critical Damage Critical Chance
Muton Blade 8-10 13 or 15 33

Abilities

  • Bull Rush: Charges through cover and causes damage to any units within a small radius.
  • Blood Lust: Allows the Berserker to charge an enemy that wounds it.
  • Hardened: Hardened units receive extra protection against critical hits (-60% chance to score a critical hit.)
  • Intimidate: Reacts unpredictably when wounded, provoking panic in enemies.

Notes

  • Berserkers will first appear on July (vanilla) or October (Marathon).
  • On Classic and Impossible difficulties the damage of the Muton Blade is increased by +1 and +3, respectively.
  • If killed during a successful mission a Berserker Corpse will be recovered.
  • If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research advanced armors (Titan Armor upwards).

Trivia

  • The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.


Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment