Difference between revisions of "Berserker (EU2012)"
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− | + | [[Image:Berserker 2 (EU2012).png|right|300px|Muton Berserker]] |
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− | This captive was even more violent and aggressive than we expected, exceeding the previous limits established by the Floater and Muton species. Despite heavy sedation, it was virtually impossible to control the subject, leaving us with little recourse other than to increase the vigor of our tactics. After probing several regions of the captive's brain, we managed to find the appropriate stimulus to calm the beast, after which we put the captive through a number of controlled physical tests. By observing the subject's movements while burdened by the massive suit of armor it is outfitted with, we've gained enormous insight into how the invaders approach the difficult design questions associated with creating a heavy armor suit. Striking a balance between effective armor coverage and maneuverability in the field is no easy task, but this data should prove invaluable to our own efforts. |
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− | {{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}} |
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⚫ | Instead of a gun these Mutons are given fist mounted blades that can tear even the toughest [[Soldiers (EU2012)|soldiers]] to shreds. Instead of reaction fire, Muton Berserkers will run (during your turn) after the last unit that shot them, ready to shear them up next turn. Kill them quickly, as an instant death at their hands is a looming occurrence for any soldiers that stand in their way. They do tend to run straight into ambushes though, keeping your squad on overwatch can severely weaken or even kill Berserkers as soon as they are within firing range. Laser weapons are often enough to kill Berserkers but you will need extremely tough armour ([[Titan Armor (EU2012)|Titan Armor]] is enough to barely survive their blades) or [[Chitin Plating (EU2012)|Chitin Plating]] in order to survive surprise attacks from these titanic terrors. |
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− | {{Ref Open | title = Autopsy}}[[Image:Berserker 3 (EU2012).png|right|thumb|Berserker Autopsy]] |
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+ | <br clear="all"> |
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− | Although similar to the previously catalogued Muton species, this particular specimen is... different. Our troops have taken to calling this beast the "Berserker," based on its uncharacteristically aggressive tactics in the field. Despite sharing the same physiological structure of the other Mutons, for reasons yet unknown to us, the Berserker seems to be consumed by blood lust, charging into combat with little regard for its own safety. Current theories as to the cause of this behavior have led us to begin investigating possible genetic manipulation of the subject's endocrine glands, or, in this case, the equivalent glands that appear to secrete androgenic hormones. If the aliens enlarged or modified the action of these glands, it could explain the Berserker's outbursts. Specifics on this creature's abilities in combat should be available when using the Unit Analysis View on another specimen of the same type in the field. |
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− | {{Ref Close | source = XCOM: Enemy Unknown (2012) Research Archives}} |
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{{Unit Stat Box (EU2012) |
{{Unit Stat Box (EU2012) |
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|picture=[[File:Berserker (EU2012).png|150px]] |
|picture=[[File:Berserker (EU2012).png|150px]] |
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+ | |appears=July<br>October (Marathon) |
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|hp=20/20/20/25 |
|hp=20/20/20/25 |
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|aim=Melee |
|aim=Melee |
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⚫ | Instead of a gun these Mutons are given fist mounted blades that can tear even the toughest soldiers to shreds. Instead of reaction fire, Muton Berserkers will run (during your turn) after the last unit that shot them, ready to shear them up next turn. Kill them quickly, as an instant death at their hands is a looming occurrence for any soldiers that stand in their way. They do tend to run straight into ambushes though, keeping your squad on overwatch can severely weaken or even kill Berserkers as soon as they are within firing range. Laser weapons are often enough to kill Berserkers but you will need extremely tough armour (Titan |
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|+ Berserker Armaments |
|+ Berserker Armaments |
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− | ! width=""50px" align="center" | Weapon !! Damage !! Critical |
+ | ! width=""50px" align="center" | Weapon !! Base Damage !! Critical Damage !! Critical Chance |
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+ | |- align="center" |
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− | | align="center" |Muton Blade|| align="center" | 10 || align="center" | 33 || align="center" | NA |
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+ | | Muton Blade|| 8-10 || 13 or 15 || 33 |
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− | '''Abilities:''' |
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− | * '''Bull Rush''': Charges through cover and causes damage to any units within a small radius. |
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− | * '''Intimidate''': Reacts unpredictably when wounded, provoking panic in enemies. |
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+ | {| class="wikitable" width="70%" |
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+ | |- |
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+ | |+ Berserker Abilities |
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+ | |- |
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+ | ! width=""50px" align="center" | Ability !! Description |
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+ | |- style="vertical-align:top;" |
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+ | |- align="center" |
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+ | |- align="center" |
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+ | | [[File:ALIEN_INTIMIDATE.png|24px]]<br>'''Intimidate''' || ''Reacts unpredictably when wounded, provoking panic in enemies.''<br>Provokes a Will test on the enemy unit responsible for the wound. If the enemy fails the Will test it will panic. |
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+ | |- align="center" |
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+ | | |[[File:ALIEN_BULLRUSH.png|24px]]<br>'''Bull Rush'''|| ''Charge in a straight line through cover to unleash a devastating melee attack'' |
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+ | |} |
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+ | * Berserkers will first appear on July (vanilla) or October (Marathon). |
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+ | * On Classic and Impossible difficulties the damage of the Muton Blade is increased by +1 and +3, respectively. |
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+ | *If killed during a successful mission a [[Berserker Corpse (EU2012)|Berserker Corpse]] will be recovered. |
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+ | ** Researching a Berserker Corpse will unlock the [[Combat Stims (EU2012)|Combat Stims]] item. On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], it will also unlock the [[Gene Mods (EU2012)#Neural Dampening|Neural Dampening]] gene mod. |
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+ | *If [[Arc Thrower (EU2012)|captured]] during a mission and [[Interrogate Berserker (EU2012)|interrogated]] afterwards they will provide a [[Research (EU2012)#Research Credits|reduction]] in the time required to research advanced armors ([[Titan Armor (EU2012)|Titan Armor]] upwards). |
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+ | ==Trivia== |
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* The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game. |
* The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game. |
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{{Aliens (EU2012)}} |
{{Aliens (EU2012)}} |
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+ | {{EU2012 Style}} |
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[[Category: Enemy Unknown (2012)]] |
[[Category: Enemy Unknown (2012)]] |
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[[Category: Aliens (EU2012)]] |
[[Category: Aliens (EU2012)]] |
Latest revision as of 18:09, 9 November 2017
A hulking monstrosity, Muton Berserkers are modified Mutons who are consumed by a constant seething rage and hatred for all things human. They are given very tough armor in order to survive focus fire that usually comes their way.
Instead of a gun these Mutons are given fist mounted blades that can tear even the toughest soldiers to shreds. Instead of reaction fire, Muton Berserkers will run (during your turn) after the last unit that shot them, ready to shear them up next turn. Kill them quickly, as an instant death at their hands is a looming occurrence for any soldiers that stand in their way. They do tend to run straight into ambushes though, keeping your squad on overwatch can severely weaken or even kill Berserkers as soon as they are within firing range. Laser weapons are often enough to kill Berserkers but you will need extremely tough armour (Titan Armor is enough to barely survive their blades) or Chitin Plating in order to survive surprise attacks from these titanic terrors.
Info
1st Appearance | July October (Marathon) |
HP | 20/20/20/25 |
Aim | Melee |
Defense | 20 |
Will | 80 |
Movement | 17 |
Easy/Normal/Classic/Impossible |
Weapon | Base Damage | Critical Damage | Critical Chance |
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Muton Blade | 8-10 | 13 or 15 | 33 |
Notes
- Berserkers will first appear on July (vanilla) or October (Marathon).
- On Classic and Impossible difficulties the damage of the Muton Blade is increased by +1 and +3, respectively.
- If killed during a successful mission a Berserker Corpse will be recovered.
- Researching a Berserker Corpse will unlock the Combat Stims item. On the Enemy Within DLC, it will also unlock the Neural Dampening gene mod.
- If captured during a mission and interrogated afterwards they will provide a reduction in the time required to research advanced armors (Titan Armor upwards).
Trivia
- The red armor of the Berserkers and Elites may be referencing the Red-Suited Commander Muton (AKA Mr. Angry Red Suit), only seen during the intro of the 1994 game.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |