Difference between revisions of "Bio-Trans"
(added pics and stats template) |
(→Statistics: Corrected armor to reflect actual in-game values) |
||
(8 intermediate revisions by 5 users not shown) | |||
Line 3: | Line 3: | ||
== General Information == |
== General Information == |
||
[[Image:Apoc_biotrans_icon.png|left|50 px|]] |
[[Image:Apoc_biotrans_icon.png|left|50 px|]] |
||
+ | '''''Official Entry:''''' "This inter-dimensional transport is designed for transporting [[Alien Life Forms (Apocalypse)|Alien life forms]] or [[Alien Artifacts (Apocalypse)|Alien technology]] captured during tactical missions in the [[Alien Dimension (Apocalypse)|Alien Dimension]]." |
||
+ | |||
== [[Cityscape (Apocalypse)|Cityscape]] Information == |
== [[Cityscape (Apocalypse)|Cityscape]] Information == |
||
− | The Bio-Trans is the second X-COM designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport. |
+ | The Bio-Trans is the second [[X-COM (Apocalypse)|X-COM]] designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport. |
− | Being a transport, the Bio-Trans has minimal armament, |
+ | Being a transport, the ''Bio-Trans'' has minimal armament, housing a single 2×2 weapon. Its cargo space is 4×8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing [[Passenger Module (Apocalypse) | Passenger Modules]] the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the [[Valkyrie]] and [[Hawk Air Warrior]], allowing these expensive transports to be sold and replaced with more efficient combat vehicles. |
+ | === Building for Profit === |
||
− | Despite the large module space there is room for only 4 agents on the ship. This can be expanded by installing extra [[Passenger Module (Apocalypse) | Passenger Modules]]. |
||
+ | The ''Bio-Trans'' is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already [[Devastator Cannon|massively]] [[Personal Teleporter|profit]] [[Vortex Mine|from]] [[Boomeroid|Alien]] [[Personal Shield|Artifacts]]. |
||
=== Free Storage === |
=== Free Storage === |
||
− | Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules. |
+ | Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 [[Cargo Module (Apocalypse) | Cargo Module]]s and 4 [[Bio-Transport Module (Apocalypse) |Bio-Transport Module]]s. Relations with [[Superdynamics]] does not affect the appearance of the Cargo Modules. |
− | |||
==Statistics== |
==Statistics== |
||
[[Image:Apoc_biotrans_large.png|right|100 px]] |
[[Image:Apoc_biotrans_large.png|right|100 px]] |
||
+ | [[Image:Bio-TransBlueprint.png|right|100 px]] |
||
<table {{StdCenterTable}}> |
<table {{StdCenterTable}}> |
||
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th> |
<tr {{StdDescTable_Heading}}><th align="left">Statistics</th> |
||
<th>Value</th></tr> |
<th>Value</th></tr> |
||
− | <tr><td align="left">Armor</td><td></td></tr> |
+ | <tr><td align="left">Armor<sup>1</sup></td><td>8/6/8/8/12/5</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Weight</td><td>2000</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Constitution</td><td>600</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Top Speed</td><td>15</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Acceleration</td><td>3</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Weapons Slot</td><td>2x2</td></tr> |
− | <tr><td align="left">Equipment</td><td></td></tr> |
+ | <tr><td align="left">Equipment</td><td>4 [[Cargo Module (Apocalypse)|Cargo Module]] 4 [[Bio-Transport Module (Apocalypse)|Bio-Transport Module]]</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Equipment Size</td><td>4x8</td></tr> |
− | <tr><td align="left"> |
+ | <tr><td align="left">Production Cost</td><td>$12000</td></tr> |
+ | <tr><td align="left">Sale Price</td><td>$34000</td></tr> |
||
+ | <tr><td align="left">Manufacturer</td><td>X-COM</td></tr> |
||
+ | <tr><td align="left">Labor Hours</td><td>35000</td></tr> |
||
+ | <tr><td align="left">Passengers</td><td>4</td></tr> |
||
+ | <tr><td align="left">Score points</td><td>250</td></tr> |
||
</table><br /> |
</table><br /> |
||
+ | |||
+ | :<sup>1</sup> Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings. |
||
+ | |||
+ | ==See Also== |
||
+ | * [[X-COM (Apocalypse)|X-COM]] |
||
+ | * [[Research (Apocalypse)|Research]] |
||
<br clear="all"> |
<br clear="all"> |
||
− | |||
{{Vehicles (Apocalypse) Navbar}} |
{{Vehicles (Apocalypse) Navbar}} |
||
Revision as of 09:32, 11 June 2020
General Information
Official Entry: "This inter-dimensional transport is designed for transporting Alien life forms or Alien technology captured during tactical missions in the Alien Dimension."
Cityscape Information
The Bio-Trans is the second X-COM designed ship that can travel to the alien dimension, and also the first ship that can carry troops and cargo. It is designed primarily for use as a transport.
Being a transport, the Bio-Trans has minimal armament, housing a single 2×2 weapon. Its cargo space is 4×8 in dimensions, which can house up to 8 standard modules for a wide array of configurations. By utilizing Passenger Modules the Bio-trans can hold the game limit of 36 agents into battle, or 28 with the standard Bio+Cargo Modules. Its high endurance, high capacity, high agility and low cost make the Bio-Trans a clear replacement for the Valkyrie and Hawk Air Warrior, allowing these expensive transports to be sold and replaced with more efficient combat vehicles.
Building for Profit
The Bio-Trans is the most profitable construction project in the game. It gives the highest profit per engineer hour out of all other topics, and hybrid vehicles do not suffer price drops from being sold on the market. Just note, that by the time X-COM has the manufacturing power to spare, they can already massively profit from Alien Artifacts.
Free Storage
Of all the hybrid aircraft, the Bio-Trans is the only one to come standard-issue with equipment right off the assembly line. It has 4 Cargo Modules and 4 Bio-Transport Modules. Relations with Superdynamics does not affect the appearance of the Cargo Modules.
Statistics
Statistics | Value |
---|---|
Armor1 | 8/6/8/8/12/5 |
Weight | 2000 |
Constitution | 600 |
Top Speed | 15 |
Acceleration | 3 |
Weapons Slot | 2x2 |
Equipment | 4 Cargo Module 4 Bio-Transport Module |
Equipment Size | 4x8 |
Production Cost | $12000 |
Sale Price | $34000 |
Manufacturer | X-COM |
Labor Hours | 35000 |
Passengers | 4 |
Score points | 250 |
- 1 Armor is given as Top/Front/Left/Right/Rear/Bottom. The in-game Ufopedia rather misleadingly displays only a single armor value, the sum of the values on all six of the vehicle's facings.
See Also