Difference between revisions of "Biological Warfare (Apocalypse)"

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=== Toxigun B-Clip ===
 
=== Toxigun B-Clip ===
 
Toxin B offers an improvement of damage over Toxin A.
 
Toxin B offers an improvement of damage over Toxin A.
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====Prerequisites:====
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[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]]; [[Biological Warfare (Apocalypse)|Biological Warfare]]
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<table><tr><td>[[Image:Toxin B.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxin B.png|left]]</td><td>
 
* Size: 1 × 1
 
* Size: 1 × 1
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Toxin C is the most powerful of the Toxigun ammunition.  
 
Toxin C is the most powerful of the Toxigun ammunition.  
  
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====Prerequisites:====
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[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]; '''Toxin Type B'''
  
 
<table><tr><td>[[Image:Toxin C.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxin C.png|left]]</td><td>

Revision as of 14:05, 3 December 2010

Biological Warfare can be considered the ultimate human-designed weapon to fight the aliens. Either this or the Devastator Cannon can be considered your "standard issue" alien-slaying weapon in the mid-to-late game.

Stats

X-COM Toxigun

Toxigun

The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots can pass through Personal Disruptor Shields without destroying them, allowing them to be recovered as a side benefit.

The Toxigun has a very high rate of fire, but is coupled with a small ammunition capacity and moderate accuracy. This means that agents armed with the Toxigun can empty the gun very quickly without doing much damage if they are not careful. To conserve ammunition, make careful use of the gun by aiming or getting close to the target, carry a generous amount of ammunition or use them in tandem with rechargeable weapons to conserve their ammunition.

Note that as the toxin is designed to target aliens, the Toxigun will do damage comparable to the M4000 against human adversaries.


Toxigun.png
  • Size: 1 × 2
  • Weight: 5
  • ROF: 4.50 r/s
  • Accuracy: 40%
  • Manufacturer: X-COM
  • Manufacturing Price: $1,200
  • Base Sale Price: $2,780
  • Maximum Weekly Stock: 8
  • Battlescape Score: 4

"An X-COM weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor."

Ammunition

Toxin A

Toxigun A-Clip

Toxin A is available the moment the Toxigun is researched and is the weakest of the three toxins.

Toxin A.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 50
  • Damage Type: Toxin A
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $200
  • Base Sale Price: $500
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types."


Toxin B

Toxigun B-Clip

Toxin B offers an improvement of damage over Toxin A.

Prerequisites:

The Alien Life Cycle; Biological Warfare

Toxin B.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 65
  • Damage Type: Toxin B
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $300
  • Base Sale Price: $700
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms."


Toxin C

Toxigun C-Clip

Toxin C is the most powerful of the Toxigun ammunition.

Prerequisites:

The Real Alien Threat; Toxin Type B

Toxin C.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 85
  • Damage Type: Toxin C
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $400
  • Base Sale Price: $900
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types."

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons