Difference between revisions of "Biological Warfare (Apocalypse)"

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[[Image:Toxigun (UFOpaedia).png|frame|X-COM Toxigun]]
 
[[Image:Toxigun (UFOpaedia).png|frame|X-COM Toxigun]]
 
=== Toxigun ===
 
=== Toxigun ===
The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots can pass through Personal Disrupter Shields without destroying them. Note, however, that the toxins are relatively harmless to human adversaries.
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The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots pass through [[Personal Disruptor Shield]]s. This effectively increases toxigun damage against shielded enemies by a breathtaking amount, and allows the shields to be recovered intact as a side benefit. The only problem is that other agents without toxiguns will have to burn through the shield to help, so toxiguns don't combine very well with other weapons.
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The Toxigun has a very high rate of fire, but is coupled with a small ammunition capacity and moderate accuracy. This means that agents armed with the Toxigun can empty the gun very quickly without doing much damage if they are not careful. To conserve ammunition, make careful use of the gun by using aimed shots (which are still quite rapid) or getting close to the target or using them in tandem with rechargeable weapons.
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Because the toxin is designed to target aliens, the Toxigun will do damage comparable to the M4000 against human adversaries. The toxigun's ability to pierce shields means it is still a competitive weapon against shielded humans.
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<table><tr><td>[[Image:Toxigun.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxigun.png|left]]</td><td>
 
* Size: 1 × 2
 
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[[Image:Toxin A (UFOpaedia).png|frame|Toxin A]]
 
[[Image:Toxin A (UFOpaedia).png|frame|Toxin A]]
 
=== Toxigun A-Clip ===
 
=== Toxigun A-Clip ===
With the Toxigun comes Toxin A. While it is weak, it does have the ability to bypass (and thus capture) shields.
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Toxin A is available the moment the Toxigun is researched and is the weakest of the three toxins. This can be almost immediately replaced with Toxin B, as most of the prerequisites can be finished before the Advanced Lab is built.
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<table><tr><td>[[Image:Toxin A.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxin A.png|left]]</td><td>
 
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[[Image:Toxin B (UFOpaedia).png|frame|Toxin B]]
 
[[Image:Toxin B (UFOpaedia).png|frame|Toxin B]]
 
=== Toxigun B-Clip ===
 
=== Toxigun B-Clip ===
Toxin B is a step up from Toxin A, but still not as potent as Toxin C. Takes 1-2 shots to kill Skeletoids or Anthropods.
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Toxin B offers an improvement of damage over Toxin A. It will be your primary toxin until the the final tier of UFOs and aliens show up.
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====Prerequisites:====
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[[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]]; [[Biological Warfare (Apocalypse)|Biological Warfare]]
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<table><tr><td>[[Image:Toxin B.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxin B.png|left]]</td><td>
 
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[[Image:Toxin C (UFOpaedia).png|frame|Toxin C]]
 
[[Image:Toxin C (UFOpaedia).png|frame|Toxin C]]
 
=== Toxigun C-Clip ===
 
=== Toxigun C-Clip ===
Toxin C. This is the pinnacle of anti-alien warfare. A couple of shots will render even the hardiest Megaspawn dead at your feet. A great weapon, to be sure, but still lacks the ability to recharge. I use Devastator Cannons more often than this, but it is a good weapon nonetheless. NEVER use this weapon if you cannot mass-manufacture Toxin C. Otherwise your troops will end up without ammunition, which tends to put a damper on your success in battles.
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Toxin C is the most powerful of the Toxigun ammunition, and is even more lethal than disruptor weapons.
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====Prerequisites:====
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[[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]; '''Toxin Type B'''
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<table><tr><td>[[Image:Toxin C.png|left]]</td><td>
 
<table><tr><td>[[Image:Toxin C.png|left]]</td><td>
 
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"Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types."
 
"Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types."
  
==Comparison with the Devastator Cannon==
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== See Also ==
Advantages for the Toxigun:
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#High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.
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* [[Toxigun vs Devastator Cannon]]
#*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.
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* [[Biochemistry]]
#Small and one-handed. There is no loss in accuracy when dual-wielded
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#Ignores enemy shields (without damaging them!  You'll never need to manufacture shields.)
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#Does not hurt humans (no worries about friendly fire!)
 
  
Disadvantages compared to the Devastator Cannon:
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{{Equipment (Apocalypse) Navbar}}
#Requires ammo; costs money to fire, and bring plenty of extra clips for long missions.
 
##Fortunately, you can manufacture the ammunition.  No more worrying about Marsec or MegaPol running out!
 
##Unfortunately, you must manufacture the ammunition.  One small workshop working full-time should produce more ammo than you use once you've built up your stocks.
 
#Less accurate
 
#Does not hurt humans (bring a different weapon to raids)
 
#*Toxin-C is potent enough to actually kill humans, but too much ammunition is required, making it expensive and quite inefficient for this purpose.
 
  
== See Also ==
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[[Category: Apocalypse]]
* [[Biochemistry]]
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[[Category: Agents Equipment (Apocalypse)]]
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[[Category: Research (Apocalypse)]]

Revision as of 15:24, 13 December 2012

Biological Warfare can be considered the ultimate human-designed weapon to fight the aliens. Either this or the Devastator Cannon can be considered your "standard issue" alien-slaying weapon in the mid-to-late game.

Stats

X-COM Toxigun

Toxigun

The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots pass through Personal Disruptor Shields. This effectively increases toxigun damage against shielded enemies by a breathtaking amount, and allows the shields to be recovered intact as a side benefit. The only problem is that other agents without toxiguns will have to burn through the shield to help, so toxiguns don't combine very well with other weapons.

The Toxigun has a very high rate of fire, but is coupled with a small ammunition capacity and moderate accuracy. This means that agents armed with the Toxigun can empty the gun very quickly without doing much damage if they are not careful. To conserve ammunition, make careful use of the gun by using aimed shots (which are still quite rapid) or getting close to the target or using them in tandem with rechargeable weapons.

Because the toxin is designed to target aliens, the Toxigun will do damage comparable to the M4000 against human adversaries. The toxigun's ability to pierce shields means it is still a competitive weapon against shielded humans.


Toxigun.png
  • Size: 1 × 2
  • Weight: 5
  • ROF: 4.50 r/s
  • Accuracy: 40%
  • Manufacturer: X-COM
  • Manufacturing Price: $1,200
  • Base Sale Price: $2,780
  • Maximum Weekly Stock: 8
  • Battlescape Score: 4

"An X-COM weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor."

Ammunition

Toxin A

Toxigun A-Clip

Toxin A is available the moment the Toxigun is researched and is the weakest of the three toxins. This can be almost immediately replaced with Toxin B, as most of the prerequisites can be finished before the Advanced Lab is built.

Toxin A.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 50
  • Damage Type: Toxin A
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $200
  • Base Sale Price: $500
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types."


Toxin B

Toxigun B-Clip

Toxin B offers an improvement of damage over Toxin A. It will be your primary toxin until the the final tier of UFOs and aliens show up.

Prerequisites:

The Alien Life Cycle; Biological Warfare

Toxin B.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 65
  • Damage Type: Toxin B
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $300
  • Base Sale Price: $700
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms."


Toxin C

Toxigun C-Clip

Toxin C is the most powerful of the Toxigun ammunition, and is even more lethal than disruptor weapons.

Prerequisites:

The Real Alien Threat; Toxin Type B

Toxin C.png
  • Size: 1 × 1
  • Weight: 1
  • Power: 85
  • Damage Type: Toxin C
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-COM
  • Manufacturing Price: $400
  • Base Sale Price: $900
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2

"Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types."

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons