Difference between revisions of "Biological Warfare (Apocalypse)"
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− | Biological Warfare can be considered the ultimate human-designed weapon to fight the aliens. Either this or the Devastator Cannon can be considered your "standard issue" alien-slaying weapon in the mid-to-late game. |
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+ | [[Image:Weapon-Pedia-ToxigunV2-(Apocalypse).png|right]] |
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− | == Stats == |
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− | [[Image:Toxigun (UFOpaedia).png|frame|X-COM Toxigun]] |
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− | The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots can pass through Personal Disrupter Shields without destroying them. Note, however, that the toxins are relatively harmless to human adversaries. |
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* Size: 1 × 2 |
* Size: 1 × 2 |
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* Weight: 5 |
* Weight: 5 |
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− | * |
+ | * Fire Rate: 4.50/sec |
* Accuracy: 40% |
* Accuracy: 40% |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $1,200 |
* Manufacturing Price: $1,200 |
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* Base Sale Price: $2,780 |
* Base Sale Price: $2,780 |
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* Maximum Weekly Stock: 8 |
* Maximum Weekly Stock: 8 |
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− | * Battlescape Score: 4 |
+ | * Battlescape Score: 4 |
+ | * Style: one-handed |
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− | |||
+ | </td></tr></table> |
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+ | <br clear="all"> |
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− | |||
− | == |
+ | ====Ammunition Types==== |
− | [[Image: |
+ | [[Image:Weapon-Pedia-ToxinA-(Apocalypse).png|right]] |
− | === |
+ | =====Toxin A===== |
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− | With the Toxigun comes Toxin A. While it is weak, it does have the ability to bypass (and thus capture) shields. |
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− | <table><tr><td>[[Image: |
+ | <table><tr><td>[[Image:Equip-Weapon-ToxA-(Apocalypse).png|left]]</td><td> |
* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 50 |
* Power: 50 |
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− | * Damage Type: Toxin |
+ | * Damage Type: '''Toxin-A''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $200 |
* Manufacturing Price: $200 |
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* Base Sale Price: $500 |
* Base Sale Price: $500 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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− | |||
+ | [[Image:Weapon-Pedia-ToxinB-(Apocalypse).png|right]] |
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+ | =====Toxin B===== |
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− | ---- |
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− | [[Image:Toxin B (UFOpaedia).png|frame|Toxin B]] |
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− | === Toxigun B-Clip === |
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− | Toxin B is a step up from Toxin A, but still not as potent as Toxin C. Takes 1-2 shots to kill Skeletoids or Anthropods. |
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* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 65 |
* Power: 65 |
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− | * Damage Type: Toxin B |
+ | * Damage Type: '''Toxin B''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $300 |
* Manufacturing Price: $300 |
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* Base Sale Price: $700 |
* Base Sale Price: $700 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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− | |||
+ | [[Image:Weapon-Pedia-ToxinC-(Apocalypse).png|right]] |
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+ | =====Toxin C===== |
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− | ---- |
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− | [[Image:Toxin C (UFOpaedia).png|frame|Toxin C]] |
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− | === Toxigun C-Clip === |
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− | Toxin C. This is the pinnacle of anti-alien warfare. A couple of shots will render even the hardiest Megaspawn dead at your feet. A great weapon, to be sure, but still lacks the ability to recharge. I use Devastator Cannons more often than this, but it is a good weapon nonetheless. NEVER use this weapon if you cannot mass-manufacture Toxin C. Otherwise your troops will end up without ammunition, which tends to put a damper on your success in battles. |
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* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 85 |
* Power: 85 |
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− | * Damage Type: Toxin C |
+ | * Damage Type: '''Toxin C''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $400 |
* Manufacturing Price: $400 |
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* Base Sale Price: $900 |
* Base Sale Price: $900 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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+ | |||
+ | A special, versatile weapon designed for anti-alien combat.<br> |
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+ | <br> |
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+ | The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.<br> |
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+ | Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.<br> |
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+ | Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.<br> |
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+ | All toxigun needle-dart ammunition will pass through any shielded unit.<br> |
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+ | All toxins have an [[Damage_Modifiers_(Apocalypse)#Damages_Chart|effect]] on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.<br> |
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+ | <br> |
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+ | '''Toxin A''' ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.<br> |
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+ | <br> |
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+ | '''Toxin B''' ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.<br> |
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+ | <br> |
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+ | '''Toxin C''' is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas. |
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+ | |||
+ | Caution: [[Brainsucker_(Apocalypse)|Brainsucked]] agents are not affected by any toxin [[Known_Bugs_(Apocalypse)#Brainsucked_Toxigun_Toxins|as expected]]. They cannot be saved and must be destroyed by other means. |
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+ | |||
+ | |||
+ | '''Which is better?'''<br> |
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+ | [[Toxigun vs Devastator Cannon|Toxigun or Devastator Cannon]] |
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+ | |||
+ | |||
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+ | * [[Damage_Modifiers_(Apocalypse)|Damage Effects]] |
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+ | {{Equipment (Apocalypse) Navbar}} |
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− | ==Comparison with the Devastator Cannon== |
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− | Advantages for the Toxigun: |
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− | #High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets. |
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− | #*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. For an agent who doesn ot have maxed firing accuracy, consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. |
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− | #Small and one-handed. There is no loss in accuracy when dual-wielded |
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− | #Ignores enemy shields (without damaging them! You'll never need to manufacture shields.) |
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− | #Does not hurt humans (no worries about friendly fire!) |
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− | Disadvantages compared to the Devastator Cannon: |
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− | #Requires ammo; costs money to fire, and bring plenty of extra clips for long missions. |
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− | ##Fortunately, you can manufacture the ammunition. No more worrying about Marsec or MegaPol running out! |
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− | ##Unfortunately, you must manufacture the ammunition. One small workshop working full-time should produce more ammo than you use once you've built up your stocks. |
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− | #Less accurate |
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− | #Does not hurt humans (bring a different weapon to raids) |
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− | #*Toxin-C is potent enough to actually kill humans, but too much ammunition is required, making it expensive and quite inefficient for this purpose. |
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+ | [[Category: Apocalypse]] |
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Latest revision as of 13:46, 28 November 2023
An X-Com weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor. From: Apocalypse Ufopaedia
Toxigun
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Ammunition Types
Toxin A
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types. From: Apocalypse Ufopaedia
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Toxin B
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms. From: Apocalypse Ufopaedia
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Toxin C
Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types. From: Apocalypse Ufopaedia
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A special, versatile weapon designed for anti-alien combat.
The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.
Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.
Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.
All toxigun needle-dart ammunition will pass through any shielded unit.
All toxins have an effect on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.
Toxin A ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.
Toxin B ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.
Toxin C is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas.
Caution: Brainsucked agents are not affected by any toxin as expected. They cannot be saved and must be destroyed by other means.
Which is better?
Toxigun or Devastator Cannon
See Also