Difference between revisions of "Biological Warfare (Apocalypse)"

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Biological Warfare can be considered the ultimate human-designed weapon to fight the aliens. Either this or the Devastator Cannon can be considered your "standard issue" alien-slaying weapon in the mid-to-late game.
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[[Image:Weapon-Pedia-ToxigunV2-(Apocalypse).png|right]]
== Stats ==
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An X-Com weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor.  ''From: Apocalypse Ufopaedia''
[[Image:Toxigun (UFOpaedia).png|frame|X-COM Toxigun]]
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===Toxigun===
=== Toxigun ===
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<table><tr><td>[[Image:Equip-Weapon-ToxG-(Apocalypse).png|left]]</td><td>
The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots can pass through Personal Disrupter Shields without destroying them. Note, however, that the toxins do comparable damage to the M4000 to human adversaries.
 
<table><tr><td>[[Image:Toxigun.png|left]]</td><td>
 
 
* Size: 1 × 2
 
* Size: 1 × 2
 
* Weight: 5
 
* Weight: 5
* ROF: 4.50 r/s
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* Fire Rate: 4.50/sec
 
* Accuracy: 40%
 
* Accuracy: 40%
* Manufacturer: X-COM
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* Manufacturer: X-Com
 
* Manufacturing Price: $1,200
 
* Manufacturing Price: $1,200
 
* Base Sale Price: $2,780
 
* Base Sale Price: $2,780
 
* Maximum Weekly Stock: 8
 
* Maximum Weekly Stock: 8
* Battlescape Score: 4</td></tr></table>
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* Battlescape Score: 4
 
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* Style: one-handed
"An X-COM weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor."
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</td></tr></table>
 
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<br clear="all">
== Ammunition ==
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====Ammunition Types====
[[Image:Toxin A (UFOpaedia).png|frame|Toxin A]]
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[[Image:Weapon-Pedia-ToxinA-(Apocalypse).png|right]]
=== Toxigun A-Clip ===
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=====Toxin A=====
With the Toxigun comes Toxin A. While it is weak, it does have the ability to bypass (and thus capture) shields. Nevertheless, Toxin B is usually available right after researching Toxin A and is much more potent.
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Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types. ''From: Apocalypse Ufopaedia''
<table><tr><td>[[Image:Toxin A.png|left]]</td><td>
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<table><tr><td>[[Image:Equip-Weapon-ToxA-(Apocalypse).png|left]]</td><td>
 
* Size: 1 × 1
 
* Size: 1 × 1
 
* Weight: 1
 
* Weight: 1
 
* Power: 50
 
* Power: 50
* Damage Type: Toxin A
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* Damage Type: '''Toxin-A'''
 
* Ammo: 16
 
* Ammo: 16
 
* Range: 50m
 
* Range: 50m
* Manufacturer: X-COM
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* Manufacturer: X-Com
 
* Manufacturing Price: $200
 
* Manufacturing Price: $200
 
* Base Sale Price: $500
 
* Base Sale Price: $500
 
* Maximum Weekly Stock: 16
 
* Maximum Weekly Stock: 16
 
* Battlescape Score: 2</td></tr></table>
 
* Battlescape Score: 2</td></tr></table>
 
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<br clear="all">
"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types."
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[[Image:Weapon-Pedia-ToxinB-(Apocalypse).png|right]]
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=====Toxin B=====
[[Image:Toxin B (UFOpaedia).png|frame|Toxin B]]
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Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms. ''From: Apocalypse Ufopaedia''
=== Toxigun B-Clip ===
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<table><tr><td>[[Image:Equip-Weapon-ToxB-(Apocalypse).png|left]]</td><td>
Toxin B is a step up from Toxin A, but still not as potent as Toxin C. Takes 1-2 shots to kill Skeletoids or Anthropods.
 
<table><tr><td>[[Image:Toxin B.png|left]]</td><td>
 
 
* Size: 1 × 1
 
* Size: 1 × 1
 
* Weight: 1
 
* Weight: 1
 
* Power: 65
 
* Power: 65
* Damage Type: Toxin B
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* Damage Type: '''Toxin B'''
 
* Ammo: 16
 
* Ammo: 16
 
* Range: 50m
 
* Range: 50m
* Manufacturer: X-COM
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* Manufacturer: X-Com
 
* Manufacturing Price: $300
 
* Manufacturing Price: $300
 
* Base Sale Price: $700
 
* Base Sale Price: $700
 
* Maximum Weekly Stock: 16
 
* Maximum Weekly Stock: 16
 
* Battlescape Score: 2</td></tr></table>
 
* Battlescape Score: 2</td></tr></table>
 
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<br clear="all">
"Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms."
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[[Image:Weapon-Pedia-ToxinC-(Apocalypse).png|right]]
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=====Toxin C=====
[[Image:Toxin C (UFOpaedia).png|frame|Toxin C]]
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Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types. ''From: Apocalypse Ufopaedia''
=== Toxigun C-Clip ===
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<table><tr><td>[[Image:Equip-Weapon-ToxC-(Apocalypse).png|left]]</td><td>
Toxin C. This is the pinnacle of anti-alien warfare. A couple of shots will render even the hardiest Megaspawn dead at your feet. A great weapon, to be sure, but still lacks the ability to recharge. I use Devastator Cannons more often than this, but it is a good weapon nonetheless. NEVER use this weapon if you cannot mass-manufacture Toxin C. Otherwise your troops will end up without ammunition, which tends to put a damper on your success in battles.
 
<table><tr><td>[[Image:Toxin C.png|left]]</td><td>
 
 
* Size: 1 × 1
 
* Size: 1 × 1
 
* Weight: 1
 
* Weight: 1
 
* Power: 85
 
* Power: 85
* Damage Type: Toxin C
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* Damage Type: '''Toxin C'''
 
* Ammo: 16
 
* Ammo: 16
 
* Range: 50m
 
* Range: 50m
* Manufacturer: X-COM
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* Manufacturer: X-Com
 
* Manufacturing Price: $400
 
* Manufacturing Price: $400
 
* Base Sale Price: $900
 
* Base Sale Price: $900
 
* Maximum Weekly Stock: 16
 
* Maximum Weekly Stock: 16
 
* Battlescape Score: 2</td></tr></table>
 
* Battlescape Score: 2</td></tr></table>
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<br clear="all">
  
"Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types."
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A special, versatile weapon designed for anti-alien combat.<br>
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<br>
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The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.<br>
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Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.<br>
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Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.<br>
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All toxigun needle-dart ammunition will pass through any shielded unit.<br>
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All toxins have an [[Damage_Modifiers_(Apocalypse)#Damages_Chart|effect]] on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.<br>
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<br>
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'''Toxin A''' ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.<br>
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<br>
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'''Toxin B''' ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.<br>
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<br>
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'''Toxin C''' is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas.
  
==Comparison with the Devastator Cannon==
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Caution: [[Brainsucker_(Apocalypse)|Brainsucked]] agents are not affected by any toxin [[Known_Bugs_(Apocalypse)#Brainsucked_Toxigun_Toxins|as expected]]. They cannot be saved and must be destroyed by other means.
Advantages for the Toxigun:
 
#High rate of fire. A four-man squad dual-wielding these can unleash a fog of bullets.
 
#*Note: When paired in real-time combat and firing on full-auto, the rate of fire is so great that the secondary weapon barely gets used. An agent that does not have maxed firing accuracy should consider switching to a slower but more accurate firing mode. You will still enjoy the rapid rate of fire, but with much improved accuracy. This is less important for agents with maxed accuracy where firing accuracy is the same across the different firing modes.
 
#Small and one-handed. There is no loss in accuracy when dual-wielded.
 
#Ignores enemy shields (without damaging them!  You'll never need to manufacture shields.)
 
#Does more damage, especially Toxin-C... and especially vs shielded opponents. Basically, 1 shot from Toxin-B will kill anything other than a Psimorph and Megaspawn. And 2-3 shots from Toxin C will kill a megaspawn. Combined with the high rate of fire, this means that a toxigun can theoratically kill 10 aliens in the time that a devastator takes to kill 1 alien. (depending on alien type)
 
#*Note: When playing in real time, I once teleported behind a group of Megaspawns and Skeletoids and killed ALL of them with 2 agents, while they were in the process of turning around. They didn't have time to fire a single shot off. Toxin C is THAT powerful.
 
#Hurts humans less than a machine gun... will pratically never penetrate Disruptor Armor. Thus, toxigun-equipped squads are your best choice for taking down Psimorphs and Micronoids. Even if the agents get mind controlled, they won't cause any serious damage to each other with a toxigun.
 
#Hurts humans almost as much as a machine gun... you can bring this on raids against COS, and get as many free Personal Shields as you want! Note that toxin-A, toxin-B and toxin-C do around the same damage against humans.
 
  
Disadvantages compared to the Devastator Cannon:
 
#Requires ammo; costs money to fire, and bring plenty of extra clips for long missions.
 
##Fortunately, you can manufacture the ammunition.  No more worrying about Marsec or MegaPol running out!
 
##Unfortunately, you must manufacture the ammunition.  One small workshop working full-time should produce more ammo than you use once you've built up your stocks. UNLESS you are using this against human opponents, in which case there is not enough ammo to go around.
 
#Less accurate
 
  
== See Also ==
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'''Which is better?'''<br>
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[[Toxigun vs Devastator Cannon|Toxigun or Devastator Cannon]]
  
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==See Also==
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* [[Damage_Modifiers_(Apocalypse)|Damage Effects]]
 
* [[Biochemistry]]
 
* [[Biochemistry]]
  
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{{Equipment (Apocalypse) Navbar}}
  
  
{{Equipment (Apocalypse) Navbar}}
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[[Category: Apocalypse]]

Latest revision as of 12:46, 28 November 2023

Weapon-Pedia-ToxigunV2-(Apocalypse).png
An X-Com weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor.  From: Apocalypse Ufopaedia

Toxigun

Equip-Weapon-ToxG-(Apocalypse).png
  • Size: 1 × 2
  • Weight: 5
  • Fire Rate: 4.50/sec
  • Accuracy: 40%
  • Manufacturer: X-Com
  • Manufacturing Price: $1,200
  • Base Sale Price: $2,780
  • Maximum Weekly Stock: 8
  • Battlescape Score: 4
  • Style: one-handed


Ammunition Types

Weapon-Pedia-ToxinA-(Apocalypse).png
Toxin A
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types.  From: Apocalypse Ufopaedia
Equip-Weapon-ToxA-(Apocalypse).png
  • Size: 1 × 1
  • Weight: 1
  • Power: 50
  • Damage Type: Toxin-A
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-Com
  • Manufacturing Price: $200
  • Base Sale Price: $500
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2


Weapon-Pedia-ToxinB-(Apocalypse).png
Toxin B
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms.  From: Apocalypse Ufopaedia
Equip-Weapon-ToxB-(Apocalypse).png
  • Size: 1 × 1
  • Weight: 1
  • Power: 65
  • Damage Type: Toxin B
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-Com
  • Manufacturing Price: $300
  • Base Sale Price: $700
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2


Weapon-Pedia-ToxinC-(Apocalypse).png
Toxin C
Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types.  From: Apocalypse Ufopaedia
Equip-Weapon-ToxC-(Apocalypse).png
  • Size: 1 × 1
  • Weight: 1
  • Power: 85
  • Damage Type: Toxin C
  • Ammo: 16
  • Range: 50m
  • Manufacturer: X-Com
  • Manufacturing Price: $400
  • Base Sale Price: $900
  • Maximum Weekly Stock: 16
  • Battlescape Score: 2


A special, versatile weapon designed for anti-alien combat.

The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.
Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.
Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.
All toxigun needle-dart ammunition will pass through any shielded unit.
All toxins have an effect on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.

Toxin A ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.

Toxin B ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.

Toxin C is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas.

Caution: Brainsucked agents are not affected by any toxin as expected. They cannot be saved and must be destroyed by other means.


Which is better?
Toxigun or Devastator Cannon


See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons