Difference between revisions of "Biological Warfare (Apocalypse)"
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− | Biological Warfare can be considered the ultimate human-designed weapon to fight the aliens. Either this or the Devastator Cannon can be considered your "standard issue" alien-slaying weapon in the mid-to-late game. |
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+ | [[Image:Weapon-Pedia-ToxigunV2-(Apocalypse).png|right]] |
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− | == Stats == |
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− | [[Image:Toxigun (UFOpaedia).png|frame|X-COM Toxigun]] |
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− | The Toxigun is one of the most powerful weapons in the game, available upon the completion of Biological Warfare research. Not only do the toxins specifically target alien biologies, but Toxigun shots can pass through [[Personal Disruptor Shield]]s without destroying them, allowing them to be recovered as a side benefit. |
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− | The Toxigun has a very high rate of fire, but is coupled with a small ammunition capacity and moderate accuracy. This means that agents armed with the Toxigun can empty the gun very quickly without doing much damage if they are not careful. To conserve ammunition, make careful use of the gun by aiming or getting close to the target, carry a generous amount of ammunition or use them in tandem with rechargeable weapons to conserve their ammunition. |
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− | Note that as the toxin is designed to target aliens, the Toxigun will do damage comparable to the M4000 against human adversaries. |
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* Size: 1 × 2 |
* Size: 1 × 2 |
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* Weight: 5 |
* Weight: 5 |
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− | * |
+ | * Fire Rate: 4.50/sec |
* Accuracy: 40% |
* Accuracy: 40% |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $1,200 |
* Manufacturing Price: $1,200 |
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* Base Sale Price: $2,780 |
* Base Sale Price: $2,780 |
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* Maximum Weekly Stock: 8 |
* Maximum Weekly Stock: 8 |
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− | * Battlescape Score: 4 |
+ | * Battlescape Score: 4 |
+ | * Style: one-handed |
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+ | </td></tr></table> |
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+ | <br clear="all"> |
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− | |||
− | == |
+ | ====Ammunition Types==== |
− | [[Image: |
+ | [[Image:Weapon-Pedia-ToxinA-(Apocalypse).png|right]] |
− | === |
+ | =====Toxin A===== |
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− | Toxin A is available the moment the Toxigun is researched and is the weakest of the three toxins. This can be almost immediately replaced with Toxin B, as most of the prerequisites can be finished before the Advanced Lab is built. |
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* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 50 |
* Power: 50 |
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− | * Damage Type: Toxin |
+ | * Damage Type: '''Toxin-A''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $200 |
* Manufacturing Price: $200 |
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* Base Sale Price: $500 |
* Base Sale Price: $500 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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+ | [[Image:Weapon-Pedia-ToxinB-(Apocalypse).png|right]] |
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+ | =====Toxin B===== |
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− | ---- |
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− | [[Image:Toxin B (UFOpaedia).png|frame|Toxin B]] |
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− | === Toxigun B-Clip === |
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− | Toxin B offers an improvement of damage over Toxin A. It will be your primary toxin until the the final tier of UFOs and aliens show up. |
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− | ====Prerequisites:==== |
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− | [[The Alien Life Cycle (Apocalypse)|The Alien Life Cycle]]; [[Biological Warfare (Apocalypse)|Biological Warfare]] |
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* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 65 |
* Power: 65 |
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− | * Damage Type: Toxin B |
+ | * Damage Type: '''Toxin B''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $300 |
* Manufacturing Price: $300 |
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* Base Sale Price: $700 |
* Base Sale Price: $700 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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+ | [[Image:Weapon-Pedia-ToxinC-(Apocalypse).png|right]] |
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+ | =====Toxin C===== |
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− | ---- |
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− | [[Image:Toxin C (UFOpaedia).png|frame|Toxin C]] |
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− | === Toxigun C-Clip === |
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− | Toxin C is the most powerful of the Toxigun ammunition, and is even more lethal than disruptor weapons. |
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− | ====Prerequisites:==== |
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− | [[The Real Alien Threat (Apocalypse)|The Real Alien Threat]]; '''Toxin Type B''' |
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* Size: 1 × 1 |
* Size: 1 × 1 |
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* Weight: 1 |
* Weight: 1 |
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* Power: 85 |
* Power: 85 |
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− | * Damage Type: Toxin C |
+ | * Damage Type: '''Toxin C''' |
* Ammo: 16 |
* Ammo: 16 |
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* Range: 50m |
* Range: 50m |
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− | * Manufacturer: X- |
+ | * Manufacturer: X-Com |
* Manufacturing Price: $400 |
* Manufacturing Price: $400 |
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* Base Sale Price: $900 |
* Base Sale Price: $900 |
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* Maximum Weekly Stock: 16 |
* Maximum Weekly Stock: 16 |
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* Battlescape Score: 2</td></tr></table> |
* Battlescape Score: 2</td></tr></table> |
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+ | <br clear="all"> |
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+ | A special, versatile weapon designed for anti-alien combat.<br> |
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+ | <br> |
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+ | The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.<br> |
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+ | Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.<br> |
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+ | Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.<br> |
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+ | All toxigun needle-dart ammunition will pass through any shielded unit.<br> |
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+ | All toxins have an [[Damage_Modifiers_(Apocalypse)#Damages_Chart|effect]] on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.<br> |
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+ | <br> |
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+ | '''Toxin A''' ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.<br> |
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+ | <br> |
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+ | '''Toxin B''' ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.<br> |
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+ | <br> |
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+ | '''Toxin C''' is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas. |
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+ | Caution: [[Brainsucker_(Apocalypse)|Brainsucked]] agents are not affected by any toxin [[Known_Bugs_(Apocalypse)#Brainsucked_Toxigun_Toxins|as expected]]. They cannot be saved and must be destroyed by other means. |
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+ | |||
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+ | '''Which is better?'''<br> |
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+ | |||
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+ | * [[Damage_Modifiers_(Apocalypse)|Damage Effects]] |
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* [[Biochemistry]] |
* [[Biochemistry]] |
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{{Equipment (Apocalypse) Navbar}} |
{{Equipment (Apocalypse) Navbar}} |
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[[Category: Apocalypse]] |
[[Category: Apocalypse]] |
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− | [[Category: Agents Equipment (Apocalypse)]] |
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− | [[Category: Research (Apocalypse)]] |
Latest revision as of 13:46, 28 November 2023
An X-Com weapon designed to shoot high powered projectiles containing anti-Alien toxic fluids. It is designed to cause minimal harm to other targets and is not very good at penetrating armor. From: Apocalypse Ufopaedia
Toxigun
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Ammunition Types
Toxin A
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien life forms. It is not so effective against the more advanced bipedal Alien types. From: Apocalypse Ufopaedia
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Toxin B
Ammunition for Toxigun. It contains a lethal fast acting poison designed to target Alien lifeforms. It effectively renders the earlier A-type toxin obsolete because it is more powerful and more effective against the higher Alien life forms. From: Apocalypse Ufopaedia
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Toxin C
Ammunition for Toxigun. A fast acting poison which targets all Alien life forms with equally devastating effects. This toxin effectively supersedes the A or B types. From: Apocalypse Ufopaedia
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A special, versatile weapon designed for anti-alien combat.
The effect of this weapon is not based on classic damage models but on bio-chemical warfare designed by X-Com to specifically kill the Micronoid parasitic mass within the 'blood' of any infested lifeform, resulting in death of the host. The toxins do not harm uninfected lifeforms but they will only suffer minor impact effects from the needle-dart ammunition comparable to that of damage from the Megapol M4000 Machine Gun.
Ammunition quantity per clip is lax and will limit the user to short combat range. The weapon's short range and bad accuracy (for one-handedness) is similar to Megapol Lawpistol. The extremely high rate of fire of a single Toxigun is sufficent to easily drain all spare ammunition (in Real-TIme) if not using moderately accurate agents. Dual wielded weapon use is not advisable.
Ammunition must be manufactured and since it has such low shot-capacity, a Small Workshop is usually dedicated to its constant production, preferably at the same base which contains the agents using such weaponry.
All toxigun needle-dart ammunition will pass through any shielded unit.
All toxins have an effect on all alien lifeforms however, a micronoid aggregate is susceptible only to more advanced toxins.
Toxin A ammunition is available for the Toxigun once Biological Warfare is researched. As a prototype chemical, it only has a full toxin effect on simple alien lifeforms and a lesser effect on larger or more advanced aliens. Micronoid Aggregates are immune.
Toxin B ammunition is a more effective biological toxin which affects all alien lifeforms more strongly than Toxin A but only has a weak effect on Micronoid Aggregates.
Toxin C is the most potent form of toxigun ammunition. It kills all alien lifeforms quickly and effectively. Research of a certain live alien will enable another technological advancement related to Toxin-C which it can be in aerosol form: Alien Gas.
Caution: Brainsucked agents are not affected by any toxin as expected. They cannot be saved and must be destroyed by other means.
Which is better?
Toxigun or Devastator Cannon
See Also