Difference between revisions of "Blaster Launcher (Bureau)"
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− | Similar in build to the M79 grenade launcher (think: Terminator 2, the gun Arnold uses to blow open the T-1000 at the end), this rear-loading Plasma artillery weapon launches 3 explosive rounds that speed at a detected target. It has a very low accuracy, so naturally it is best suited for unaware or large targets | + | Similar in build to the M79 grenade launcher (think: Terminator 2, the gun Arnold uses to blow open the T-1000 at the end), this rear-loading Plasma artillery weapon launches 3 explosive rounds that speed at a detected target. It has a very low accuracy, so naturally it is best suited for unaware or large targets. |
− | + | *Clip/Carry: 3/6 | |
+ | *Gunner Pack: 4/8 | ||
+ | **Note that after firing the first 3-shot salvo, there will be one round in the chamber, so only one shot will come out when fired, unless you reload. | ||
− | It can be first | + | It can be first acquired in the Spire mission, in the bunker at the end of the battle area that goes through several suburban backyards. |
[[Category:Bureau (2013)]] | [[Category:Bureau (2013)]] | ||
[[Category:Weapons (Bureau)]] | [[Category:Weapons (Bureau)]] |
Revision as of 01:58, 7 September 2014
Similar in build to the M79 grenade launcher (think: Terminator 2, the gun Arnold uses to blow open the T-1000 at the end), this rear-loading Plasma artillery weapon launches 3 explosive rounds that speed at a detected target. It has a very low accuracy, so naturally it is best suited for unaware or large targets.
- Clip/Carry: 3/6
- Gunner Pack: 4/8
- Note that after firing the first 3-shot salvo, there will be one round in the chamber, so only one shot will come out when fired, unless you reload.
It can be first acquired in the Spire mission, in the bunker at the end of the battle area that goes through several suburban backyards.