Difference between revisions of "Bomb Disposal (EU2012)"

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The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 +
*Deactivate the bomb before it goes off.
 +
*Delay the detonation countdown by deactivating the bomb's power sources.
 +
*Prevent reactivation by eliminating all remaining opposition.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
* [[CemeteryGrand (EU2012)|Cemetery Grand]] map
 
* [[CemeteryGrand (EU2012)|Cemetery Grand]] map
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The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 +
*Deactivate the bomb before it goes off.
 +
*Delay the detonation countdown by deactivating the bomb's power sources.
 +
*Prevent reactivation by eliminating all remaining opposition.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
* [[TrainStation (EU2012)|Train Station]] map
 
* [[TrainStation (EU2012)|Train Station]] map
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The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 +
*Deactivate the bomb before it goes off.
 +
*Delay the detonation countdown by deactivating the bomb's power sources.
 +
*Prevent reactivation by eliminating all remaining opposition.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
* [[SlaughterhouseA (EU2012)|Slaughterhouse A]]
 
* [[SlaughterhouseA (EU2012)|Slaughterhouse A]]
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The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 +
*Deactivate the bomb before it goes off.
 +
*Delay the detonation countdown by deactivating the bomb's power sources.
 +
*Prevent reactivation by eliminating all remaining opposition.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
* [[Trainyard (EU2012)|Trainyard]] map
 
* [[Trainyard (EU2012)|Trainyard]] map
Line 50: Line 62:
  
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 
The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.
 +
*Deactivate the bomb before it goes off.
 +
*Delay the detonation countdown by deactivating the bomb's power sources.
 +
*Prevent reactivation by eliminating all remaining opposition.
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
{{Ref Close | source = XCOM: Enemy Unknown (2012)}}
 
* [[HighwayBridge (EU2012)|Highway Bridge]] map
 
* [[HighwayBridge (EU2012)|Highway Bridge]] map
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**Note that they must be on an adjacent square to a node/bomb, and not diagonally to it.
 
**Note that they must be on an adjacent square to a node/bomb, and not diagonally to it.
 
*If you fail to deactivate the bomb on time you'll be given 3 turns to return your squad to the [[Skyranger (EU2012)|Skyranger]] extraction point. To save your soldiers you need to hit the abort button at the end of the round where the timer marks 1, otherwise the extraction will not take place and not only you'll lose the soldiers who didn't made it to the extraction point but also the ones present there.
 
*If you fail to deactivate the bomb on time you'll be given 3 turns to return your squad to the [[Skyranger (EU2012)|Skyranger]] extraction point. To save your soldiers you need to hit the abort button at the end of the round where the timer marks 1, otherwise the extraction will not take place and not only you'll lose the soldiers who didn't made it to the extraction point but also the ones present there.
*After 'Dashing' you can still deactivate a node/bomb '''as long as you still have one more soldier to move''' by manually selecting a moved (dashed) soldier (not possible on Colsole Versions of the game) and left-clicking the node/bomb. Quirk/bug/oversight.
+
*After 'Dashing' you can still deactivate a node/bomb '''as long as you still have one more soldier to move''' by manually selecting a moved (dashed) soldier (not possible on Console Versions of the game) and left-clicking the node/bomb. Quirk/bug/oversight.
**The above does not work in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]].
+
**The above does not work in [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], unless you are using an Assault with Run & Gun enabled.  
  
 
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Latest revision as of 02:30, 25 January 2014

Mission Objectives
  • Find the bomb before it reaches full power.
  • Deactivate power nodes to delay explosion.
  • Approach and defuse the bomb.
  • Kill any remaining aliens.
  • All soldiers report to the EVAC zone.
Source: XCOM: Enemy Unknown (2012)

Bomb Disposal missions require quick actions to prevent the detonation of the bomb. When you arrive, you will have a limited number of turns before the bomb detonates and there is no way to reach it in time. Fortunately, there are power nodes throughout the map that, when deactivated, will grant additional turns. Each disabled power node counts for one extra turn.

Cemetery Bomb Disposal

Intro & Briefing
CemeteryGrand1 (EU2012).png

Reports indicate sightings of alien activity within a large cemetery located near a major country city. Details are still coming in, but if the aliens are using this area as a staging point, we need to stop them in their tracks.

The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.

  • Deactivate the bomb before it goes off.
  • Delay the detonation countdown by deactivating the bomb's power sources.
  • Prevent reactivation by eliminating all remaining opposition.
Source: XCOM: Enemy Unknown (2012)

Train Station Bomb Disposal

Intro & Briefing
Train Station1 (EU2012).png

The aliens are moving to sabotage a major transportation network near a country railway station using a device of unknown destructive capabilities. If they succeed, it's only going to spread panic among the nearby civilian population, and we can't let that happen.

The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.

  • Deactivate the bomb before it goes off.
  • Delay the detonation countdown by deactivating the bomb's power sources.
  • Prevent reactivation by eliminating all remaining opposition.
Source: XCOM: Enemy Unknown (2012)

Slaughterhouse Bomb Disposal

Intro & Briefing
SlaughterhouseA 1 (EU2012).png

We've received a number of eyewitness reports claiming aliens are moving through a neighborhood in a major country city. Although we've yet to establish a motive behind this activity, we must treat all reported incursions as a serious threat. Central will provide further details once your troops reach the affected area.

The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.

  • Deactivate the bomb before it goes off.
  • Delay the detonation countdown by deactivating the bomb's power sources.
  • Prevent reactivation by eliminating all remaining opposition.
Source: XCOM: Enemy Unknown (2012)

Trainyard Bomb Disposal

Intro & Briefing
Trainyard1 (EU2012).png

We've uncovered an alien plot to disrupt the transportation networks within a major country municipality. If successful, this would lead to major interruptions in the distribution of goods and services to the general public. Intel is still coming in; expect further details once our squad reaches the site.

The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.

  • Deactivate the bomb before it goes off.
  • Delay the detonation countdown by deactivating the bomb's power sources.
  • Prevent reactivation by eliminating all remaining opposition.
Source: XCOM: Enemy Unknown (2012)

Bridge Bomb Disposal

Intro & Briefing
HighwayBridge 1 (EU2012).png

We've had a report of suspicious activity taking place near a major bridge connecting some of country largest interchanges. Needless to say, any alien activity in this area is going to draw civilian attention immediately. We need to deploy a squad to investigate; I'll transmit any additional intel once they hit the ground.

The invaders have placed a bomb in the area of operations to inflict maximum destruction and panic.

  • Deactivate the bomb before it goes off.
  • Delay the detonation countdown by deactivating the bomb's power sources.
  • Prevent reactivation by eliminating all remaining opposition.
Source: XCOM: Enemy Unknown (2012)

Tactics

  • Disabling several nodes in one turn, provided they are close enough together and you aren't spreading your forces thin, is more beneficial than disabling one per turn.
  • Once you reach the bomb there is no need to continue disabling power nodes-- though you should hold off on actually deactivating it if you have turns remaining: once it is deactivated, Thin Men will drop from the sky on the next alien turn.
    • If you have a soldier in range to deactivate the bomb, you should spend any spare turns (turn off any remaining nodes if you need the time) to kill any remaining aliens, and then get your soldiers into dispersed positions, to cover a significant area (especially if you have some Squad Sight snipers in your squad).
      • Then you should deactivate the bomb, and put all soldiers on Overwatch: as the Thin Men drop down, they will activate the overwatching XCOM troopers, usually killing more than half of the aliens that drop down (though if most of your troopers shoot at the same Thin Man, this may be less: hence why you want to spread your soldiers out for this maneuver).
  • Disable the bomb and kill the remaining enemies to complete the mission. Disabling nodes and the bomb itself counts as a free-action, similar to opening doors, so perform this action before taking a shot or otherwise ending that soldier's turn (otherwise, you can manually click on a spent soldier to deactivate a node/bomb they are next to).
    • Note that they must be on an adjacent square to a node/bomb, and not diagonally to it.
  • If you fail to deactivate the bomb on time you'll be given 3 turns to return your squad to the Skyranger extraction point. To save your soldiers you need to hit the abort button at the end of the round where the timer marks 1, otherwise the extraction will not take place and not only you'll lose the soldiers who didn't made it to the extraction point but also the ones present there.
  • After 'Dashing' you can still deactivate a node/bomb as long as you still have one more soldier to move by manually selecting a moved (dashed) soldier (not possible on Console Versions of the game) and left-clicking the node/bomb. Quirk/bug/oversight.
    • The above does not work in Enemy Within DLC, unless you are using an Assault with Run & Gun enabled.


EU2012 Badge XCOM: Enemy Unknown (2012): Missions/Maps/Map Info
Landed UFO Small Scout: RiverRiver ValleyLarge Scout: Creepy ForestHillsideAbductor: Farm OutskirtsWinding StreamSupply Ship: Forest GroveRocky Gorge
Crashed UFO Small Scout: BadlandsDirt Road MarshlandsQuagmireSmall Scout Farm (EW DLC)Small Scout Nuked City (EW DLC)Small Scout Roadhouse (EW DLC)Large Scout: Deep WoodsForest TrenchStonewallThe BarrensLarge Scout City (EW DLC)Abductor: CliffsideScorched EarthSupply Ship: Overlook AWildfireBattleship: Battleship 01Battleship 02
Abductions BarBoulevardCemetery GrandCommercial Alley (EU only)Commercial StreetConvenience Store (EU only)Demolition (EU only)Fast FoodGas Station (EU only)Highway BridgeHighway ConstructionIndustrial OfficeLiquor StoreMuseum (EU only)Office PaperPier AResearch Outpost (EU only)Rooftops ConstSlaughterhouse ASmall CemeteryStreet HurricaneStreet OverpassTrain StationTrainyardTruckstop (EU only)Commercial Alley EWI (EW DLC)Convenience Store EWI (EW DLC)Demolition EWI (EW DLC)Fast Food EWI (EW DLC)Gas Station EWI (EW DLC)Highway Construction EWI (EW DLC)Office Paper EWI (EW DLC)Research Outpost EWI (EW DLC)Street Overpass EWI (EW DLC)Truck Stop EWI (EW DLC)
Terror Site BarCommercial AlleyCommercial RestaurantCommercial StreetConvenience StoreStreet HurricaneHighway 1Military AmmoPolice StationOffice Paper (EW DLC)Pier A Terror (EW DLC)
Bomb Disposal Cemetery GrandHighway BridgeSlaughterhouse ATrain StationTrainyard
Asset Recovery Cemetery GrandIndustrial OfficePier AResearch OutpostStreet OverpassTruckstop
Extraction/Escort Extraction: Boulevard (EU only)Highway FallenMuseum (EU only)Street Hurricane (EW DLC)Escort: Commercial AlleyPier AResearch Outpost
Storyline Intro LevelAlien Base 01Alien Base 02Overseer: (Deep WoodsForest TrenchStonewallThe Barrens) • Temple Ship
Multiplayer BarBoulevardCemetery GrandPolice StationTrainyardObservatory (EW DLC)Rooftops Construction (EW DLC)Ruined Fishing Village (EW DLC)Stop 'N Gulp (EW DLC)Wrecked Pier (EW DLC)XCom HQ (EW DLC)
Slingshot DLC Friends in Low Places (Map)Confounding Light (Map)Gangplank (Map)
Enemy Within DLC Progeny: Portent (Map)Deluge (Map)Furies (Map)Other: Meld TutorialSite Recon (Map)EXALT Base Raid (Map)XCOM Base (Map)
Covert Operations Covert Data Recovery: BoulevardCommercial RestaurantDemolition EWIGas Station EWIHighway ConstructionIndustrial OfficeOffice Paper EWIPolice StationRooftops ConstTruck Stop EWICovert Extraction: Commercial Alley EWIConvenience Store EWIHighway Construction EWILiquor StoreMilitary AmmoPier A TerrorPortentResearch Outpost EWIStreet Overpass EWITrainyard