Difference between revisions of "Boomeroid"

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An alien proximity mine with a difference. The aliens aquire these roughly at the same time as the Vortex Mine, and tend to be used gratuitously by Anthropods and Skeletoids. While it is comparabley weak compared to other alien explosives, it's deadliness is enhanced by a unique feature: the grenade has the ability of independant movement. If the Boomeroid senses motion beyond it's pre-set detonation range, it responds by leaping in the direction of the moving target and detonating when it reaches the required distance. The Boomeroid can cover several squares in a single bound and can move faster than most agents - continuing to run once a grenade begins it's pursuit will most likely result in the explosive catching up and causing serious injury. There are methods to escape, however:
 
An alien proximity mine with a difference. The aliens aquire these roughly at the same time as the Vortex Mine, and tend to be used gratuitously by Anthropods and Skeletoids. While it is comparabley weak compared to other alien explosives, it's deadliness is enhanced by a unique feature: the grenade has the ability of independant movement. If the Boomeroid senses motion beyond it's pre-set detonation range, it responds by leaping in the direction of the moving target and detonating when it reaches the required distance. The Boomeroid can cover several squares in a single bound and can move faster than most agents - continuing to run once a grenade begins it's pursuit will most likely result in the explosive catching up and causing serious injury. There are methods to escape, however:
  
* Flight - The grenades cannot sense vertical motion. A flight-capable agent can fly upwards until they are out of range of the blast. [''Note: I haven't played the game in a while - can someone  confirm this? Thanks. [[User:Senryu|Senryu]] 08:23, 18 June 2006 (PDT) '']
+
<!-- * Flight - The grenades cannot sense vertical motion. A flight-capable agent can fly upwards until they are out of range of the blast. DOES speed of the trigger agent matter on jump distance?? -->
 
 
 
* Prematurely detonating the mine with explosive weapons.
 
* Prematurely detonating the mine with explosive weapons.
 +
* Standing still and hoping it chooses another target, or leading it off with another agent.
  
* Standing still and hoping it chooses another target, or leading it off with another agent.
+
====The "Boomeroid Two-Step" Dance====
 +
* "Agent One" spotted a boomeroid jump closer - don't move Agent One.
 +
* "Agent Two", from the opposite direction moves closer, '''one cell at a time''' to the boomeroid until it jumps towards this new movement. Don't move this Agent Two.
 +
* Agent One steps <u>one cell</u> away from the boomeroid, it jumps towards this new movement.
 +
* Agent Two steps <u>one cell</u> away from the boomeroid, it jumps towards this new movement.
 +
* ...
 +
* When these two agents no longer cause the boomeroid to jump due to their movement, they are safe.
  
 
The Boomeroid doesn't pack a particularly huge punch, but is capable of softening up the tougher aliens, and cutting down shields quickly.  When you first face aliens with this weapon, [[Anthropod (Apocalypse)|Anthropod]]s especially will toss them around like confetti often causing massive damage to the building you are fighting in and occasionally killing a soldier or two.  It is a step up from [[Marsec]] [[Marsec Proximity Mine|Proximity Mine]]s in firepower.  It is also very common, and is used enough by the aliens later on that there will often be more than enough for routine use, even after [[Dimension Missile]]s and [[Vortex Mine]]s are in use by the aliens.  
 
The Boomeroid doesn't pack a particularly huge punch, but is capable of softening up the tougher aliens, and cutting down shields quickly.  When you first face aliens with this weapon, [[Anthropod (Apocalypse)|Anthropod]]s especially will toss them around like confetti often causing massive damage to the building you are fighting in and occasionally killing a soldier or two.  It is a step up from [[Marsec]] [[Marsec Proximity Mine|Proximity Mine]]s in firepower.  It is also very common, and is used enough by the aliens later on that there will often be more than enough for routine use, even after [[Dimension Missile]]s and [[Vortex Mine]]s are in use by the aliens.  

Revision as of 13:17, 25 April 2022

The Boomeroid, image from the UFOpaedia

An alien proximity mine with a difference. The aliens aquire these roughly at the same time as the Vortex Mine, and tend to be used gratuitously by Anthropods and Skeletoids. While it is comparabley weak compared to other alien explosives, it's deadliness is enhanced by a unique feature: the grenade has the ability of independant movement. If the Boomeroid senses motion beyond it's pre-set detonation range, it responds by leaping in the direction of the moving target and detonating when it reaches the required distance. The Boomeroid can cover several squares in a single bound and can move faster than most agents - continuing to run once a grenade begins it's pursuit will most likely result in the explosive catching up and causing serious injury. There are methods to escape, however:

  • Prematurely detonating the mine with explosive weapons.
  • Standing still and hoping it chooses another target, or leading it off with another agent.

The "Boomeroid Two-Step" Dance

  • "Agent One" spotted a boomeroid jump closer - don't move Agent One.
  • "Agent Two", from the opposite direction moves closer, one cell at a time to the boomeroid until it jumps towards this new movement. Don't move this Agent Two.
  • Agent One steps one cell away from the boomeroid, it jumps towards this new movement.
  • Agent Two steps one cell away from the boomeroid, it jumps towards this new movement.
  • ...
  • When these two agents no longer cause the boomeroid to jump due to their movement, they are safe.

The Boomeroid doesn't pack a particularly huge punch, but is capable of softening up the tougher aliens, and cutting down shields quickly. When you first face aliens with this weapon, Anthropods especially will toss them around like confetti often causing massive damage to the building you are fighting in and occasionally killing a soldier or two. It is a step up from Marsec Proximity Mines in firepower. It is also very common, and is used enough by the aliens later on that there will often be more than enough for routine use, even after Dimension Missiles and Vortex Mines are in use by the aliens.

It does not cause too particularly much damage unless used a lot, so it is a safe explosive to use in buildings with whom your relations with the owners are sensitive

If push comes to shove, or you just cannot be bothered with the boomeroid's quirky gimmick, you can bypass the boomeroid's main feature and simply set the mine to blast on impact and use it as a glorified grenade.

Official Entry: The Boomeroid is a devastating and terrifying weapon. It is actually a semi-intelligent device that hurls itself towards any moving organic target and then explodes when it reaches a pre-set range. The Boomeroid has to be primed for explosion proximity as well as time delay.

Stats

Boomeroid

Boomeroid inventory.png
  • Size: 2 × 2
  • Weight: 3
  • Power: 70
  • Damage Type: Explosive
  • Blast Radius: 7
  • Base Price: $840
  • Battlescape Score: 7

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons