Difference between revisions of "Boomeroid"
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+ | The Boomeroid is a devastating and terrifying weapon. It is actually a semi-intelligent device that hurls itself towards any moving organic target and then explodes when it reaches a pre-set range. The Boomeroid has to be primed for explosion proximity as well as time delay. | ||
[[Image:Boomeroid.jpg|thumb|right|The Boomeroid, image from the UFOpaedia]] | [[Image:Boomeroid.jpg|thumb|right|The Boomeroid, image from the UFOpaedia]] | ||
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{| | {| | ||
|[[Image:Boomeroid inventory.png|left]] | |[[Image:Boomeroid inventory.png|left]] | ||
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* Base Price: $840 | * Base Price: $840 | ||
* Battlescape Score: 7 | * Battlescape Score: 7 | ||
+ | * Detection Range: ~45m (16cells) | ||
+ | * Proximity Range: 10.5m (4cells) | ||
+ | * Hop: ~11m (4cells) typically | ||
|} | |} | ||
+ | Explode-on-impact when thrown. RMB on mine image in agent's hand. | ||
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+ | An exotic proximity mine which can move itself closer to any unit moving within its detection range by 'jumping in short hops' until close enough to explode. The pre-set proximity range is how close it will get to the victim then explode after the pre-set duration. It is used to chase any entity moving within its detection range. Maximum proximity detection radius is four cells on the same battlescape level. Flying units above or below the intelligent proximity mine will not be detected, however, passing through the same level will cause it to react to such movement if within the 16cell range. Any unit moving behind a wall will cause the boomeroid to hop closer, but it won't explode even when the unit is within the bombs proximity distance until the bomb can 'see' the unit (eg: when a door opens).<br> | ||
+ | Battlescape features (rubble, dead trees, etc.) may block a boomeroid hop motion and may cause it to get stuck in it. It will bounce on the spot if it wants to hop further.<br> | ||
+ | Note: proximity range can be increased to 12m (5cells) if a Marsec proximity mine was set to maximum range (but not armed) immediately before arming a boomeroid.<br> | ||
+ | The [[Known_Bugs_(Apocalypse)#Boomeroid_Bouncer|shadow]] of a flying agent over the boomeroid will prevent it from jumping towards any movement. This can be used to safely remove agents from the 16cell radius if they cannot fly upwards, however, the boomeroid will behave like an armed Marsec proximity mine. | ||
==See Also== | ==See Also== |
Revision as of 16:27, 28 April 2022
The Boomeroid is a devastating and terrifying weapon. It is actually a semi-intelligent device that hurls itself towards any moving organic target and then explodes when it reaches a pre-set range. The Boomeroid has to be primed for explosion proximity as well as time delay.
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Explode-on-impact when thrown. RMB on mine image in agent's hand.
An exotic proximity mine which can move itself closer to any unit moving within its detection range by 'jumping in short hops' until close enough to explode. The pre-set proximity range is how close it will get to the victim then explode after the pre-set duration. It is used to chase any entity moving within its detection range. Maximum proximity detection radius is four cells on the same battlescape level. Flying units above or below the intelligent proximity mine will not be detected, however, passing through the same level will cause it to react to such movement if within the 16cell range. Any unit moving behind a wall will cause the boomeroid to hop closer, but it won't explode even when the unit is within the bombs proximity distance until the bomb can 'see' the unit (eg: when a door opens).
Battlescape features (rubble, dead trees, etc.) may block a boomeroid hop motion and may cause it to get stuck in it. It will bounce on the spot if it wants to hop further.
Note: proximity range can be increased to 12m (5cells) if a Marsec proximity mine was set to maximum range (but not armed) immediately before arming a boomeroid.
The shadow of a flying agent over the boomeroid will prevent it from jumping towards any movement. This can be used to safely remove agents from the 16cell radius if they cannot fly upwards, however, the boomeroid will behave like an armed Marsec proximity mine.
See Also