Boomeroid

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The Boomeroid, image from the UFOpaedia
Official Entry: The Boomeroid is a devastating and terrifying weapon. It is actually a semi-intelligent device that hurls itself towards any moving organic target and then explodes when it reaches a pre-set range. The Boomeroid has to be primed for explosion proximity as well as time delay.

A Boomeroid is an alien proximity mine which can move itself closer to any unit moving within its detection zone by 'jumping in short hops' until close enough to explode.

  • the detection range is sixteen cells radius which cannot be changed.
  • the proximity range (selectable) is 10.5m maximum.
  • the hop distance is typically four cells.
  • the explosive is susceptable to detonation by other weak explosions nearby.

Detection

  • a flying unit 'taking off' or 'landing' within the 16 cell circle will be detected.
  • a flying unit directly above a boomeroid moving about up or down (but not touching the ground) will not be detected
The "Boomeroid Two-Step" Dance
  • "Agent One" spotted a boomeroid jump closer - don't move Agent One.
  • "Agent Two", from the opposite direction moves closer, one cell at a time to the boomeroid until it jumps towards this new movement. Don't move this Agent Two.
  • Agent One steps one cell away from the boomeroid, it jumps towards this new movement.
  • Agent Two steps one cell away from the boomeroid, it jumps towards this new movement.
  • ...
  • When these two agents no longer cause the boomeroid to jump due to their movement, they are safe.


The Boomeroid doesn't pack a particularly huge punch, but is capable of softening up the tougher aliens, and cutting down shields quickly. When you first face aliens with this weapon, Anthropods especially will toss them around like confetti often causing massive damage to the building you are fighting in and occasionally killing a soldier or two. It is a step up from Marsec Proximity Mines in firepower. It is also very common, and is used enough by the aliens later on that there will often be more than enough for routine use, even after Dimension Missiles and Vortex Mines are in use by the aliens.

It does not cause too particularly much damage unless used a lot, so it is a safe explosive to use in buildings with whom your relations with the owners are sensitive

If push comes to shove, or you just cannot be bothered with the boomeroid's quirky gimmick, you can bypass the boomeroid's main feature and simply set the mine to blast on impact and use it as a glorified grenade.


Stats

Boomeroid

Boomeroid inventory.png
  • Size: 2 × 2
  • Weight: 3
  • Power: 70
  • Damage Type: Explosive
  • Blast Radius: 7
  • Base Price: $840
  • Battlescape Score: 7

See Also


Apocalypse Insignia X-Com: Apocalypse: Equipment
Weapons:Megapol LawpistolMarsec M4000 Machine GunMegapol Laser Sniper GunMegapol Auto CannonMegapol Plasma GunMarsec Heavy LauncherMarsec MinilauncherMegapol Stun GrapplePower Sword
Megapol AP GrenadeMegapol Stun GrenadeMegapol Smoke GrenadeMarsec Proximity MineMarsec High ExplosiveDiablo Incendiary Grenade
ToxigunAlien Gas Grenade
Equipment:ArmorMind ShieldMind BenderMedi-KitMotion ScannerPsicloneElerium
Alien Artifacts:Disruptor GunDevastator CannonBoomeroidBrainsucker LauncherEntropy LauncherDimension Missile LauncherVortex MinePersonal Disruptor ShieldPersonal TeleporterPersonal Cloaking Field
Other:Innate/Grown-In Weapons