Boomeroid
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Official Entry: The Boomeroid is a devastating and terrifying weapon. It is actually a semi-intelligent device that hurls itself towards any moving organic target and then explodes when it reaches a pre-set range. The Boomeroid has to be primed for explosion proximity as well as time delay.
A Boomeroid is an alien proximity mine which can move itself closer to any unit moving within its detection zone by 'jumping in short hops' until close enough to explode.
- The detection range is sixteen cells radius which cannot be changed.
- The proximity range (selectable) is 10.5m maximum.
- The hop distance is typically four cells.
Detection
- A flying unit 'taking off' or 'landing' on the same level as the boomeroid, and within the 16-cell circle, will be detected.
- A flying unit directly above/below a boomeroid moving about, up, down, anywhere will not be detected unless the unit is on the same level as the bomb, even momentarily (eg: a unit falling off a roof, passing the same level as the bomb will cause it to react).
- Units moving behind a wall will cause the boomeroid to hop closer, but it won't explode even when the unit is within the bombs explode-distance setting until the bomb can 'see' the unit (eg: when a door opens).
- Battlescape features (rubble, dead trees, etc.) may block a boomeroid jump motion and may cause it to get stuck in it. It will hop on the spot if it wants to move towards someone.
- The shadow of a flying agent 'on' the boomeroid will prevent it from jumping towards any movement. This can be used to safely remove agents from the 16-cell radius if they cannot fly upwards. The boomeroid will behave like an armed Marsec proximity mine.
A boomeroid can be, like all explosives, set to explode on contact when thrown.
A minor additional trick that the proximity mine can perform is to increase the detection range of a Boomeroid. Normally the Boomeroid stops at 10.5m while the proximity mine can be set to a maximum of 12m. To increase the Boomeroid's range to 12m, first open the proximity mine's interface, set it to maximum range and cancel the arming process. Proceed to arm the boomeroid as normal.
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See Also