Difference between revisions of "Bravery"

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The Bravery stat is a measure how brave the soldier is in the face of danger. A higher bravery level results in higher [[morale]] on a mission, and therefore, less likelihood of panicking or going berserk during combat.
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The Bravery stat is a measure of how brave a unit is in the face of danger. A higher bravery score reduces the amount of [[Morale]] lost due to morale-decreasing events, so a brave unit (alien or X-COM) has less likelihood of panicking or going berserk during combat.
  
==Starting Values==
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== Stat Range ==
New recruits will always begin with a value between 10 and 60.
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New X-COM recruits will always begin with a value between 10 and 60.  Due to the way the Bravery stat is stored in the data files, it will always be a factor of exactly 10.  X-COM soldiers' Bravery is capped at 100, although tanks and certain alien races can have a Bravery of 110.  Unlike other stats, Bravery cannot overflow its [[Experience#Regarding_Caps|cap]] because it can only increase by one unit at most per combat mission.
  
==Improvement==
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== Improvement ==
You have a chance of +10 Bravery being awarded if your soldier loses control due to heavy morale loss. If your Bravery is improving, it can be due to several reasons. On the one hand, it could mean you're not doing very well and you're losing so many soldiers that the others are panicking. Getting hurt also drops morale. Or it could mean that the soldier isn't good at resisting psi attacks.
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When a unit's Morale drops below 50, it has a chance of panicking or going berserk (see [[Morale#Panicking_and_Berserking]] for full details). If a unit ''successfully resists'' panicking, it will gain a "bravery experience" point. For each bravery experience point gained during a combat, a unit will have an additional 10% chance of gaining a point of Bravery at the end of the mission, up to a possible 100% chance with 10 (possibly 11) bravery experience points.
  
Specifically: each time your soldier is panicked or mind controlled, his or her chance of a +10 Bravery award at the end of the mission increases by about 10%. At 10 panics and/or MCs, you have approx. a 90% chance, and at 11 mental breakdowns, the +10 Bravery award is guaranteed.
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== Bravery and Psi Attacks ==
 
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Psionic panicking attacks will reduce a target's morale by an amount dependent on the unit's Bravery. Although Bravery will not make a unit more psi-resistant, particularly to mind control, high Bravery can greatly reduce the impact of panicking attacks performed on that unit. See [[Morale#Psionic Panicking Attacks]] for full details.
You can not get more than the lone +10 award in any one mission, even if you panic a hundred times.
 
 
 
Due to the way Bravery is stored in the data files, it can only have/increase in increments of 10.
 
 
 
==Maximum Caps==
 
An X-COM soldier's bravery is capped at 100 (but aliens can have a Bravery of 110). Unlike other stats, Bravery will not overflow its [[Experience#Regarding_Caps|cap]] because it can only increase by one increment at most per combat mission.
 
  
 
==See Also==
 
==See Also==

Revision as of 05:09, 14 May 2006

The Bravery stat is a measure of how brave a unit is in the face of danger. A higher bravery score reduces the amount of Morale lost due to morale-decreasing events, so a brave unit (alien or X-COM) has less likelihood of panicking or going berserk during combat.

Stat Range

New X-COM recruits will always begin with a value between 10 and 60. Due to the way the Bravery stat is stored in the data files, it will always be a factor of exactly 10. X-COM soldiers' Bravery is capped at 100, although tanks and certain alien races can have a Bravery of 110. Unlike other stats, Bravery cannot overflow its cap because it can only increase by one unit at most per combat mission.

Improvement

When a unit's Morale drops below 50, it has a chance of panicking or going berserk (see Morale#Panicking_and_Berserking for full details). If a unit successfully resists panicking, it will gain a "bravery experience" point. For each bravery experience point gained during a combat, a unit will have an additional 10% chance of gaining a point of Bravery at the end of the mission, up to a possible 100% chance with 10 (possibly 11) bravery experience points.

Bravery and Psi Attacks

Psionic panicking attacks will reduce a target's morale by an amount dependent on the unit's Bravery. Although Bravery will not make a unit more psi-resistant, particularly to mind control, high Bravery can greatly reduce the impact of panicking attacks performed on that unit. See Morale#Psionic Panicking Attacks for full details.

See Also