Difference between revisions of "Breakthrough (UFO2000)"
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− | + | == Overview of Breakthrough Scenario== | |
− | Player 1 | + | |
+ | |||
+ | ===Objective=== | ||
+ | |||
+ | '''Player 1:''' You must bring at least half your squad (rounded up) to the opposite edge of the map if standard deployment is selected or to any edge if "surrounded" deployment is selected. | ||
+ | |||
+ | '''Player 2:''' You must kill more than half of the enemy squad (rounded up) before they reach your edge of the map if standard deployment is selected or to any edge if "surrounded" deployment is selected. | ||
+ | |||
+ | ===Deployment Types=== | ||
+ | |||
+ | * '''Standard''' or '''Surrounded''' | ||
+ | |||
+ | ===Description=== | ||
+ | |||
+ | ... | ||
+ | |||
+ | ===Options=== | ||
+ | |||
+ | none | ||
+ | |||
+ | ===Tips=== | ||
+ | |||
+ | ... | ||
+ | |||
+ | [[Category:UFO2000]] | ||
+ | [[Category:UFO2000 Quick Start Guide]] | ||
+ | [[Category:Scenarios (UFO2000)]] |
Latest revision as of 19:07, 15 February 2009
Overview of Breakthrough Scenario
Objective
Player 1: You must bring at least half your squad (rounded up) to the opposite edge of the map if standard deployment is selected or to any edge if "surrounded" deployment is selected.
Player 2: You must kill more than half of the enemy squad (rounded up) before they reach your edge of the map if standard deployment is selected or to any edge if "surrounded" deployment is selected.
Deployment Types
- Standard or Surrounded
Description
...
Options
none
Tips
...