Bug/Features (LWOTC)

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Revision as of 12:48, 11 March 2022 by Inukealot (talk | contribs)
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These are bugs that are part of the game and can't be fixed or has not been addressed.

Bugs

  • Trojan activates a turn later if the hack initiated from concealment (possibly linked to the taking control option)
  • Pillar may or may not grant cover to a unit when placed at their location. A unit typically needs to move into the cover for it to apply.
  • Psi training time does not properly scale with difficulty
  • Mind controlled chrysallids that kill enemies and spawns a cocoon may not produce more chrysallids (appears to be very inconsistent)
  • There is a bug in which the Chosen Avenger Defense can be unwinnable due to an objective bugging out due to destroyed terrain nearby the tanks making in unable to complete locking out the mission. There is no known solution and the only currently known work around is to have shadow and teleport to the objectives and complete them before it locks out.
    • (Edit: in 1.0+, the trucks are now optional objectives and are not required to destroy in order to win the mission. Destroying them however can still be useful to slow down the destruction of the avenger.
  • Faceless may sometimes appear invisible, not being able to see them despite being on the field. Reloading a save may help.
  • Opaque Ceiling Bug. Sometimes during a tactical gameplay players can't see anymore the inside of buildings because the ceilings stay opaque when zooming in. This is most often caused by the mod Quick Soldier Info when the option to take soldier pictures during missions is enabled and the player controls an enemy unit (hacking/mind control). The mod uses the ingame camera to take a picture of the new unit and this leads to this bug. Disabling the option will prevent that bug from happening. As far as I know reparing the bug mid mission is only possible by deactivating the mod.
  • Large missions such as Assault Advent HQ have a tendency to break savegames, mostly due to large save files that the game can't load, and is recommended to make saves often during the mission to not lose too much progress and to, if possible, finish in one sitting.
  • Liberation 3 can instantly be detected upon respawn if previously detected and has expired.
  • Reloading a save during invasions can grant line of sight on the beacon allowing squadsight to target them regardless if any soldiers have actual sight of the objective or not.
  • Unable to launch avenger defense: for some people, the mod "quick soldier info" causes problems. try disabling this mod then re-attempt to launch the mission which can then be re-enabled afterwards.

"Features"

  • You cannot gain multiple intel caches ; EX. you will not receive 50 intel for doing two large intel caches but instead the base 25
  • Walls of full cover may not actually provide cover bonuses except for the edges in which soldiers peek out. EX. the center spots of fences or vans
  • Ever vigilant will not trigger if you perform any other action besides movement regardless of whether actions were spent or not. This can be fixed by using the reliable ever vigilant mod, note that other free actions such as those added by mods will need to be added to the config to function.
  • Ever vigilant defaults to using the pistol, this may be fixed by using the reliable ever vigilant mod
  • Suppression can affect units with shadowstep, they will not receive damage but having abilities or equipment that can inflict a status may apply such as venom rounds.
  • A unit that has been mind controlled while panicked may act immediately
  • In extract supply crates mission, there are absolutely impossible to recover crates that spawn outside the player's reach.
  • Serial refunds actions from standard shots and not abilities. Can fix with the ability interaction fixes mod
  • Enemies can sometimes spawn inside jail cells along with VIPs
  • Detection tiles may sometimes disappear or just not appear despite having line of sight against enemies that can spot you.
  • Mind controlling a stunned mec may grant immediate actions
  • Detection range on large enemies may be misleading and is slightly larger than given.
  • Armor pierce is not always correctly visualized when damage is shown. Unless all armor has been pierced it still shows armor as if it was applied.
  • Pausing during the enemies' turn can disable autosaves.