Difference between revisions of "Buying/Selling/Transferring"

From UFOpaedia
Jump to navigation Jump to search
m (Added note about transferred aliens needing temporary living quarter space)
(Link fixing)
Line 89: Line 89:
 
<tr><td>[[Hovertank/Plasma]]</td><td>850,000</td><td>980,000</td><td>1,200</td><td>30</td><td>5</td><td>30</td><td></td><td></td></tr>
 
<tr><td>[[Hovertank/Plasma]]</td><td>850,000</td><td>980,000</td><td>1,200</td><td>30</td><td>5</td><td>30</td><td></td><td></td></tr>
 
<tr><td>[[Hovertank/Launcher]]</td><td>900,000</td><td>1,043,000</td><td>1,400</td><td>30</td><td>8</td><td>25</td><td></td><td></td></tr>
 
<tr><td>[[Hovertank/Launcher]]</td><td>900,000</td><td>1,043,000</td><td>1,400</td><td>30</td><td>8</td><td>25</td><td></td><td></td></tr>
<tr><td>[[HWP Fusion Bomb]]</td><td>15,000</td><td>31,500</td><td>400</td><td>25</td><td>8</td><td>5</td><td></td><td></td></tr>
+
<tr><td>HWP Fusion Bomb</td><td>15,000</td><td>31,500</td><td>400</td><td>25</td><td>8</td><td>5</td><td></td><td></td></tr>
 
<tr><td>[[Laser Pistol]]</td><td>8,000</td><td>20,000</td><td>300</td><td>2</td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Laser Pistol]]</td><td>8,000</td><td>20,000</td><td>300</td><td>2</td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Laser Rifle]]</td><td>20,000</td><td>36,900</td><td>400</td><td>3</td><td></td><td></td><td></td><td></td></tr>
 
<tr><td>[[Laser Rifle]]</td><td>20,000</td><td>36,900</td><td>400</td><td>3</td><td></td><td></td><td></td><td></td></tr>
Line 128: Line 128:
 
</tr>
 
</tr>
 
<tr><td>[[Elerium-115]]*</td><td>5,000</td></tr>
 
<tr><td>[[Elerium-115]]*</td><td>5,000</td></tr>
<tr><td>[[Alien Corpses]]</td><td>20,000</td></tr>
+
<tr><td>Alien Corpses</td><td>20,000</td></tr>
 
<tr><td>[[Alien Food]]</td><td>5,000</td></tr>
 
<tr><td>[[Alien Food]]</td><td>5,000</td></tr>
 
<tr><td>[[Alien Entertainment]]</td><td>20,000</td></tr>
 
<tr><td>[[Alien Entertainment]]</td><td>20,000</td></tr>

Revision as of 04:33, 7 October 2007

Purchase Times

Item Time (Hours) Time (Days)
All Personnel723
SKYRANGER723
INTERCEPTOR964
Craft Weapons482
Craft Missiles482
Cannon Rounds (×50)964
HWPs964
HWP Ammo482
All Weapons241
All Ammunition241
All Equipment241

Non-Manufacturable Prices

Item Cost ($) Sale Price ($) Wage/Rental ($/month)
Soldier40,000020,000
Scientist60,000030,000
Engineer50,000025,000
SKYRANGER500,0000500,000
INTERCEPTOR600,0000600,000
Stingray Launcher16,00012,000
Avalanche Launcher17,00012,750
Cannon30,00022,500
Stingray Missiles3,0002,400
Avalanche Missiles9,0007,200
Cannon Rounds (×50)1,2401,012
Tank/Cannon420,000340,000
HWP Cannon Shells200100
Tank/Rocket Launcher480,000360,000
HWP Rockets3,0002,250
Pistol800600
Pistol Clip7052
Rifle3,0002,250
Rifle Clip200150
Heavy Cannon6,4004,800
HC-AP Ammo300225
HC-HE Ammo500275
HC-I Ammo400300
Auto-Cannon13,50010,125
AC-AP Ammo500400
AC-HE Ammo700560
AC-I Ammo650520
Rocket Launcher4,0003,000
Small Rocket600480
Large Rocket900720
Incendiary Rocket1,200960
Grenade300240
Smoke Grenade150120
Proximity Grenade500400
High Explosive1,5001,200
Stun Rod1,260945
Electro-flare6040

Manufacturable Prices

These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.

Item Cost ($) Sale Price ($) Hours Workspace Alloys Elerium Power Navigation
Fusion Ball Launcher242,000281,10040061
Laser Cannon182,000211,0003006
Plasma Beam226,000267,300500815
Fusion Ball28,00053,30060064
Tank/Laser Cannon500,000594,0001,20025
Hovertank/Plasma850,000980,0001,20030530
Hovertank/Launcher900,0001,043,0001,40030825
HWP Fusion Bomb15,00031,5004002585
Laser Pistol8,00020,0003002
Laser Rifle20,00036,9004003
Heavy Laser32,00061,0007004
Motion Scanner34,00045,6002204
Medi-Kit28,00046,5004204
Psi-Amp160,000194,70050041
Heavy Plasma122,000171,6001,00041
Heavy Plasma Clip6,0009,5908043
Plasma Rifle88,000126,50082041
Plasma Rifle Clip3,0006,2908042
Plasma Pistol56,00084,00060031
Plasma Pistol Clip2,0004,4406041
Blaster Launcher90,000144,0001,20051
Blaster Bomb8,00017,02822033
Small Launcher78,000120,00090031
Stun Bomb7,00015,20020021
Alien Grenade6,70014,85020022
Mind Probe262,000304,0001,20041
Personal Armor22,00054,000800124
Power Suit42,00085,0001,0001655
Flying Suit58,000115,0001,40016516
Alien Alloys3,0006,50010010
UFO Power Source130,000250,0001,40022516
UFO Navigation150,00080,0001,600183
Firestorm400,000014,000306511
Lightning600,000018,000348511
Avenger900,000034,0003612021

UFO Recoverable Prices

Item Sale Price ($)
Elerium-115*5,000
Alien Corpses20,000
Alien Food5,000
Alien Entertainment20,000
Alien Surgery38,000
Examination Room9,000
UFO Construction**20,000
Alien Reproduction**40,000
Alien Habitat**100

* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.

Transfers

  • All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
  • Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
  • The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
  • Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
  • Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
    • Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.

See Also