Difference between revisions of "Buying/Selling/Transferring"

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== Purchase Times ==
 
== Purchase Times ==
'''ITEM'''                    '''TIME (Hours)'''      '''TIME (Days)'''
+
 
'''----'''                    '''------------'''      '''-----------'''
+
<table {{StdCenterTable}}>
All Personnel               72               3
+
<tr {{StdDescTable_Heading}}>
SKYRANGER                   72               3
+
<th>Item</th>
INTERCEPTOR                 96               4
+
<th>Time (Hours)</th>
Craft Weapons               48               2
+
<th>Time (Days)</th></tr>
Craft Missiles             48               2
+
<tr><td>All Personnel</td><td>72</td><td>3</td></tr>
Cannon Rounds (×50)         96               4
+
<tr><td>[[Skyranger|SKYRANGER]]</td><td>72</td><td>3</td></tr>
HWPs                       96               4
+
<tr><td>[[Interceptor|INTERCEPTOR]]</td><td>96</td><td>4</td></tr>
HWP Ammo                   48               2
+
<tr><td>Craft Weapons</td><td>48</td><td>2</td></tr>
All Weapons                 24               1
+
<tr><td>Craft Missiles</td><td>48</td><td>2</td></tr>
All Ammunition             24               1
+
<tr><td>Cannon Rounds (×50)</td><td>96</td><td>4</td></tr>
All Equipment               24               1
+
<tr><td>HWPs</td><td>96</td><td>4</td></tr>
 +
<tr><td>HWP Ammo</td><td>48</td><td>2</td></tr>
 +
<tr><td>All Weapons</td><td>24</td><td>1</td></tr>
 +
<tr><td>All Ammunition</td><td>24</td><td>1</td></tr>
 +
<tr><td>All Equipment</td><td>24</td><td>1</td></tr>
 +
</table>
  
 
== Non-Manufacturable Prices ==
 
== Non-Manufacturable Prices ==
'''ITEM'''                    '''Buy Price'''      '''Sell Price'''
+
 
'''----'''                    '''---------'''      '''----------'''
+
<table {{StdCenterTable}}>
Soldier                 $  40,000     $        0
+
<tr {{StdDescTable_Heading}}>
Scientist               $  60,000     $        0
+
<th>Item</th>
Engineer               $  50,000     $        0
+
<th>Cost ($)</th>
SKYRANGER               $ 500,000     $        0
+
<th>Sale Price ($)</th>
INTERCEPTOR             $ 600,000     $        0
+
<th>Wage/Rental ($/month)</th></tr>
Stingray Launcher       $  16,000     $  12,000
+
<tr><td>Soldier</td><td>40,000</td><td>0</td><td>20,000</td></tr>
Avalanche Launcher     $  17,000     $  12,750
+
<tr><td>Scientist</td><td>60,000</td><td>0</td><td>30,000</td></tr>
Cannon                 $  30,000     $  22,500
+
<tr><td>Engineer</td><td>50,000</td><td>0</td><td>25,000</td></tr>
Stingray Missiles       $  3,000     $    2,400
+
<tr><td>[[Skyranger|SKYRANGER]]</td><td>500,000</td><td>0</td><td>500,000</td></tr>
Avalanche Missiles     $  9,000     $    7,200
+
<tr><td>[[Interceptor|INTERCEPTOR]]</td><td>600,000</td><td>0</td><td>600,000</td></tr>
Cannon Rounds (×50)     $  1,240     $    1,012
+
<tr><td>[[Stingray|Stingray Launcher]]</td><td>16,000</td><td>12,000</td><td></td></tr>
Tank/Cannon             $ 420,000     $  340,000
+
<tr><td>[[Avalanche|Avalanche Launcher]]</td><td>17,000</td><td>12,750</td><td></td></tr>
HWP Cannon Shells       $    200     $      100
+
<tr><td>[[Cannon]]</td><td>30,000</td><td>22,500</td><td></td></tr>
Tank/Rocket Launcher   $ 480,000     $  360,000
+
<tr><td>Stingray Missiles</td><td>3,000</td><td>2,400</td><td></td></tr>
HWP Rockets             $  3,000     $    2,250
+
<tr><td>Avalanche Missiles</td><td>9,000</td><td>7,200</td><td></td></tr>
Pistol                 $    800     $      600
+
<tr><td>Cannon Rounds (×50)</td><td>1,240</td><td>1,012</td><td></td></tr>
Pistol Clip             $      70     $      52
+
<tr><td>[[Tank/Cannon]]</td><td>420,000</td><td>340,000</td><td></td></tr>
Rifle                   $  3,000     $    2,250
+
<tr><td>HWP Cannon Shells</td><td>200</td><td>100</td><td></td></tr>
Rifle Clip             $    200     $      150
+
<tr><td>[[Tank/Rocket Launcher]]</td><td>480,000</td><td>360,000</td><td></td></tr>
Heavy Cannon           $  6,400     $    4,800
+
<tr><td>HWP Rockets</td><td>3,000</td><td>2,250</td><td></td></tr>
HC-AP Ammo             $    300     $      225
+
<tr><td>[[Pistol]]</td><td>800</td><td>600</td><td></td></tr>
HC-HE Ammo             $    500     $      275
+
<tr><td>Pistol Clip</td><td>70</td><td>52</td><td></td></tr>
HC-I Ammo               $    400     $      300
+
<tr><td>[[Rifle]]</td><td>3,000</td><td>2,250</td><td></td></tr>
Auto-Cannon             $  13,500     $  10,125
+
<tr><td>Rifle Clip</td><td>200</td><td>150</td><td></td></tr>
AC-AP Ammo             $    500     $      400
+
<tr><td>[[Heavy Cannon]]</td><td>6,400</td><td>4,800</td><td></td></tr>
AC-HE Ammo             $    700     $      560
+
<tr><td>HC-AP Ammo</td><td>300</td><td>225</td><td></td></tr>
AC-I Ammo               $    650     $      520
+
<tr><td>HC-HE Ammo</td><td>500</td><td>275</td><td></td></tr>
Rocket Launcher         $  4,000     $    3,000
+
<tr><td>HC-I Ammo</td><td>400</td><td>300</td><td></td></tr>
Small Rocket           $    600     $      480
+
<tr><td>[[Auto-Cannon]]</td><td>13,500</td><td>10,125</td><td></td></tr>
Large Rocket           $    900     $      720
+
<tr><td>AC-AP Ammo</td><td>500</td><td>400</td><td></td></tr>
Incendiary Rocket       $  1,200     $      960
+
<tr><td>AC-HE Ammo</td><td>700</td><td>560</td><td></td></tr>
Grenade                 $    300     $      240
+
<tr><td>AC-I Ammo</td><td>650</td><td>520</td><td></td></tr>
Smoke Grenade           $    150     $      120
+
<tr><td>[[Rocket Launcher]]</td><td>4,000</td><td>3,000</td><td></td></tr>
Proximity Grenade       $    500     $      400
+
<tr><td>Small Rocket</td><td>600</td><td>480</td><td></td></tr>
High Explosive         $  1,500     $    1,200
+
<tr><td>Large Rocket</td><td>900</td><td>720</td><td></td></tr>
Stun Rod               $  1,260     $      945
+
<tr><td>Incendiary Rocket</td><td>1,200</td><td>960</td><td></td></tr>
Electro-flare           $      60     $      40
+
<tr><td>[[Grenade]]</td><td>300</td><td>240</td><td></td></tr>
 +
<tr><td>[[Smoke Grenade]]</td><td>150</td><td>120</td><td></td></tr>
 +
<tr><td>[[Proximity Grenade]]</td><td>500</td><td>400</td><td></td></tr>
 +
<tr><td>[[High Explosive]]</td><td>1,500</td><td>1,200</td><td></td></tr>
 +
<tr><td>[[Stun Rod]]</td><td>1,260</td><td>945</td><td></td></tr>
 +
<tr><td>[[Electro-flare]]</td><td>60</td><td>40</td><td></td></tr>
 +
</table>
  
 
== Manufacturable Prices ==
 
== Manufacturable Prices ==
These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see [[Manufacturing Profitability]].  
+
These are the build prices "straight up", as shown in the [[manufacturing]] screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see [[Manufacturing Profitability]].  
  
'''ITEM                  Build Price    Sell Price    Hours  / Space    Materials Required
+
<table {{StdCenterTable}}>
----                  -----------    ----------    --------------    ------------------'''
+
<tr {{StdDescTable_Heading}}>
Fusion Ball Launcher  $  242,000    $  281,100        400 /    6    1 Alloy
+
<th>Item</th>
Laser Cannon          $  182,000    $  211,000        300 /     6
+
<th>Cost ($)</th>
Plasma Beam            $  226,000    $ 267,300        500 /     8    15 Elerium
+
<th>Sale Price ($)</th>
Fusion Ball            $    28,000    $   53,300        600 /     6    4 Elerium
+
<th>Hours</th>
Tank/Laser Cannon      $  500,000    $  594,000      1,200 /   25
+
<th>[[Workshop|Workspace]]</th>
Hovertank/Plasma      $  850,000    $  980,000      1,200 /    30    30 Elerium + 5 Alloys
+
<th>[[Alien Alloys|Alloys]]</th>
Hovertank/Launcher    $  900,000    $1,043,000      1,400 /    30    25 Elerium + 8 Alloys
+
<th>[[Elerium-115|Elerium]]</th>
HWP Fusion Bomb        $    15,000    $  31,500        400 /    25    5 Elerium + 8 Alloys
+
<th>[[UFO Power Source|Power]]</th>
Laser Pistol          $    8,000    $  20,000        300 /     2
+
<th>[[UFO Navigation|Navigation]]</th></tr>
Laser Rifle            $    20,000    $  36,900        400 /    3
+
<tr><td>[[Fusion Ball Launcher]]</td><td>242,000</td><td>281,100</td><td>400</td><td>6</td><td>1</td><td></td><td></td><td></td></tr>
Heavy Laser            $    32,000    $  61,000        700 /    4
 
Motion Scanner        $    34,000    $  45,600        220 /    4
 
Medi-Kit              $    28,000    $  46,500        420 /    4
 
Psi-Amp                $  160,000    $  194,700        500 /    4    1 Elerium
 
Heavy Plasma          $  122,000    $  171,600      1,000 /    4    1 Alloy
 
Heavy Plasma Clip      $    6,000    $    9,590        80 /    4    3 Elerium
 
Plasma Rifle          $    88,000    $  126,500        820 /     4    1 Alloy
 
Plasma Rifle Clip      $    3,000    $    6,290        80 /     4    2 Elerium
 
Plasma Pistol          $    56,000    $  84,000        600 /     3    1 Alloy
 
Plasma Pistol Clip    $    2,000    $    4,440        60 /     4    1 Elerium
 
Blaster Launcher       $    90,000    $  144,000      1,200 /     5    1 Alloy
 
Blaster Bomb          $    8,000     $  17,028        220 /     3    3 Elerium
 
Small Launcher        $    78,000    $  120,000        900 /    3    1 Alloy
 
Stun Bomb              $    7,000    $  15,200        200 /    2    1 Elerium
 
Alien Grenade          $    6,700    $  14,850        200 /    2    2 Elerium
 
Mind Probe            $  262,000    $  304,000      1,200 /    4    1 Elerium
 
Personal Armor        $    22,000    $  54,000        800 /    12    4 Alloys
 
Power Suit            $    42,000    $  85,000      1,000 /   16    5 Elerium + 5 Alloys
 
Flying Suit            $    58,000    $  115,000      1,400 /   16    16 Elerium + 5 Alloys
 
Alien Alloys          $    3,000    $    6,500        100 /   10
 
UFO Power Source      $  130,000    $  250,000      1,400 /   22    16 Elerium + 5 Alloys
 
UFO Navigation        $  150,000    $  80,000      1,600 /   18    3 Alloys
 
Firestorm              $  400,000    $        0    14,000 /   30    65 Alloys*
 
Lightning              $  600,000    $        0    18,000 /   34    85 Alloys*
 
Avenger                $  900,000    $        0    34,000 /   36    120 Alloys**
 
  
<nowiki>*</nowiki> Also requires 1 UFO Power Source and 1 UFO Navigation<br>
+
<tr><td>[[Laser Cannon]]</td><td>182,000</td><td>211,000</td><td>300</td><td>6</td><td></td><td></td><td></td><td></td></tr>
<nowiki>**</nowiki> Also requires 2 UFO Power Sources and 1 UFO Navigation<br>
+
 
 +
<tr><td>[[Plasma Beam]]</td><td>226,000</td><td>267,300</td><td>500</td><td>8</td><td></td><td>15</td><td></td><td></td></tr>
 +
<tr><td>[[Fusion_Ball_Launcher#Fusion_Balls|Fusion Ball]]</td><td>28,000</td><td>53,300</td><td>600</td><td>6</td><td></td><td>4</td><td></td><td></td></tr>
 +
<tr><td>[[Tank/Laser Cannon]]</td><td>500,000</td><td>594,000</td><td>1,200</td><td>25</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Hovertank/Plasma]]</td><td>850,000</td><td>980,000</td><td>1,200</td><td>30</td><td>5</td><td>30</td><td></td><td></td></tr>
 +
<tr><td>[[Hovertank/Launcher]]</td><td>900,000</td><td>1,043,000</td><td>1,400</td><td>30</td><td>8</td><td>25</td><td></td><td></td></tr>
 +
<tr><td>HWP Fusion Bomb</td><td>15,000</td><td>31,500</td><td>400</td><td>25</td><td>8</td><td>5</td><td></td><td></td></tr>
 +
<tr><td>[[Laser Pistol]]</td><td>8,000</td><td>20,000</td><td>300</td><td>2</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Laser Rifle]]</td><td>20,000</td><td>36,900</td><td>400</td><td>3</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Heavy Laser]]</td><td>32,000</td><td>61,000</td><td>700</td><td>4</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Motion Scanner]]</td><td>34,000</td><td>45,600</td><td>220</td><td>4</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Medi-Kit]]</td><td>28,000</td><td>46,500</td><td>420</td><td>4</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Psi-Amp]]</td><td>160,000</td><td>194,700</td><td>500</td><td>4</td><td></td><td>1</td><td></td><td></td></tr>
 +
<tr><td>[[Heavy Plasma]]</td><td>122,000</td><td>171,600</td><td>1,000</td><td>4</td><td>1</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Heavy Plasma Clip]]</td><td>6,000</td><td>9,590</td><td>80</td><td>4</td><td></td><td>3</td><td></td><td></td></tr>
 +
<tr><td>[[Plasma Rifle]]</td><td>88,000</td><td>126,500</td><td>820</td><td>4</td><td>1</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Plasma Rifle Clip]]</td><td>3,000</td><td>6,290</td><td>80</td><td>4</td><td></td><td>2</td><td></td><td></td></tr>
 +
<tr><td>[[Plasma Pistol]]</td><td>56,000</td><td>84,000</td><td>600</td><td>3</td><td>1</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Plasma Pistol Clip]]</td><td>2,000</td><td>4,440</td><td>60</td><td>4</td><td></td><td>1</td><td></td><td></td></tr>
 +
<tr><td>[[Blaster Launcher]]</td><td>90,000</td><td>144,000</td><td>1,200</td><td>5</td><td>1</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Blaster Bomb]]</td><td>8,000</td><td>17,028</td><td>220</td><td>3</td><td></td><td>3</td><td></td><td></td></tr>
 +
<tr><td>[[Small Launcher]]</td><td>78,000</td><td>120,000</td><td>900</td><td>3</td><td>1</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Stun Bomb]]</td><td>7,000</td><td>15,200</td><td>200</td><td>2</td><td></td><td>1</td><td></td><td></td></tr>
 +
<tr><td>[[Alien Grenade]]</td><td>6,700</td><td>14,850</td><td>200</td><td>2</td><td></td><td>2</td><td></td><td></td></tr>
 +
<tr><td>[[Mind Probe]]</td><td>262,000</td><td>304,000</td><td>1,200</td><td>4</td><td></td><td>1</td><td></td><td></td></tr>
 +
<tr><td>[[Personal Armor]]</td><td>22,000</td><td>54,000</td><td>800</td><td>12</td><td>4</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Power Suit]]</td><td>42,000</td><td>85,000</td><td>1,000</td><td>16</td><td>5</td><td>5</td><td></td><td></td></tr>
 +
<tr><td>[[Flying Suit]]</td><td>58,000</td><td>115,000</td><td>1,400</td><td>16</td><td>5</td><td>16</td><td></td><td></td></tr>
 +
<tr><td>[[Alien Alloys]]</td><td>3,000</td><td>6,500</td><td>100</td><td>10</td><td></td><td></td><td></td><td></td></tr>
 +
<tr><td>[[UFO Power Source]]</td><td>130,000</td><td>250,000</td><td>1,400</td><td>22</td><td>5</td><td>16</td><td></td><td></td></tr>
 +
<tr><td>[[UFO Navigation]]</td><td>150,000</td><td>80,000</td><td>1,600</td><td>18</td><td>3</td><td></td><td></td><td></td></tr>
 +
<tr><td>[[Firestorm]]</td><td>400,000</td><td>0</td><td>14,000</td><td>30</td><td>65</td><td></td><td>1</td><td>1</td></tr>
 +
<tr><td>[[Lightning]]</td><td>600,000</td><td>0</td><td>18,000</td><td>34</td><td>85</td><td></td><td>1</td><td>1</td></tr>
 +
<tr><td>[[Avenger]]</td><td>900,000</td><td>0</td><td>34,000</td><td>36</td><td>120</td><td></td><td>2</td><td>1</td></tr>
 +
</table>
  
 
== UFO Recoverable Prices ==
 
== UFO Recoverable Prices ==
'''ITEM'''                  '''Sell Price'''
 
'''----'''                  '''----------'''
 
Elerium-115            $    5,000 *
 
Alien Corpses          $  20,000
 
Alien Food            $    5,000
 
Alien Entertainment    $  20,000
 
Alien Surgery          $  38,000
 
Examination Room      $    9,000
 
UFO Construction      $  20,000 **
 
Alien Reproduction    $  40,000 **
 
Alien Habitat          $      100 **
 
  
 +
<table {{StdCenterTable}}>
 +
<tr {{StdDescTable_Heading}}>
 +
<th>Item</th>
 +
<th>Sale Price ($)</th>
 +
</tr>
 +
<tr><td>[[Elerium-115]]*</td><td>5,000</td></tr>
 +
<tr><td>Alien Corpses</td><td>20,000</td></tr>
 +
<tr><td>[[Alien Food]]</td><td>5,000</td></tr>
 +
<tr><td>[[Alien Entertainment]]</td><td>20,000</td></tr>
 +
<tr><td>[[Alien Surgery]]</td><td>38,000</td></tr>
 +
<tr><td>[[Examination Room]]</td><td>9,000</td></tr>
 +
<tr><td>[[UFO Construction]]**</td><td>20,000</td></tr>
 +
<tr><td>[[Alien Reproduction]]**</td><td>40,000</td></tr>
 +
<tr><td>[[Alien Habitat]]**</td><td>100</td></tr>
 +
</table>
 
<nowiki>*</nowiki> Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.<br>
 
<nowiki>*</nowiki> Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.<br>
 
<nowiki>**</nowiki> These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
 
<nowiki>**</nowiki> These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
  
 
== Transfers ==
 
== Transfers ==
*All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! ''If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -[[User:MikeTheRed|MTR]]
+
*All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other. For details, see the Talk page. ''(Volutar's work needs to be copied here.)''
*Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see [[Known_Bugs#Sticky_Craft_Transfer_Fee_glitch|here]].
+
*Transfer fees depend on item type and distance, and use a term taken from the transfer-time equation. ''(Volutar's work needs to be copied here.)''
*The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
+
*The transfer queue ([[TRANSFER.DAT]]) can only handle 100 line items at a time. "Line items" means that, e.g., a single transfer of 50 Alloys only counts as one line item. (Each row you see in the Base Info's Transfers tab is one line.)
*Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. ''(Tip courtesy NKF.)'' This can be a good way to move stuff if your transfer queue is near full. But don't forget about the [[Known_Bugs#Sticky_Craft_Transfer_Fee_glitch|Sticky Craft Transfer Fee]] when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!
+
*If you transfer a Transport, all the weapons, soldiers, and equipment assigned to it also transfer. It's a quick way to transfer an entire fighting force, but everything will be in limbo (the transfer queue) and can't do anything until they arrive.
 +
**The craft and each soldier will enter the Transfer queue. If this causes there to be more than 100 items in the queue, excess soldiers will be left behind.
 +
**Equipment assigned to a craft is actually stored [[CRAFT.DAT|with the craft]] (not in base stores). So it does get transferred, but doesn't show up in (or clog) the queue. (Nor will it show up at either base, while on the craft.) Don't forget to separately transfer any extra ammo or backup items your force needs.
 +
*Transferring an existing craft to a base is ''much'' quicker (6-16 hours) than ordering a new craft for that base (72 or 96 hours, plus arming/fueling time). If craft are urgently needed in an area, transfer craft from other base(s) in quieter areas, and (if required), order new craft for the quieter base(s). Transferred craft arrive ready for a mission. Again this is faster than newly bought craft which must go through the full arming/fueling/etc. cycle.
 +
 
 +
*Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
 +
**Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.
 +
 
 +
== Bugs ==
 +
*[[Known_Bugs#Storage_and_Transfer_Bugs|Storage and Transfer Bugs]]
  
 
== See Also ==
 
== See Also ==
*[[Known_Bugs#Transfer_Limit_cash_eater|Transfer Limit cash eater]]
 
 
*[[Hiring/firing]]
 
*[[Hiring/firing]]
 
*[[Manufacturing Profitability]]
 
*[[Manufacturing Profitability]]
 
*[[UFO Recovery Values]]
 
*[[UFO Recovery Values]]
*[[Economics (UFO Defense)|Economics]]
+
*[[Economics]]
 +
*[[Buying/Selling/Transferring_(TFTD)]]
  
 
[[Category:data tables]]
 
[[Category:data tables]]
 +
[[Category:Enemy Unknown/UFO Defense]]

Latest revision as of 02:45, 23 July 2013

Purchase Times

Item Time (Hours) Time (Days)
All Personnel723
SKYRANGER723
INTERCEPTOR964
Craft Weapons482
Craft Missiles482
Cannon Rounds (×50)964
HWPs964
HWP Ammo482
All Weapons241
All Ammunition241
All Equipment241

Non-Manufacturable Prices

Item Cost ($) Sale Price ($) Wage/Rental ($/month)
Soldier40,000020,000
Scientist60,000030,000
Engineer50,000025,000
SKYRANGER500,0000500,000
INTERCEPTOR600,0000600,000
Stingray Launcher16,00012,000
Avalanche Launcher17,00012,750
Cannon30,00022,500
Stingray Missiles3,0002,400
Avalanche Missiles9,0007,200
Cannon Rounds (×50)1,2401,012
Tank/Cannon420,000340,000
HWP Cannon Shells200100
Tank/Rocket Launcher480,000360,000
HWP Rockets3,0002,250
Pistol800600
Pistol Clip7052
Rifle3,0002,250
Rifle Clip200150
Heavy Cannon6,4004,800
HC-AP Ammo300225
HC-HE Ammo500275
HC-I Ammo400300
Auto-Cannon13,50010,125
AC-AP Ammo500400
AC-HE Ammo700560
AC-I Ammo650520
Rocket Launcher4,0003,000
Small Rocket600480
Large Rocket900720
Incendiary Rocket1,200960
Grenade300240
Smoke Grenade150120
Proximity Grenade500400
High Explosive1,5001,200
Stun Rod1,260945
Electro-flare6040

Manufacturable Prices

These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.

Item Cost ($) Sale Price ($) Hours Workspace Alloys Elerium Power Navigation
Fusion Ball Launcher242,000281,10040061
Laser Cannon182,000211,0003006
Plasma Beam226,000267,300500815
Fusion Ball28,00053,30060064
Tank/Laser Cannon500,000594,0001,20025
Hovertank/Plasma850,000980,0001,20030530
Hovertank/Launcher900,0001,043,0001,40030825
HWP Fusion Bomb15,00031,5004002585
Laser Pistol8,00020,0003002
Laser Rifle20,00036,9004003
Heavy Laser32,00061,0007004
Motion Scanner34,00045,6002204
Medi-Kit28,00046,5004204
Psi-Amp160,000194,70050041
Heavy Plasma122,000171,6001,00041
Heavy Plasma Clip6,0009,5908043
Plasma Rifle88,000126,50082041
Plasma Rifle Clip3,0006,2908042
Plasma Pistol56,00084,00060031
Plasma Pistol Clip2,0004,4406041
Blaster Launcher90,000144,0001,20051
Blaster Bomb8,00017,02822033
Small Launcher78,000120,00090031
Stun Bomb7,00015,20020021
Alien Grenade6,70014,85020022
Mind Probe262,000304,0001,20041
Personal Armor22,00054,000800124
Power Suit42,00085,0001,0001655
Flying Suit58,000115,0001,40016516
Alien Alloys3,0006,50010010
UFO Power Source130,000250,0001,40022516
UFO Navigation150,00080,0001,600183
Firestorm400,000014,000306511
Lightning600,000018,000348511
Avenger900,000034,0003612021

UFO Recoverable Prices

Item Sale Price ($)
Elerium-115*5,000
Alien Corpses20,000
Alien Food5,000
Alien Entertainment20,000
Alien Surgery38,000
Examination Room9,000
UFO Construction**20,000
Alien Reproduction**40,000
Alien Habitat**100

* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.

Transfers

  • All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other. For details, see the Talk page. (Volutar's work needs to be copied here.)
  • Transfer fees depend on item type and distance, and use a term taken from the transfer-time equation. (Volutar's work needs to be copied here.)
  • The transfer queue (TRANSFER.DAT) can only handle 100 line items at a time. "Line items" means that, e.g., a single transfer of 50 Alloys only counts as one line item. (Each row you see in the Base Info's Transfers tab is one line.)
  • If you transfer a Transport, all the weapons, soldiers, and equipment assigned to it also transfer. It's a quick way to transfer an entire fighting force, but everything will be in limbo (the transfer queue) and can't do anything until they arrive.
    • The craft and each soldier will enter the Transfer queue. If this causes there to be more than 100 items in the queue, excess soldiers will be left behind.
    • Equipment assigned to a craft is actually stored with the craft (not in base stores). So it does get transferred, but doesn't show up in (or clog) the queue. (Nor will it show up at either base, while on the craft.) Don't forget to separately transfer any extra ammo or backup items your force needs.
  • Transferring an existing craft to a base is much quicker (6-16 hours) than ordering a new craft for that base (72 or 96 hours, plus arming/fueling time). If craft are urgently needed in an area, transfer craft from other base(s) in quieter areas, and (if required), order new craft for the quieter base(s). Transferred craft arrive ready for a mission. Again this is faster than newly bought craft which must go through the full arming/fueling/etc. cycle.
  • Transferring anything that is alive (soldiers, scientists, engineers and captured aliens) is FREE!
    • Note that when transferring captured aliens, you need to have room in the target base's containment. One thing that is not terribly obvious is that these aliens in transit use up living quarter space at the target base until they arrive and are thrown into the freezer.

Bugs

See Also