Difference between revisions of "Buying/Selling/Transferring"
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== Transfers == | == Transfers == | ||
− | All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. | + | *All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. ''If anybody wants to test this, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -[[User:MikeTheRed|MTR]] |
+ | *Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see [[Known_Bugs#Sticky_Craft_Transfer_Fee_glitch|here]]. | ||
+ | *The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item. | ||
+ | *Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. ''(Tip courtesy NKF.)'' This can be a good way to move stuff if your transfer queue is near full. But don't forget about the [[Known_Bugs#Sticky_Craft_Transfer_Fee_glitch|Sticky Craft Transfer Fee]] when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit! | ||
== See Also == | == See Also == |
Revision as of 11:23, 5 June 2006
Purchase Times
ITEM TIME (Hours) TIME (Days) ---- ------------ ----------- All Personnel 72 3 SKYRANGER 72 3 INTERCEPTOR 96 4 Craft Weapons 48 2 Craft Missiles 48 2 Cannon Rounds (×50) 96 4 HWPs 96 4 HWP Ammo 48 2 All Weapons 24 1 All Ammunition 24 1 All Equipment 24 1
Non-Manufacturable Prices
ITEM Buy Price Sell Price ---- --------- ---------- Soldier $ 40,000 $ 0 Scientist $ 60,000 $ 0 Engineer $ 50,000 $ 0 SKYRANGER $ 500,000 $ 0 INTERCEPTOR $ 600,000 $ 0 Stingray Launcher $ 16,000 $ 12,000 Avalanche Launcher $ 17,000 $ 12,750 Cannon $ 30,000 $ 22,500 Stingray Missiles $ 3,000 $ 2,400 Avalanche Missiles $ 9,000 $ 7,200 Cannon Rounds (×50) $ 1,240 $ 1,012 Tank/Cannon $ 420,000 $ 340,000 HWP Cannon Shells $ 200 $ 100 Tank/Rocket Launcher $ 480,000 $ 360,000 HWP Rockets $ 3,000 $ 2,250 Pistol $ 800 $ 600 Pistol Clip $ 70 $ 52 Rifle $ 3,000 $ 2,250 Rifle Clip $ 200 $ 150 Heavy Cannon $ 6,400 $ 4,800 HC-AP Ammo $ 300 $ 225 HC-HE Ammo $ 500 $ 275 HC-I Ammo $ 400 $ 300 Auto-Cannon $ 13,500 $ 10,125 AC-AP Ammo $ 500 $ 400 AC-HE Ammo $ 700 $ 560 AC-I Ammo $ 650 $ 520 Rocket Launcher $ 4,000 $ 3,000 Small Rocket $ 600 $ 480 Large Rocket $ 900 $ 720 Incendiary Rocket $ 1,200 $ 960 Grenade $ 300 $ 240 Smoke Grenade $ 150 $ 120 Proximity Grenade $ 500 $ 400 High Explosive $ 1,500 $ 1,200 Stun Rod $ 1,260 $ 945 Electro-flare $ 60 $ 40
Manufacturable Prices
These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.
ITEM Build Price Sell Price Materials Required ---- ----------- ---------- ------------------ Firestorm $ 400,000 $ 0 65 Alloys* Lightning $ 600,000 $ 0 85 Alloys* Avenger $ 900,000 $ 0 120 Alloys** Fusion Ball Launcher $ 242,000 $ 281,100 1 Alloy Laser Cannon $ 182,000 $ 211,000 Plasma Beam $ 226,000 $ 267,300 15 Elerium Fusion Ball $ 28,000 $ 53,300 4 Elerium Tank/Laser Cannon $ 500,000 $ 594,000 Hovertank/Plasma $ 850,000 $ 980,000 30 Elerium + 5 Alloys Hovertank/Launcher $ 900,000 $1,043,000 25 Elerium + 8 Alloys HWP Fusion Bomb $ 15,000 $ 31,500 5 Elerium + 8 Alloys Laser Pistol $ 8,000 $ 20,000 Laser Rifle $ 20,000 $ 36,900 Heavy Laser $ 32,000 $ 61,000 Motion Scanner $ 34,000 $ 45,600 Medi-Kit $ 28,000 $ 46,500 Psi-Amp $ 160,000 $ 194,700 1 Elerium Heavy Plasma $ 122,000 $ 171,600 1 Alloy Heavy Plasma Clip $ 6,000 $ 9,590 3 Elerium Plasma Rifle $ 88,000 $ 126,500 1 Alloy Plasma Rifle Clip $ 3,000 $ 6,290 2 Elerium Plasma Pistol $ 56,000 $ 84,000 1 Alloy Plasma Pistol Clip $ 2,000 $ 4,440 1 Elerium Blaster Launcher $ 90,000 $ 144,000 1 Alloy Blaster Bomb $ 8,000 $ 17,028 3 Elerium Small Launcher $ 78,000 $ 120,000 1 Alloy Stun Bomb $ 7,000 $ 15,200 1 Elerium Alien Grenade $ 6,700 $ 14,850 2 Elerium Mind Probe $ 262,000 $ 304,000 1 Elerium UFO Power Source $ 130,000 $ 250,000 16 Elerium + 5 Alloys UFO Navigation $ 150,000 $ 80,000 3 Alloys Alien Alloys $ 3,000 $ 6,500 Personal Armor $ 22,000 $ 54,000 4 Alloys Power Suit $ 42,000 $ 85,000 5 Elerium + 5 Alloys Flying Suit $ 58,000 $ 115,000 16 Elerium + 5 Alloys
* Also requires 1 UFO Power Source and 1 UFO Navigation
** Also requires 2 UFO Power Sources and 1 UFO Navigation
UFO Recoverable Prices
ITEM Sell Price ---- ---------- Elerium-115 $ 5,000 * Alien Corpses $ 20,000 Alien Food $ 5,000 Alien Entertainment $ 20,000 Alien Surgery $ 38,000 Examination Room $ 9,000 UFO Construction $ 20,000 ** Alien Reproduction $ 40,000 ** Alien Habitat $ 100 **
* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
Transfers
- All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. If anybody wants to test this, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
- Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
- The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
- Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!