Buying/Selling/Transferring
Purchase Times
ITEM TIME (Hours) TIME (Days) ---- ------------ ----------- All Personnel 72 3 SKYRANGER 72 3 INTERCEPTOR 96 4 Craft Weapons 48 2 Craft Missiles 48 2 Cannon Rounds (×50) 96 4 HWPs 96 4 HWP Ammo 48 2 All Weapons 24 1 All Ammunition 24 1 All Equipment 24 1
Non-Manufacturable Prices
ITEM Buy Price Sell Price ---- --------- ---------- Soldier $ 40,000 $ 0 Scientist $ 60,000 $ 0 Engineer $ 50,000 $ 0 SKYRANGER $ 500,000 $ 0 INTERCEPTOR $ 600,000 $ 0 Stingray Launcher $ 16,000 $ 12,000 Avalanche Launcher $ 17,000 $ 12,750 Cannon $ 30,000 $ 22,500 Stingray Missiles $ 3,000 $ 2,400 Avalanche Missiles $ 9,000 $ 7,200 Cannon Rounds (×50) $ 1,240 $ 1,012 Tank/Cannon $ 420,000 $ 340,000 HWP Cannon Shells $ 200 $ 100 Tank/Rocket Launcher $ 480,000 $ 360,000 HWP Rockets $ 3,000 $ 2,250 Pistol $ 800 $ 600 Pistol Clip $ 70 $ 52 Rifle $ 3,000 $ 2,250 Rifle Clip $ 200 $ 150 Heavy Cannon $ 6,400 $ 4,800 HC-AP Ammo $ 300 $ 225 HC-HE Ammo $ 500 $ 275 HC-I Ammo $ 400 $ 300 Auto-Cannon $ 13,500 $ 10,125 AC-AP Ammo $ 500 $ 400 AC-HE Ammo $ 700 $ 560 AC-I Ammo $ 650 $ 520 Rocket Launcher $ 4,000 $ 3,000 Small Rocket $ 600 $ 480 Large Rocket $ 900 $ 720 Incendiary Rocket $ 1,200 $ 960 Grenade $ 300 $ 240 Smoke Grenade $ 150 $ 120 Proximity Grenade $ 500 $ 400 High Explosive $ 1,500 $ 1,200 Stun Rod $ 1,260 $ 945 Electro-flare $ 60 $ 40
Manufacturable Prices
These are the build prices "straight up", as shown in the manufacturing screen. For a more in-depth look at manufacturing, including labor costs, exotic components, etc., see Manufacturing Profitability.
Item | Cost ($) | Sale Price ($) | Hours | Workspace | Alloys | Elerium | Power | Navigation |
---|---|---|---|---|---|---|---|---|
Fusion Ball Launcher | 242,000 | 281,100 | 400 | 6 | 1 | |||
Laser Cannon | 182,000 | 211,000 | 300 | 6 | ||||
Plasma Beam | 226,000 | 267,300 | 500 | 8 | 15 | |||
Fusion Ball | 28,000 | 53,300 | 600 | 6 | 4 | |||
Tank/Laser Cannon | 500,000 | 594,000 | 1,200 | 25 | ||||
Hovertank/Plasma | 850,000 | 980,000 | 1,200 | 30 | 5 | 30 | ||
Hovertank/Launcher | 900,000 | 1,043,000 | 1,400 | 30 | 8 | 25 | ||
HWP Fusion Bomb | 15,000 | 31,500 | 400 | 25 | 8 | 5 | ||
Laser Pistol | 8,000 | 20,000 | 300 | 2 | ||||
Laser Rifle | 20,000 | 36,900 | 400 | 3 | ||||
Heavy Laser | 32,000 | 61,000 | 700 | 4 | ||||
Motion Scanner | 34,000 | 45,600 | 220 | 4 | ||||
Medi-Kit | 28,000 | 46,500 | 420 | 4 | ||||
Psi-Amp | 160,000 | 194,700 | 500 | 4 | 1 | |||
Heavy Plasma | 122,000 | 171,600 | 1,000 | 4 | 1 | |||
Heavy Plasma Clip | 6,000 | 9,590 | 80 | 4 | 3 | |||
Plasma Rifle | 88,000 | 126,500 | 820 | 4 | 1 | |||
Plasma Rifle Clip | 3,000 | 6,290 | 80 | 4 | 2 | |||
Plasma Pistol | 56,000 | 84,000 | 600 | 3 | 1 | |||
Plasma Pistol Clip | 2,000 | 4,440 | 60 | 4 | 1 | |||
Blaster Launcher | 90,000 | 144,000 | 1,200 | 5 | 1 | |||
Blaster Bomb | 8,000 | 17,028 | 220 | 3 | 3 | |||
Small Launcher | 78,000 | 120,000 | 900 | 3 | 1 | |||
Stun Bomb | 7,000 | 15,200 | 200 | 2 | 1 | |||
Alien Grenade | 6,700 | 14,850 | 200 | 2 | 2 | |||
Mind Probe | 262,000 | 304,000 | 1,200 | 4 | 1 | |||
Personal Armor | 22,000 | 54,000 | 800 | 12 | 4 | |||
Power Suit | 42,000 | 85,000 | 1,000 | 16 | 5 | 5 | ||
Flying Suit | 58,000 | 115,000 | 1,400 | 16 | 5 | 16 | ||
Alien Alloys | 3,000 | 6,500 | 100 | 10 | ||||
UFO Power Source | 130,000 | 250,000 | 1,400 | 22 | 5 | 16 | ||
UFO Navigation | 150,000 | 80,000 | 1,600 | 18 | 3 | |||
Firestorm | 400,000 | 0 | 14,000 | 30 | 65 | 1 | 1 | |
Lightning | 600,000 | 0 | 18,000 | 34 | 85 | 1 | 1 | |
Avenger | 900,000 | 0 | 34,000 | 36 | 120 | 2 | 1 |
UFO Recoverable Prices
ITEM Sell Price ---- ---------- Elerium-115 $ 5,000 * Alien Corpses $ 20,000 Alien Food $ 5,000 Alien Entertainment $ 20,000 Alien Surgery $ 38,000 Examination Room $ 9,000 UFO Construction $ 20,000 ** Alien Reproduction $ 40,000 ** Alien Habitat $ 100 **
* Elerium-115 is the only useful item in the game that can never be bought or manufactured (only recovered from UFO and Alien Base assaults), so it is recommended that you never sell it.
** These items cannot be recovered from a UFO. They are game "artifacts" which can only be added to your inventory via an editor.
Transfers
- All items and personnel take anywhere from 6 to 16 hours to transfer between bases, dependent entirely on distance. The minimum is 6 hours, even if your bases are right on top of each other! If anybody wants to test the fee schedule, it is probably directly related to transfer costs, so these might be able to be used to estimate or confirm each other. -MTR
- Transfer fees appear to be distance-related. This has not been well investigated, but for an example, see here.
- The transfer queue can only have a maximum of 100 line items in it. "Line items" means that e.g. a one transfer of 50 Alloys only counts as one line item.
- Items transferred in a Troop Transport all only count as one line item (for the Transport). Also, you are only charged the cost of the transferring the Transport. (Tip courtesy NKF.) This can be a good way to move stuff if your transfer queue is near full. But don't forget about the Sticky Craft Transfer Fee when moving craft - every subsequent transfer has the cost of that craft's transport added to it, for as long as the craft is in transit!