Difference between revisions of "CRAFT.DAT (TFTD)"

From UFOpaedia
Jump to navigation Jump to search
m (→‎TFTD Structure: offset 40-5)
Line 286: Line 286:
 
!<span id="64-65"></span>64-65
 
!<span id="64-65"></span>64-65
 
!<span id="0x40-0x41"></span>0x40-0x41
 
!<span id="0x40-0x41"></span>0x40-0x41
|''Unknown use.''
+
|''Unused.''
 
|- valign="top"
 
|- valign="top"
 
!<span id="66-67"></span>66-67
 
!<span id="66-67"></span>66-67

Revision as of 09:54, 26 December 2012

This file contains information specific to the crafts in the game. Both X-COM and Alien crafts (including hidden ones) are in this file, though the values for the alien craft are still shrouded in mystery.

Note that UFO:EU uses a different version of this file. Compared to the previous game, the TFTD copy is jumbled; presumably this was to prevent players "importing" their "uber craft" from their previous save-games.


TFTD Structure

There are 50 records each having 110 bytes long for a file size of 5,500 bytes. 2-byte values are signed little-endian integers.

Offset
(Decimal)
Offset
(Hex)
Usage
0 0x00 Craft type, possible values are the same as GEODATA.DAT:
    *HUMAN*          *ALIEN*         
0 - Triton       5 - Survey Ship      255 - Entry Not Used
1 - Hammerhead   6 - Escort
2 - Leviathan    7 - Cruiser
3 - Barracuda    8 - Heavy Cruiser
4 - Manta        9 - Hunter
                10 - Battleship
                11 - Dreadnought
                12 - Fleet Supply Cruiser
Offsets 1 and 5 refer to the weapon placed in the left and right slots respectively. (The Hammerhead does not have a center weapon type, only a left). Their possible values are listed here:
 0 - Ajax Launcher
 1 - D.U.P. Head Launcher
 2 - Craft Gas Cannon
 3 - P.W.T. Cannon
 4 - Gauss Cannon
 5 - Sonic Oscillator
FF - No Weapon
1 0x01 Left weapon type.
2-3 0x02-0x03 Left ammo quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).
4 0x04 Indicates what a craft is doing.
0 - At base
1 - Moving
2 - USOs often get this value, no idea what it represents.
5 0x05 Right weapon type.
The following values, 6-60 (0x06-0x3C), keep track of how many of item X is stored on the craft.
6 0x06 Coelacanth/G. Cannon
7 0x07 Coelacanth/Aqua Jet
8 0x08 Coelacanth/Gauss
9 0x09 Displacer /Sonic
10 0x0A Displacer /P.W.T.
11 0x0B Dart Gun
12 0x0C Dart Clip
13 0x0D Jet Harpoon
14 0x0E Harpoon Clip
15 0x0F Gas Cannon
16 0x10 GC-AP Bolts
17 0x11 GC-HE Bolts
18 0x12 GC-Phosphorous Bolts
19 0x13 Hydro-Jet Cannon
20 0x14 HJ-AP Ammo
21 0x15 HJ-HE Ammo
22 0x16 HJ-P Ammo
23 0x17 Torpedo Launcher
24 0x18 Small Torpedo
25 0x19 Large Torpedo
26 0x1A Phosphor Torpedo
27 0x1B Gauss Pistol
28 0x1C Gauss Rifle
29 0x1D Heavy Gauss
30 0x1E Magna-Blast Grenade
31 0x1F Dye Grenade
32 0x20 Particle Disturbance Grenade
33 0x21 Magna-Pack Explosive
34 0x22 Particle Disturbance Sensor
35 0x23 Medi-Kit
36 0x24 M.C. Disruptor
37 0x25 Thermal Tazer
38 0x26 Chemical Flare
39 0x27 Vibro Blade
40 0x28 Thermic Lance
41 0x29 Heavy Thermic Lance
42 0x2A (Unused)
43 0x2B (Unused)
44 0x2C (Unused)
45 0x2D Sonic Cannon
46 0x2E Cannon Power Clip
47 0x2F Sonic-Blasta Rifle
48 0x30 Blasta Power Clip
49 0x31 Sonic Pistol
50 0x32 Pistol Power Clip
51 0x33 Disruptor Pulse Launcher
52 0x34 Disruptor Ammo
53 0x35 Thermal Shok Launcher
54 0x36 Thermal Shok Bomb
55 0x37 Sonic Pulser
56 0x38 (Unused)
57 0x39 M.C. Reader
58 0x3A Gauss Pistol Clip
59 0x3B Gauss Rifle Clip
60 0x3C Heavy Gauss Clip
61 0x3D Unknown use.
62-63 0x3E-0x3F Right ammo quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).
64-65 0x40-0x41 Unused.
66-67 0x42-0x43 Damage, that is the amount it currently has taken. This value divided by the craft's damage capacity gives the percentage shown in-game.
68-69 0x44-0x45 Depth of craft.
0 - Touched Down *
1 - Shallow
2 - Normal
3 - Deep
4 - Very Deep

(*NOTE: If craft is moving and you change it to this value the depth will correct itself automatically. Speed must also be edited to 0 for the change in depth to hold.)

70-71 0x46-0x47 Speed of craft.
72-73 0x48-0x49 Index into LOC.DAT referencing the destination - for example, waypoints for X-COM craft, or X-COM bases for alien craft.
74-75 0x4A-0x4B Unknown - goes to 0 when tracking a target but not attacking. -1 means the ship is airborne despite the value of byte 0x44
76-77 0x4C-0x4D Destination coordinates, horizontal (longitude).
78-79 0x4E-0x4F Destination coordinates, vertical (latitude).
80-81 0x50-0x51 Fuel, amount remaining. This value divided by the crafts total fuel capacity gives the percentage shown in-game.
82-83 0x52-0x53 Base reference as an index to LOC.DAT.
84-85 0x54-0x55 Mission type craft is on.
0 - Alien Probe Mission
1 - Alien Interdiction
2 - Alien Resource Raid
3 - Alien Infiltration
4 - Alien Colony Expansion
5 - Alien Surface Attacks
6 - Floating Base Attack
7 - Colony Supply Missions
86-87 0x56-0x57 Zone where mission is being carried out.
0 - North Atlantic
1 - South Atlantic
2 - North Pacific
3 - South Pacific
4 - Mediterranean
5 - South China Sea
6 - Indian Ocean
7 - Sea of Japan
8 - North Sea
9 - Caribbean
A - Antarctic
B - Arctic
C - Eurasia
D - North America
E - Africa
88-89 0x58-0x59 Unknown use.
90-91 0x5A-0x5B Unknown use.
92-93 0x5C-0x5D Primary alien race found on craft.
0  - Aquatoid
1  - Gill Man
2  - Lobster Man
3  - Tasoth
4  - Mixed Tasoth based
5  - Mixed Lobster Man based
94-95 0x5E-0x5F USO attack timer.
96-97 0x60-0x61 USO escape maneuver timer.
98-99 0x62-0x63 Craft status.
0 - Ready
1 - Out
2 - Repairs
3 - Refueling
4 - Re-arming
100-103 0x64-0x67 Bit Flags.
40 - Show full Transmission Resolver data
104-105 0x68-0x69 Touchdown depth (see entry at [68-69] for possible values).
106 0x6A Used to determine if Xcraft are able to intercept.
107 0x6B Used to determine if Xcraft are able to intercept.
108 0x6C Used to determine if Xcraft are able to intercept.
109 0x6D Unknown.

See Also