CRAFT.DAT (TFTD)

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TFTD Structure

There are 50 records each having 110 bytes long for a file size of 5,500 bytes. Unless otherwise noted, all values and offsets are in Hex; 2-byte values are signed little-endian integers.

  • 0 - Craft Type, Possible Values are the same as GEODATA.DAT:
Human Alien
0 - Triton 5 - Survey Ship
1 - Hammerhead 6 - Escort
2 - Leviathan 7 - Cruiser
3 - Barracuda 8 - Heavy Cruiser
4 - Manta 9 - Hunter
A - Battleship
B - Dreadnought
C - Fleet Supply Cruiser
FF - Entry Not Used

Offsets 1 and 5 refer to the weapon placed in the left and right slots respectively. (The Hammerhead does not have a center weapon type, only a left). Their possible values are listed here:

 0 - Ajax Launcher
 1 - D.U.P. Head Launcher
 2 - Craft Gas Cannon
 3 - P.W.T. Cannon
 4 - Gauss Cannon
 5 - Sonic Wave
FF - No Weapon
  • 1 - Left Weapon Type
  • 2-3 - Left Ammo Quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).
  • 4 - Indicates what a craft is doing.
0 - At base
1 - Airborne
2 - USOs normally get this value, have no idea what it represents.
  • 5 - Right Weapon Type
  • 6-3C - Items on sub.
 6 - Coelacanth/G. Cannon
 7 - Coelacanth/Aqua Jet
 8 - Coelacanth/Gauss
 9 - Displacer /Sonic
 A - Displacer /P.W.T.
 B - Dart Gun
 C -  Dart Clip
 D - Jet Harpoon
 E -  Harpoon Clip
 F - Gas Cannon
10 -  GC-AP Bolts
11 -  GC-HE Bolts
12 -  GC-Phosphorous Bolts
13 - Hydro-Jet Cannon
14 -  HJ-AP Ammo
15 -  HJ-HE Ammo
16 -  HJ-P Ammo
17 - Torpedo Launcher
18 -  Small Torpedo
19 -  Large Torpedo
1A -  Phosphor Torpedo
1B - Gauss Pistol
1C - Gauss Rifle
1D - Heavy Gauss
1E - Magna-Blast Grenade
1F - Dye Grenade
20 - Particle Disturbance Grenade
21 - Magna-Pack Explosive
22 - Particle Disturbance Sensor
23 - Medi-Kit
24 - M.C. Disruptor
25 - Thermal Tazer
26 - Chemical Flare
27 - Vibro Blade
28 - Thermic Lance
29 - Heavy Thermic Lance
2A - (Unused)
2B - (Unused)
2C - (Unused)
2D - Sonic Cannon
2E -  Cannon Power Clip
2F - Sonic-Blasta Rifle
30 -  Blasta Power Clip
31 - Sonic Pistol
32 -  Pistol Power Clip
33 - Disruptor Pulse Launcher
34 -  Disruptor Ammo
35 - Thermal Shok Launcher
36 -  Thermal Shok Bomb
37 - Sonic Pulser
38 - (Unused)
39 - M.C. Reader
3A -  Gauss Pistol Clip
3B -  Gauss Rifle Clip
3C -  Heavy Gauss Clip
  • 3D - Unknown.
  • 3E-3F - Right Ammo Quantity (NOTE: Ammo values normally do not exceed 100, but since the variable is stored as 2 bytes you can crank the total up to 32,767).
  • 40-41 - Unknown.
  • 42-43 - Damage, that is the amount it currently has taken. This value divided by the craft's damage capacity gives the percentage shown in-game.
  • 44-45 - Depth of craft.
0 - Touched Down *
1 - Shallow
2 - Normal
3 - Deep
4 - Very Deep
(*NOTE: If craft is moving and you change it to this value the depth will correct itself automatically. Speed must also be edited to 0 for the change in depth to hold.)
  • 46-47 - Speed of craft.
  • 48-49 - Unknown - activity type?
  • 4A-4B - Unknown - goes to 0 when tracking a target but not attacking.
  • 4C-4D - Destination coordinates, horizontal.
  • 4E-4F - Destination coordinates, vertical.
  • 50-51 - Fuel, amount remaining. This value divided by the crafts total fuel capacity gives the percentage shown in-game.
  • 52-53 - Base Reference as an index to LOC.DAT
  • 54-55 - Mission type craft is on.
0 - Alien Probe Mission
1 - Alien Interdiction
2 - Alien Resource Raid
3 - Alien Infiltration
4 - Alien Colony Expansion
5 - Alien Surface Attacks
6 - Floating Base Attack
7 - Colony Supply Missions
  • 56-57 - Zone where mission is being carried out.
0 - North Atlantic
1 - South Atlantic
2 - North Pacific
3 - South Pacific
4 - Mediterranean
5 - South China Sea
6 - Indian Ocean
7 - Sea of Japan
8 - North Sea
9 - Caribbean
A - Antarctic
B - Arctic
C - Eurasia
D - North America
E - Africa
  • 58-59 - Unknown.
  • 5A-5B - Unknown.
  • 5C-5D - Primary Alien Race found on craft.
0  - Aquatoid
1  - Gill Man
2  - Lobster Man
3  - Tasoth
4+ - Mixed
  • 5E-5F - Unknown.
  • 60-61 - Unknown.
  • 62-63 - Craft status.
0 - Ready
1 - Out
2 - Repairs
3 - Refueling
4 - Re-arming
  • 64 - Bit Flags.
40 - Show full Transmission Resolver data
  • 65-67 - Unknown - possibly 64 is actually a 4-byte value.
  • 68-69 - Touchdown depth (see entry at 44-45 for possible values).
  • 6A-6D - Unknown.

See Also