Difference between revisions of "Celatid"

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''As vicious as the Celatid's attack is to unarmored units, its damage seems to be almost negligible against heavily armored units.  I have yet to lose a troop wearing power armor to one of these.  --[[User:Papa Legba|Papa Legba]] 19:49, 28 Nov 2005 (PST)''
 
''As vicious as the Celatid's attack is to unarmored units, its damage seems to be almost negligible against heavily armored units.  I have yet to lose a troop wearing power armor to one of these.  --[[User:Papa Legba|Papa Legba]] 19:49, 28 Nov 2005 (PST)''
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''If I understand the equations right, 140 is the average damage, so 280 is the max. Minus 110 for front flying suit armor makes for a hit of up to '''170''' versus max soldier health of 61. Still, a max-health FS hit in front would only be killed 39% of the time (1-((110+61)/280)). As for me, I MC them on sight. No problems so far. :) Anyone else in PS or FS not scared of celatids? ---[[User:MikeTheRed|MikeTheRed]] 21:41, 28 Nov 2005 (PST)
  
 
==See Also==
 
==See Also==

Revision as of 05:41, 29 November 2005

General Information

Celatid

Celatids are an alien Terror Unit accompanying Mutons along with Silacoids. As with all terror units, they can be encountered in the following mission types:

The Celatid's only means of attack is its acid spit. This does a whopping 140HP damage, which is multiplied by 1.6x on unarmoured soldiers and civilians (and even 1.1x on Personal Armored soldiers). Now combine this with a firing accuracy that can reach 116% (on Superhuman difficulty) and the Celatid makes for a rather deadly foe.

Statistics

TUs:               70-82
Health:            62
Energy:            90-105
Reactions:         40-47
Strength:          70-82
Bravery:           90
Firing Accuracy:   50-116
Psi Skill:         N/A
Psi Strength:      60-70

Damage:            140
Accuracy-
  Snap:            75%
  Aimed:           110%
TUs-
  Snap:            30%
  Aimed:           60%

Live Specimen

This life-form has the mysterious natural ability to float through the air. It appears to detect human brain waves and will move towards a human target even if well hidden. Once a target is detected the Celatid lands and fires small globules of extremely corrosive venom. The creature has the ability to clone itself at an alarming rate. It accompanies the Muton race in its wonderings.

Autopsy

Celatid - Autopsy

The core contains a small bio-mechanical device which appears to be a naturally evolved anti-gravity propulsion system. The sac of venom is the largest organ and there does not appear to be a separate brain structure. There is no discernible digestive or reproductive system. A small organ contains embryos which can grow rapidly into a new being.

Notes

The following are some miscellaneous notes on the Celatid:

  • The Celatids acid spit does 1.6x damage to unarmoured soldiers and civilians.
  • It does 0.4x damage to tanks and hovertanks.
  • Its quite small, making for a harder target.
  • Its quite fast.
  • Very accurate attack.
  • If in range, can attack up to 3 times in one turn.
  • Acid spit follows a mortar-like trajectory.
  • Celatid has a weakness to its own spit!

As vicious as the Celatid's attack is to unarmored units, its damage seems to be almost negligible against heavily armored units. I have yet to lose a troop wearing power armor to one of these. --Papa Legba 19:49, 28 Nov 2005 (PST)

If I understand the equations right, 140 is the average damage, so 280 is the max. Minus 110 for front flying suit armor makes for a hit of up to 170 versus max soldier health of 61. Still, a max-health FS hit in front would only be killed 39% of the time (1-((110+61)/280)). As for me, I MC them on sight. No problems so far. :) Anyone else in PS or FS not scared of celatids? ---MikeTheRed 21:41, 28 Nov 2005 (PST)

See Also

Muton

Silacoid