Difference between revisions of "CemeteryGrand (EU2012)"

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'''Tactics'''
 
'''Tactics'''
 
* In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for cover. Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
 
* In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for cover. Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
 +
* Squadsight Snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.
  
  

Revision as of 06:29, 29 April 2013

Cemetery Grand loading screen

Missions

  • Council - Bomb Defusal
  • Council - Asset Recovery
  • Abduction

Map Dimensions

  • Length: 70 tiles
  • Width: 54 tiles
  • Total map area: 15120 tiles

Notes

  • Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map.

Tactics

  • In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for cover. Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
  • Squadsight Snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.


Cemetery Grand overview
Cemetery Grand opposite overview