Difference between revisions of "CemeteryGrand (EU2012)"
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Lewinthistle (talk | contribs) (Created page with "File:CemeteryGrand.png CemeteryGrand is an Abduction mission type set outside a large crypt. Starting Location * At the top of a low set of stairs overlooking the large cry...") |
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− | [[ | + | {{Map Data Box (EU2012) |
+ | |missions=[[Alien Abductions (EU2012)|Abductions]], [[Asset Recovery (EU2012)|Asset Recovery]], [[Bomb Disposal (EU2012)|Bomb Disposal]] | ||
+ | |length=70 tiles | ||
+ | |width=54 tiles | ||
+ | |area=3780 tiles | ||
+ | }} | ||
− | + | '''Notes''' | |
+ | * Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map. | ||
+ | * This map is used for 2 [[The Council (EU2012)|Council]] missions, Bomb Defusal and Asset Recovery. | ||
− | + | '''Tactics''' | |
− | * | + | * In Classic and Impossible [[Difficulty (EU2012)|difficulties]] the [[Squads (EU2012)|squad]] may not go far from the starting location, and have limited options for full [[Cover (EU2012)|cover]]. All cover can be destroyed. |
+ | * Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover. | ||
+ | * Squad Sight [[Sniper (EU2012)|snipers]] can just camp on the terrace on the starting end of the map, and cover most of the [[Maps (EU2012)|map]] with ease; doing so keeps them well out of the way of any [[Thin Man (EU2012)|Thin Men]], including those that drop from the sky on the Bomb Disposal version of this map. | ||
+ | <br clear="all"> | ||
− | + | <gallery widths=200px heights=150px perrow=4> | |
− | + | File:CemeteryGrand.png|Loading screen | |
+ | File:CemeteryGrand1 (EU2012).png|Overview | ||
+ | File:CemeteryGrand2 (EU2012).png|Opposite overview | ||
+ | </gallery> | ||
− | + | {{Template:Maps Navbar (EU2012)}} | |
− | + | {{EU2012 Style}} | |
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Maps (EU2012)]] | [[Category: Maps (EU2012)]] |
Latest revision as of 21:44, 12 October 2013
Missions | Abductions, Asset Recovery, Bomb Disposal |
Length | 70 tiles |
Width | 54 tiles |
Area | 3780 tiles |
Notes
- Starting Location is at the top of a low set of stairs overlooking the large crypt in the center of the map.
- This map is used for 2 Council missions, Bomb Defusal and Asset Recovery.
Tactics
- In Classic and Impossible difficulties the squad may not go far from the starting location, and have limited options for full cover. All cover can be destroyed.
- Pulling back to the edge of the map and circling around to the right can drop the squad into an area with better cover.
- Squad Sight snipers can just camp on the terrace on the starting end of the map, and cover most of the map with ease; doing so keeps them well out of the way of any Thin Men, including those that drop from the sky on the Bomb Disposal version of this map.