Difference between revisions of "Change Log (Long War)"

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(pare down b12 bugs to fatal only, add confirmed b13 bugs.)
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* Marksman's Rifle looks a little small in the HUD
 
* Marksman's Rifle looks a little small in the HUD
 
* Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
 
* Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
 +
* Dismissed officers do not see billet recycled back
  
 
== Beta 12 ==
 
== Beta 12 ==

Revision as of 21:22, 12 July 2014

Beta 13

  • Mind Merge will heal too many hit points.
  • Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this.
  • Aliens sometimes start out in view of squad
  • Lock N' Load perk doesn't work for MECs; turn ends on reload
  • Female weapon models not aligning with pawn correctly
  • MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
  • Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
  • Marksman's Rifle looks a little small in the HUD
  • Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
  • Dismissed officers do not see billet recycled back

Beta 12

  • Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
  • Blowing up abductor or harvester causes CTD. Fixed in beta 13.

Beta 11

  • Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.

Beta 10

  • Crash to desktop when covert operation completes. Fixed in beta 11.

Beta 9

  • Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
  • Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.