Difference between revisions of "Change Log (Long War)"

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* Removing all equipment on a trooper armed with a Sawed-Off Shotgun will display the IMG placeholder. (Visual bug only, does not prevent any secondary weapon from being assigned to the trooper.)
 
* Removing all equipment on a trooper armed with a Sawed-Off Shotgun will display the IMG placeholder. (Visual bug only, does not prevent any secondary weapon from being assigned to the trooper.)
 
* Troopers cannot go on Overwatch in certain rare situations when they only have 1 shot remaining in their weapon.* [http://ufopaedia.org/index.php?title=File:Rocketeer_no_overwatch.jpg image]
 
* Troopers cannot go on Overwatch in certain rare situations when they only have 1 shot remaining in their weapon.* [http://ufopaedia.org/index.php?title=File:Rocketeer_no_overwatch.jpg image]
 
+
* Encountered bug: Ethereal mind controls a unit, next turn ethereal is killed. The mind controlled unit panics (since ethereal was considered a friendly unit) and after panic runs out, mind controlled unit is still treated as hostile and fights back. (Need verification, unsure if indeed bug or if ethereal now has permanent mind control ability - which doesn't make sense)
  
 
<nowiki>*</nowiki> This has been noticed in the following instances. Rocketeer with: Laser Rifle (1/4 ammo remaining); Fire Rocket; Shredder Ammo; Ready for Anything; Smoke Grenade; HEAT Warheads; Stay Frosty; Semper Vigilans; Esprit de Corps; Into the Breach; SCOPE; with 1/4 shots remaining in rifle. Sniper with: Gauss Long Rifle (1/2 ammo remaining); Precision Shot; Squadsight; HEAT Ammo; Stay Frosty; Semper Vigilans; Sharpshooter; Lead By Example; SCOPE. Infantry with: Laser Rifle (1/4 ammo remaining).
 
<nowiki>*</nowiki> This has been noticed in the following instances. Rocketeer with: Laser Rifle (1/4 ammo remaining); Fire Rocket; Shredder Ammo; Ready for Anything; Smoke Grenade; HEAT Warheads; Stay Frosty; Semper Vigilans; Esprit de Corps; Into the Breach; SCOPE; with 1/4 shots remaining in rifle. Sniper with: Gauss Long Rifle (1/2 ammo remaining); Precision Shot; Squadsight; HEAT Ammo; Stay Frosty; Semper Vigilans; Sharpshooter; Lead By Example; SCOPE. Infantry with: Laser Rifle (1/4 ammo remaining).

Revision as of 13:19, 18 August 2014

New bug reports should go to the developers' feedback thread on the Nexus Forum.

Beta 13

  • Mind Merge will heal too many hit points.
  • Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this. (Similarly: Scan for Activity will roll forward one minute then freeze with no event notice. Exiting and re-entering the Geoscape shows a country had made a resource request but the window saying as much was not being shown.)
  • Aliens sometimes start out in view of squad
  • Lock N' Load perk doesn't work for MECs; turn ends on reload
  • Female weapon models not aligning with pawn correctly
  • MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
  • Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
  • Marksman's Rifle looks a little small in the HUD
  • Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
  • Dismissed officers do not see billet recycled back
  • The UI for the Covert Operations is overlayed on top of the select soldier UI if you click too fast. image
  • Very rarely, an AP grenade will be unable to damage a unit, regardless of whether they are in cover or not and regardless of the position of the thrown grenade. (Noticed when an EXALT operative did not glow red when free aiming the grenade, even though he was not in any cover.) image
  • Removing all equipment on a trooper armed with a Sawed-Off Shotgun will display the IMG placeholder. (Visual bug only, does not prevent any secondary weapon from being assigned to the trooper.)
  • Troopers cannot go on Overwatch in certain rare situations when they only have 1 shot remaining in their weapon.* image
  • Encountered bug: Ethereal mind controls a unit, next turn ethereal is killed. The mind controlled unit panics (since ethereal was considered a friendly unit) and after panic runs out, mind controlled unit is still treated as hostile and fights back. (Need verification, unsure if indeed bug or if ethereal now has permanent mind control ability - which doesn't make sense)

* This has been noticed in the following instances. Rocketeer with: Laser Rifle (1/4 ammo remaining); Fire Rocket; Shredder Ammo; Ready for Anything; Smoke Grenade; HEAT Warheads; Stay Frosty; Semper Vigilans; Esprit de Corps; Into the Breach; SCOPE; with 1/4 shots remaining in rifle. Sniper with: Gauss Long Rifle (1/2 ammo remaining); Precision Shot; Squadsight; HEAT Ammo; Stay Frosty; Semper Vigilans; Sharpshooter; Lead By Example; SCOPE. Infantry with: Laser Rifle (1/4 ammo remaining).

Beta 12

  • Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
  • Blowing up abductor or harvester causes CTD. Fixed in beta 13.

Beta 11

  • Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.

Beta 10

  • Crash to desktop when covert operation completes. Fixed in beta 11.

Beta 9

  • Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
  • Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.