Difference between revisions of "Change Log (Long War)"

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{{CheckOutdated (Long War)|b14}}
 
''Confirmed bugs only please. New bug reports should go to the developers' feedback thread on the [http://forums.nexusmods.com/index.php?/forum/665-xcom-file-discussions/ Nexus Forum].''
 
''Confirmed bugs only please. New bug reports should go to the developers' feedback thread on the [http://forums.nexusmods.com/index.php?/forum/665-xcom-file-discussions/ Nexus Forum].''
  

Revision as of 17:28, 22 October 2014

This page may be outdated. It is up-to-date for version b14. The latest version is 1.0.

Confirmed bugs only please. New bug reports should go to the developers' feedback thread on the Nexus Forum.

Beta 14

Beta 14a

  • Fixed -- Finishing a covert extraction by escaping will award intel.

Beta 14b

  • Fixed: Freeze when Progeny mission fires
  • Fixed: Bad offset when new council mission checked, potential freeze
  • Fixed: Europe continent bonus will actually apply to OTS projects now
  • Fixed: More bugs in whether covert ops mission awards intel
  • Fixed: Van Doorn now says something when he fires a rocket
  • Fixed: Removed two XCOM spawn points from Grand Cemetery maps that required grapples/flight to extract, which was a little unfair even for us
  • Fixed: Some spawning issues on fishing village map
  • Fixed: Corrected Fuel Cell and Cognitive Enhancer inventory images
  • Fixed: Removed Van Doorn head from heads available to general soldiery (to fix bug where they wouldn't retain hair). Van Doorn's head is unique to that unit. Any soldiers with Male Caucasian Head 14 may need to perform temporary race swap to avoid CTDs.
  • Fixed: Gauss Weapons should apply anti-DR correctly now
  • Fixed: Gauss Rifle and a few pulse weapons weren't classified correctly, meaning weapon-tech based bonus items weren't help like they should

Beta 14c

Currently in the works.

  • Fixed: Adjusted Pulse and Beam laser environmental damage so Pulse is higher as intended (relic of switching their roles several Betas back)
  • Fixed: Civilians will no longer show armor HP
  • Fixed: Vortex Armor description will note fatigue relief
  • Fixed: Suppressors will return to cover now
  • Working on: Suppressors losing LOS to target when in high cover and suppression finishes

Beta 13

  • Mind Merge will heal too many hit points.
  • Game can hang when an alien is panicked.
  • CTD/Hangup when MEC troopers forced into base defense mission without any available MEC armor to be equipped
  • Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). (Similarly: Scan for Activity will roll forward one minute then freeze with no event notice. Exiting and re-entering the Geoscape shows a country had made a resource request but the window saying as much was not being shown.)
  • Aliens sometimes start out in view of squad
  • Lock N' Load perk doesn't work for MECs; turn ends on reload
  • Female weapon models not aligning with pawn correctly
  • MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
  • Reaper Rounds FX not working on Battle Rifle.
  • Precision Shot gives crit bonuses to strike rifles (should be only sniper rifles)
  • Marksman's Rifle looks a little small in the HUD
  • Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
  • Dismissed officers do not see billet recycled back
  • The UI for the Covert Operations is overlayed on top of the select soldier UI if you click too fast. image
  • Very rarely, an AP grenade will be unable to damage a unit, regardless of whether they are in cover or not and regardless of the position of the thrown grenade. (Noticed when an EXALT operative did not glow red when free aiming the grenade, even though he was not in any cover.) image
  • Removing all equipment on a trooper armed with a Sawed-Off Shotgun will display the IMG placeholder. (Visual bug only, does not prevent any secondary weapon from being assigned to the trooper.)
  • Unable to overwatch using the last shot in a clip granted by Ammo Conservation project.

Beta 12

  • Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
  • Blowing up abductor or harvester causes CTD. Fixed in beta 13.

Beta 11

  • Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.

Beta 10

  • Crash to desktop when covert operation completes. Fixed in beta 11.

Beta 9

  • Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
  • Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.