Difference between revisions of "Change Log (Long War)"
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== Beta 9 == | == Beta 9 == | ||
* Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10. | * Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10. | ||
+ | * Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix availible in Nexus Forums. | ||
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 05:47, 4 July 2014
Beta 12
- Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download.
- Mindmerge weirdness related to Armor Health Bug.
- MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. Hotfix available at the same location as the mod download.
- Titan Armor doesn't prevent fire and acid damage. This might have been fixed by Armor Health hotfix.
- Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander.
- Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause.
- Precision Shot started to give 30% crit to Strike Rifles.
- Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage.
- Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up.
- Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot.
- Escort targets can't evac after taking damage.
- Alien pods sometimes appear in visual range of Skyranger landing causing instant trigger.
- Lock-N-Load perk doesn't work for MECs, turn ends on reload.
- PSI inspiration gives a free turn to panicked soldiers who already used their moves (intimidated by berserker).
- Random freezes on death animations.
- Panicked Muton Elites sometimes freeze the game.
- Report of permanent wound status on soldiers after successfully finishing PSI training.
Beta 11
- Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.
Beta 10
- Crash to desktop when covert operation completes. Fixed in beta 11.
Beta 9
- Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10.
- Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix availible in Nexus Forums.