Difference between revisions of "Change Log (Long War)"
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(→Beta 9) |
(pare down b12 bugs to fatal only, add confirmed b13 bugs.) |
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+ | == Beta 13 == | ||
+ | * Mind Merge will heal too many hit points. | ||
+ | * Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this. | ||
+ | * Aliens sometimes start out in view of squad | ||
+ | * Lock N' Load perk doesn't work for MECs; turn ends on reload | ||
+ | * Female weapon models not aligning with pawn correctly | ||
+ | * MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs. | ||
+ | * Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX) | ||
+ | * Marksman's Rifle looks a little small in the HUD | ||
+ | * Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission. | ||
+ | |||
== Beta 12 == | == Beta 12 == | ||
− | *Armor Health is unfilled at the start of each mission. | + | * Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section. |
− | + | * Blowing up abductor or harvester causes CTD. Fixed in beta 13. | |
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== Beta 11 == | == Beta 11 == | ||
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== Beta 9 == | == Beta 9 == | ||
− | * Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10. | + | * Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix [http://www.reddit.com/r/Xcom/comments/25rzwz/long_war_psa_a_bug_was_discovered_that_makes/ here]. |
− | * Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix | + | * Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums. |
[[Category: Long War]] | [[Category: Long War]] |
Revision as of 12:10, 8 July 2014
Beta 13
- Mind Merge will heal too many hit points.
- Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this.
- Aliens sometimes start out in view of squad
- Lock N' Load perk doesn't work for MECs; turn ends on reload
- Female weapon models not aligning with pawn correctly
- MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
- Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
- Marksman's Rifle looks a little small in the HUD
- Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
Beta 12
- Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
- Blowing up abductor or harvester causes CTD. Fixed in beta 13.
Beta 11
- Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.
Beta 10
- Crash to desktop when covert operation completes. Fixed in beta 11.
Beta 9
- Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
- Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.