Difference between revisions of "Change Log (Long War)"

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(pare down b12 bugs to fatal only, add confirmed b13 bugs.)
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== Beta 13 ==
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* Mind Merge will heal too many hit points.
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* Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this.
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* Aliens sometimes start out in view of squad
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* Lock N' Load perk doesn't work for MECs; turn ends on reload
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* Female weapon models not aligning with pawn correctly
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* MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
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* Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
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* Marksman's Rifle looks a little small in the HUD
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* Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.
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== Beta 12 ==
 
== Beta 12 ==
*Armor Health is unfilled at the start of each mission. Hotfix available at the same location as the mod download.
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* Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
*Mindmerge weirdness related to Armor Health Bug.
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* Blowing up abductor or harvester causes CTD. Fixed in beta 13.
*MECs and SHIVs lost Damage Reduction. Shows zero in Barracks and doesn't apply in Tactical. Hotfix available at the same location as the mod download.
 
*Titan Armor doesn't prevent fire and acid damage. This might have been fixed by Armor Health hotfix.
 
*Mindfray and other psi abilities might be showing incorrect percentages with Exalt and Sectoid Commander.
 
*Game freeze on XCOM Base Defense. MEC troopers without suits are the suspected cause.
 
*Precision Shot started to give 30% crit to Strike Rifles.
 
*Shredder Ammo perk causes Mindfray to apply shredded effect. Mindfray does extra damage.
 
*Updating old saves from Beta 10-11 gives scouts an extra perk and will/aim bonuses with extra level up.
 
*Berserkers path incorrectly on roofs, often jumping to the lower floor when "approaching" after getting shot.
 
*Escort targets can't evac after taking damage.
 
*Alien pods sometimes appear in visual range of Skyranger landing causing instant trigger.
 
*Lock-N-Load perk doesn't work for MECs, turn ends on reload.
 
*PSI inspiration gives a free turn to panicked soldiers who already used their moves (intimidated by berserker).
 
*Random freezes on death animations.
 
*Panicked Muton Elites sometimes freeze the game.
 
*Report of permanent wound status on soldiers after successfully finishing PSI training.
 
  
 
== Beta 11 ==
 
== Beta 11 ==
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== Beta 9 ==
 
== Beta 9 ==
* Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10.
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* Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix [http://www.reddit.com/r/Xcom/comments/25rzwz/long_war_psa_a_bug_was_discovered_that_makes/ here].
* Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix availible in Nexus Forums.
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* Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.  
  
 
[[Category: Long War]]
 
[[Category: Long War]]

Revision as of 12:10, 8 July 2014

Beta 13

  • Mind Merge will heal too many hit points.
  • Geoscape rarely becomes semi-frozen after missions (clock doesn't roll for item construction, Skyranger does not return from mission site). Have savegame, no idea what causes this.
  • Aliens sometimes start out in view of squad
  • Lock N' Load perk doesn't work for MECs; turn ends on reload
  • Female weapon models not aligning with pawn correctly
  • MEC small items give IMG placeholder in select-squad dropship UI. The are fine in barracks equipping view. The same small items appear fine on SHIVs.
  • Reaper Rounds FX not working on Battle Rifle. (XComProjectile.InitFX)
  • Marksman's Rifle looks a little small in the HUD
  • Alloy Cannon showing 7-13 damage in inventory item detail, but showing correct 8 base damage in tactical mission.

Beta 12

  • Armor Health is unfilled at the start of each mission. Fixed in beta 13. Hotfix available in files section.
  • Blowing up abductor or harvester causes CTD. Fixed in beta 13.

Beta 11

  • Crash to desktop on encountering a Sectoid Commander due to loadout bug. Fixed in beta 12.

Beta 10

  • Crash to desktop when covert operation completes. Fixed in beta 11.

Beta 9

  • Enemy tech progression difficulty inverted, so aliens on Normal teched up at Impossible rate and vice versa. Fixed in beta 10, Manual fix here.
  • Overseer UFO always explodes if sucessfully attacked. Fixed in Beta 10 onwards, workaround hex-edit fix available in Nexus Forums.