Change Log (Piratez)

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This page may be outdated. It is up-to-date for version v.J14. The latest version is v.N1.



X-PirateZ v.N1 29-Apr-2022 Every Day Is Caturday

  • New Feature: Merged Nekomimi soldier race expansion by OAK Group & friends. Huge amount of content.
  • New Feature: Ninja HQ. The first ninja base is different than the others now. It's much tougher, but also much less active, significantly curtailing Year 1 geoscape pressure (much less free-roaming interceptors, lessened score hits, player gets a fighting chance to carve some score back)
  • New Enemies: Raider Sludger, Raider Flame Guard
  • New Enemy Mission: Ninja Raid vs. Lokk'Naars
  • New Mission: Raider Arms Factory
  • New Weapons: Mutant MG, Pepper Pistol
  • Glamour half-life increased from 7 to 9 turns; added some Glamour to certain missions vs. Factions.
  • HMG and LMG can now be used as GR craft weapons
  • Gfx improvements to paperdolls: Academy Nurse, Researcher, Medic, Engineer, Esper, Osiron Yeoman, Church Neophyte, Mutant Half-Uber, Brute, Lamia (by MIKKOI w/ some slight modifications)
  • More weapon sounds variety
  • Bootypedia reforms
  • Bugfixes

X-PirateZ v.M5.2

  • Extra Prepper Camp missions for Male Path
  • Increased Scrap Metal cost of Revolutionary HQ

X-PirateZ v.M5.1

  • Fixes, QoL (thanks to Delian, Magic Skeleton, Osobist, Kato & others)
  • Added hangar terrain for custom craft deployment, enabled all tiles for custom deployments on most crafts.
  • A few new events

X-PirateZ v.M5 24-Mar-2022 The Five Captains

  • OXCE Upgrade to 7.5.3 7-Feb-2022
  • Fix: Nun outfit crash
  • Fix: Lost Souls recovery
  • Fix: X-Vampiress revival no longer available to Green Codex only
  • Fix: Killing own cameras no longer gives you "betrayer" while "saving" hideout's defensive turrets * "cavalier".
  • New Missions: Zombie Baiting, Food Pirates, Humanist Tank Test, Witch Quests (x6)
  • New Enemy: Vampire Lord
  • New Enemy Vessels: Black Helicopter, Marauding Army, Rogue Courier
  • New Enemy Missions: Bandit Revenge, Ratmen Revenge, Vampire Incursion, Rogue Courier Run
  • New Facilities: Revolution HQ (sprite based on Vangrimar's work), Dungeon, Hotel
  • New Armors: Maid /PEA (inspired by Interdictor, Bloax & Mikkoi); Furs/PEA & Winter Queen & Skullgirl (based on Interdictor's submod); Sicarius (PEA only; gfx by Brain); Durasuit (PEA & SS); Cleanser (SS only; gfx by Jim)
  • New Weapons: Smart Cannon (gfx by XOps), UAC Laser Rifle (gfx by Brain), Ol' Marksrifle
  • New Ammo: EMP Rocket
  • New Gfx: Bandit Armored Car sprite and wreck (by Bulletdesigner), Armored Church Beastmaster paperdoll (by Brain), Pillbox sprite
  • New Gfx: +8 Gal Avatars
  • New recruitable special characters (10) from events
  • New Urban map by CosmicAfro
  • New Maps (5) for UAC Vaults, more loot
  • New Music, Music added to many events
  • New Events: beyond count
  • Fixed insane refire rates of enemy craft on Jack Sparrow, damage per shot raised to compensate for lower diff.
  • Flak Tower is now Resilient, storage increased to 50, missile hit priority increased
  • Craft Weapon strings expanded to cover multipurpose slots as well
  • Charger Laser much more expensive to buy to account for the cost of parts, buffed to compensate
  • Replaced placeholder Magical Girl sprite with proper one
  • Sound improvements/expansions (most sounds taken from Piratez HQ Soundpack by RSSWizard)
  • Limits put on MBT's cannon (mechanics suggested by berriebun)
  • Much more Bombs can be carried, but refire on DV and MS slots slowed down a bit
  • Peasant Gladiatrix armor buff (better stats + Purple shield)
  • Autofire range on most assault rifles +1
  • Flamethrowers 33% more killy
  • Mumbleball has more potent morale effect but now ignores only 82% if armor (thx to EricdaMidget for field tests)
  • Golden Codex: OnlyRunts feature added
  • Peasant Revolution: added Scavenging, Propaganda, Reinforcements, Revolution HQ
  • Dr. X Arc: added Black Knight Armor (gfx by Brain)
  • Some pixels rearranged on some maps for Hobbes to finally sod off (by Solar)
  • Minor graphics fixes
  • Other fixes, upgrades & stuff

X-PirateZ v.M4 6-Jan-2022 Peasant Revolution

  • OXCE upgrade to 7.3.3 04-Jan-2022
  • Fix: the elusive Snow Jungle/Sea Shambler bug
  • Fix: Stormtrooper condemnation now works for all types of enemy bases
  • Fix: Slaves Gone Wild work again! (thanks to Kato for testing)
  • New Feature: Peasant Revolution
  • New Feature: Jack's Dungeon
  • New Feature: Active Hunter-Killers should now be detectible from greater distance (+300NM) than normal enemy craft
  • New Enemy Mission: Bandit Revenge
  • New Crafts: Raptor, Harvester
  • New Craft Weapons: Heavy Bombs (DV, MS, IB), Hell Bombs (DV, MS, IB), Bioplasma Projector, 14mm AA Turrets
  • New Craft Equipment: Shadow Veil
  • New Armors: Hoverbike (Gfx design by Brain, additional gfx by me and Bloax), Think Tank (Gray/Male only), Martyr (Repentia only), Scavenger (PEA, thx to Brain for help with gfx)
  • New Weapons: Bioplasma Gun, Smart Grenade Launcher
  • New Ammo: RPG Round/Fusion (normal & quad), 40mm Grenade/EMP (normal & pack)
  • New Items: Fire Resistant Shirt, Antirad Jacket, Grounding Boots
  • New Avatars: SS +24, Peasants +24
  • New Condemnations (for specific types of missions)
  • Ninja Balancing: No longer extra 3 Ninja bases appear due to tech progression. Last scripted base appears later on Blackbeard+ now. However, bases can appear endlessly with a small chance from 2603 onwards.
  • Codex craft weapon rebalancing: Buff to flame gun, buff to Ilya (also moved to Light slot), but now requires Orbs to be constructed, Charger Laser for Green replaced w/ Bioplasma Projector (Charger can now be bought with prize: M-Lasers)
  • Improved gfx: Raider Firebat (by Brain), Adv. Rocket Launcher (by Brain), Baller sprite/inventory (by Mikkoi), Inventories for Hoe, B-Boy and Drifter (by Mikkoi)
  • More debrief music, changed memorial music
  • V8 is now undetectable
  • Wench outfit now harder to detect to enemies
  • Very skimpy/scout outfits get +1 NV and/or SPOT 1/1 (affected: Gals, SS, Peasants, Gnomes).
  • Standard rocket launchers/RPGs no longer work in 0g
  • Tech shift worth mentioning: Broken Merc Engineer now needed for X-Gauss, while Synthsuit needs only Broken Guild Engineer and Merc Soldier.
  • Adjustments, rebalances, reworks
  • Tech tree updates
  • Varios Minor Fixes

X-PirateZ v.M3 28-Nov-2021 The Planet of Rust

  • OXCE update to v.7.1.4 20-Oct-2021
  • New Enemy Mission: Early Air Banditry version
  • New Mission: Precint Under Siege
  • New Enemies: Mohawk, Ogre Convict, Highwaymen Scout Quad
  • New Enemy Crafts: Ninja Bomber, Thunderbolt
  • New Crafts: Incinerator, Raiding Party, Daredevil
  • New Craft Weapons: 2x50mm AA, Viper Rockets, Divebombs (IB), Avalanche (IB), Heavy Plasma Charger
  • New Armors: Refractor (SEA), UAC Space Suit (SEA), Armored Car *14mm, Polar Outfit, Nun (Peasant)
  • New Weapons: Ghetto Gun, Stop Sign, Napalm Nades, Govt Pistol
  • New Ammo: Mortar Shells/Acid, Longbow Acid Arrows
  • New Trainings: Gun-Kata, Officer (humans)
  • New Feature: Spy on Ninjas
  • New Feature: Starting bonuses depending on geographical region and contry
  • New facility and vessels Pedia backgrounds by OAK Group
  • New 3x3 mapblocks for most huge maps by Solarius Scorch
  • Multiple bad ending videos (different for each lose condition)
  • Gfx improvements by Brain: Manhack, Blue Armor line, Assault Suit, Tornado hand obj.
  • Gfx replacement: Smuggler Catgirl (Doll * SmoleVN; corpse inv * Alunvirae; sprite & corpse floor * Osobist)
  • Establishing new Hideouts is a bit cheaper now
  • Some facilities can now passively detect enemy Hideouts nearby
  • Flattened mind control power curve a bit
  • Improved abilities of Runt and Wench outfits
  • Ninja raid skip/abort penalty reduced
  • Less Ninja interceptors, more APCs
  • Reduced Ninja interceptor radar ranges
  • Ninja base construction (after the first base) is now randomly delayed
  • Added global labels (by OAK Group)
  • More Music
  • More Sounds
  • Moar Events
  • Moar Loar
  • Moar Features
  • Boring stuff & other Bullshit
  • Lots and lots of minor fixes

X-PirateZ v.M2 28-Sep-2021 Shadow Robots and Immortal Amazons

  • OXCE upgrade to 7.1 29-Sep-2021
  • Fix: Condemnations applied more properly (due to new OXCE)
  • Fix: Ninja Jetfighter's shield removed
  • New Mission: Halls of Fear
  • New Enemy Units: Wraith Guard, Female Wraith versions (x2), Demon Warden
  • New Craft: Big Bird
  • New Soldiers: Destroid (paperdoll by Brain, postproduction by me, based on XOPS work), Xenforcer (gfx by Brain)
  • New Armors: Minx (Gray only), Hermit (Green only), Crystalsinger (Bugeye; 3 ver.: normal, sea, shadowrealms; based on gfx by The Martian); Nightgown (SHA version), Hyena Rider (2x2)
  • New Weapons: Shadowrealms Weapons (x2), 14mm Antitank Rifle, Accursed Swill, Gray Spellbook (11 spells), Plasma Tommy
  • New Features: Lost Souls/Offerings to Demon Gods; Gifts of Golden Prince/Harems/Brides; Zombification/Zombie Revival; Handling Slime/SDD/Poltergeist (codex-dependant)
  • New Condemnations: Traditional, Shellshocked, Atomic, Radical, Executioner, Thorny, Stabber, Femme Fatale, Hammerer
  • New misc mapblocks (x3)
  • Ninja bases activity reduced by 20%, Outposts by 33%; Ninja bases grow a bit slower
  • Red-Eyed Brat's patience +1 month
  • Accuracy on light craft cannons of all types up to +15%. Damage per shot reduced to compensate.
  • Big craft guns rebalanced. Some got extra damage for lower acc. Laser nerf. Railgun & Plasma buff
  • Jellyfish cannot be detected by enemies now
  • Piranha can mount 2 weapons, but no armor, crew cap 2 -> 1, map updated
  • Little Bird +missile slot
  • Underwater non-scuba outfits fixed/updated suffocation-wise
  • During Hideout Defenses, 15% for each Gal to be out of her uniform (other races unaffected)
  • YET ANOTHER FLAG/PIPES/GUITAR REWORK
  • More lore & events
  • Tweaks
  • Minor fixes, lots of them

X-PirateZ v.M1 29-Aug-2021 Violent Laser Battle Against Demonic Ninjas From Another Dimension!

  • Good news: this update has so much content it can easily count as double.
  • Bad news: due to significantly changed early and mid game campaign dynamics, starting a new game is reccomended.
  • Good news again: this won't be happening again anytime soon.
  • New Missions/Enemy Missions: At least 12 Ninja-related, including 3 types of Ninja bases; +Void missions (x2); + Primal Hunts (x5)
  • New Enemy Craft: Ninja Jetfighter (model by Bulletdesigner), Ninja Transport, Ninja Mobile Fortress, Ninja APC, Ninja Crawler, Ninja Interceptor, Ninja Landcruiser & more
  • New Enemy Units: Assassin (thx to Tylor for the fetish suit), Skyforge Engineer, Skyforge Labourer (x2), Ninja Medic, Succubus (credit for various parts & pieces goes to Bulletdesigner, Robin, Bloax & Mannhandle), Mega Bullfrog (rip by Alinare, design by Solarius), Manhack (on the basis of Osobist's submod)
  • New Civilian faction: Govt; includes new unit, Govt Armored Car.
  • New Craft: Faust, Anachronox, Dutchman, Hunt Party
  • New Armors: Moongoose (Gnm) (3 versions) (Gfx by Brain); Nightsprite (for Shadowrealms); Cybermage (Bug) gets sea and 0-g versions
  • New Weapons: Ninja Weapons (x6), Shadowrealms Weapons (x5), Ol' Tankbuster, ABC Gun, Pointy Sticks, Chitin Sword
  • New Items: Frog Concotion
  • New Feature: Several Establishments no longer get destroyed in a single hit, turn into damaged versions instead
  • New Trainings: Magicienne (Damsels & Gnomes), Cenobite (Repentias & Damsels), Huntress (Peasants & Lokk'Naars)
  • New Maps (minor): Island Resort (x1)(thx to Solar for RMP), Jungle (x1)
  • A new way to get to Cydonia
  • Somewhat workable no-Codex-challenge (or a way to continue playing for those who lost Drill/Hull)
  • Difficulty coefficients changed (removed armor&aim buff on JS, more stats and sell prices impact to compensate)
  • All Lasers do some armor pre-damage now
  • Little Bird updated (now it's a mini quest, craft buffed, added 14mm Chaingun)
  • Casino updates (lvl 1-5 coupons require no tech to claim, some prizes moved from 6 to 5)
  • Study Room changed to Analytics Room, double effectivity, max 1. per hideout. Libraries limited to 3/hideout.
  • Redesigned the default Hideout layout
  • Updates to Portal mission rules
  • Slight expansions of Doctor X, Red-Eyes and Red Mage stories
  • Gfx: Vapor Trails (thx to Greenscarf and Bulletdesigner whose mods were reverse-engineered to find out how)
  • Gfx updates & additions by Brain (including paperdolls and weapon sprites for heavy turrets, new battlesprites for Mechs)
  • Expanded LOFTEMPS by Finnik and Solar
  • Offline xpedia updated/fixed for Korean version (by Kato)
  • Tweaks, improvements & additions
  • Terrain fixes and other fixes

X-PirateZ v.L10 18-Jul-2021 Old Earth Blues

  • New Mission: UAC Vaults
  • New Enemy: Toxic Slime
  • New Armors: TAC7 (GNM) (Armor gfx by Perekrylo), TAC7-G (Same)
  • New Weapons: Cursed Spraygun, Steam Hammer, Wreckin' Ball, Inferno Pistol, Quickfire Plasma Pistol, Predator Autopistol (gfx by Brain), Ol' Magnum, Liquidator (gfx by Brain)
  • New Ammo: Blaster EMP Bomb
  • New Terrain: Western Town, 7 variants (co-made with Solar, thx for gfx to Bulletdesigner, Luke83)
  • New Maps for Academy Outpost x2 (1 by Wolverin), Industrial Slum x3, Temple of Sirius x1, Plains x1 (by Solar)
  • New Misc production: Phantom Bolts (alternate), Personal Data Procurement
  • Improvements to terrain: Industrial Slum (thx to Brain)
  • Improvements/Fixes to terrain: Rice Farm
  • Enemy Hideouts overhaul (support by Solar); REQUIRES NEW GAME TO FULLY WORK
  • Sell prices lowered at high difficulties, increased at low
  • EMPs work better against armor now
  • Changed rules on procuring higher Bounty Hunts badges. Now you need BH prizes and Glamour, not BH tokens
  • New Pedia category 'Piratin' Tips' to gather all advice entries for easy perusal
  • Loader armor: +STR for weaker races
  • Fixed stun recovery on enemies
  • Fixed Korean font and translation by Injuras
  • Gambling: no cost in Jack Tokens for prizes, instead each spin costs 1 Token
  • Fixed Anti-E511 vulnerability on Centurions and some peasant armors
  • Craft Harpoons +5% accuracy, much cheaper to make
  • Slayer rounds buffed
  • Tamed Werewolves now bleed as they damned should
  • Fruit expansion
  • More lore
  • More fixes

X-PirateZ v.L9 30-Apr-2021 Personal Attention

  • New Mission: Bandit Camp
  • New Facility: Vulcan Battery
  • New Armors: (n)>9000 (GNM), Swimwear (GNM)(SEA)
  • New Weapons: Alpha Rifle, Zeerust Carbine, Bandit SMG, Tech Knife
  • New Ammo: FAE Rocket, Anti-Tank Rocket
  • New Trainings: Sargeant (SS), Cleric (PEA), Personal Attention
  • Fixed excess stun recovery on enemies
  • Gnome outfits updates/fixes
  • Slight buffs to GI/Pointman/Demolisher armors
  • Adjustments to bullet hit animation speeds
  • Updated sound effects for aerial weapons
  • Birthday Cake/Immortal condemnations penalize TUs much less, switched to -REA, Energy Regen (Immortal)
  • AP clips: same ammo count as normal clips
  • FAE damage formula consistency (as well as FAE tech)
  • Added/improved missing rank images for SS, Gnomes, Lokk'Naars
  • Added distinct rank images for Freaks and Weirdgals
  • Supply Ships no longer carry baby nukes, self-destruct again
  • A shitton of fine tuning
  • Major updates to Korean and German translations, Korean near-100% (thanks to translators!)
  • Typo fixes (thx to Marza)
  • Fixes, adjustments, improvements

X-PirateZ v.L8 26-Mar-2021 One Way Ticket To Argentina

  • OXCE Upgrade to 7.0 13-Mar-2021
  • New Enemies: Marsec Mobile Infantry, Black Knight
  • New Enemy Craft: Marsec Gunship
  • New Enemy Mission: Highway Convoy
  • New Mission: Dr. X's Residence
  • New Facility: Astrosensorium (Gray Only)
  • New Craft Weapon: Craft Harpoon Launcher
  • New Armor: Immolator (SS, Red Only, gfx design by Brain)
  • New Weapons: Wyvern Plasma Gun, Magic Hammer, Rage Bomb, Marsec Weapons (x5), Blacksun Weapons (x2), Secret (x1)
  • New hit effect for weaker plasma weapons (by RRSWizard)
  • New couple of male deathsounds (including voicetalent of the one, the only, Eric da Midget)
  • Dr. X's arc forwarded 1 stage ahead
  • Revised condemnations (less +BRA, more other stuff, especially Freshness)
  • High tech now bit more expensive to research
  • Vampirism no longer codex-locked
  • Gray Codex gets extra starting item (Tome of Witchery)
  • Updated lategame Marsec Patrols
  • buff to small Humanist tanks
  • Alenium Chamber is HWD now
  • Study rooms now up to 3/base. Datacentres -1 Brainer but no longer require Library.
  • Conqueror is now a multi-stage project (so one can start earlier)
  • Conversion Launcher now shoots Phantom Missiles instead of Seagulls
  • Buffed Shotgun pellets' damage to terrain
  • RPG buffed
  • Updated Master's Cane (watch out for wizards)
  • Moar Gfx improvements by Bloax
  • Some extra loot
  • Extra events and other bonus content
  • Bugfixes, cleanup (special thanks to Kobus); fixes to gfx glitches, other minor fixes

X-PirateZ v.L7 04-Mar-2021 Lucky Seven

  • OXCE upgrade to 6.9.1 09-Jan-2021
  • Fix: Jugulator crash, Maid Outfit crash
  • Fix: Slaves Gone Wild issue with Autoequip on
  • New Armors (7!): Centurion (PEA & SS), Medisuit (PEA), Synthmetal (LOK), Carbon (GAL), Catsuit (SYN), Tecnovator (GNM)
  • New Weapons: UAC Pistol, Baby Boomer
  • New Ammo: Handcannon Shot
  • New Items: Maximum Overdrive, Universal Refresher
  • Additional 8 Avatars for Gnomes (hairdos by Perekrylo)
  • Gfx improvements (thx to Bloax)
  • Expanded font table (by OAK Group)
  • Casino Coupons cost half previous value on sale now
  • Added action names for consummables
  • Added melee attack for Astrocaster
  • Revised workings of Pirate Flag and similar items
  • Map fixes, weapon fixes, other minor fixes (thx to Meridian, Marza, Neelix :3 )

X-PirateZ v.L2 21-May-2020 Blood And Skulls

  • OXCE upgrade to 6.5.1 21-May-2020
  • New Item Pedia interface (by Bloax)
  • New Events
  • New Terrain: Snow Forest (by Solarius Scorch)
  • New Facility: Flak Tower
  • New Armors: Cyberpunk (LOK), The Hero, Patient, Lingerie (x3), Dresses (x3)
  • New Ammo: Shiny Niner Magnum Rounds (also upgraded Slay and EP munitions)
  • New Augmentation: Nightshade (PEA)
  • Hit FX added
  • More Gfx Goodness from Bloax
  • Captain Kidd easier
  • Armors with HP regen, regen it fully after combat (at Freshness cost)
  • Adjustments to aircombat. Pilots get slightly less +dodge, slightly more +acc. Friendly escort range increased.
  • All enemies have properly set Freshness stat now
  • Overhauled enemy stat recovery system (less cheaty now, Fresh damage viable to debilitate them)
  • All weapons updated for possible Freshness damage
  • Making missions in certain craft now adds extra Glamour and/or Databases; Expedition - Journey Notes.
  • Base defense turrets now AI-controlled, stats buffed
  • Raynerd mission rolled back to how it was early on
  • Vessel behaviour fixes: Labship, HK-117
  • Repentia & Holy Warrior buffs
  • Trainings and Transformations now honor bonus stats for minimum requirements
  • Improvements of battery-craft tilesets (mostly lighting effects)
  • Content-adding, polishing, disturbing
  • Terrain/map fixes

X-PirateZ v.L1A1 9-Apr-2020 Aurora Nights 2

  • OXCE upgrade to 6.4.2.1
  • Fixed bank robbery mission
  • Fixed Blue Turret crash
  • Fixed some map crashes
  • New Vessel Component: STC Zortrium Plating
  • New Armor: Plate Mail (Lokk'Naar)
  • New Weapons: Fish Grenade (Deep Ones), Huge Bone
  • New Ammo: Longbow Tarnian Arrows
  • New Item: Golden Mask
  • New smashing spriteworks by Bloax!
  • New Academy and Brothel buildings by Wolverin
  • Starting Hideout changes: added Land Deed and extra Security Corridor
  • Rebalanced White Worm and Shadowbat stats
  • Glitter armor rechristened to Sear, shield changed to Red
  • Most Electric Stun Weapons do some HP dmg now.
  • Un-Surrealistiked damage formulas on Stone Hatchet and Bone Club.
  • Buffs to some sniper weapons
  • Buffs to Staff of Explosion and Phantom Whip
  • Extra recruitment option: Veterans for Glamour
  • You need to pay for ship damages in Battlescape now
  • Capitatory Tax
  • Cydonia tweaks
  • AI behaviour tweaks
  • Regenerating units/armors have 0 recovery time, instead they get a proportional Freshness hit.
  • Lots of new Lore, including the new VIP section
  • Smoothing out rough edges
  • Removing unused terrain/map/route files
  • Small fixes

X-PirateZ v.L1 1-Apr-2020 Aurora Nights

  • Exec update to OXCE 6.4.2+ 18-Mar-2020
  • Fix: most medkits can heal standing enemies again
  • New Enemy Vessel: HK-117
  • New Enemy: Blue Turret
  • New Armor: Zortrium Suit
  • New Ammunition: C.Bow Stun Arrows
  • Hobbesocalypse
  • New Gfx and Ambients by Perekrylo
  • New maps made: OVER ONE HUNDRED. Thx for help to Solarius Scorch, Wolverin
  • New Terrains made: Chemtown, Industrial Slum
  • New Terrains/Maps/Scangs from Community Terrain Pack (Bulletdesigner, Luke83, Efrenespartano)
  • Terrain Upgrades: ROCKY ROAD TAKE GRUG HOME, TO THE CAVE GRUG BELONGS
  • Globe rework
  • Inventory rearranged: wearables now have their special slots
  • Expanded shipping radar markers
  • Mecha Suits now have Grabbers
  • Randomized Personal Computer disassembly (based on Grub's work)
  • Minor fixes, and adjustments of "fixes", and other delights

X-PirateZ v.K2 2-Nov-2019 Ice Ice Cool

  • OXCE upgrade to 6.1.1. 2-Nov-2019
  • Fix: more tile fixes (thx to Meridian)
  • Fix: bugged Space Station tile fixes from K1
  • Fix: morale regen on Space Pod/Gal
  • Fix: enemy radar circles were not being always drawn
  • Fix: Trapmaster condemnation
  • Fix: heat/cold resistances on items
  • New Mission: Beach Sweep
  • New Weapons: Heavy Rifle, Advanced Minigun, ATGM Launcher, Servo Mortar, Hand Mortar, Bootleg Plasma (x4), Singing Spear
  • New Ammo: Bombard/WP, Minigun/ETAP, HMG/MAG (x3), Combat Bow Explosive Arrows
  • New Music
  • White Dragon has BH Tokens and offers prizes now
  • Enemy fighters have lower weapon ranges
  • Most enemy hunter-killers tries to flee when damaged instead of fighting to the death now
  • Menace class ships got STC slots, weapons slightly reshuffled
  • Shadowbat's armaments changed to 2xLT, 2xSTC
  • Missiles buffed
  • Admiral outfit buffed
  • Throwing cost changed from 30 TU flat to 40% TU
  • Grenade unpriming cost reduced, priming costs revised (baseline is now 30% TUs)
  • Instant Explosives cost changed from flat to % (baseline assumed 70-75 Max TU), added unique strings
  • Reduced extreme morale damage on most incendiaries (flamers excluded)
  • Added unique rank images for Syns; fixed Lokk'Narr & Gnome ranks
  • Adjusted ship attack bonuses for Mercs and Zombies
  • Improved map light sources
  • Additions, Fixes, Rebalances

X-PirateZ v.K1 17-Nov-2019

  • Exec upgrade to OXCE 6.0 13-Nov-2019
  • Fix: Synth morale issues
  • Critical Error Terrain Fixes (special thanks to Meridian for bugfinding)
  • New Missions: Apocalypse Tunnels, Hell Outpost
  • New Feature: Random Events
  • New Feature: Freshness System
  • New Feature: Condemnation Bonuses
  • New Feature: Random Base Names
  • New Feature: Enemy Panic & Berserk sounds; hence, enemy panic txt messages now locked OFF
  • New & Updated Condemnations
  • New Enemy: Spiderdemon (sprites by Abyss)
  • New Facility: Love Clinic
  • New Weapons: Staff of Explosion, Phantom Whip
  • New Item: Bandaid Kit
  • New Trainings: Mutant Martial Arts, Nepotism
  • New Music: Castlemania by amIEvil (conversion by Bloax)
  • All soldier races have ranks now (also lowered rank cash bonus)
  • All grenades explode in inventory when the timer runs out
  • Rabid Fans and Groupies removed; now Stardom brings special events.
  • Combat-oriented enemy aircraft now actively attacks you
  • Enemy morale regen lowered
  • Advanced Medipack reduced to 3 charges, adjustments to many items
  • Engineered Biomatter replaced by Boomfruit or removed in all manufactuing recipes
  • Other Fixes, Rebalancing and Improvements

X-PirateZ v.J17.A 8-Sep-2019

  • Updated OXCE Common/Standard directories (lang fix)
  • Fixed: agricultural goods recovery sheaningans
  • Human-sized soldiers have lower kneel hitbox; general hitbox size updates
  • New feature: Berserk and Panic sounds for player units
  • New feature: Gotta Go Fast. Finishing missions quick is likely to award Glamour and extra score.
  • New feature: Damsel In Lethal Distress, Ohhh!
  • New Combat Unit: Robo-Parrot (co-made by Osobist)
  • New Weapon: Advanced Rifle
  • Minor Fixes (thx to Kato), Adjustments

X-PirateZ v.J17 1-Sep-2019

  • Exec Update to OXCE 5.6.1 special build by Finnik w/ loading splashscreen feature by Stoddard
  • Fixes to Gfx and Code to support new exec; some tidying-up and new gfx involved
  • Rebuilt special mission enviros/starting conditions for the new exec. Report any suspicious behaviour!
  • Fixed underwater explosions
  • Fix: Sonic weapons crash
  • Fix: Spacesuits not protecting from the coldness of space
  • Fix: Devil's Reef mission (first stage removed)
  • New damage type: Stabbing
  • New soldier type/transformation: Weirdgal. Only weirdgals can wear voodoo outfits (which were streamlined accordingly).
  • Expanded Recon Expeditions mechanics
  • Adjustments to Amazon, Savage, Berserker and Tamed Werewolves. The last three can now use the Wild Howl skill.
  • Updated soldier ranks and flags
  • Minor Fixes, Additions

X-PirateZ v.J16 08-Aug-2019

  • Now contains html format external Bootypedia by Tylor/Baturinsky
  • Fix: Crash on wearing Operator armor
  • Fix: Saviour and Destructor outfits researchable again
  • Fixed/Improved the Truth is Out There mission
  • Fixes to globe
  • New Missions: Devil's Reef, Zombie Panic
  • New content on Demon God Shrines
  • New Enemies: Aquaman, Marauder of Apocalypse, Tomb Guard, Black Pyramid
  • New Facility: Metagarden (green codex)
  • New Armors: Purgatoria (red codex), Runt/Bug
  • New Weapons: UAC Heavy Nailgun, Metagenic Plant (green codex), Warhammer, Boathook
  • New Ammo: Heavy Shotgun Slugs/AP, Painbringer Clip/Inc
  • New Consummables: Fun-Go!
  • Jack Sparrrow difficulty level increased
  • Buffs to Gray Codex: Sorceress easier to research, Conversion Launcher +50% damage, extra Gnome + Brainer Outfit when Using Drill.
  • All vaults and Outposts provide more storage. All vaults provide some workshop space. Hangars provide more workshop space.
  • Slavery gives Glamour now
  • Airbus is slower, but has more range. Similar crafts adjusted slightly.
  • Witch Outfit now Gray-Only
  • Brainer Outfit buffed
  • Overhauled O'Harty's gun
  • Secret Bases are now defended by Hunter-Killers
  • Tweaks to missions: They Came From The Sea, Secret Base Supply
  • Church Cardinal's MC replaced with Seduction, +V.STR
  • Tweaks to Wrestling and Martial Arts
  • Adjustments to Killgun, Linux, Assault and Big Ben SMGs, and other weapons
  • Window transparency added to "Apocalypse Craft" tilesets (originally by Robin), eg. battery craft, guild warehouses etc.
  • Hit animation consistency improved
  • Minor and less minor Fixes, Improvements, Tech tree adjustments, extra lore

X-PirateZ v.J15 11-Jun-2019

  • Fixed Gnome recruitment
  • Terrain fixes (Savanna, Steppe, Pirate Hideout)
  • Fixed non-working Shields of enviro versions of Aqua, Furiosa armors
  • New Mission: The Truth is Out There
  • New Facility: Personal Labs (+4 Brainers). Tech Tree adjustments, Old Earth Lab capacity 15->12.
  • New Craft: Trucks
  • New Soldier Type: Pirate Dog
  • New Armors: Operator (SS)
  • New Vehicle Armors: XEC/Paladin, XEC/Archer (old Archer renamed to Lancer), XEC/Exorcist
  • New Weapons: Mini Cannon, Marsec Frag Grenade, Ol' Rifle, Light Machinegun, Chaos Dagger
  • New Ammo: Minibombs (HE, Gas, Hellerium), Imperator Missile
  • New Items: Small Arcane Shield, Small Disruptor Shield, Small Refractor Shield, Small Energy Shield (two old handheld shields replaced), Arcane Strongbox, Prepper Box
  • New Dark One Soldier spritesheet by Кнроптл
  • New Hot and Cold enviro palettes by Кнроптл and Bloax
  • Complete Energy Shields system overhaul
  • Lessened TU penalty on some armors which don't allow running (esp. Loader)
  • Extra loot in Space Freighter
  • Improved accuracy of most enemy military vessels by +5, fighters by +10 (DPM in desc. adjusted)
  • Overhauled item categories
  • More paperdoll layering
  • Lots of minor fixes
  • Plethora of rebalances, tweaks and additions

X-PirateZ v.J14a

  • Fix: XEC suits available for Cydonia
  • Fix: Moloch armor now really available to Green
  • Fix: Crash on Ruff Raiding
  • Cyclops buffed, minor polishing of SG abilities
  • Auto range on Golden Rifles buffed
  • Gambling exploits nerfed (thx to Grub for being crazy exploiter)
  • Added D/A for Sectopod and Hovertank wrecks
  • Other Fixes

X-PirateZ v.J14

  • Exec upgrade to OXCE 5.4.1 29-Apr-2019 (custom splashscreen build by Stoddard + Fonzo)
  • Fix: crash on Named Blood Hound sale, Blood Hounds have accessible inventory
  • Fix: Security Corridor no longer counts as Casino
  • Fix: catacomb/cellar terrain
  • Fix: VooDoo Excess now reachable to Gray and Green Codex again
  • Fixes/Improvements to Death Dungeon mission
  • Fixes/Improvements to Pirate Hideout terrain
  • Fix: Some passability fixes to Swamp/Arctic watery terrains and Sewers
  • Fix: Vehicle Armors properly incur their maintenance costs now
  • Fixed loot issue with Cannibal Camp mission
  • Fix: Bugeyes now revert to proper armors after underwater stage
  • Fix: Guild Spacemen can fly
  • New Missions: Smuggler Hideout, Highway House
  • New Enemy Missions: Ruff Raiding, Academy Passenger Ferrying
  • New Enemies: Smuggler Negotiator, Golden Saint, Troublemaker, Stormrat, Field Gun
  • New Craft: Bikes
  • New Craft Weapon: Airballs (Missile slot). Airballs fire slower, but hold more ammo.
  • New Armor: Saint (Gal, Peasant and SS), Kummissar (Lokk'Naar)
  • New Vehicle Armor: Armored Car/Flamer, XEC/Scout, XEC/Terminator, XEC/Havoc, XEC/Archer, XEC/Armageddon, XEC/Retributor
  • New: Golden weapons line (6 guns). Available through Casino Coupons and Smuggler Strongboxes.
  • New Ammo: PS Shells for R-Rifles (personal and tank), Havoc/Fusion
  • New Items: Smuggler Strongbox (added to smuggler ships' loot), Foam Grenade, Mumbleball, Gnome Research Notes
  • Added more laser sound variation (by Kipoltli)
  • Completed Golden Apple stuff and added more Shadowmasters stuff in general
  • Researching Broken captives now removes the Breaking project from workshop list
  • Gambling yields nerfed (OY VEY)
  • Teleporting facilities no longer works in Supermutant (Ironman) mode.
  • Chem weapons have harder time penetrating armor now (melting effect was unaffected or increased).
  • Lowered TU costs on some instant throwables
  • Reworked throwable light sources
  • EMP resist tweaks for 2x2 units
  • Looted Sectopod removed. The XEC Suit line introduced in its place. (sprites by Drages)
  • Some armor buffs (gnome, vampy)
  • Moloch armor reworked (general debuff but more specialized at tanking - shield regens), now allowed to both Red and Green codexes
  • Light Cannon and R-Rifle buffed in antiarmor role
  • Revisited Hot Pursuits (thanks to Kipoltli for new palette, also used on Mars now). Is more burny and more looty now.
  • Updated Red Scorpion map
  • More names for the names god!
  • Merged Country Flags mod by OAK group
  • Updated alt Smokey/Tac armor sub-mods by Roxis, and RU sub-mods by OAK group
  • Lots of Minor Fixes (special thanks to just_dont) and Some Additions

X-PirateZ v.J13

  • OXCE version change to 4-Mar-2019
  • Fixed item recovery for the Tank mission
  • Fixed doors on Raynerd mission
  • New Enviro: Shadowrealm (with specific items and weapons)
  • New Mission: Death Dungeon
  • New Enemies: Carnodemon, Wraith
  • New Facility: Casino
  • New Armors: Aqua Suit (Peasant; land, eva & sea), Theban Dress (sea), Speaker (Lokk'Naar)
  • New Weapons: Wheeled Machinegun, Lynx SMG, Shotgun Shield, Super Stapler, Knockout Bomb
  • New Ammo: Phoenix Birdshot, UAC Rifle Aqua Clip; Nuclear Ammo for shotguns (6 types), Chaingun, Kustom Handcannon; BM SMG Clip/EP
  • New Items: Kaltes-Klares, Mystery Box, T-D Locker, Golden Apple
  • New Feature: Gambling
  • New Soldier Race: Gnome (7 outfits)
  • Increased score for kill/capture dangerous enemies across the board
  • Updates to Sea environment (BUBBLES)
  • Lokk'Naars got +2 NV
  • Fire can damage fragile loot now
  • Improved Personal Lighting on Armored Cars, Tanks
  • Personal Lighting added to all 0-g armor
  • Flamethrowes now use diff. Acc formula, LR flamer lighter/more accurate
  • VooDoo rods redesigned; separated from armor, lower dropoff, the great rod needs nor LoS.
  • Hybrid innate VooDoo weapon nerfed by 10%
  • Advanced and Space medipacks are infinite now, but cost maintenance
  • Minor fixes, rebalances, additional gfx by Perekrylo and Bloax

X-PirateZ v.J12

  • OXCE update to experimental build 24-Feb-2019
  • Fixed crash on stripping gal #f39 nude.
  • Fixed exploding LZ on Organ Grinder & Hot Pursuits
  • Fixed Academy Thrall's capture
  • Fixed Shadowbat's illumination
  • Fixed item recovery scores
  • Fixes to armor changes in Starting Conditions
  • Fixed Witch outfit and VD: Communion being Gold-Exclusive by mistake
  • Fixes to terrains: Savanna and Steppe (asbestos grass and other curiosities), Island Town (SCANGs)
  • New Mission: Smuggler Lair
  • New Armors: Frogman (SS & PEA), Defender (SS & PEA), Fusilier (PEA), Mud (Pea)
  • New Weapons: Reticulan Laspistol, Aqua Javelins, Medical Slicer, Hand Flamer, Sludge Hammer, Shredder, Laser Stars, Survival Bow
  • New Ammo: Small Revolver Drum/Mag, Ol'Carbine Ammo/Slay
  • New Facility: Onsen
  • New 8 faces for Peasants
  • Slight rebalance to interceptor speeds
  • Slight rebalances to craft weapons
  • Peasants get increased V.Def
  • Weapon rebalances - basic firearms (thx to Thinky)
  • Pedia reordered
  • More layered armors (thx to Roxis231 for help)
  • Improved Deep One sounds and gfx by Кнроптл
  • Gfx improvements
  • Minor fixes, updates, smoothening, stuff

X-PirateZ v.J11

  • OXCE upgraded to 5.2, 21-Jan-2019 experimental build
  • Fix: some wrong armor transformations on special envinros
  • Fix: erroneus spawns of Comms Tower with Guild Warehouse terrain
  • New geoscape palette by Chronicle Commando
  • New Missions: Siztzkrieg, Gnome Lair, Demon God Shrine
  • New Enemies: Armored Gnome, Hallucinoid
  • New Civilian Type: Lokk'Naar Militia
  • New Soldier Race: Blood Hound
  • New Vehicles: Car*Flak Cannon (replaces Flak Tank), Car*XGauss, Car*Havok, Car*XPlasma
  • New Vehicles: Hovertanks! Lascannon, XGauss, XPlasma, Havok. Replace the 3 old HWP hovertanks.
  • New Armors: Nurse (Peasant), Tac Vest (Slave), Avenger (Lokk'Naar), Ratmeister (Lokk'Naar), Pointman (Slave), Demolisher (Slave), Punk (Slave), Tac Vest (Bugeye)
  • New Weapons: Battle Ax, Barrel of Nuke, Stick Bomb, Hornet, Plasma Breaching Charge, Poisonous Tentacle, Kraken Cannon, Infantry Laser, Killgun
  • New Ammo: Poisonous Cannonball
  • New Items: Ninja Badge, Merc Bizcard
  • Basic Formula for VooDoo Defense changed: morale has only positive effect, and extra +0.2*Bravery bonus. Enemy mages' skills improved to adjust.
  • Cockpit windows on many ships are see-through now. Watch your heads.
  • You can now turn rescued Castaways into Brainers
  • Diverging Paths. Choose between being able to recruit Gals or Slave Soldiers for money. Other sources of recruitment unchanged.
  • Bounty Hunt Challenges. Once Crowned, you can take one B-Class mission of choice before getting B-Class Badge.
  • Improved Slave Soldiers sprites (thx to Jim)
  • 88 New Slave Soldier faces (63 by Jim)!
  • Added Public Enemy Inventory & Pedia pics (by Kato)
  • Added 1-handed & 2-handed categories
  • Security Cameras got INVIS 15/15
  • Most piloted tanks no longer suffer natural morale decay or regen
  • Rebalanced Lokk'Naar and Hybrid hot/cold resistances
  • Amazon Armor buffed but now Gold-Exclusive; can be used undersea
  • Zombies no longer resist Laser
  • Sligtly lowered tanks' fire resist, and increased WP armor bypass to 80%.
  • Added minor Camo values to all small creatures (animals, lokk'naar civs, ratmen).
  • Merc Hovertanks got Shields now
  • Chinese Dragon now Codex Red exclusive
  • Electric Lassos, Mines and Barrel Bombs are now 2-handed weapons
  • Buy Prices on basic firearms cut across the board
  • Slightly lowered shotguns' accuracies
  • File count reduced by over 5000 thanks to armor layering - faster loading
  • Minor fixxes, rebalances, updates, additions, tidying up and tying up loose ends

X-PirateZ v.J10

  • Exec Update: OXCE v5.2 27-Dec-2018
  • New Missions: Ratmen Cache, Reticulan Vats (Bounty B)
  • New Armors: Sailor Uniform, Punk (Loknar), Slayer (Loknar), Slayer/Shield (Loknar)
  • New items: Mutant Fish, Mutant Egg, Glitterskull, Chocolate
  • New Flamethrower sounds by FG
  • New Craft Equipment pictures by FG
  • New Forest maps by Finnik
  • New Village map by Solarius Scorch
  • Added Russian names sub-mod by Perekrylo
  • Secret Bases now count as Underground enviro
  • Civilians worth more points
  • Combat Stress slightly worse
  • Buffed Codex Gold to receive more gold bars
  • 105mm launcher is now 250mm launcher (new sprite), stats readjusted
  • Spike Rockets moved from Heavy to Missile slot
  • Some Missiles do extra damage to Shields now
  • Removed Goblin Rokkitz
  • Buffed Shadowtech
  • Some outfits grant extra secondary stats XP now (script by Ohartenstein)
  • Reduced inv space on gym suit, swimsuit, bikini
  • WP munitions now ignore 75% instead of 100% armor
  • Terrain updates (thx to Kato & others)
  • Minor fixes, rebalances, additions

Note: Versions prior to v.J10 have a different version number format

X-PirateZ 0.99J9

  • OXCE updated to 07-Nov-2018
  • Fixes to terrain
  • New Missions: Comms Tower, Terminal Terror
  • New Enemy Missions: Flesh Hunt, Necro Patrol
  • New Enemies: Necropirate, Clerk
  • New Armors: Glitter, Chains
  • New Weapons: Reticulan Electrogun, Harquebus, Air Musket, LASS, UAC Rocket Launcher
  • New Ammo: Flintlock SC-Balls, Flintlock WP-Balls
  • New Forest map tiles by Finnik
  • New music: GMTACTIC8 by Makeup, GMGEO11 by Vanity Set, TAC_CITY by Jesper Kyd, GMENBASE2 (thanks to FG for suggestions)
  • New sound: Ambient Sounds added to many terrains (thanks to FG)
  • Update: Base Defenses (SAM/Missile/Fusion get bigger radar, Flak/Laser/Gauss/Plasma maps reworked and a turret for tactical Hideout defense; Flak loses extra crew space; costs adjusted)
  • Dojos and VooDoo Schools now house 8 students each. Luxury Spa - 40. Stills cheaper to build.
  • Church Exalt reworked
  • Added cover art by Berggen
  • Flintlocks slower, but more accurate
  • Buffs: Flame Cannon +Acc, Flintlock Rifle +Dmg
  • Buffs: Rifles: Aim Shot improved on some. RCF clip better pierces armor. Improved Snap ranges
  • Nerfs: Hellblade (drains Morale), Impaler (slower to fire, firing costs Morale, drains Morale), Clockwork Gun (-range, +wt)
  • Nerfs: Enemy Armored Cars have a little less armor and fire res
  • Minor fixes, adjustments, additions, rebalances, gfx improvements

X-PirateZ 0.99J8

  • OXCE update to 5.1 14-Oct-2018
  • Fix to stealth research of tokens, newspapers
  • Fixed Codex research
  • Fixes to Savage Armor, Contraband
  • Fixed Bugeye VooDoo powers
  • Fix to acid weapons (corrected wound formula)
  • Fixes to academy buildings (see-through floors on the corners)
  • Fixes to Robin's Apocalypse ship tilesets (Airbus, Aircar etc etc), some map updates
  • Fixed Convoy map
  • New: Peasants: +16 faces
  • New Armor: Hunter (Peasant)
  • New Tank Armors: Bombard (replaces the Howitzer Tank) w/5 ammo types; Armored Car /Lascannon; Tank/Heavy Lascannon (replaces robic version); Gyrocopter
  • New Ammo: HMG Small Clip, Tank 60mm AC/HVAP
  • New Mission: Beautiful People
  • New Enemy: Sharp Girl
  • New/Updated hit animations by RSSWizard
  • Update: Peasant Morale recovery raised by around 1/3 (less Stress)
  • Update: Changed accuracy formulas for many weapons (mostly dakka-dakka weapons and all piloted tank weapons)
  • Update: Possession slower in general (both AI and player's), buffs to voodoo dispensed where due to compensate (Terror same as was or faster)
  • Update: Sandbags removed from researchable items
  • Added ship engine + minor loot to Academy Airbus
  • Extra loot on Atrium map added
  • Clearing Mysterious Island now unlocks Ghost Gal analysis
  • Adjustments to Kraken, Swordfish, Hydra (More armor, pedia fix, Kraken loses regen)
  • Added more powerful weapons to later Megapol patrols
  • Buffed Sectopod to be competitive with new tanks
  • Tanks can no longer be used in underground missions
  • Synths can now be revived (not only repaired), at a minor stat loss
  • Lessened combat penalties for Nurse outfits
  • Added monthly maintenance for Armored Cars
  • Quarterstaff has a ranged attack now
  • Halved TU cost and significantly buffed the effect of Battle Flag and its upgrades
  • Updated items of recovery: Hellerium Charm (now heals Stun), Drug Dispensor (buffed). Lunar Ward and Bejeweled Cap add Morale per turn.
  • Jewelry now regens Morale in exchange for TUs. Skull (now Demon Skull) regens Energy in exchange for Morale.
  • Changed manufacturing formula for the pirate flag - but you no longer get any from Codex
  • Other fixes, adjustments, additions, rebalances

X-PirateZ 0.99J7

  • Exec update to OXCE 5.0 21-Sep-2018
  • Fix: AI no-Spotter Snipers (like Osiron Security) are now Spotters so they no longer ignore player's units
  • Fix: Moloch V.Def works now
  • Fixes to Jungle terrains, other terrain fixes
  • New Mission: Death and Taxes
  • New Terrain: Village
  • New Enemies: Singer Zombie, Ruffian
  • New Armors: Militia (Peasant), Gladiatrix (Peasant), Ravenclaw (Peasant)
  • New Vehicle Armors: Recon Quad (Slave), Armored Car (6 variants with their weapons), Tanks (2 variants - replaced 2 old robotic variants)
  • New Weapons: Electric Net, Quarterstaff, Plasma Caster, Scout Rifle, Blackmarch Rifle, Heavy Grenade Launcher
  • New Ammo: Machinegun/PS, RPG Round/Hell, GL/Gas, GL/Knockout
  • New Item: Sandbags
  • New Soldier Race: Bugeyes! 11 armors (w/ versions) (they replace the Alliance Advisor unit) (Bugeye nude doll and new Advisor outfit mainly by Jim Applegate)
  • New item gfx by Bloax
  • Updates to Airbus, Airvan maps
  • Update: Tank armor/resistances/HPs rebalanced
  • Update: ninja missions/researches
  • Extra loot on Pyramid of Pain
  • Zeppelin and Convoy got more HP, +25 speed, light weapon slots. Convoy got 5 armor on top of that.
  • Automatic Hideout Defenses: Security Cameras (Security Corridor, Large Prison)
  • Power Plants extra profitable
  • Reduced Combat Stress penalty for most armors by about 25%
  • Updated outdated Morale formula for Sorceress
  • Space Pods less susceptible to Overstun; have updated paperdolls
  • Weapon Buffs: Grenade Launcher, M-Lasgun, Mammoth, Super-Self-Charger, Hammer, Fusion Torch, Commando Rifle, Hi-Ex, others
  • Crossbows now use TU percentage, not flat value
  • PS ammo now more powerful on most weapons (consistently +25% power or slightly more).
  • Blizzard is one-handed now, allowed Snap shot
  • RL's rockets are heavier and more expensive; HEs have a bit more concentrated blasts
  • Heavy thrown explosives and mines do some armor damage now
  • Cheaper magical powers
  • Minor fixes, rebalances
  • Warning: may cause conflicts with the current version of Tanks and Cars

X-PirateZ 0.99J6b

  • Fix: Stun recovery bonus is no longer reversed
  • Fix: BH Prize: MC weapon parts manufacture crash
  • Fix: Secret Base mission no longer fails to spawn Secret Bases
  • New Terrain: Junk Urban
  • Morale decay formula more mellow
  • Dogs and Blood Hounds have some passive Morale regen now
  • Ambience sounds added to some missions
  • Minor updates

X-PirateZ 0.99J6

  • OXCE+ version upgrade to 28-Aug-2018
  • Fix: Poison Arrows manufacture crash
  • Fix: Cydonia brain now always spawns
  • Fix: Cats and Rabbits can no longer be zombified
  • Fix: male death scream definitions, 1 more death scream added
  • Fix: Secret Base maps & spawns
  • Fix: Adding missing Recovery score to several artifacts
  • New Missions: Cannibal Camp, Cave of the Technomancer
  • New Enemies: Technomancer, Ninja Warrior, Zombie Sentinel
  • New Armor: Chain Mail / Shield
  • New Weapons: Laserfist, T-T Grenade Launcher
  • New Ammo: EMP Minibomb
  • New Gfx: Lokk'naar Villager (by Jim Applegate)
  • Update: The current Combat Stress system replaced with an updated version of the old one (constant, slow Morale loss).
  • Update: Reverse is true for enemies now. Because of that, Bravery score of many enemies lowered.
  • Update: Stun regeneration raised for everyone: 9% of current Stun per turn on top of the current formula. Does not apply to Sea and Space.
  • Advanced the Red Mage arc a step
  • Enemy missions may now be interrupted by shooting down/raiding their component vessels.
  • Enemies carry more antitank weapons now
  • Reduced Zombie Strix ranged damage
  • Basic facilities can now be built over with new ones (with a refund), but price of teleporting facilities jacked up to $333k
  • Medical facility tag taken away from the Lab, given to Medbay. Zombie research requires it.
  • Increased Farms build time to 24/32/26 days
  • Dogs and Blood Hounds suffer less penalty vs. armor. Dogs cause CqC tests again. Blood Hounds get a smell scanner.
  • Increased REA bonus (and STA in one case) on most Loknar armors by 5-10
  • Plasma weapons now set things on fire, laser hits and powerful AP hits sometimes cause puffs of smoke
  • Explosives now cause +50 or +100% Stun compared to before
  • Extra Stun for heavy SMGs
  • Instant-throwables now follow flat TU cost as well
  • Prizes which have been already researched disappear from the manufacturing list
  • Power Armor Parts now can be manufactured
  • Spelling fixes (thanks to Juff)
  • Minor fixes, improvements, additions (special thanks to Silencer_pl and his LP)

X-PirateZ 0.99J5

  • Exec upgrade to OXCE+ 2-Aug-2018
  • Fix: Aircar Race actually despawns as intended, accepts proper ships
  • Fix: 0 TU cost floor tiles gone, some broken death tile fixes
  • New Enemy: Canny Gal
  • New Enemy Craft: Ninja Seeker
  • New Enemy Mission: Pirate Hunt
  • New Armor: Tac Vest (Peasant)
  • New Weapons: Holy Club, Throwing Hammer
  • New Ammo: RPG round/FAE, Gas Rocket, Poisoned Arrows
  • New Item: Grrrl Guide
  • New Transformation: Gladiatorial Training
  • Hideout map updates
  • Fixed erroneously balanced Condemnations: Gal of Steel, Bullet Magnet, Triggerhappy, Lady Luck
  • Updated Item Categories, categorized missing items. New Categories: Trappings, Artifacts, Merchandise
  • Low-end slaves less effective, Magical Slave more effective
  • New Book floorobs by Ivan Dogovich
  • Plantation profits raised by 25%
  • Speed of Expedition raised by 50%
  • Worm's Hallucinogen bombs now visible on the minimap
  • Dragon's speed raised to 3000
  • Rebalances to Heavy Craft Weapons
  • Loknar cap on REA reduced to 125
  • Slave Soldiers die harder
  • Separate rank images added for peasants, loknar etc.
  • Minor buffs to Brainer outfit, gfx update
  • Wearable Rags are not a limited item anymore
  • Improved Day camo on Stalker/PEA outfit by 5, increased manuf. costs
  • Slightly lowered Weed costs on Green Codex stuff
  • Melee wpns slight rebalance (knuckless less dmg bonus, +acc; most large melee wpns buffed)
  • SMGs rebalanced (added snap-multishot, longer bursts)
  • Slightly increased Snap Acc on most assault rifles
  • Machinegun and Smartgun got snap-multishot now
  • Added reload sounds for energy weapons
  • Recoilless Rifle causes more armor damage, has a melee option
  • Buffed RPG, Mortar rounds
  • Cobra staff now has a melee stunning attack
  • Shawl is now a choking weapon, like the Rope
  • Rebalance to Items of Resistance: buffed Shawl, added Energy Reg. to Thermal Shirt, Space Towel less good vs. Cold but also protects vs. Hot, Shawl & Ushanka lighter
  • Enemy tanks and armored cars are no longer capturable
  • Many enemies do not lose consciousness as easily as before
  • Increased rewards for the Mysterious Island mission
  • Temple Raid needs to be approached by foot now.
  • Minor fixes, rebalances, additions

X-PirateZ 0.99J4

  • Exec Update to OXCE+ 14-Jul-2018
  • Fix: Mythos Research crash
  • Fix: Doom Terror/Crackdown crashes
  • Fix: Exotic Dancer manufacture crash
  • Fix: Energy Shields on Church units work again
  • Fix: Terrain: Uber vegetables now get harvested from Uber farms only, not normal farms
  • Fix: Moloch armor no longer accessible to non-Red Codex
  • Fix: Mini SMG no longer unbuyable
  • Fix: Missing weapons for mutant civilians
  • New Terrains: Uber Farm, Reticulan Farm
  • New Mission: Padlocks of Chaos!
  • New Enemies: Megazombie, Vampire Dude, Vampire Gal
  • New Craft: Convoy
  • New Craft Weapon: Quadcannon
  • New Soldier Type: Spectre
  • New Armors: Swashbuckler, Spectre, Legion (Slave & Peasant)
  • New Weapons: XG Sniper Rifle, Chitin Knife
  • New Feature: Fund Expedition (inspired by Grub)
  • New! Soldier Transformations: Shakeup, Repentance, Spectre Summoning
  • New! Custom reload sounds added for many weapons
  • New! Spray fire mode (CTRL+SHIFT+Click)
  • Update: Revised manufacturing for Green-codex related stuff, now needs much Sectoweed.
  • Update: Crafts: Shadowbat Speed&Dodge buff; Aircar got doors both ways; back door added to Airbus and Airvan; Zeppelin +50% speed; Scorpion and Scarab +HP, +Acc
  • Update: Crafts: Turtle +range; Worm +range, +radar, +repair rate, 2 extra hallucinogen bombs, redesigned map
  • Update: Added new unarmed weapon: Clawed Gauntlet. Updated Synths, Furiosa armors.
  • Update: Bootypedia overhaul (ordering, formatting)
  • Update: Coherency between armor manufacture/research/item names and armor worn names
  • Relaxed constrainst on Zombie research
  • Added manufacture and disassembly for Codex craft weapons: Conversion Launcher, Flame Cannon, Lil'Ilya (Ilya doesn't get dissassembly)
  • Cheaper Dojo and Spa
  • Increased Freaks max starting HP to 120, TU to 115
  • Buffs to Pirate outfit, Crusader armor
  • Added melee attack to the FUCKING ninja sickle
  • Manacles rebalance
  • Improved Shotguns' heavy shells; Less pellets in Acid shells
  • Added Greater Mage's Hand as 3rd Sorceress Outfit weapon (at Surrealistik's suggestion)
  • Buffs to Neon Bow, Laslock Pistol, Laslock Shotgun
  • Buffs to Slayer Ammo
  • Increased max range by 2 on most instant explosives, but added acc. dropoff from 3/4 range onwards
  • Added missing unarmed attacks for enemies (not all enemies are intended to have them, mind you)
  • Implemented overstun icon
  • Tanks and Cars+ mod by Greatluna updated to ver. 8.0, fixed to work with 0.99J4
  • Minor rebalances, Text updates, Extra Lore

X-PirateZ 0.99J3

  • OXCE+ update to ver. 3.10b 5-Jul-2018
  • Fix: Rare crash on Hell Cruise caused by nonexistent loot
  • Fix: Some grenades had old priming cost
  • New Enemy Missions: Air Banditry, Mutant Culling/Mutant Supression
  • New Enemy Vessels: Bandit Vessels (3), Dominator
  • New Facilities: Plantation, Weed Plantation, Boom Plantation
  • New Aux: Black Cat (merged and reworked Clownagent's mod) - recoverable from some missions.
  • New Outfits: Swimsuit (Peasant), Runt (Peasant & Slave)
  • New Weapons: Unarmed/Wrestling, Plague Bug, Scepter of Fear, Spiked Knuckles
  • New Ammo: Ol' Carbine/EP, Canister/Gas, AGL/Black Napalm, Acid Minibomb, Slugthrower/Chem
  • New Equipment: Canteen o' Wisdom
  • New weapon gfx by Bloax, Ivan Dogovich
  • Update: Shields type 2 and 3 more effective against Laser now
  • Update: Shotguns now use Firing/2 + 50 Skill
  • Update: Arcane Ammo now ignores more armor, deals more damage
  • Update: Grenades. Buffed damage of basic HE grenades. Most grenades explode next turn after priming.
  • Update: Added custom flags and ranks for Soldier Types
  • Update: Spelling Fixes by Juff
  • Update: More enemy types use Animal Cages
  • Updated Mission Tables
  • Minor updates of Space maps
  • Manufacturing Chems and Med Supplies takes 20 space. Manufacturing Plastasteel takes 50 space but is faster. Nuclear Materials takes 50 space but costs less REEs.
  • Med Supplies need less Chems and have an increased sell price, but need Sectoweed now
  • Workshops limited to 1 per Hideout
  • Each Hangar gives +5 Workspace; Factory capacity reduced to 400 Workspace
  • Courtesans and Gladiatrices can be upgraded to Exotic Dancers
  • Courtesans do not take any storage space, occupy Prison space instead
  • Slight HP buff on Slave Soldiers
  • Reduced officer salaries by around 1/3, but all types of Ubers except Veterans now cost +$25k to recruit
  • Werewolves tweaks; energy regen buff on Parrots
  • Lokk'Naar day camo buffed by 2
  • Succesful dagger attacks by Nightblade wearing Lokk'Naars replenish some TU now
  • Space Pod's LN Gun no longer arcing, stats adjusted
  • Pestulator now has its corrosive cloud as Special weapon, both hands free
  • Silver Snake and Precision Pistol dmg bonus buff; Sat Uplink buff to Justicar & Asuka
  • Some more HE rounds deal extra damage to terrain (Slugthrower, Blunderbuss etc); Python/HE ignores some armor
  • Electro Flares need to be primed and activate on throw (to not expose the thrower)
  • Panzerfaust changed to Arcing wpn, rebalanced
  • More stuff can be exchanged for Wiz Biz tokens
  • More Wrenches to be found and loved
  • Hideout gfx improvements
  • Minor Fixes, Balancing

X-PirateZ 0.99J2

  • Fix: V. Destruction no longer locked out to non-Red Codexes
  • Fix: more fixes to Campus Carnage
  • Fix: Raynerd interrogs/research
  • New Enemy Mission: Dark Pillage
  • New Missions: Infested Cellar, Demonic Sacrifices
  • New Enemies: Giant Rat, Bogeyman, Sadist of Apocalypse
  • New Facility: Data Centre
  • New Craft: Rail Pod
  • New Outfit: Theban Dress
  • New Weapon: Ninja Sickle
  • New Item: Grav Damper
  • New Interception music tracks (by FG)
  • New Sounds for Doom stuff
  • Update: starting Brainers changed to 3, added lore
  • Update: cost of throwing 35 TU -> 30 TU
  • Began ANGEL story arc (the last one missing)
  • Slight damage buffs to Sniper Rifles
  • Destructor armor rework/buff (reduced armor/res, added shields, Sense, moved BoA to spec slot)
  • Reduced energy cost on Longbow, Future Bow
  • Buffed Tome of Lightning
  • Mines no longer invisible on minimap
  • Seduction is now a Special Weapon (no hands)
  • Rebelanced morale/energy/stun costs for psi weapons
  • "Sleeping" sprites for recoverable victims (castaways, govt agents etc)
  • Assorted Fixes, balancing

X-PirateZ 0.99J1

  • Exec update: OXCE+ 19-May-2018
  • Fix: Marsec Drones examination crash
  • Fix: Space Freighter crash
  • Fix: Stun recovery bug
  • Fix: Double spawn of escape tower
  • Fix: Academy Campus phantom spawn crash (AGAIN)
  • Fix: Academy Campus command centre map
  • New Mechanic: Unarmed attacks (now in basic build, also partially implemented for enemies)
  • New Mechanic: Gathering of Glamour, which is needed for Fairy, Saviour and Ghost outfits now
  • New Music tracks (by FG)
  • New Sprite for Industrial Printer (by Tnarg)
  • New Civilian Type: Young Uber (can be recruited)
  • New handobs for Wrench and Slaver's Cane (by Ivan Dogovich)
  • New Facility: Beast Den
  • New Ammo: Aqua: LACC, Light Cannon, Autocannon, Spraygun, CAWS, ES SMG
  • New Ammo: Aqua, PS and Nuke: LACC, Light Cannon, Autocannon
  • New Ammo: HVAP: Smartrifle, Super Shotgun, Custom Sniping Gun
  • New Ammo: Las/AP: Laspistol, Assault Laser, Lasgun, Autolaser, Heavy Laser, MP Lascannon
  • New Item: Liquid Cool
  • Update: Throwing now costs 35 TUs instead of 25%
  • Update: Arming grenades now costs 33% TUs (40-50% for large explosives)
  • Update: Large conventional pistols & shotgun slugs deal more Shock
  • Update: Laser now causes 0.06 Wounds/HP damage, instead of 0
  • Update: Plasma now causes 0.12 Wounds/HP damage, instead of 0..3
  • Update: Chem now causes 0.04 Wounds/HP damage, instead of 0..3
  • Update: All multi-pellet weapons now cause 0.1 Wounds/HP damage, instead of 0..3
  • Update: Translations (mainly russian)
  • Jellyfish map updated
  • Doom monsters no longer die from overstun
  • Rebalanced Berseker outfit
  • HC/BS ammo changed into HE/EP, HE/HEAT removed
  • Expedition carries 25 people now, but requires research
  • Saviour outfit got Shields & +5 armor; lost las/plas resistances
  • Slugthrower is now underwater-capable, clipsize reduced to 4, added HE ammo
  • MC Weapon Parts are now procurable for Alliance Tokens
  • Wand of fire buffed
  • Assorted fixes


X-PirateZ 0.99J

  • OXCE+ updated to 3.10a 03-Apr-2018
  • Fix: Charm damage no longer causes Wounds etc.
  • Fix: Rare Bank Robbery mission crash
  • Fix: Phantom Campus Carnage mission spawn/crash
  • Fix: Escape tower failing to spawn in the Escape Tower mission
  • Fix: Broken spawns in Forest terrains
  • Fix: Some Items of Resistance did not work
  • Fix: Problem with dead naked peasants
  • Fix: Dead sharkmen
  • New Feature (Experimental): Unarmed attacks (launch with OpenXcomEx_special.exe if you want to try them out)
  • New Missions: Space Freighter, Hot Pursuits
  • New Enemies: Technocracy Infiltrator, Belter, Guild Space Technician, Guild Ship Officer, Guild Navigator, Guild Medic, Marsec Drones (2 types)
  • New Armors: Gravball, Stalker (Peasant), Camo Paint (Peasant)
  • New Weapons: Ring-Dang-Doo, Street Sweeper, Painbringer SMG, Asuka Rifle, Haxxor One, Justiciar, Gothic Raygun, Wrench, Toxi-Lance
  • New Items: Space Towel, Handheld Energy Shield, Personal Shield Matrix
  • Update: Doctor X arc milestone 2/3 reached (Including all sorts of extras)
  • Update: Custom battle palettes for special envinros
  • Update: Energy Shields added to many armors (in place of resistances)
  • Update: Lasers no longer cause Fatal Wounds. Slight buffs dispensed in exchange.
  • Update: Base maps updates (incl. proper item spawning), some facility updates
  • Update: More diverse shotgun handsprites
  • Tanks and Cars mod updated to ver. 5.0 mdf (for use with 0.99J)
  • Updated Yankes Scripts by Ohartenstein
  • More powerful & heavier rockets
  • Minor fixes to Tanks and Cars Plus
  • Minor fixes, additions, updates, horse heads

X-PirateZ 0.99I2a

  • Exec update to OXCE+ 3.10a 21-03-2018
  • Fix: Sunday Town spawns proper Zombies nao
  • Fix: Restored missing audience in Aircar Race
  • Fix: Rebel Fighter crash
  • Fix: objective spawning issues in some Distress Call missions
  • Fix: Shadowbat's ladder now counts as exit zone
  • Fix: Wrong tilesets for Forest Marsh terrain
  • Fix: Spawning issues with high enemy count; updated Forests, Deserts, Forest Marshes, Forest Mountains, Jungle
  • Fix: less Evil Grass
  • Fix: minimap fixes for Cruise Liner terrains
  • Fix: Academy Hierarchy broken research
  • Fix: problem with Contact: Reticulans blocking off research
  • New Missions: Campus Carnage, Academy Propaganda, Doomed Farm
  • New Enemy Ship: Science Vessel
  • New Enemies: Academy Scientist, Academy Counsellor, Academy Thrall
  • New Auxilia: Blood Hound
  • New Soldier Race: Peasants (24 faces, with 5 outfits + 5 variants)
  • New Armors: Berserker, Testudo (Hum), Space Suit (Hum)
  • New Weapons: Irradiator, Lightning Thrower, UAC Shotgun, Purgatory Whip, Super Sawed-Off, Pike
  • New Ammo: Slayer Bullets (for several pistols and revolvers), Acid Ammo/DB shotgun
  • New Feature (experimental): Special Recruits
  • Update: Enemies gain less psi skill and firing, more reactions on high difficulties; they also get some Throwing now
  • Update: 2nd hangar added to starting base
  • Update: Jellyfish map
  • Update: gfx for Space Pod / Lok
  • Update: 2 fire animations for normal and WP fire explosions (by Sidequests and Solarius Scorch), new burning guy animation (by RSSWizard)
  • Update: increased Chem res for heaviest outfits, Warp res for lightest outfits
  • Update: Contraband removed, now Jack Favors allows to buy gems for Jack's tokens
  • Update: Werewolfs, dogs etc. less effective vs. armor
  • Update: Dogs available earlier. Alliance offer Blood Hounds now.
  • Update: Tanks and Cars Plus updated to 4.1.2a
  • Update: Mysterious Island mission now fully operational
  • More frequent Space Missions; Watchtowers etc. have a small chance of spawning later in the game.
  • New handob for fire wands (by Ivan Dogovich)
  • Gat Lascannon buff
  • Drones can spot for Osiron Security, making them more active.
  • Sorceress outfit has reduced armor values and debuffs Health, gets an energy shield in exchange.
  • Rebalances: buffed bows, some armors
  • Flechette guns ignore less armor, have more ammo
  • Autocannon buffed, also heavier
  • Seduction's Accuracy is buffed by Rank. Reworked Good and Bad Touch.
  • Mines can be destroyed by explosives now
  • Food items have Pedia entries now
  • Minor fixes and updates, extra stuff

X-PirateZ 0.99I1

  • Fix: Bandit Caves mission spawn problem
  • Fix: Bandit Bosses are recoverable now
  • Fix: Stranded Govt Agent spawns properly now
  • Fix: Prize: Saya is no longer inaccessible
  • Fix: Loot spawning inside of engines issue
  • Fix: Handle no longer multiplies armor by .22 instead of 1.22
  • New: Intro added!
  • New Mission: Mysterious Island
  • New Enemy: Ghost Gal
  • New Facilities: Large Prison, Cryo Prison
  • New Armors: Savage, Furiosa
  • New Weapons: Great Club, Pocket Las-Charger, Varmint Rifle, Iron Rod, Shepherd's Staff
  • Update: improved-palette pictures (by Holoc)
  • Update: Armored Car sprite (by Ivan Dogovich)
  • Update: starting gals back to 6
  • Update: Bows, thrown bombs slightly more accurate
  • Update: Unlocked Syn Stealthsuits
  • More Condemnations
  • Cheaper Stills
  • Spelling fixes (thx to Juff)
  • Minor fixes/additions/tweaks
  • Included "Tanks and Cars Plus" mod by Greattuna
  • Updated Czech translation by Bartojan

X-PirateZ 0.99H3

  • Fixed Cydonia's Aura of Fear crew death on landing & other issues
  • Fixed Blood Rituals mission
  • Fixed Bank Robbery enemy surrender exploit
  • Fixed Boozeosaur manufacture
  • Fix: Master's Cane runaway damage formula
  • New Enemies: Bandit Boss, Disciple of Apocalypse, Marsec Colonial Marine
  • New Enemy Craft: Viper Fighter
  • New Enemy Mission: Combat Air Patrol
  • New Missions: Bandit Town, Pirate Cruise, Underwater Assets, Humanist Arsenal, Bandit Caves
  • New Auxilia: Tamed Werewolf
  • New Outfits: Robber, Shadow (Lokk'Naar), Doom 2 (Slave)
  • New Weapons: M-Lasers, Plasma Blades, Vampire Sword, Long Knife, Anchor, Rusty Blade, Cobra Staff, Heartgrip Staff, Flame Glove
  • Update: Added 8 faces for Lokk'Naar soldiers
  • Update: Thermal Vision improved on many player's armors
  • Update: Upped Snap accuracy for many light firearms, mainly pistols and 2-h SMGs
  • Update: Vampirism
  • Update: Slight palette change (lighter black and tan)
  • Update: Power Armor, tanks more resistant to Cutting
  • You can now eventually get out of the ES deal
  • No longer possible to use non-Ubers on X-Prison
  • Enemies on Shrine Ships and Supply Ships receive morale buff
  • Better score yield on some medium-hard interrogs, worse on a few medium-easy.
  • Reduced Grog profits by 1/4
  • Reduced amount of Fuel Capsules needed for Conqueror by 1/2
  • Removed Gravity Physics requirement for the Mining Ship
  • Finished Bounty Hunt Prizes for the 3 basic customers
  • Regular Gals and Veterans a little less expensive
  • Rebel Mutants have proper armors now
  • Buffed Super Shotgun
  • Crystal Skull allows to steal TUs, is manufacturable now
  • Minor fixes and additions

X-PirateZ 0.99H2

  • Exec update to OXCE+ 3.9c 10-Oct-2017
  • Fix: Nightmare's map
  • Fix: Devastator's deployment
  • Fix: Battlerifles
  • New Missions: Raynerd Must Survive, Bank Robbery, They Came From The Sea, Mysterious Tower (special thx to Solar)
  • New Armors: Assault Bike, Pillow Knight (Slave)
  • New Weapons: Laserball, Sunblades, Slaver's Cane, Mammoth Chain Shotgun, Monstermano, D.C. Portable Mortar, MP Autocannon, Laslock Shotgun, Baby Nuke (Timed), Sonic Weapons
  • New Equipment: Lunar Ward, Bejeweled Cap
  • Update: Firing from outside LoS suffers 50% penalty. Also, enemies can now snipe you.
  • Update: Infamy from Research roughly halved because Brainer spam outweighed other sources of income
  • Update: Direct damage fire weapons disrupt Reactions now
  • Update: Recruitment costs. Lokk'Naars are cheaper, Ubers more expensive.
  • Update: Merged the Naughty Mod in. DO NOT USE IT ANYMORE! All 'naughty' content now available normally & fixed.
  • Update: Crypt terrain more destructible
  • Update: Removed "Gun Magazines", enemy craft ammo is looted directly now
  • Update: Removed the dependency of certain manufacture and research on existence of Gauss/Las defense facilities. XG weapons and ammo require Printer instead now.
  • Update: Pimpcraft rebalanced & diversified; removed forced prostitution
  • Updates: Research: Zombies, Magic Shop/Red Mage/Wiz Biz
  • Updates: More Bounty Hunt prizes
  • Updates: Gfx: improved weapon sprites (by Bloax, Ivan Dogovich & RSS Wizard)
  • Updates: Gfx: improved paperdolls (Nurse, Guardian)
  • Update: Armor listorders
  • Siberia respawns until Siberia Files are researched (again)
  • Mercs have lower Camo now
  • Increased crew sizes on Bonaventura (18/2), Metallo (16/2), El Fuego (12/2), Thunderhorse (24/4), Leviathan (36/5)
  • Worm craft now has a hallucinogen bomb
  • Slave armors buffed, faster to make and/or repairable
  • Synthsuit +15 Throwing
  • Nurse: decreased inventory space, decreased stat penalties
  • Wench & Seductress: Removed TU penalties, but disabled running
  • MC & Seduction tweaks
  • Master's Cane Hex attack deals less damage now
  • Rebalanced thrown stars, thrown knives, blowpipe, poisoned dagger, Power Mace
  • Bows and Javelins accuracy +10%, removed most acc penalties for grenades due to no LoS acc penalty being a consideration now
  • Autocannon 2x4 auto now; HMG 2x5 auto, but major accuracy loss if not kneeling
  • Baby Nuke more powerful; no longer can be fired from RPG, now Ballista or D.C. Mortar
  • Some HE rounds and some demolition charges have a terrain demolition bonus now
  • Better yield on Plastic Chips, worse on Chems and Meds
  • Minor fixes/updates/additions

X-PirateZ 0.99H1

  • Exec Update to OXCE 3.9c 3-Sep-2017
  • Fix: unread topic colors
  • Fix: removed outdated language files
  • Fix: chryssalid research crash
  • Merge: White Rabbit mod by Clownagent
  • New Armors: Pirate (Slave Soldier), Boss
  • New Weapons: Trench Gun, Magic Cards, EMP Grenade
  • Update: Gauss, Rail and XG weapons now deal TFTD damage.
  • Gfx updates by Bloax
  • Added Night Mission indicator
  • Added item categories for all items
  • Summoning Circle now gives space for 3 Brainers, but only 1/base allowed
  • Reworked topless outfit (thx to Tylor)
  • Improved bayonets (-10% armor)
  • Spelling fixes (thx to Juff)
  • Other small fixes

X-PirateZ 0.99H

  • Exec Update to OXCE 3.9c 30-Aug-2017
  • Fix: Shadowbat's deployment
  • Fix: Ghost walls on Space Station maps
  • Fix: Ratmen hideout attack HWD crash
  • Fix: VIP/Leader research trap
  • Fix: Plasma Bayonet on Super-Self-Charger
  • Fix: Tazogun
  • Fix: Blood Magic/Masochist outfit
  • Fix: Armored Beastmaster fatal wounds bug
  • New Experimental Palettes by: RSSWizard (Pedia), Bloax (Battlescape)
  • New Enemies: Noblewoman, Merc Commander, Funky Zombie, Strix Zombie
  • New Mission: Sunday Town
  • New Craft: Zubrin
  • New Soldier Type: Lokk'Naar (with 8 armors & 8 faces)
  • New Armors: Slave G.I., Moloch, Holosuit, Furs
  • New Weapon: Custom Lasgun
  • New Ammo: .6g Buckshot
  • New Items: Hellerium Charm, Drug Dispensor
  • Update: Czech translation by Bartojan
  • Update: Difficulty levels tweaked
  • Update: Reduced Heat/Cold Enviro damage effects by another 10%
  • Update: Item Categories overhaul
  • Update: Starting Crew increased to 9
  • Update: Psi Strength Evaluation enabled (req. voodoo school)
  • Update: Some enemies are Leeroy Jenkins now
  • Update: Some armors cannot kneel/run/strafe; energy regen upped where due
  • Update: all Power Armors now more resistant to Burn
  • Update: Machineguns/Chainguns/Miniguns/Shooty Guns train Accuracy slower
  • Update: Improved gun butt attacks
  • Update: Improved snap & auto range on light lasers
  • Update: Most grenades are more accurate now
  • Update: Mines now invisible on Minimap
  • Update: Increased transfer time on new recruits
  • Update: Major Bootypedia Overhaul; data on all enemy armors added
  • Update: New Merc Inventory Images (by Bloax)
  • Update: Church can field Rockies now
  • Update: Enemy Hideout Assault gives -400 score per attempt, some mapblocks removed
  • Update: Jellyfish & Shadowbat maps
  • Update: Nightmare got its own map, +1 crew, -5% dodge
  • Update: Wands rebalance
  • Update: Slave armors cheaper and faster to manufacture; Slave Soldiers cost Mutant Meat
  • Upped armor on some trees, rocks
  • Star Gods, Cyclops +REA
  • Prizes reshuffled
  • Cardinals no longer have equips, armed with Tome of Lighting
  • Boomosaur +HP, can explode if killed
  • Cyberdiscs more resilient to Melee
  • Cyberdisc/Rocket buffed
  • Better loot on Disruptive Transmissions mission; mission starts later
  • Pits/Corridors harder to destroy
  • Medbay gives workspace for 1 Brainer now
  • Expanded Codex access to VooDoo schools (each gives 3)
  • Swordfish got +2 crew
  • Tamed Boomosaurus changed to Boozeosaur
  • Vampiric items now use Bio res as drain multiplier
  • Tribal, Adventurer and Scout outfit change into a more suitable version automatically on some missions (namely Cold enviro)
  • Brainer outfit buffed
  • Sorceress armor +REA, evasion changed to V.Mastery based
  • Destructor armor +REA, +TU, +MEL, halved Evasion back penalty
  • Changed HP regen formula on Biosuit and Pestulator
  • Added night camo on Xeno armor, buffed NV, worse res to Anti-E511, less equip space, Pain Resistance
  • Evasion changes for seduction outfits: MEL -> BRA
  • Faster Ident device on Brainer
  • Rope redesigned
  • New Musket sprites (by RSS Wizard)
  • Master's Cane & TK Device buffed
  • Small Launcher has lower 1-h penalty
  • Heavy Gauss has a Snap Shot now
  • Tome of Lightning redone to Warp
  • Easier unlock of Plasma Pistol
  • Stun bombs ignore 25% armor now
  • Flag items now more dependant on Rank
  • Improved some Items of Resistance
  • Updated Synth names
  • Minor fixes, rebalances
  • Moar pinups & shit

X-PirateZ 0.99G.5

  • Fix: Scarab gets a proper bonus to damage
  • Fix: Mutated Reaper properly regenerates health now
  • Fix: Slave Soldiers have proper voodoo strength now
  • Fix: Persuadotron now available with proper prize
  • Fix: stranded govt agents now spawn properly
  • Fix: some tiles in Commercial tileset now are properly destructible
  • New Armor: Sorceress
  • Update: cost of gun dodge changed to 0 TU, 10 Energy
  • Update: sniper rifles now follow the Gaussian damage roll formula (2d100% instead of 1d200%)
  • Update: slightly lowered Stun penalty to Energy Recovery
  • Increased random loot on sea missions
  • Church spawns adjustments
  • Zombie research fix
  • Werewolves and Ghouls take even more damage from Burn
  • Sectogre has fist replaced with Seduction
  • Power plant's price reduced
  • Shadobat map made much less suicidal
  • Charger laser's range reduced to 20km
  • Shock'a'Fist cuts armor in half, inflicts more Shock now
  • Zapper causes reactions disrupt now
  • Slugthrower buffed with armor damage, double Shock, bit more range
  • Super Shooty Gun has higher BRA bonus to damage if using long belts
  • Riot Shield buff
  • Pedia and other minor updates & fixes
  • Spelling corrections (thx to Juff)

X-PirateZ 0.99G.4

  • Fix: STR_LOC_Hitman crash
  • Fix: Mk.801 corpse research crash
  • Fix: thermal gear not working
  • Minor fixes

X-PirateZ 0.99G.3

  • Fix: crash on sunken UFO/USO damaged in battle
  • Fix: mutated reaper's spit
  • Fix: hot/cold enviro inflict proper damage types now
  • Fix: damage types on varied weapons/armor now work properly
  • Fix: jungle deployment for Shipwrecked Gal mission
  • New Missions: Reservoir Dog, Disruptive Signals
  • New Enemy: Mk. 801
  • New Weapon: Sickle
  • Update: Mission briefings now available from geoscape, before landing
  • Update: Bughunt conditions eased
  • Update: Some facilities now require special components to be built
  • Update: added storage space requirements for 2x2 prisoners and tamed animals
  • Update: HWP counts on crafts fixed
  • Update: wearables lists for special missions now display correctly
  • Even more music (special thx to Bloax)
  • Siberia and X-Prison no longer respawn when they're won once
  • Corridor has grates in the sewer level now
  • Magical Girl outfit limited to green or gold Codex now
  • Deathblade and Impaler now deal Warp damage
  • Smaller smoke clouds from GL, Mortar and Blizzard smokes
  • Hallucinogen grenade no longer causes excess Stun, costs more
  • Removed melee dodge on doom demons (except Pinky/Spectre); removed melee threat on dogs, megascorpions, cockroaches
  • Minor fixes/adjustments/additions (special thx to Juff)

X-PirateZ 0.99G.2

  • Updated to OXCE+ 3.7 08-Jun-2017
  • Fix: no mechtoid corpse = unwinnable campaign problem
  • Fix: modified enemy scoring for their missions works now
  • Fix: Fusion Torch should be more reliabe at breaching ship hulls now
  • New: Added 6 damage types, updated weapons and armor
  • New: 8 brand new faces for Gals (to a total of 96)
  • New Soldier Type: Freaks
  • New Maps for Commercial (by Solarius Scorch), Commercial terrain script update
  • New Enemies: Baller, Giant Cockroach
  • New Missions: Stranded Govt Agent, Shipwrecked Gal
  • New Facilities: Burrow, Cloning Centre
  • New Craft: Piranha
  • New Armor: Pestulator
  • New Weapons: Black Adder, Super-Self-Charger, Hallucinogen Gas Grenade, ES Ion Cannon
  • New Ammo: AP bullets for A. Rifle, B. Rifle, Omega Rifle, Sniper Rifle, LMG
  • New Item: Chem Coat
  • Update: More music
  • Update: Interface look updates (by Bloax)
  • Update: Animals (both friendly and caught) now live in cages, take no storage space
  • Update: CQC check now requires 6 Tu and 6 Energy. These are spent if the check succeeds.
  • Update: More Distress Call missions
  • Update: Prize system expanded
  • Update: Hangars should be destructible now
  • Update: Loader armor can be used by Slave Soldiers
  • Update: Scroll of Inconsensuality now causes Morale damage instead of Stun
  • Added a few missing Butcheries
  • Added beastmen slavery
  • Minor additions, fixes and updates (special thx to Zharkov)

X-PirateZ 0.99G.1

  • Exec upgrade (OXCE+ 3.7 21-May-2017)
  • Fix: underwater unit move sound crash
  • Fixed melee threat on units like Drone, Celatid etc.
  • Fixed Items of Resistance (no longer give infinite resistance)
  • New Weapons: Harpoon Carbine, Assault Shotgun
  • Update: Almost everyone and everything has melee dodge now (now caleed Evasion)
  • Update: Overhaul of Evasion on playable units, some armors w/o Evasion gotten it, many undue extremes were cut shorter.
  • Update: CqC accuracy values on all guns increased by 25-50%
  • Update: Melee accuracy values on all melee wpns increased by 0-25%
  • Update: Orbital maps' ship spawning (credit to Ohartenstein)
  • Update: X-Prison spawn to allow a single-person mission
  • Update: enemy stats better adjusted for CqC realities
  • Refund option added to many manufacturing projects (mainly shadowtech, human bondage and trophies)
  • Doubled synthmuscle requirements for armor manuf., doubled synthmuscle yield from Mercs robbery
  • Minor fixes/updates

X-PirateZ 0.99G

  • Exec upgrade (OXCE+ 3.7 24-Apr-2017); includes CqC (Close Quarters Combat) changes, smoke vis. patches
  • Fix: Syn repair bug
  • Fix: Maps, routes & deploys: Warehouse Wars, X-Prison, Pachyderm, Drakkar, Escort, Kraken, others
  • Fix: Few maps made larger to avoid crashes caused by 20x20 pirate ships
  • Fix: Bong works now
  • New: basic Bounty Hunting/Trophy system added. Contains 8 new missions and 1 reworked old mission (Crackhouse)
  • New Enemies: Reaper Cavalry, Mutant Crab, Vampire Bat (credit for these 3 to Solar Scorch), Tomb Runner, Bandit Dude, Megapol (4 types)
  • New Enemy Craft: Megapol craft (x5)
  • New Enemy Missions: Ratmen Raid, Megapol Patrols (+8 Bounty Hunt missions, for a total of 14 new missions!)
  • New Terrain: Native/road (credit to Solar Scorch)
  • New Soldier Type: Veteran
  • New Craft: Golden Hawk, White Worm (8/8 STC ships done)
  • New Craft Weapon: 20mm (x1) Cannon
  • New Armor: Doomguy (Slave)
  • New Weapons: Barbaric Axe, Commando Pistol, Tech Cleaver, Police Revolver, Heavy Baton, Mini SMG, Police Shotgun, Mini Shotgun, OGRE Shotgun, Pitchfork, Bandit Knife, Ninja Stick
  • New Ammo: LC-BS (Buckshot)
  • New Equipment: Stimm, Barbed Stockings, Safety Goggles, Radiator Shirt, Persuadotron 2000, Police Shield
  • Update: Randomized civilian crews
  • Update: Enemy nerfs: Nomads' armor weaker; less dangerous enemies on Sea Adventures
  • Update: most Pinups available through interrogations
  • Update: Pirate armors got proper loftemps. Underwater move sounds added.
  • Update: Gfx for RPG, gas bomb
  • Update: Adjusted score hits for landings and overflights. Neutral or friendly will generate none (invisible on graph!), highly threatening ones will generate more.
  • Monthly bonus raised from 300 to 333
  • Sectoweed added to Crackhouse and Ret deployments
  • Spiders and Scorpions got tremorsense
  • Chryssalids and Lobstermen got melee dodge
  • Shadow ships got their HPs buffed; Scarab -5 Acc penalty because was too good
  • Skyranger and Pigeon fuel capacity cut down to normal Chem-burning levels, prices and maint. reduced
  • Ghost Armor and Dagger no longer available to Golden Codex
  • Inventories updates for Grav Armor, Thief/Sea
  • Hammer nerfed vs. moving targets but attacks faster
  • Pickaxe the same, but now is faster to use.
  • Reaper Rifle aimed range capped at 30
  • Rail Driver slower & less accurate
  • H. Slugthrower range nerf, weight increase
  • Basic Cannonballs no longer explode, but have easier time defeating armor. Pyrotechnic cannonballs cause extra stun and TU damage.
  • Shields use Melee/2 + Bravery/2 for skill
  • Seduction TU cost doubled, damage output reduced
  • Bandages, First Aid kit less cumbersome
  • Assorted fixes/updates/rebalances/Pedia additions

X-PirateZ 0.99F.5

  • New Enemy Missions: Secure Freight, Distress Call
  • New Shipping: Heavy Freighter
  • New Craft: Sapphire Jellyfish, Shadowbat, Devastator, Blowfish
  • New Craft Equipment: STC Fusion Drive
  • New Weapons: Rotogun, Rail Rifle (recycled), Shiny Niner
  • New Gfx: 8 New Avatars
  • Update: Reworked global mission structure (Ongoing campaigns: delete the whole 'possibleMissions:' section in your save to avoid crashes)
  • Update: V.Defense of all units is now influenced by current Morale; high Morale gives buff, low * penalty.
  • Update: V.Defense for Ubers increased to Str+0.5 Skill; voodoo stats of some enemies, chiefly Star Gods, increased accordingly
  • Update: added Descriptions to all marker missions
  • Some people taken off slavery lists
  • Silver Towers slight nerf
  • Aircar, Airvan and Airbus no longer viable for Sea missions
  • Airspeeder's crew buffed to 3
  • Purple Turtle can take 3 STCs now, fuel & HP buffed
  • Verdant Snake +5% Gun Acc.
  • Ship map updates: Pachyderm, Drakkar
  • M-Wing redesigned
  • Fusion Balls are Missile-type now, range buff
  • Tamed Boomosaurus got HP buff
  • Cyclops Gaze deals higher Armor damage, Cyclops Convert fix
  • Smokey Armors got buffed vs. Chem
  • Nerfed Fatty's ROF and damage a bit, but increased Acc and faster to fire; Vulcan made bit slower
  • Grog is consummable now
  • Paperdoll updated: Tac Vest, Ghost
  • Minor fixes/updates/rebalances

X-PirateZ 0.99F.4

  • Executable update to 12 Mar 2017
  • Fix: civilian ships crashes
  • Fix: Electrics & Electronics research bug
  • Fix: surplus/wrong natural weapons on many monsters
  • Fix: Supply Ship map/spawn
  • Fix: Some pirate aircraft maps. Roofs and ramps no longer count as EZ, engines no longer illuminate you where it'd be silly.
  • New Mission: EuroSyndicate Elimination
  • New Weapons: ES SMG, ES Markslaser, Poison Gas Bomb, Barrel Bomb, Auto Rifle
  • Update: Monthly Bonus reduced from $500 to $300 per point
  • Update: Plunder enemy mission redesigned
  • Update: Backpack -2 TUs item removal costs
  • Update: Small Medipack, Space Medipack, First Aid Kit & Canteen now consummable, slight buffs to the 2 former.
  • Celatids' SENSE reduced to 20, accuracy by 20% and fire rate to 2/turn
  • Updated some natural weapons on some monsters, Silacoids get a secondary melee Acid weapon.
  • Some manufacturing-for-money abuse nerfs
  • HWPs cleanup
  • Vulcan and Tornado updated
  • Rebalanced Blaster Launcher
  • Bandages hold just 2 uses now
  • Node fixes
  • Spelling corrections (thx to Juff)
  • Other fixes & balancing

X-PirateZ 0.99F.3

  • Executable update to 6 Mar 2017
  • Fix: faulty researches
  • Fix: faulty ship maps
  • Fix: shield recovery at base now should work properly
  • Fix: Slave Soldiers no longer unable to learn VooDoo
  • Fix: grenade unpriming
  • New Missions: Church Boot Camp, Hideout of Dr. X
  • New Enemy: Academy Student
  • New Armor: Crusader (Slave)
  • New Weapons: Fan, Heavy Particle Accelerator, Dragoon Rifle, Precision Pistol, Laslock Pistol
  • New Equipment: Protective Gear
  • Update: lowered initial funding, added monthly Infamy Bonus instead
  • Update: randomized mission start timers
  • Update: added interception pics to civvies, as well as some loot randomization
  • Update: stun level greater than current HPx3 slowly drains HP (so better not leave heavily wounded in the smoke)
  • Update: Large Vaults, Large Barracks, Armored Vaults * increased capacities
  • Update: Actually working Tractor Beams (credit to Ohartenstein); they also are Heavy Weapons now
  • Update: Slave Soldiers no longer liable for promotion, you have to pay them but they do not generate more officers.
  • Update: One-handed accuracy penalty for 2-handed items upped to 50% (stays at 33% for melee weapons), with exceptions, tho.
  • Update: bows do less reliable damage (but same max/specials)
  • Update: Sniper rifes got 20% armor piercing
  • Update: each use of an item capable of healing recovers 5 Morale on use
  • Cold deals a bit more Stun (to avoid 'freeze' situations), base damage of Heat and Cold lessened by 10%.
  • Hideout's lighting level upped
  • Bottle of Rum and Kustom Handcannon got melee attacks
  • Better underwater dodge on basic outfits
  • Improved camo on guerilla & sniper armor for better sniping
  • Grav armor has better energy regen and enviro res, but deals 5 Stun/turn
  • Some weapon balancing/reimagining (Electro-Claw, Power Mace, Handcannons, Silver Snake)
  • Added more info/articles
  • Lots of minor fixes/updates
  • Naughty mod fixes/updates

X-PirateZ 0.99F.1

  • Exec Upgraded (OXCE+ 3.6b 09-Feb-2017)
  • Fix: Research & manuf. crashes, missing research
  • Fix: Craft weapon modifiers vs. shields work now
  • Fix: Zombie height/width issues
  • Fix: no more enemies surrendering on mission abort on some maps
  • Fix: long-range chainsaw shots
  • Fix: vampiric weapons now work
  • Fix: acid cannonball
  • Fix: Cydonia Landing deployment
  • New Enemy: Academy Nurse
  • New Enemy Missions: Fugitive Search, Plunder
  • New Soldier Type: Slaves can be recruited to fight! Feature several armors, including the old Superslave line.
  • New Facility: Mess Hall
  • New Crafts: Expedition, Ashen Scarab
  • New Weapons: Incendiary Grenade, O'Harty's Gun, Automatic Harpoon Gun, Riot Grenade
  • New Ammo: Aqua clips for XG weapons
  • Update: Helmetless Tac Armor Mod now features Guardian Armor as well
  • Update: Using Gauss Weapons requires their unlock now
  • Update: Pillow Book research moved to Naughty Mod
  • Update: Facelift of 2 avatars, #5 Meg, #47 Teesha (F0 and F22)
  • Downed USOs now yield lots of Aqua Plastic (Personal Armor Parts)
  • Hot/Cold/Adic enviro effects start inflicting damage on turn 2 now, and background color informs of danger
  • Updated underwater weapon/ammo usage and resistances
  • Mansions are now timed
  • New medal bar by Carfax
  • Shock Immunity removed where due
  • Shadow Orbs
  • Spa healing buff
  • Red Scorpion reworked
  • Plate Mail lighter, Plate Mail /S heavier, shield stronger
  • Adv. Power Amor buffed, also now allowed on Sea and Eva missions (like Mars)
  • Xeno armor now sea-capable
  • Blowpipe darts no longer damage armor, or are any good vs. terrain
  • Research updates
  • Minor fixes & tweaks

X-PirateZ 0.99F

  • Exec Update: OXCE+ 3.6 (29-01-2017) [better purge your old directory]
  • Fix: Performance issues (sprite numbering problem)
  • Fix: Weird retals by Zombies etc.
  • Fix: Weird Pogroms caused by Sway Govt missions
  • Fix: Dogfight icons for some weapons
  • Fix: Cattle Prods etc. Plasma/Laser based stun affects large and robotic units now, same true for Electro Sword & Claws
  • Fix: Powers of Seduction no longer require psi training
  • Fix: Rebel Mutants can be caught, researches added
  • Fix: map crashes. Various scripts/maps/nodes fixes
  • Fix: move sound of the Space Pod
  • New Mechanics: Some enemy and player ships have regenerating shields now; armor values lowered accordingly.
  • New Mechanics: Vampiric weapons and armor! (scripts by Ohartenstein)
  • New Mechanics: You get damage from extreme weather, armor resistances added accordingly
  • New Mechanics: Stun Damage results in some Energy Damage
  • New Missions: Crackhouse (maps by Solarius Scorch), Lost Spaceship, Blood Rituals
  • New Maps: 4 Polar Mapblocks by Solarius Scorch; 3 interceptor maps, Jetbike map (credit to Bulletdesigner); Swordfish map (credit to Robin)
  • New Soldier Type: Syn (credit to Bloax), with specific paperdoll in 14 variants and over 10 armors!
  • New Enemies: B-Boy, Hovertank/Gauss Cannon, Werewolf, Nomad, Zombie Trooper
  • New Crafts: Verdant Snake (Red & Gray only), Airvan
  • New Craft Weapons: Medusa Missile, Tesla Cannon, Goblin Rokkitz
  • New Craft Equipment: Heavy Shield Generator, Shield Capacitor, Tractor Beam, Hull Plating
  • New Armors: Officer (Gold only), Castaway
  • New Weapons: Throwing Axes, Small Shotgun, Officer's Lash (Gold only), Kustom Handcannon, Infantry Rifle
  • New Ammo: Cannonballs o'Acid
  • New Equipment: Levitator, Moonshine
  • New Font by Bloax
  • Update: Soldier salaries now rise substantially with rank
  • Update: All Mutant Civilians now may carry arms
  • Update: Interface Recolors
  • Update: Significant Research/Pedia updates/streamlining/additions
  • Update: Pain Immunity added where due (Baron of Hell!)
  • Update: Radars a bit more fallible
  • Update: Monster Hunts enriched
  • Update: Merc fighters and security no longer available. Contact Mercenaries allows to kidnap low-level leaders now.
  • Update: Catgirls/Stealthsuits
  • Update: Rebalancing (HWP, armor, facilities, ship weapons...)
  • New Hideouts more costly
  • Tileset lighting fixes
  • Bomb Launchers are now Missile-class
  • Parrots got flapping wings by Ivan Dogovich / Yankes
  • Attack Dogs can 'scan' for enemies now
  • Sentry Gun rework (for Waypoint use), idea by Ivan Dogovich
  • New Xeno Armor gfx by Bloax
  • Superhero Armor version for 0-G missions added
  • Knives/Stars have a much harder time breaking walls
  • Electro Whip renamed to Neural Whip, deals extra Stun
  • Changed stat bonus behaviour on: Officer's Pistol (now based on Rank), Super-Magnum (Reactions), Master's Cane, Tome of Lightning (partially based on Rank)
  • Radical weight increase of UAC & other primitive Plasma weapons
  • Gauss ammo, Blaster Bombs, Cooker ammo can be manufactured
  • Advanced ammo can be broken down to extract Hellerium
  • Manufacturing & other minor fixes
  • (Naughty Mod) Slave Outfit redesigned

X-PirateZ 0.99E.3

  • Fix: Desert map crashes
  • Fix: Cold Storage unwinnable map spawn
  • Fix: Fuego & Fortuna maps
  • Fix: Shambler loftemps
  • New: +16 avatars!
  • New Armor: Vampire
  • New Weapons: Super Magnum, Loli Chainsaw, Ol' Revolver (remake), Powerball Bat
  • New Item: Healing Gel
  • New Merchandise: ICBM
  • Integrated Crowbar mod by Solarius Scorch
  • Update: Condemnations (new and old)
  • Update: scream variety (a'la XCF)
  • Updated Refinery Pogrom map
  • Updates to Hideout tilesets, maps
  • Update: buyables
  • Increased Space Missions enemy count
  • Large Barracks & Vaults built faster, less maintenance
  • Cyclops gaze buff (Added TU and Energy damage)
  • Red Scorpion dodge buff
  • Beam Laser, Plasma Beam buffs
  • Tanks more res. to fire
  • Swimsuit has o2 bottle space
  • Whips now train Reactions & Throwing, not Reactions & Melee
  • Bows accuracy nerf
  • Flintlocks acc/speed nerfs
  • DB Shotgun nerf
  • CAWS range buff
  • Tommygun accuracies nerf
  • All Rifles: Aimed Shots accuracy buffed; 15% Armor Penetration added
  • Boarding/Shooty Guns damage lowered but has a +10% Bravery bonus
  • Reaper Rifle now based on Bravery + Firing
  • Mining Laser reworked
  • Seduction: lower TU, higher Energy cost, flat accuracy bonus changed for Bravery-based
  • Research & Manufacture updates
  • Slavery updates (Yeomen & Farmhouses added, Drone Herders redesigned)
  • Minor fixes/rebalances
  • Text fixes/updates

X-PirateZ 0.99E.2

  • Fixed craft manufacture crash
  • Fixed Sleek Hull production & codex researches
  • Fix for Naughty mod crash
  • Fixed watery footsteps sounds on TFTD Port and Mansion maps
  • Updated Czech translation (by Bartojan)
  • Updated Marker Missions flow
  • New Mission: Organ Grinder
  • New Enemy: Ghoul Scientist
  • New Armor: Ganger
  • Hideout hangar maps upades: enemy spawns in sewers, some blast doors
  • Replaced some Cyclops spawns with Guardians
  • Updated craft lists for special enviro missions
  • Armor tweaks, especially Ragnarok
  • Reapers of all kins a bit faster
  • Major Tanks' mobility buff
  • Mutant Reaper has Health Regen now, and tweaked spit weapon (serious buff)
  • Minor fixes/updates/rebalances

X-PirateZ 0.99E.1

  • Fix: Small Revolver research crash
  • Fix: Scorpion map
  • New Missions: Orbital x4 (+ all basics for 0-G space missions)
  • New Enemy: Guild Spaceman
  • New mapblocks and tiles for deserts (by Solarius Scorch); Pink Ship map update
  • New Outfit: Camo Paint
  • New Items: Manacles, Fairy Dragon
  • Updated Czech translation (by Bartojan)
  • Updated Cydonia mission (Governor's Aura of Fear added, more enemies on landing)
  • Slavery time cost doubled
  • Pachyderm & Deliverator maps rebuilt for Space; Pachyderm cost hike
  • Bonaventura projects overhaul (one of 4 variants available, depending on the codex chosen).
  • General Craft rebalancing
  • Tank & Car corpses now buyable
  • Nurse Condemnation fix
  • Naughty mod updates
  • Research updates
  • Text & Pedia updates

X-PirateZ 0.99E

  • Fix: giant spider crash
  • Fix: alt armor: Smoke
  • Fixed Pink Ship deployments
  • Update: Camo/Anti-Camo overhaul, streamlining
  • Update: Added visible/audible enemy craft weapon effects, and shot damage display (by ohartenstein23)
  • Update: biggest crafts have lower crew size by 2-4, except Leviathan which became slower instead
  • Update: SENSE/Ultravision rebalance
  • Update: Backpack TU costs a bit less punishing
  • Update: Starting Throwing skill raised to 40-65
  • New Features: Market of Wishing, Rise of the Living Dead
  • New Mission: Save a Sister
  • New Enemies: Drifter, Hoe, 2x Zombie
  • New Craft: Red Scorpion
  • New Armor: Barbarian (Shield)
  • New Weapon: Wakizashi
  • Explorers got some Thermovision
  • Thunderhorse and Leviathan weapon loadouts reduced
  • Decreased v.pwr on parrots, dogs
  • Parrot NV reduced to 4
  • Rags give 1 camo now
  • Scale Mail vs. Warrior resistances rebalanced
  • Plate Mail/Shield -5 TU, -10 Reactions
  • Ghost Dagger slightly stronger, but attacks STUN resistance (useless against machines)
  • Dart Pistol overhaul (retool for an early medic's weapon)
  • Flechette Gun nerf
  • Rail Driver overhaul
  • Bombs/molotovs etc. max range -2
  • Grenades 25% less accurate
  • Mutant meat rebalance
  • Mushroom beer cheaper to manufacture, but harder to use
  • Shipwrecked Gals
  • Hiring workers from captures produces 2 Databases each (sharing knowledge!)
  • Minor content additions
  • Minor tweaks & fixes
  • Txt fixes & updates

X-PirateZ 0.99D.1

  • Fix: Sea Adventure crash
  • Fix: Surrender Mode (by Meridian)
  • Slight Tribal outfit nerf
  • Javelins accuracy nerf, range increase
  • Cavern hunting, Hellerium Distilling rebalance
  • More names

X-PirateZ 0.99D

  • Fix: no more endless infiltrations
  • Fix: no more running with Sentries
  • Integrated 'Treasure Hunters' mod by Clownagent
  • New Features: Underwater environment, better lighting (by Yankes), Surrender Mode, Bug Hunt Mode and other improvements (by Meridian)
  • New Missions: Sea Adventure, Help the Lokk'Narrs
  • New Enemies: Deep One Nomad, Chupacabra, Giant Spider, Sharkman, Mutant Fish, Ninja Gal
  • New Craft: Purple Turtle
  • New Craft Weapons: Reticulan Plasma Charger, Looted Sonic Oscillator, Airballs
  • New Weapons: Ol' Shotgun, Shotgun Fist, Bone Club, Aqua Weapons (x3)
  • New Items: lots of treasure/gatherables
  • New Map Blocks for Commercial & nodes for Polar maps by Solarius Scorch
  • Update: camo overhaul/bugfix
  • Update: Tougher enemy vessels fortified with Shields and/or Dodge
  • Update/fix: maps/missions/tilesets: Black Forest, Watchtower, Monster Hunt, Imperial Probe Missions, Triton, Hell's Keep
  • Update: Small Auxillia units no longer immune to bleeding
  • Update: pilots gain experience faster
  • Update: backpack behaviour change (fast to put in, slow to take out, not the other way around)
  • Update: heavy explosives, magna-lites etc. less accurate to throw.
  • Update: bleeding/stun indicators
  • Update: much higher scoring for shooting down UFOs
  • Airspeeder cheaper but has less fuel
  • Jetbike has no shields any longer, is cheaper
  • Hired Merc balancing & gfx change
  • Tanks' firepower slight buff
  • Junkmaster no longer inflicts HP damage (stun instead), +5 -> +15 strength buff, more weight
  • Annihilator now reduces voodoo strength sharply, but has strong anti-voodoo defences
  • Ripper: added Snap
  • Whip: more damage but also incr. enemy armor
  • Bows extreme-range acc reduced, but hunting bow's short range acc increased slightly; bows no longer cause extra stun compared to melee & thrown equivalents
  • Bows now have base damage but less stat-dependant damage
  • Bows, thrown weapons, whips now use either Gaussian or TFTD damage (like melee weapons)
  • X-bow behaviour change (to a dedicated AP weapon)
  • Flintlock overhaul (more damage, pistol has melee attack, but heavier and worse vs. armor); also new sprites, credit to Tormodino
  • Flintlock rifle clip 1 -> 2, weapon readjusted
  • Holdout Pistol buffed
  • Shotguns shoot a bit slower
  • Bossar and a couple other weapons require some rare parts
  • Smoke effect added for Toxigun, Pipes and some other powerful Chem attacks
  • Damage buff on: AGL, Mortar, RPG, Baby Nuke, Rocket Launcher, Quad Rockets
  • Changed damage loss formula per distance on the Blaster
  • Wand of Rending: lower damage, but causes many Fatal Wounds
  • Increase of weight: Dynamite, HE-pack, Firebomb
  • Mushroom Beer now requires a rare item
  • Avatar swap (Reyi <> Etoile)
  • More pirate names
  • Gfx updates (credit to Eddie)
  • Research updates, streamlining
  • Pedia & txt updates
  • Minor fixes

X-PirateZ 0.99C.1

  • Exec update
  • Minor and major fixes, including critical ones
  • Png fix for Linux by H0lyD4wg
  • New Facility: Armory Tower
  • New Weapons: Tome of Lightning
  • Stardom!
  • Blaster Launcher rebalance
  • Slight Ghost Dagger nerf

X-PirateZ 0.99C

  • Fix: electro-stun weapons deal full proper damage now
  • New facility: Sickbay
  • New craft: Triton
  • New weapons: Machinegun/Tripod [credits to Ivan Dogovich, Surrealistik], Messer, Silver Snake, Supressed Pistol, Light Sniper Rifle, Vibro-Ax [Credit to Robin, Solarius Scorch]
  • Integrated 'Employment' mod (idea by Meridian)
  • Update: Heatvision employed by many enemies with enhanced sights, or natural ability; it allows them to partially or completely ignore smoke cover.
  • Update: Likewise, Heatvision added to many friendly armors (check the Alliance Advisor!)
  • Update: Likewise, psionic vision (ability to see through walls, up to a range), added for several enemies and outfits alike.
  • Update: Plasma weapons, Arcane Weapons, Wand of Rending and demonic projectiles use Gaussian damage rolls (more consistent median damage).
  • Update: Pilots can get experience from interceptions
  • Update: Financial reform (check your Mint, Prospector)
  • Added Gun Emporium: the place for any Role-Playing guns
  • More loot possibilities on Smuggler ships
  • Surgery Room now speeds up soldier's recovery (good effect), no longer houses any Runts. Only one allowed per Hideout now.
  • Spa speeds up soldier's recovery now (minor effect). Only one allowed per Hideout now.
  • Pimpcraft, Power Plant adjustments
  • Parrots and dogs can no longer be zombified
  • Slight Buffs: Magnum, Officer's Pistol, Satchel Charge, Autolaser, Light Cannon, Autocannon
  • Slight Debuffs: Sniper Rifle, Gauss Rifle
  • Slight Shotguns behaviour updates
  • ES, Arena ammo minor price hikes
  • Fire Extinguisher bit faster, doesn't damage Health
  • Baby Nukes, Nuclear Materials manufacturable now
  • minor map/tile fixes
  • Academy Drone fixes
  • Research updates
  • Manufacture fixes
  • Pedia fixes
  • Lang fixes

X-PirateZ 0.99B

  • Exec version upgrade, fixes (by Yankes & Meridian)
  • Fix: Watchtower Mission spawns properly now
  • Fixed Auxilia being money-generators
  • Updated Alt-Corpse Mod (by Ivan Dogovich)
  • Updated Czech translation (by Bartojan)
  • New Missions: Wampa Wovi, Late-game extra Supervisions
  • New Enemy Vessel: Silver Towers
  • New Craft: Airspeeder
  • New Armors: Rogue, Chromeback
  • New Weapons: Meridian's Special Autogun, Flechette Gun, Barbaric Sword
  • New Items: Slave Robot, Painkillers, Oxygen Tank
  • New Condemnations
  • Update: Pilots added; craft innate Dodge rebalanced; enemy craft accuracies increased from 60 to 70% to compensate
  • Update: Active Camouflage and 'true vision' in various forms added. Replaced the ol' Loftemps hack
  • Update: Shotgun pellet behaviour changed (credit to ohartenstein23)
  • Update: Secret Base assaults cleaner, harder & more profitable
  • Update: Supply Ships blow up a bit faster
  • Update: Plasma weapons cause a bit more armor damage
  • Update: A little less Gauss weapons in loot, in favor of Flechette Guns & Lasguns
  • Some loot added for Commercial maps
  • Aggro sounds added for enemy VIPs
  • Added auto-patrol for Pigeon
  • Zeppelin can carry troops now, but is more expensive.
  • Sparrow +20% accuracy
  • Pirate Clothing: less equip space, less weight
  • Sniper outfit +15 Reactions & -5 Melee; Assassin +5 Firing
  • Plate mail has 2x3 backpack again, but lost 2 slots on the belt.
  • Bio Suit got some laser res back
  • Advanced armors bit more resistant to laser & plasma
  • Ghost dagger -10 damage and costs more energy; ghost beam costs more too.
  • Bows acc. -10% rebalance due to arcing shot hitscan fix
  • damage type fix on the Electro-whip
  • Luger scales better
  • CAWS ammo easier to make now
  • Gyro-Autogun Snap/Auto range 25->22
  • Unlimited-ammo lasers made bit heavier
  • XG weapons received stat-based damage buffs
  • Stun Grenade now drains enemy TU's in addition to dealing Stun damage
  • Seduction accuracy buff (now V. Mastery * 0.02 + Bravery * 0.15)
  • Aye-phone has a melee attack now
  • Slight buff of Flag-type items
  • Hellerium Distilling 20% faster
  • Research fix: decoupling Laser Weapons advance from Linux/Shooty Gun advances
  • Research fix: decoupling Basic Armor field from Scale Armor, and making Tac Armor easier accessible (from either Guerrilla or Basic Armor)
  • Other research updates
  • Manufacture fixes
  • Pedia fixes, updates
  • Gfx updates (thx to Ivan for Human Mage!)

X-PirateZ 0.99A.1

  • fix: Pogrom deploy/crash bug
  • fix: Megascorpion sting issues
  • fix: Hammermite research bug
  • New: SOLDIER DIARIES added!
  • New Mission: Gifts of Love
  • New Craft: Aircar
  • New Armors: Chainmail, Barbarian, Fairy
  • New Weapons: Flintlock Rifle, UAC Rifle, Heat Ray, Wand of Peace, SBCS, Herder's Staff, Impaler, SoIC, Spikey SMG
  • New Items: Flame Arrows, Magna-Lite
  • Update: Custom Soundtrack by Gifty added
  • Update: higher score gains from Research (by a factor of approx. 2)
  • Update: no highly-damaging enemy missions until Y1-April anymore
  • Update: some of the staring missions die off eventually
  • Update: backpack->hand TU cost 10->12
  • Update: training caps on Dojos (66 for Throwing, Health, Strength; 85 for Firing, TUs; 100 for Melee, Stamina)
  • Update: Tanks and some auxilia cost money/month
  • Update: Slaves generate some cash monthly
  • Update: Armor lighting levels (gals are invisible with 'flashlights' toggled on, still give some light)
  • Update: Knives of all stripes (and cat paws) more Reactions-dependant
  • Enemy Psi attacks cost them Morale, Energy & Stun.
  • Enemy Sectopods and all Battlecannon Tanks have a better long-range accuracy. Celatids the opposite.
  • Waspite fixes
  • Updated Watchtower mission & Church Raid map
  • Guild Freighters carry bigger quantities of stuff
  • Ramjet Cannon +15% acc; Plasma Beam damage reduced 120 -> 100
  • Alliance advisor has a Mind Probe now
  • Early armor rebalancing (higher specialization), incl. slight Tac armors buff
  • Plate Mail: reduced carrying space by 5 slots, weight increased by 4
  • Junkmaster: added feel no pain attribute, weight increased by 5
  • Bio Suit: resistances reduced a bit, also requires v. high Bravery to wear effectively, and has 50 Wt now.
  • Ragnarok outfit: rqrs. higher VooDoo not to drain your health; max. health regen reduced.
  • Spear fix
  • Stun Baton, Cattle Prod and Zapper now go against Plasma resistance.
  • Longbow acc. reduced; Bow, Longbow and Future Bow acc. range reduced by 2-4; long range acc. penalty normalized for all bows at 150%
  • Imperial Plasma weapons: all have Snap Range extended to 18 & Auto to 14, but Aimed range decreased to 25-30
  • Heavy Slugthrower damage upped 70->82
  • Flechette Multicannon damages armor now, fixed armor penetration
  • Big Ben SMG has a melee attack now
  • Shoulder Launcher trains Firing now
  • Fireball Launcher has reduced Firing training
  • LR Flamethrower trains Firing not Throwing now
  • Willie Pete's power reduced from 60 to 50
  • All Flag-type items work on Stun, not Special damage now (resistances make more sense). Pirate flag has a melee attack now.
  • All wands etc. have some damage bonus based on Skill now
  • Combat Drugs have a stronger effect but cause side effects now
  • Beer no longer replenishes Stun; Canteen no longer replenishes Energy
  • Cigs and Crack do less Health dmg
  • Mutant Meat buffed
  • Bad Touch overhauled, now it's a 1-tile 'ranged' attack, doesn't ignore armor but does much more damage to armor.
  • Seduction now works as a VooDoo-type weapon, power slightly reduced, morale cost increased
  • starting base update
  • more lore
  • gfx updates & fixes (thx to Ivan Dogovich)
  • manufacture updates
  • research updates & fixes
  • lang & Pedia fixes

X-PirateZ 0.99

  • Exec update by Meridian (new features, bugfixes)
  • Fix: Ratmen Villages
  • Fix: Interception window
  • Fix: 2x2 hideout vents maps
  • Fix: Tank ammo production taking wrong amount of workspace
  • Fix: Mercs, Academy and Star Gods research reports pop-up
  • Fix: Fire extinguishers put out enviro fires
  • New Missions: Civilian Traffic, Megascorpion Hunt, Bring Down The Watchtower
  • New Enemy Vessels: Civilian Crafts x9 (tilesets by Robin)
  • New Enemies: Human Mage, Megascorpion
  • New Avatars: 8 (to a total of 64)
  • New Armors: Wench, Tribal
  • New Weapons: Ramshackle Rifle, Boom Fruit, Master's Cane, Torch (credit to Yrizoud), Linux Mandrake, Linux Origami
  • New Items: Canteen o' Refreshment, Astrocaster
  • Update: major Tech and Manufacture overhaul
  • Update: Penalty for using a 2-h weapon single-handedly raised from 20% to 33%; default bonus for Kneeling set at 20%.
  • Update: Kneeling acc. bonus removed from weapons that do not warrant it (thrown knives, bows, magic wands, molotovs, flamers, chainsaws etc.)
  • Update: Pistols are more accurate but get only +10% acc bonus for kneeling
  • Update: Pogroms no longer carry any despawn penalty until Contact Mutant Alliance is researched.
  • Update: less item categories for better clarity
  • Update: Paperdolls gfx (credit to Bloax for the new Maid paperdoll)
  • Update: Czech translation
  • Landing durations reduced for most ships
  • Armored Beastmaster fix
  • Starting base update
  • Pigeon & Skyranger more expensive to buy; Zeppelin more expensive to make
  • Starting armors rebalanced
  • Updated spritesheets for Seductress, Amazon
  • Spiked Mace a bit slower and heavier
  • Smartpistol PS clip damage scales better with Reactions
  • Linux SMG has a damage bonus based on Bravery now
  • Assault Cannon gained melee attack option & reduced long range acc penalty
  • Mortar wildly inaccurate if you're not kneeling
  • Black Powder Bomb bit slower & bit less accurate
  • Seduction trains Bravery not Psi now, formula updated (damage is easily calculable from accuracy now)
  • Tower Shield -10 damage
  • VooDoo Rod's range no longer limited; it suffers double Range penalties to attack strength though.
  • Added Crypt of Rememberance
  • Additional gfx
  • Lang fixes
  • Pedia updates

X-PirateZ 0.98F

  • Experimental FOV calc formula by Stian. Max View dist. was increased to 40 for testing purposes. No performance loss, that's for sure.
  • Fix: live Rebels recovery
  • Fix: tank ammo recovery (by new executable)
  • Fix: wrong avatars for some armors
  • Fix: language file issues
  • Fix: terrain fixes by Civilian
  • Fix: Siberia base missing maps
  • Fix: some units unhittable by melee are no longer so. The fix sadly includes removing the 'Small Target' feature from all pirate outfits (except Parrots).
  • New Missions: Ratmen Rodeo, Scientific Experiments, Warehouse Wars, Temple Raid (experimental)
  • New Terrain: Dust Desert (tileset by XOps)
  • New Enemies/Neutrals: Ratman Brigand, Savvy Girl, Sharp Guy, Experiment Victim
  • New Facility: Refinery
  • New Weapon: NERF Laspistol
  • Update: Starting base more primitive, Bonaventura requires research
  • Update: All true laser weapons ignore 1/3rd of armor now, but are circa 20% less powerful. All armor resistances updated accordingly.
  • Minor globe fixes
  • More ratings
  • Enemy missions start on average 2 months later, tougher factions are also generally introduced later
  • Deployment updates (incl. less actual Star Gods on Star Gods missions)
  • Updated enemy dog gfx (by Ivan Dogovich)
  • New map for Fusion Reactor
  • Craft inventory stash positions customized
  • Tanks, Hovertanks, Parrots, Dogs: vision at day reduced to 30
  • Updated Defender (-) and Juggernaut spritesheets
  • Warrior armor got +10 Bravery and +5 Melee, but loses Stress Recovery bonus
  • Pipe is slower now (8->10 TUs)
  • Cutlass & Rapier accuracies switched
  • UAC Carbine has Aimed shot range capped to 30 now
  • Cannonballs now explode (radius 1) to be more useful
  • Fire Extinguisher has a secondary melee attack now
  • Smoke Grenade debuff due to better sight ranges
  • Clothing items weight updated
  • Research & manufacture updates & fixes
  • Gfx updates
  • Lang updates

X-PirateZ 0.98E

  • Exec Update (2016-04-28); includes some bugfixes and new options
  • Fix: Star Gods and Mercs have proper landing/crash-site custom deployments now
  • Fix: Bomber's hull no longer has holes
  • Fix: Public Enemy research crash (added Pedia entry on Light Crystal)
  • Fix: Tank ammo issues
  • Update: Added Czech language version by Bartojan
  • Update: Cydonia Landing. ++Size, -Darkness; defenders changed to Mercs; must use space-capable armor; cannot use non-tank HWPs
  • Update: (Almost) all melee weapons are more dependable, using 50-150% damage formula instead of 0-200%. Those that do not are "causing highly random damage". N/A for natural weapons.
  • New Craft: Airbus (thx to Robin)
  • New HWP: Sentry Gun/Spike Launcher (thx to Bulletdesigner)
  • New Armor: Space Suit (thx to Bloax), Scale Mail
  • New Weapons: Stasis Grenade (thx to Civilian), Smartgun (thx to X-Ops)
  • All ships manned by Mercs are more deadly in the air
  • Revised negative points for all neutrals to make live capture more attractive vis-a-vis killing them
  • Extra loot: Chryssalid butchery, Shrine Ship recovery
  • All defensive facilities except Flak now equipped with radar (350 rng); SAM defences living space 10->5
  • Bonaventura's deploy modified to better accomodate HWPs (They now start at the back ramp)
  • Skyranger and Pigeon use Chemicals as fuel; maintenance costs lowered
  • Spike Rockets can be manufactured (again)
  • Tanks can run out of secondary ammo now (it's replenished after a mission though)
  • Smokey armors weight corrected (-5)
  • Plate mail no longer requires Cyclops but takes very long to make and is heavier
  • Cutlass and short sword better against armor (+30% -> +20%)
  • Short Sword is buyable now; Cutlass and X-Bow require Tools & Blades
  • LACC-WP damage nerfed
  • Mortar's accuracy is based on Firing/2 + Bravery/2 now
  • Flamers train Firing not Throwing now
  • Rod of Bliss has proper energy and morale costs of usage
  • category updates
  • research updates
  • lang fixes
  • name updates

X-PirateZ 0.98D1

  • Corpse recovery & live capture fixes
  • New Item: Rod of Bliss
  • pedia/research updates
  • lang updates

X-PirateZ 0.98D

  • Updated Executable
  • Added Alt Corpses Mod (for real this time)
  • Fix: pirate corpse recovery issues
  • Fix: Mansion's improper behaviour
  • Fix: Govt/Ret files manufacture crash
  • Fix: Fuel Capsules
  • Siberia mission now recurrent until documents researched
  • Mansion terrain updated
  • Freighters and Hoppers behave more realistically (land rarely); more loot added too
  • Thief and Loader suits have expanded backpacks now
  • Scout outfit adds +3 carry cap.
  • Cooker loses power with range now; clip updated (bigger, new gfx)
  • Battle Flag and Battle Pipes inflict some energy loss on targets (on top of their normal effect) and are more expensive to manufacture
  • Gfx updates
  • Lang fixes
  • More names

X-PirateZ 0.98C

  • View range scaled back to 20 due to performance issues
  • Item tags added
  • Added Alt Corpses mod by Ivan Dogovich
  • Fix: Slave transfers work, endless Crackdown loop disabled (thx to Meridian)
  • Fix: Hellerium Extraction crash
  • Fix: Plasma Subrifle clip manufacture crash
  • Fix: some DOOM demons were susceptible to bleeding
  • New month/mission rating system!
  • New 4 forest mapblocks (Courtesy of Solarius Scorch)
  • New Mission: Mansion Invasion
  • New Enemies: Altar Boy, Shrine Maiden, Guild Team Leader, Osiron Yeoman (thx to Solar Scorch)
  • New Armors: Maid Outfit, Thieving Gear (thx to Bloax), Scout
  • New Weapons: EuroSyndicate Heavy Laser (by Grand Sir Thebus), Solmine Geo Charge (by Robin), Leather Whip
  • New Items: Solmine Sake, Personal Computer (by Chiko), 4 types of Gems, Treasure Chest, Cash Bag, Uranium, Money Purse
  • Update: Crackdowns (and other missions). Random number of missions per month; Automatic Crackdowns less frequent, especially on low difficulty levels
  • Update: Shooting down Crackdowns, Reticulans and Imperial Probe missions does not generate Crackdowns; shooting down Mercenary Assigment missions always generates Crackdowns
  • Update: Shooting down Raids has only a tiny chance of generating a Crackdown
  • Update: Reticulans have Gas Grenades now, Sectogre & Siren got +25% Health buffs
  • Update: Mutant Meat now an item
  • Update: Hideout Shroud is an early tech now
  • You can now pay the Mercs to kidnap faction commanders for you. For a price.
  • Smugglers harder to catch on the ground
  • Mechtoids have buffed melee and chem resistances now
  • Gold Transport carries more gold now, Defender armor more rare but you can loot some Stormies
  • Warrior/Guerrila/Sniper outfits rebalanced & buffed; durathread armor buffed
  • Stun balancing for melee weapons
  • Pickaxe debuff (it shouldn't be able to damage Alloy hulls and walls anymore unless your STR = 100+)
  • Fuso Knives and Throwing Stars now have a quadratic damage formula. Damage is equal to old for 95 Throwing skill, lower than old on lower skill values.
  • Melee/Throwing weapon balancing (affected Javelins(-), Spear(+-), Stone Axe(+-), Throwing Knives (+-))
  • Bows & x-bows now use quivers, but cause more stun
  • Future bow fixed
  • Buckshot weapons fire a bit slower (+2%)
  • Gauss clip sizes (except for Pistol) slightly reduced. Heavy Gauss is much heavier now.
  • Autocannon tweaks
  • Flechette Cannon ignores 50% armor now
  • Heaviest antitank Piercing weapons (launchers, tank autocannon) ignore 30% of armor now
  • BFG deals plasma damage now
  • Blaster Bomb damage scaled back to 160
  • Seduction stuns now
  • Grog not consummable anymore
  • Pimping made less easier
  • Fixed Parrot's tail (courtesy of Ivan Dogovich)
  • Long autoshots fire much more smoothly (thanks to GarlandSP)
  • Research tweaks
  • Gfx updates
  • Lang fixes

X-PirateZ 0.98B

  • Integrated the 'Avatar Instead of Rank' mod by Meridian (TURN IT OFF)
  • Integrated the Parrot mod by Clownagent
  • Fix: Thrown Rock crash
  • Fix: Wand of Rending
  • Fix: Possibly erroneous damage formula for melee weapons that don't get bonus damage from Stregth
  • Fix: proper damage vs. items and terrain
  • Experimental global vision setting (30)
  • Update: Wounded gals regenerate Energy slower
  • Update: Stun Recovery Mechanics. The higher health, the faster. Wounded units get constant Stun damage. Affects most humanoids.
  • Update: Base stun damage from AP, Plasma & Acid down from +0..75% to +0..50%
  • New Mission: Russian Files require an actual mission now
  • New Enemy: Humanist Supersoldier
  • New Facility: Extractor
  • New Armors: Ragnarok, Rags, Junkmaster
  • New Weapons: Shiv, i-Gun, Bullpup Carbine, Marsec Mega-Weapons (x3), extra XG Weapons (x3), Homing RPG
  • New Avatars! (8, for a total of 56)
  • Merged farm terrains into a single one
  • Manual Deployment maps made for all craft to avoid trouble
  • Initial Hand hire cost further raised to 25k
  • Alliance advisor heals faster, has more supplies, uses Ident faster, Bravery 50->90
  • Updated Harbinger inventory picture (credit to Bloax)
  • Slight Armors & Weapons updates
  • All chainsaw-type weapons cost some Energy to use now
  • Bow rebalancing: slight +Acc, more Energy to use.
  • Throwing weapons rebalancing: slight increase of Energy cost, other minor changes
  • Shotgun rebalancing: bit more range, damages tweaked
  • Sniper rebalancing: higher TU costs
  • Smoke grenades etc. -1 Radius
  • WP incendiaries behaviour change, now they can damage items
  • Rum, Grog and Combat Drugs are all consummable; fixed Mushroom and Apple behaviour
  • All healing items heal 1 HP less, except Grog
  • Tank manufacturing takes more workshop space
  • Slave Emancipation
  • Other Manufacture & Research updates
  • New handobs (courtesy of Ivan Dogovich): Canister Launcher, Chaingun/Minigun, 1-Handed Chaingun, Assault Laser
  • Other Gfx updates
  • Moar lore

X-PirateZ 0.98A

  • Hideout overhaul - 5 levels now. Weaker walls.
  • New Contact: Ye Old Magic Shoppe
  • New Armor: Novice Robe
  • New weapons: Poison Gas Grenade, 3 Magic Wands, Vibro Sword
  • Doom creature updates
  • Hand recruitment cost increased to 20k (monthly salary stays at 5k)
  • Nerfhammer: Hunting Bow +30% armor effectivness; Fuso Knives +30% armor eff, more TU to use, stack size 6->5; Ninja Stars +15% armor eff., take more TUs to use; Longbow cost 40->45 TUs
  • Some heavy melee weapons now cause some armor damage (including Hammer, Power Mace, Claws)
  • Piercing, Plasma, Acid munitions and all Concussive explosions cause thrice as much secondary Stun damage;
  • All Acid weapons now cause extra armor damage (10% unless already higher); raw damage lowered accordingly;
  • All Acid weapons now cause extra morale damage
  • All Piercing & Plasma munitions of 60+ base power now cause extra armor damage (5%)
  • Shotgun Slugs +dmg, Golden Shells +dmg -pellets
  • Demonic weapons require Energy to use
  • Added custom icons for Aux units
  • Transfer durations updated for rare merchandise
  • Research updates
  • Text updates

X-PirateZ 0.98

  • Updated to new executable (OXCE 2.9+ by Yankes and Meridian)
  • Fix: Govt/Reticulan Files research crash
  • New UI Feature: Armor preview icons
  • New Terrain: War City
  • New Armor: Swiftsuit
  • New Weapon: UAC Carbine
  • New Ammo: Superconductive Cannonball
  • New Items: Fire Extinguisher, Pillow Book
  • Added "Avatar Display" mod by Meridian (displays portraits in Battlescape)
  • Update: Major gfx update. New pirate paperdolls (based on Bloax's design)
  • Update: Smugglers' flight patterns: harder to catch
  • Update: Craft weapons screen fixed, displays all weapons correctly
  • Update: Pachyderm and Mining Ship have a Heavy weapon instead of a Light one
  • Update: Refreactor increases Stamina, Melee Dodge now
  • Update: All Melee weapons which take 12 or less TUs to use train Reactions (while still training Melee as well)
  • Update: Melee Attacks: Hammer -2 TUs; Stun Baton -1 TU, damage is now 20+Reactions*0.2.
  • Update: Bows: slight accuracy debuff
  • Update: Boarding gun & co.: Aimed Shot acc. -10%
  • Update: WP incendiaries can cause Overkill now
  • Alliance Advisor more resilient to Smoke (like all Hybrids)
  • Jetbike acc bonus back to +10% (due to fixes)
  • Added Battlesprites for Bikini & Swimsuit
  • Noose is buffed
  • Vodka is consummable & manufactureable now, doesn't use interface
  • ship wall fixes by Hellrazor
  • lang fixes
  • other minor fixes

X-PirateZ 0.97D

  • Updated to new engine version by Meridian
  • Fix: Conqueror manufacture crash
  • Fix: Raider Gunship crash-landing-crash (thx to Meridian)
  • Fix: Saviour Armor
  • Fix: Hydra Laser (now fires 4-round bursts like it was supposed to)
  • Fix: Skin/Hair colors for the last 8 avatars
  • New Facilities: Summoning Circle, Luxury Spa, Luxury Barracks
  • New Aux: Flash Banger
  • New Weapon: Plasma Subrifle
  • New Misc: Super Maids
  • Update: Reworked City, Winter City and City Landing maps, added Expanded Urban mapblocks by Hellrazor & Luke83
  • Update: Reworked Island, Port maps (added animated water by Hellrazor)
  • Update: Indestructible Industrial terrain is now destructible
  • Update: Lesser factions have a less dangerous loadout when assaulting Pirate Hideouts and flying assault-capable warships.
  • Update: Ghouls have more Health but aren't immune to Fatal Wounds anymore.
  • Update: (almost) every prisoner can be robbed of their possessions and ransomed for 1/2 price now, but less enemies can be enslaved
  • Update: Hideouts ligting more intimate
  • Update: Facilities: Access Lift has a ladder to the top level now; Prison capacity and cost both reduced by 1/4th; Fusion Reactor cost hiked
  • Update: Refund costs added to facilities (dismantling gets you 50% * 70% money back)
  • Update: superslaves inventory, stats
  • Update: hired Mercenaries no longer have that OP stun attack
  • Update: Avatar M1 Head gfx
  • Update: Synmuscle Suit gfx replaced by a new one (design by Bloax)
  • Update: Armors which are supposed to have smaller inventories now do. Artificially added weight removed from Gym Suit etc.
  • Update: Immunity to bleeding removed from Bio-Suit
  • Update: Overkill feature enabled for: all acid weapons, all HE 60+ dmg, Plasma 70+ dmg, Gauss, heaviest lasers; you might end up completely vaporizing an enemy!
  • Update: Weapons train proper skills now
  • Update: Some weapons (bows, rocket launchers, hmgs) cannot be fired if the other hand is occupied now
  • Update: Sniper rifles are now very hard to use for poor marksmen
  • Update: missiles partially ignore armor: DP: -20%; AT: -35%; Mines and Tank Shells also ignore 20% of armor
  • Update: Some healing items are now supposed to be expended on use (Bandages, Beer, Crack, Smokes); experimental, will be fully implemented later
  • Plasma Pistol easier to research
  • Disc'o'Death harder to manufacture
  • Baby Nuke +20 dmg; Battlecannon -10 dmg
  • Hellblade can now shoot blastwaves, rebelanced
  • Harbinger can be dissassembled now
  • "Naughty" mod added. Use at your own risk ;)
  • RMP & terrain fixes (thx to Hellrazor, Hobbes)
  • Research fixes
  • More lore
  • lang fixes

X-PirateZ 0.97C

  • Fix: Apple crash (just in the mod, not irl)
  • Fix: End month crashes
  • Fix: Silacoid research crash
  • Exec update: Custom OXCE fork by Meridian
  • 16 New faces
  • Stat updates: Throwing Skill cap reduced from 100 to 90, starting minimum raised from 20 to 30. Melee starting range changed from 50-90 to 30-100.
  • New Global: Ability to stop the Pogroms
  • New Shipping: Raider Fighter, Rebel Fighter
  • New Facilities: Corridor, Fire Pit, Gas Chamber
  • New Craft: Battle Tank, M-Wing
  • New Armors: Saviour, Sniper, Brainer, Defender (damaged)
  • New Weapons: Blackops Shotgun, Blackmarch Pistol, Ninja Stars
  • New Items: Buddha-X Smokes, First Aid Kit (the old one renamed to Small Stimpack), Light Cannon (replaces Heavy Cannon)
  • RMP updates for Pirate ships. Expect to be boarded now.
  • Additional inventory & pedia gfx (thx to Bloax & Ivan Dogovich & Yrizoud)
  • Updated enemy aggression, voodoo power
  • HWD maint cost raised, radar prices changed
  • Jetbike cost raised, acc bonus reduced to +5%, dodge to 75%
  • Kraken and Hydra now have the proper amount of Shields
  • Craft laser cannons' range +5/10 km
  • Slight armor stat tweaking (mostly plasma & fire res, manufacture); Bio Suit gets major stat debuffs due how indestructible it is
  • Defender & Guardian armor now leave Defender (damaged) armor after the wearer is killed; it can be repaired back to Defender status
  • Fuso knives & similar weapons accuracy formula changed
  • Advanced Launcher aimed shot +10 acc
  • Alcohol & drugs updates (added custom sounds, only healing items bring up the UI)
  • Crack is buyable & useable now
  • Research/Manufacture updates/fixes
  • More vessel map fixes
  • Language fixes
  • Cleaned up useless items on crew equip
  • gfx optimization
  • Sound updates
  • Map udpates (thx to Hobbes, Hellrazor, Solarius)
  • Kneel button support added

X-PirateZ 0.97B

  • Fix: Shotgun Rubber Shells crash
  • Fix (again): Crashed plane map
  • Fix: see-through walls
  • Fix: Merc and Star Gods deployments on Crackdown ships
  • Updates: Incendiary Weapons! More fire than ever!
  • Update: Amount of Nuclear Fuel looted is halved now, re-sale value increased; more Plastasteel looted
  • New Feature: Dynamic Global Activity - change what is happening on the planet through your policies!
  • New Enemies: Guild Security (sic), Silacoid (sic), Raider Firebat, Human Commando, Guard Dog, Mercenary Shock Trooper
  • New (Potential) Enemies: Mutant Rebels (same sprites as mutant civilians), Govt Siren
  • New Shipping: Raider Gunship, Rebel Freighter, Hotrod, Govt Fusion Cruiser
  • New Craft Weapon: Meteor Missiles
  • New Weapons: Ol' Carbine, Firebomb, Nova Fusion Rifle, Omega Rifle, Plasma Scorcher, Stun Baton
  • Cyclops' Gaze more accurate (as befits a gaze weapon)
  • Interrogation costs lowered
  • Long-range radar has its range reduced, but has 100% detect chance and can be used to shoot at landing craft
  • Surgery Room & Mint are more expensive
  • Nightmare +50 HP, Sabre +10 Shields, Dragon -250 Speed
  • Plate Mail -5 Throwing
  • Short Sword +5% Acc
  • Chainsaws & co.: faster attacks
  • Miniguns damage armor now
  • Nuclear Lasers no longer require Elerium to manufacture
  • TK Projector overhauled, should be more useful
  • gfx updates
  • sound updates
  • research fixes & updates
  • lore updates, renaming of 'booty'

X-PirateZ 0.97A

  • Fix: negative score from ignored Distress-type Pogroms
  • Fix: corpses/live capture bugs
  • Fix: difficult landing sites are back
  • Fix: Crashed Planes no longer made of explodium
  • New Craft: Shark Jetbike
  • Update: Raider ship map, alternate maps added
  • Update: Enemy Bravery normalized (many enemies -10)
  • Update: Deep Ones tweaks
  • Update: SAM Site & Flak Cannon now house 10 crew each
  • Update: Crafts and Craft Equipment
  • Update: All Melee weapons which were using Melee/4 + 75 as the skill now use Melee/3 + 65
  • Update: Replaced Juggernaut Sprite with Arthanor's Alternate Juggernaut Sprite
  • Updated Rope, Bayonets, Bag Pipes
  • Updated basic SMG and Mini-Cougar to fire 4 bursts/round
  • Updated incendiary ammo for GL and Blizzard
  • Military Shotgun +3 Wt
  • research fixes
  • craft fixes
  • sound fixes & updates


X-PirateZ 0.97

  • Updated to OXCE 2.5B / September OXC Nightly
  • Fix: Star God Novice crash
  • Fix: Tank/Battlecannon crash
  • Fix: Lab r-click problem
  • Fix: Enemy Hideout generation crash
  • Fix: Raider ship tileset
  • Fix: SMG/Inc crash
  • Fix: Thrusters and Targeters now work as intended
  • Fix: Bayonets now use stats
  • Fix: Radius of Battle Flag-type items
  • Fixed: Landings (or re-broken, as you will), Commercial map spawns & map bugs
  • Update: Starting Base. Ventura gets second Spike Launcher, Vaults replaced by Armored Vaults.
  • Update: Maps. Added variant maps to Runabout and Cutter
  • Update: Missions. More shipping, especially early on, a bit less retals later on.
  • Update: Black Market. More trashy weapons now buyable, some lore and research added
  • Update: Armors (Pirate Clothing +1 Wt, Night Ops gets heavier Reactions penalty but boosts Firing by +5)
  • Update: Melee Balancing (mostly for Bladed weapons: dmg+, but worse against armor), SMG re-balancing, Drawn/thrown weapons balancing
  • Update: Sounds (walking sounds, some interception sounds, Celatid death sound - taken from Daedalus HQ sound pack)
  • Update: Fire immunity removed from all units, replaced with high resistance
  • New Feature: Gun Butt attacks (Musket, DB Shotgun, Heavy Shotgun, Combat Shotgun, Tommyguns, Assault Rifle, Battle Rifle, Smartrifle, XG-Assault, Hunting/Scoper/Reaper Rifles, Hunting Laser, Autoguns, Machinegun, Spitfire, LACC)
  • New Terrains: Neo-Jungle, Forest of Steel, Pink Sands, Evil Jungle
  • New Enemies: Ratman Mob Lieutnant, Church Matron, Church Maiden, Church Priest
  • New Facility: Armored Vaults
  • New Craft: Swordfish
  • New Weapons: Spiked Mace, Hunting Bow, Linux SMG, Javelins, Scoped Carbine
  • New Ammo: Explosive Cannonball
  • New Lore
  • Starting base updated
  • Fixes for Escort, Sentry maps
  • Kraken has 8 crew spaces now, and +250 Speed
  • Skyranger is cheaper & back to original deployment size
  • Charger Laser has triple the range and +10% accuracy, but a bit smaller capacity
  • 25mm Cannon has a bigger magazine & double reload speed
  • Cattle Prod easier to use for low-melee gals, but overall acc reduced
  • Hammer & Pickaxe take more TUs to use
  • Power Mace takes more TUs, but has an alternate Stun option
  • Fuso Knives have a Snap Shot now (worse than Aimed)
  • Slight gun rebalancing, Combat Shotgun buff
  • Incendiary Rocket & FAE grenade buffs
  • Acid Flask, Tear Gas buffed
  • Seduction now causes armor damage instead of stun
  • Battle Flag now gives TU boost on top of its Morale effect
  • Craft manufacture time upped
  • Research fixes
  • Interceptor gfx fix
  • Inventory costs fix
  • Text fixes
  • gfx updates

X-PirateZ 0.96

  • Fix: Spectre-related crashes
  • Fix: Bomb Launcher research/manufacture
  • Fix: UAC Plasmagun & BFG batteries repair
  • Fix: Bonus Psi defence from armor suits doesn't remove your normal Psi def anymore
  • Fix: lowercased 'mods' directory for linux users, deleted useless old exec to save space
  • Update/Fix: terrains and maps (courtesy of Hobbes)
  • Update: reskinned enemy ships
  • Update: more loot from Engineers
  • Update: Ratmen got haircuts,
  • Update: Ghouls & Explorers no longer fire-immune
  • Update: Military Supply & Smuggling missions more profitable
  • Update: Pogroms (Merc and Star Gods appearances)
  • Update: rebalanced Defensive Facilities
  • Update: mechanical units have buffed Psi Def now
  • Update: tanks take much longer to build
  • Update: inventory grid slightly brighter
  • Update: Armors: Runt & Pirate Outfits no longer buyable. Runt is in unlimited supply, Pirate has to be manufactured. Loader +10 carrying cap. Night Ops rebalanced.
  • Update: Weapon stats: Kruger, HF Rifle/MAG, Mortar, Recoilles Rifle, all Rocket Launchers, S-heavy weapons, Miniguns, Lascannon, Stingy, Boom Gun, CoV
  • Update: Pedia entries for weapon parts
  • New Feature: Newspapers
  • New Mission: Reticulan Outpost
  • New Pogrom maps (courtesy of Hobbes): Refinery Complex, Island Community, Winter City, The Slum
  • New battle maps (courtesy of Hobbes): Crashed Plane (Desert, Polar, Tundra), Swamp (Grassland, Savanna, Steppe, Taiga), Tundra (Forest, Forest Hills, Swamp)
  • New Enemies: Star God Novice, Waspite
  • New Facilities: SAM Site, Computer Core
  • New Auxilia: Converted Cyclops
  • New Armor: Bio Suit
  • New Weapons: Master Plasma Pistol, Kustom Blunderbuss, Flechette Multicannon
  • New lore & pinups
  • gfx updates
  • texts & listorders updates
  • pedia & research fixes

X-Piratez 0.95C

  • Fix: Research tree (those playing older versions... research a single leader and a single commander again...)
  • Fix: Tankfixing: tank secondary weapons back to unlimited ammo
  • Fix: Modified Rank pics now show on the base
  • Fix: Yet Another Doom Fix (might work, might not)
  • Update: Inventory screen recolor
  • Update: VooDoo Skill cap decreased to 40, Witch, Ghost & Seductress outfits buffed accordingly
  • Update: Star Gods inflict less damage, Cyclops inflict more but only 65% to Health
  • Update: Mint requires separate research
  • Update: Added Weight to Pedia weapon descriptions.
  • Update: Metal Armor has slight Reactions penalty (shiny!). Plate mail got bigger Reactions and Throwing penalties but extra Strength.
  • Update: Short Sword more geared for light melee fighters
  • New Techs
  • New Enemy: Reticulan Elder
  • New Ammo: Handcannon Arcane Rounds
  • Filled the missing Pedia entries for Dark Ones.
  • Govt hacking has more topics now
  • Weapon fine-tuning
  • MCD fix: rockets
  • Pedia updates
  • Text fixes, additions

X-Piratez 0.95B

  • Fixed Plasma Pistol crash
  • Fixed Hovertank crash
  • Fixed craft radar ranges
  • (Attempted) Dark Ones fix
  • Update: max starting Melee reduced from 100 to 90, Bravery from 80 to 70, Health min, max and cap all increased by 10
  • Update: Added (experimental) custom Ranks gfx
  • Update: Almost all Tanks now require ammunition that needs to be manufactured. No more freebies! Also, manufacture requires 2 wrecks/tank now
  • Update: Missile weapons require some parts taken from laser/gauss weapons to be manufactured
  • Update: Deployments: Bandit faction Pogroms, Shrine Ship
  • New Enemies: Highwayman, Church Exalt, Armored Car
  • New Enemy Vessels: Battleship, Breaker, Sentry, Corvette
  • New Vessel Weapon: Plasma Bomb Launcher
  • New Weapons: Space Rangers' set (Lawpistol, Jaeger Carbine, Shotgun), Ghost Dagger, Skorpion SMG
  • New Ammo: RCF Carbine Clip/EP, Flintlock Gas-Balls
  • New Equipment: Battle Flag, Battle Pipes
  • Added new Crackdown variants (with Breaker & Corvette)
  • Raider Ship recolor
  • Ethereal's death beam's deadliness nerfed by 1/8th, Cyclops beam improved by 10%
  • Mercenaries and Powered Armor have now some Melee Dodge
  • Other unit tweaks: Ghouls (+voodoo pwr, +armor), Blood Dog (+front armor)
  • Armor Updates: Ghost outfit, Seductress Outfit, Annihilator Armor
  • Ammo Update: SMG/API changed to Incendiary; LACC/I changed to LACC/WP; AC/I changed to AC/Gas
  • Weapon balancing: X-Bow, Commando Rifle, Smartpistol, Cutlass, Longsword, Poisoned Dagger, Tech Blade, Hammer, Plasma Shotgun, Precision Laser, Gauss Sniper, Smartrifle
  • Minor fixes, tweaks and updates

X-Piratez 0.95A

  • Update: Combat Stress mechanics revised; you only lose Morale when above Bravery, you gain Morale when below. The same mechanic affects enemies, civvies & auxilia now as well.
  • Update: VooDoo Rod is no longer a separate item; now appears only in conjunction with Witch Armor; VooDoo tech tree adjusted
  • Update: Seductress' attack now stuns but improves Morale. Adjusted outfit's bonuses.
  • New Armor/Research: Ghost
  • New Weapon/Research: Longbow
  • Star Gods de-armored, they're invisible & bleed-immune instead; their weapon is much less powerful but ignores most armor & destroys morale
  • Fun creatures removed from Cydonia base, now it's pure Star God bonanza
  • Slightly decreased ransoms on some basic enemies
  • Superhero Armor drains Energy
  • Fistycuffs are more lethal
  • Handle damage based on Bravery instead of Melee (potentially better damage), is less lethal and buffs victim's Morale.
  • Stun Grenade more effective vs. unarmored enemies, worse vs. armored ones
  • Research fixes
  • Text fixes

X-Piratez 0.95

  • Fix: Inventory costs bug
  • Fix: Energy recovery bug. Energy recovery not dependant on starting TUs anymore, it depends on Health now. According armor rebalance
  • Fix: Spectre has normal loftemps now, adjusted its resistances instead
  • Update: Piles of junk added to starting base *more starting resources; 25 storage added to Lab to rebalance
  • Update: redesign of the VooDoo tech tree (buildup for further expansion, easier to get the VooDoo School)
  • Update: Retal mission has 6 ships instead of 8, but 5 ship types instead of 3.
  • Update: most engine-less ships now carry small engines
  • Update: Freighters carry more stuff
  • Update: Fighters, Escorts, Gunships & Heavy Gunships 10-25% more hardcore
  • Update: Adjusted damage resistances for a host of enemies, notably Blood Hounds, Guildmaster (immune to fire), Sectopod (more resistant to fire, explosives)
  • Update: Sectopods are more resistant to fire & explosives
  • Update: Tac Suit & Tac Armor integrated into a single variable armor, do not need to be researched/manufactured separately
  • Update: Assault Railgun changed to XG Assault, new gfx and function, base for future XGauss line
  • New Mechanics: Combat Stress. Pirates now steadily lose Morale during a mission.
  • New Enemy: Ghoul
  • New Enemy Vessel: Destroyer
  • New facility/research: Study Room
  • New armor/research: Bikini, Seductress
  • New weapon/research: Hydra Laser, Blizzard Pocket MLRS, Acid Grenade
  • New ammo/research: Mortar got 3 new ammo types, including a poison gas shell
  • New ammo/research: UAC batteries and Reticulan Plasma Gun ammo are manufacturable now
  • VooDoo School construction cost hiked
  • Mint is cheaper to maintain, but you can't print from thin air anymore
  • Gauss Cannon buff, custom sound
  • Tanks harder to research
  • Guerrilla armor has weight of -3 instead of 3 now, to emphasise its 'shootiness' and 'practicality'
  • Shotgun scatter ammo buffed slightly
  • Energy Blast added to Plasma Destroyer, Heavy Plasma Pistol
  • Mortar accuracy buff, shells cheaper, Incendiary shells replaced with WP shells
  • All Rocket Launcher-type weapons are a bit less accurate now
  • Faster throw for Spikeball, Stick Grenade & Acid Flask
  • Grog net profitability slashed by 1/4 th
  • Research & spelling fixes

X-Piratez 0.94

  • Update: 32 Paperdoll Variants instead of 8
  • Update: Inventory Screen, now with a Quick Draw slot
  • Update: Much more varied Pogroms
  • Update: Major armor rebalancing
  • Fix: VooDoo School map
  • Fix: Shrine Ship map
  • Fix: Some Blueprints
  • New Craft Weapon/Research: Bulldog 50mm Cannon
  • New Armors/Research: Superhero, Swimsuit, Plate Mail (2 Variants)
  • New Weapons/Research: Reaper Rifle, Bayoneted Musket, Short Sword, Super Shooty Gun, Long Range Flamer, Rope, Bardiche
  • New Enemies: Humanist Instructor, Humanist Activist, Spectre Demon
  • New Merchandise/Support Research: Wine, Govt Hacking
  • Supply Ship now will self-destruct
  • Mercenaries & Cyclops bit more resistant to Fire
  • Reaper no longer immune to Smoke
  • Mint takes longer to build
  • Spy Zeppelin requires research now, Pigeon has more fuel and a better radar
  • Skyranger and Pigeon are cheaper to maintain
  • Hammermite accuracy reduced
  • Hammermite & Lancer harder to research
  • Prices decreased for some firearms, increased for flamethrowers
  • Rapier is no longer buyable, requires research
  • Hammer slight debuff
  • Rebalanced Throwing-based weapons, slight Fuso Knives buff
  • Sniper guns (and Officer's Pistol) have Firing Accuracy-based damage, but reduced Accuracy
  • Superheavy Rifle slight debuff
  • Flamethrowers have smaller clips, firing them costs more TUs
  • Heavy Flamer much more expensive in manufacturing, clip size increased to 2x2 tiles
  • Toxigun requires research to be used
  • WP grenades & GL/I grenades more expensive
  • Acid Flask Accuracy buff
  • Beer no longer heals, but can be used to recover Stun & Energy 3 times per battle
  • Apples can be eaten for Energy buff
  • Data Disc Decryption moved to a separate workshop category
  • Ore Smelting takes less time
  • Interrogation fixes & updates
  • Pedia fixes & updates
  • Research fixes
  • More names

X-Piratez 0.93

  • Fix: Cooking By The Book/Dynamite research bug
  • Fix: Air Sailor/Govt Pilot research bug
  • Fix: Excavation Mission
  • Update: Throwing skill decreased across the board for all units, weapons and armor adjusted
  • Update: Inventory TU costs. Picking from ground & putting into backpack got major TU cost increases.
  • Update: Many weapons have increased reload cost, mainly shotguns and heavy weapons.
  • Update: Custom explosion sounds for special weapons (eg. flamethrowers)
  • Update: Custom sound on unsuccessful VooDoo attack
  • New Faction: Reticulans (6 units, 4 items, 3 ships, 1 mission)
  • New Weapon/Research: Spiced Mine, Double-Barreled Shotgun, Mini-Cougar SMG, Tear Gas Can, Bayoneted Rifle
  • New Armor/Research: Guardian
  • Slave AI, Ship Engine and HWD research broken up into several progressive steps to make it more transparent and reduce the number of super-expensive research traps
  • New Research: Elerium Explosives, allows to manufacture Elerium Grenades, some research preq swaps
  • Deleted Grog Barrel research as superfluous
  • Shrine Ship recolored
  • Some changes to Green tier armors, Warrior armor is lighter
  • Poisoned Dagger mechanics change
  • Longsword Bigob updated
  • Thrown knives +1 range
  • Death Blossom updated, easier to research
  • Spartan MG nerfed
  • Rail Driver fires faster
  • AGL TU costs decreased, Snap Accuracy improved
  • Shoulder Launcher has fast reloads
  • Proxy Grenade is lighter
  • Starting grenades/explosives are cheaper
  • Super Medikit requires just 1 Surgery Unit to manufacture but is more expensive
  • Added 10 Plastasteel to the starting base
  • Church high ranks are more powerful psionics
  • Cyclops are armed with Cyclops Gaze now (a fixed weapon) & are immune to Bleeding
  • Fixed weapon fixes
  • Pedia & manufacture fixes, additions

X-Piratez 0.92

  • (Attempted) Fix to enable diverse craft to perform attack runs on you Hideouts
  • New Facilities/Research: Power Station, Industrial Printer, Fusion Reactor, Surgery Room
  • New Armors/Research: Guerrila, Dragonfly
  • New Weapons: TK Projector, Spartan MG, Recoilless Rifle, Pickaxe, Gyro-Stabilised Autogun, Heavy Slugthrower
  • New Auxiliary unit: Alliance Advisor
  • New Shipping: Light Gunboat, Military Transport
  • New Enemy Faction: Spartans
  • New Enemy Mission: Military Supply
  • Development & Manufacture more dependent on facilities
  • HWD & Library are cheaper
  • Some armor suits have a decreased encumbrance
  • Stun weapons minor updates & some tweaks to make them a bit more dependable
  • Power Mace redesigned
  • Smartpistol fires a bit faster
  • SMG Clip/Incendiary changed to API, works a bit differently
  • Canister Launcher update, new clip: Incendiary
  • AP Rockets updated (50-150% damage on hit now)
  • Napalm Bomblets for Quad Launcher are more vicious
  • Data Discs now require Spring Cleaning, must be decrypted before researching
  • Soldier names fix for new Nightly compatibility
  • Gunship & Hv. Gunship map unit spawning fixes
  • WP Grenades added to Pogrom missions, Terror & Shrine ships
  • Merged Expanded Farm A & B
  • Placed Apples
  • Humanist Soldier gives Scrap Metal instead of Human Booty
  • Enslaving a Humanist Stormtrooper gives you a better slave, and 2 Armor Parts + 1 Electronics instead of 3 Armor Parts
  • Fixed handob for Mercenary Commando
  • Updates of Range 1-3 weapons (now they use proper skills, whatever little difference does it make)
  • All TU costs of 35% increased to 36% to avoid 2/3 shots inconsistency
  • Some enemy Research fixes (experimental)
  • Pedia updates, new articles & pictures
  • Pulled Zharkov's BatGlad

X-Piratez 0.91

  • Uses custom executable
  • (Extended Feature) Melee attack and throws with two-handed objects suffer Accuracy penalty if the other hand isn't empty
  • (Extended Feature) Reloading cost is increased by the TU cost of transferring an item to hand (so base 15 TU only if the item is in hand)
  • (Extended Feature) Stunned units take enviro damage from blasts, smoke and fire
  • Enemy craft have slower refire rates
  • Enemy craft carry lootable weapons & ammo
  • Major craft rebalance
  • Crafts can carry up to 4 weapons now (most do). Not every weapon fits every slot, though.
  • Craft weapons have been broken into three main types: 0: cannon, 1: heavy gun, 2: missile.
  • Craft weapons have slower refire rates, damage rebalanced
  • Extra info added to Pedia entries on crafts & craft weapons
  • Some craft can dodge attacks
  • Landing lights removed from craft not to interfere with the new system of night operations
  • Spike Rockets and 105mm rockets +5 km range
  • Charger laser -10% Acc
  • New Craft/Research: Baracuda, Predator
  • New Craft Weapons: Seagull Missiles, Gauss Cannon, Plasma Spitter
  • New Craft Equipment/Research: Multi-vectored Thruster, Hyperwave Targeter, Craft Shield Generator.
  • New Weapons/Research: Nuclear Demo Charge, Knockout Grenade, Clockwork Gun, Custom Shooty Gun
  • New Armor/Research: Night-Ops, Amazon Outfit, Gym Suit, Nurse Outfit
  • New Equipment/Research: First Aid Kit
  • New Facilities/Research: Still, Gym, Mint
  • New Research: Slaves
  • Still required to manufacture alcohol at the base
  • Pulled Zharkov's Mutant Cosplay Mod (Research: Porn, Superslave, Green Lighter)
  • Dogs recover more Stun Damage per turn
  • New, smaller clips for Boarding Gun & HMG
  • Tac armors are a bit lighter
  • Health stat buffs Stamina recovery when wearing light clothing
  • Melee & Primitive weapons overhaul, welcome to a more complex system
  • Incendiary weapons cause massive Morale damage (proportional to HP damage caused)
  • Primitive weapons (melee, bows, etc.) now use up Stamina on all attacks
  • Bows & Fuso Knives governed by Throwing skill for accuracy & damage
  • Many weapons like Blowpipe or Molotovs etc. use Throwing skill instead of Firing for accuracy
  • Throwing stuff uses up Stamina
  • Using of VooDoo rod costs Stamina and causes Stun damage. VooDoo Rod has a hard-capped range (13).
  • Demonic weapons cause some fun effects, are governed by VooDoo
  • Sawed-Off has faster reloads
  • LACC is more accurate
  • EP munitions cause increased Stun effects
  • Canister Gun and Acid Flask have less power but eat away armor even without a penetrating hit.
  • Assault Cannon tweak to make it more attractive.
  • WP Grenade no longer a proxy, causes a lot of damage now
  • The IED replaced with a much more affordable good ol' Landmine
  • Proxy Grenade more powerful, requires research
  • Baby Nuke & COV are much more spectacular with extra fire damage
  • Stun Grenade has a larger blast radius.
  • disposable-throwables TU cost increased
  • Molotovs -10% Accuracy
  • Panzerfaust & Satchel Charge bit cheaper
  • Beverages can be used on oneself (healing another has a priority, so just face away).
  • Apples
  • Demonic Essence hit anim/sound fix
  • Stun Grenade anim fix
  • Flamethrowers projectile fix
  • All demonic enemies are immune to Bleeding
  • Added melee dodge to Pirate & enemy armors (usually replacing most or all Melee Res)
  • Night Vision values depend on the type of armor/enemy now (most enemies can't see in the dark as well as UFO's aliens).
  • Floorobs for swords
  • Updated paperdoll gfx for Tac Suit
  • Updated Hobbes' Maps/Terrains to Map Pack v. 3.7
  • Updated SOLBAN Urban Terrain mapblocks
  • Added SOLFOREST maps by Solarius Scorch
  • Attempted fix for those who use Psi Str increase (should not increase above 60 now).
  • Replaced big font with Amiga one
  • Added inventory/pedia pic for Guild Hostess, Guild Air Sailor, Fatman

Note: Versions 0.90 and earlier do not use OpenXcom Extended and referred to as "Piratez".