Difference between revisions of "Chosen (LWOTC)"

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==The Chosen==
 
==The Chosen==
The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
+
The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.
  
===Basic Mechanics===
+
==Basic Mechanics==
====Appearances====
+
===Appearances===
The chosen first appear at Force Level 3 and can be discovered upon meeting them in a mission or contacting a region under their control. The chosen upgrades to T2 at FL9, T3 at FL14, and T4 at FL20.
+
The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20.
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions:
+
Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:
 
* Intel Raids
 
* Intel Raids
 
* Supply Convoy Retaliation
 
* Supply Convoy Retaliation
Line 18: Line 18:
 
* Chosen Citadel Assaults
 
* Chosen Citadel Assaults
  
====Keen====
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===Keen===
 
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
 
Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.
  
====Reactions====
+
===Reactions===
The chosen now gain a "prime reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move or [[Perk_List_(LWOTC)#Combat_Readiness|Combat Readiness]] which grants 10 aim and 10 defense while in cover and can remove the maim effect. This option can be disabled through the second wave.
+
The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.
  
====Immunities====
+
===Immunities===
The chosen are immune to any negative mental effects, frost, critical attacks.
+
The chosen are immune to any negative mental effects, frost, and critical attacks.
  
====Weaknesses====
+
===Weaknesses===
 
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
 
The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.
  
===Strategy Layer===
+
==Strategy Layer==
In the strategy layer, the chosen can perform various activites for the month which can be viewed in the chosen screen acessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
+
In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:
* Training : At the end of the month, they gain a new strength empowering them
+
* Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months.
* Retribution : Requires at least 25 knowledge. Attack a region reducing the haven's effectiveness by 20% for 21 days and gain 5 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
+
* Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding:
* Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
+
** Steal 25% of your current supplies
* Sabotage : Requires at least 75 knowledge. The chosen can perform various activites disrupting xcom:
+
** Steal 25% of your current intel
** Delay research by 12 days
+
** Increase a scanning site by 4 days
** Can steal 8-10 weapon upgrades but requires at least 8 upgrades to activate.
+
** Extend the current covert action by 5 days
** Can steal 5-10 elerium cores but requires at least 5 cores to activate.
+
** Delay research by 4 days
** Can steal 5-10 datapads but requires at least 5 datapads to activate.
+
** Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
** Can inflict "fear of chosen" to 10 random soldiers
+
** Can steal 2-4 elerium cores but requires at least 2 cores to activate.
** Increase current wound times by 10 days
+
** Can steal 2-4 datapads but requires at least 2 datapads to activate.
* Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.
+
** Can inflict "fear of chosen" to 3 random soldiers
 
+
** Increase current wound times by 5 days
==The Assassin==
+
** Wound a Staff for 15 days.
[[File:XCOM2_WotC_ChosenAssassin.png|frameless|center|The Assassin|link=Chosen (LWOTC)#The Assassin]]
+
* Dark Event: Requires at least 50 knowledge. The chosen activates another dark event. The Chosen that performed the action cannot repeat it for the next month. Only one Chosen can perform this action at a time.
<div style="text-align: center;">'''''Now a close-combat menace, the Assassin is a juggernaut that will run towards you and slash you whenever possible. Her initially-low, but ever-increasing damage cannot be underestimated.'''''</div>
+
* Retribution: Requires at least 75 knowledge. Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 8 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months.
 
+
* Assault the avenger: Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.
===Basic Abilities===
 
{{Chosen Abilities (LWOTC)
 
|Ability1A={{Slash (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1B={{Vanishing Wind (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1C={{Impact Compensation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1D=
 
|Ability2A={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2B={{Harbor Wave (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2C={{Hit and Run (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2D={{Blind Grenade (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3A={{Bending Reed (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3B={{Blood Thirst Chosen (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3C={{Unstoppable (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3D=
 
}}
 
 
 
===Strengths===
 
{{Chosen Strength (LWOTC)
 
|Tier1A={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1B={{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1C={{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1D={{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1E={{Cutthroat (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1F={{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1G={{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1H={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1I={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1J=
 
|Tier1K=
 
|Tier2A={{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2B={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2C={{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2D={{Hit it where it Hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2E={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2F={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2G={{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2H={{Precise Strike (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2I={{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2J={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2K=
 
|Tier3A={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3B={{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3C={{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3D={{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3E={{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3F={{You cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3G={{Bladestorm (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3H={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3I={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3J=
 
|Tier3K=
 
}}
 
 
 
===Tips===
 
 
 
==The Hunter==
 
[[File:XCOM2_WotC_ChosenHunter.png|frameless|center|The Hunter|link=Chosen (LWOTC)#The Hunter]]
 
<div style="text-align: center;">'''''The Hunter is the master of long range combat, constantly keeping distance from your troops while taking them down with highly accurate fire. Weak at close combat, but is not to be underestimated..'''''</div>
 
 
 
===Basic Abilities===
 
{{Chosen Abilities (LWOTC)
 
|Ability1A={{Disabler (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1B={{Flashbang (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1C={{Farsight (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1D=
 
|Ability2A={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2B={{Quickdraw (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2C={{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2D=
 
|Ability3A={{Ready For Anything (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3B={{Low Profile (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3C={{Grapple (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3D=
 
}}
 
 
 
===Strengths===
 
{{Chosen Strength (LWOTC)
 
|Tier1A={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1B={{Hit it where it Hurts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1C={{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1D={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1E={{Executioner (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1F={{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1G={{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1H={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1I=
 
|Tier1J=
 
|Tier1K=
 
|Tier2A={{Lightning Hands (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2B={{Hunter's Instincts (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2C={{Toxic Nightmare (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2D={{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2E={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2F={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2G=
 
|Tier2H=
 
|Tier2I=
 
|Tier2J=
 
|Tier2K=
 
|Tier3A={{Infernal Fury (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3B={{Faceoff (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3C={{Avenger (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3D={{You cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3E={{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3F={{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3G=
 
|Tier3H=
 
|Tier3I=
 
|Tier3J=
 
|Tier3K=
 
}}
 
 
 
===Tips===
 
* By far the most irritating thing about him is his Ready For Anything ability, which is exacerbated by his very long sight range and exceedingly high aim and damage. Thus it is highly recommended to bring soldiers with abilities that nullify or bypass overwatch, such as Interference, Combat Protocol, Lightning Reflexes, Shadowstep, or Phasewalk.
 
 
 
==The Warlock==
 
[[File:XCOM2_WotC_ChosenWarlock.png|frameless|center|The Warlock|link=Chosen (LWOTC)#The Warlock]]
 
<div style="text-align: center;">'''''The Elder's greatest champion is an incredibly dangerous support unit and the king of mid range combat, capable of completely disabling your troops and heavily strengthening his.'''''</div>
 
 
 
===Basic Abilities===
 
{{Chosen Abilities (LWOTC)
 
|Ability1A={{Grazing Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1B={{Close Combat Specialist (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability1C=
 
|Ability1D=
 
|Ability2A={{Teleport Ally (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2B={{Warlock's Greatest Champion (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2C={{Summon Follower's (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability2D=
 
|Ability3A={{Mind Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3B={{Mind Scorch (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 1}}
 
|Ability3C=
 
|Ability3D=
 
}}
 
 
 
===Strengths===
 
{{Chosen Strength (LWOTC)
 
|Tier1A={{Kinetic Plating (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1B={{Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1C={{Cool Under Pressure (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1D={{Blast Shield (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1E={{Infighter (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1F={{Mark (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1G={{Overkill (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1H={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier1I=
 
|Tier1J=
 
|Tier1K=
 
|Tier2A={{Anticipation (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2B={{High Voltage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2C={{Light 'Em Up (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2D={{Aggression (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2E={{Concentration (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2F={{Damage Control (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2G={{Apex Predator (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2H={{Instant Reaction Time (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2I={{Fatality (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2J={{Watchful (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier2K={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3A={{Avenger  (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3B={{Terrorize (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3C={{Return Fire (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3D={{Overbearing Superiority (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3E={{Stiletto (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3F={{Psychotic Rage (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3G={{You cannot Hide (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3H={{Hazmat Vest (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3I={{Moving Target (LWOTC)| b_name = 1 | b_descr = 1 | b_info = 1 | b_table = 0 }}
 
|Tier3J=
 
|Tier3K=
 
}}
 
 
 
===Tips===
 
* Warlock's Greatest Champion will usually be used on a target viable for skulljacking, so it's recommended to bring one along.
 
** Barring that, the Psi Troopers' Soulfire attack is also very useful here, since it bypasses the ablative hit points bestowed on the target.
 
  
  
 
[[Category:Long War of the Chosen]]
 
[[Category:Long War of the Chosen]]

Latest revision as of 20:42, 18 March 2024

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Chosen

The Chosen

The Chosen are unique enemies granted powers by the Elders and are a serious threat against XCOM. They are not to be taken lightly and can cause serious setbacks. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.

Basic Mechanics

Appearances

The Chosen first appear at Force Level 3 and will reveal themselves. The chosen upgrades to T2 at FL7, T3 at FL11, T4 at FL 16, and T5 at FL20. Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions which will display a sitrep that they are present:

  • Intel Raids
  • Supply Convoy Retaliation
  • Recruit Raids
  • Haven attacks/defense (Full Retaliations)
  • Haven invasions
  • Chosen Avenger Assaults
  • Chosen Citadel Assaults

Keen

Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.

Reactions

The chosen now gain a "Prime Reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move, reload or "Combat Readiness" which grants 10 defense while in cover, reduce explosive damage by 10% and can remove the maim effect. This option can be disabled through the second wave option.

Immunities

The chosen are immune to any negative mental effects, frost, and critical attacks.

Weaknesses

The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.

Strategy Layer

In the strategy layer, the chosen can perform various activities for the month which can be viewed in the chosen screen accessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:

  • Training : At the end of the month, they gain a new strength empowering them. The Chosen that performed the action cannot repeat it for the next two months.
  • Sabotage : The chosen can perform various activities disrupting xcom and have a 40% chance of succeeding:
    • Steal 25% of your current supplies
    • Steal 25% of your current intel
    • Increase a scanning site by 4 days
    • Extend the current covert action by 5 days
    • Delay research by 4 days
    • Can steal 3-5 weapon upgrades but requires at least 3 upgrades to activate.
    • Can steal 2-4 elerium cores but requires at least 2 cores to activate.
    • Can steal 2-4 datapads but requires at least 2 datapads to activate.
    • Can inflict "fear of chosen" to 3 random soldiers
    • Increase current wound times by 5 days
    • Wound a Staff for 15 days.
  • Dark Event: Requires at least 50 knowledge. The chosen activates another dark event. The Chosen that performed the action cannot repeat it for the next month. Only one Chosen can perform this action at a time.
  • Retribution: Requires at least 75 knowledge. Attack a region reducing the haven's effectiveness by 30% for 21 days and gain 8 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together. The Chosen that performed the action cannot repeat it for the next two months.
  • Assault the avenger: Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.