Chosen (LWOTC)

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Chosen

The Chosen

The chosen are unique enemies granted powers by the elders and are a serioues threat against XCOM. They are not to be taken lightly and can cause serious set backs. Compared to WotC, they now act more like raid bosses so expect a tough fight and to not always be able to take them out quickly before they can cause problems.

Basic Mechanics

Appearances

The chosen first appear at Force Level 3 and can be discovered upon meeting them in a mission or contacting a region under their control. The chosen upgrades to T2 at FL9, T3 at FL14, and T4 at FL20. Due to their increased strength and increased focus on having tough engagements, their appearance decreases the amount of enemies present and is limited to the following missions:

  • Intel Raids
  • Supply Convoy Retaliation
  • Recruit Raids
  • Haven attacks/defense (Full Retaliations)
  • Haven invasions
  • Chosen Avenger Assaults
  • Chosen Citadel Assaults

Keen

Chosen are much tougher and it is expected to take some wounds and you may even lose some soldiers. With that, when they are present in the field, no soldiers can die and will always bleedout allowing you a chance to save them. But if you don't get the soldier back up, the chosen can capture them from any range (they do not leave the field afterwards) but it requires their full turn allowing you additional time to eliminate them.

Reactions

The chosen now gain a "prime reaction" granting them an additional action when damaged but is limited to only select abilities. They are allowed to move or Combat Readiness which grants 10 aim and 10 defense while in cover and can remove the maim effect. This option can be disabled through the second wave.

Immunities

The chosen are immune to any negative mental effects, frost, lose 50% of mobility instead of immobolized, and to critical attacks.

Weaknesses

The chosen no longer have any general weaknesses but take 25% additional damage from their respective advesary hero faction.

Strategy Layer

In the strategy layer, the chosen can perform various activites for the month which can be viewed in the chosen screen acessible in the geoscape. Their available activities is based on their current knowledge level, ranging from 0-100. The chosen passively gains 9 knowledge at every supply drop and an additional 4 whenever they successfully kidnap a soldier. The following is a list of available activities chosen can accomplish:

  • Training : At the end of the month, they gain a new strength empowering them
  • Retribution : Requires at least 25 knowledge. Attack a region reducing the haven's effectiveness by 20% and gain 5 knowledge. Can be performed up to two times from a given chosen but only three can be performed all together.
  • Dark Event : Requires at least 50 knowledge. The chosen activates another dark event.
  • Sabotage : Requires at least 75 knowledge. The chosen can perform various activites disrupting xcom:
    • Delay research by 12 days
    • Can steal 8-10 weapon upgrades but requires at least 8 upgrades to activate.
    • Can steal 5-10 elerium cores but requires at least 5 cores to activate.
    • Can steal 5-10 datapads but requires at least 5 datapads to activate.
    • Can inflict "fear of chosen" to 10 random soldiers
    • Increase current wound times by 10 days
  • Assault the avenger : Requires at least 100 knowledge. Launch an assault against the avenger that occurs in 2-10 days.

The Assassin

The Assassin
Now a close-combat menace, the Assassin is a juggernaut that will run towards you and slash you whenever possible. Her initially-low, but ever-increasing damage cannot be underestimated.

Basic Abilities

Strengths

Possible Chosen strengths they can train.

Tier 1 Tier 2 Tier 3
Predator
*Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
Your ranged attacks gain 15 bonus aim and 15 bonus critical chance against enemies that are flanked or out of cover.
Anticipation
XCOM2 infoIcon custom 1.png
Damage taken by melee attacks is reduced by 50%.
Close Combat Specialist
*Will not trigger if soldier is concealed. *You may shoot at each enemy with this ability once per turn. *Each shot requires 2 ammo.
Fire a free reaction shot with your primary weapon at any visible enemy within four tiles who moves or fires.
Toxic Nightmare
XCOM2 infoIcon custom 1.png
Primary Weapon attacks now inflict poison.
Return Fire
*Return Fire will only trigger once per turn. *Return Fire can be triggered by melee attacks and area of effect attacks. *Return Fire will not trigger when targeted by overwatch fire.
When targeted by enemy fire, automatically fire back with your primary weapon once per turn.
Avenger
*Avenger will not activate if this unit is shot at. *Can only activate during the enemy's turn. *Can only trigger once per turn.
Once per turn, take a reaction shot with your primary weapon at a visible enemy that has fired upon a visible ally.
Kinetic Plating
XCOM2 infoIcon custom 1.png
Missed attacks against this unit will generate 3 Shield points that can hold up to 12 points at once.
Toxic Nightmare
XCOM2 infoIcon custom 1.png
Primary Weapon attacks now inflict poison.
Template:Hunters Instincts (LWOTC)
Blast Shield
XCOM2 infoIcon custom 1.png
Damage taken by explosive attacks is reduced by 50%.
Template:Hit it where it Hurts (LWOTC)
Fatality
Template:Fatality (LWOTC)/Info
Gain +100 aim and crit against units at 50% hp or lower with your weapon
Cutthroat
*Your melee attacks against biological enemies ignore their armor, have a +15 critical chance, and do +2 critical damage.
Your melee attacks against biological enemies ignore their armor and have a +15 critical chance and do +2 critical damage.
Overkill
*Your ranged attacks deal +2 more damage to units at 50% HP or less.
Your ranged attacks deal +2 more damage to units at 50% HP or less.
Psychotic Rage
XCOM2 infoIcon custom 1.png
Deal 35% additional damage when below 50% HP.
Mark
XCOM2 infoIcon custom 1.png
Primary weapon attacks mark the target and reduces their defense by 10.
Concentration
*Attacks that would normally graze their target are automatically upgraded to normal hits. *Applies to primary weapons, secondary weapons, and pistols.
Your grazing attacks are automatically upgraded to normal hits.
Template:You cannot Hide (LWOTC)
Grazing Fire
* Missed shots with the soldier's primary weapon generally have a 50% chance to become a graze. * This effect occurs after normal hit-miss-graze processing. * Targets with a dodge score subtract that score from the ability's success chance.
Missed shots with your primary weapon have an additional roll to become a graze.
Damage Control
*Your armor hardens temporarily after an impact. After taking damage, gain 2 armor through the end of the next turn.
After taking damage, gain 2 armor through the end of the turn.
Bladestorm
*If an enemy begins their turn in an adjacent tile, Bladestorm will trigger if that enemy tries to attack the soldier. *If an enemy does not begin their turn in an adjacent tile, then Bladestorm will trigger when that enemy moves into melee range. *Bladestorm does not trigger on your own turn.
Free melee attacks on any enemies that enter, exit or attack from melee range on enemy turns.
Moving Target
XCOM2 infoIcon custom 1.png
Gain 15 defense and 50 dodge against reaction attacks.
Precise Strike
XCOM2 infoIcon custom 1.png
Melee attacks now pierce 3 armor.
Apex Predator
*Critical hits with your primary weapon have a chance to panic the target and nearby (within 4 tiles) enemies.
Critical hits with your primary weapon have a chance to panic the target and nearby enemies.
Stiletto
*Shots fired with your primary weapon pierce 3 armor.
Shots fired with your primary weapon pierce 3 armor.
Watchful
XCOM2 infoIcon custom 1.png
Enter overwatch at the end of the turn.
Moving Target
XCOM2 infoIcon custom 1.png
Gain 15 defense and 50 dodge against reaction attacks.
Moving Target
XCOM2 infoIcon custom 1.png
Gain 15 defense and 50 dodge against reaction attacks.

The Hunter

The Hunter

The Warlock

The Warlock