Difference between revisions of "Chryssalid (EU2012)"
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[[Image:Chryssalid 2 (EU2012).png|300px|right|Chryssalid]] | [[Image:Chryssalid 2 (EU2012).png|300px|right|Chryssalid]] | ||
− | The Chryssalid is a savage murderous insect. Standing at about 5 feet, Chryssalids serve the [[alien Life Forms (EU2012)|alien]] forces as terror agents, though sometimes they can be seen defending structures of importance to the aliens. They are | + | The Chryssalid is a savage murderous insect. Standing at about 5 feet, Chryssalids serve the [[alien Life Forms (EU2012)|alien]] forces as terror agents and are found are mainly found on [[Alien Terror (EU2012)|Terror]] sites, though sometimes they can be seen defending larger UFOs or structures of importance to the aliens. They are one of the fastest ground units in the game and they use their deadly claws to attack any humans present (either XCOM or civilians) and kill or poison them. If the attacked human dies then a [[Zombie (EU2012)|Zombie]] will be produced, from which a new Chryssalid will burst after a few turns. |
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+ | Upon activation, Chryssalids will dash towards any humans on their vicinity. On Terror Sites, this means that they'll usually spread themselves out but on missions where no civilians are present the entire group will swarm towards your soldiers, which can work for your advantage by using explosives to weaken several of them. Their increased movement (about 12 tiles or squares) and their ability to leap to higher ground also means that there is no safety on heights or behind obstacles. | ||
<br clear="all"> | <br clear="all"> | ||
− | == | + | ==Info== |
{{Unit Stat Box (EU2012) | {{Unit Stat Box (EU2012) | ||
|picture=[[File:Chryssalid 1 (EU2012).png|150px]] | |picture=[[File:Chryssalid 1 (EU2012).png|150px]] | ||
+ | |appears=April (Terror mission)<br>Alien Base | ||
|hp=8/8/8/8 | |hp=8/8/8/8 | ||
|aim=Melee | |aim=Melee | ||
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}} | }} | ||
− | ''' | + | {| class="wikitable" width="70%" |
− | + | |- | |
− | + | |+ Chryssalid Abilities | |
− | + | |- | |
− | *If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a [[Medikit (EU2012)|Medikit]] to counter the poison. | + | ! width=""50px" align="center" | Ability !! Description |
− | + | |- style="vertical-align:top;" | |
− | + | |- align="center" | |
− | *If killed during a successful mission a [[Chryssalid Corpse (EU2012)|Chryssalid Corpse]] will be recovered. | + | | [[File:ALIEN_IMPLANT.png|24px]]<br>'''Implant''' || ''Victims are implanted with a Chryssalid egg if they are killed by a Chryssalid's attack (not from poison caused by Poisonous Claws).'' |
+ | |- align="center" | ||
+ | | [[File:ALIEN_POISON.png|24px]]<br>'''Poisonous Claws''' || ''Poison enemies wounded with melee attacks.'' | ||
+ | |-align="center" | ||
+ | | [[File:ALIEN_LEAP.png|24px]]<br>'''Leap''' || ''Allows vertical leaps onto elevated surfaces during movement.'' | ||
+ | |-align="center" | ||
+ | | |[[File:ABILITY_HARDENED.png|24px]]<br> '''Hardened''' || ''Confers extra protection against critical hits. Enemies suffer a -60% chance to inflict critical hits.'' | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | '''Notes''' | ||
+ | *Chryssalid's melee attack deals 6 damage. On Classic and Impossible difficulties this value is increased by +2. | ||
+ | *Chryssalids first appear in April during the 1st terror mission. They can also be encountered first in the Alien Base if you assault it before your first terror mission. | ||
+ | *They can inject a venom into your operatives that effectively zombifies them, turning them into a [[Zombie (EU2012)|thrall]] for the aliens, though that is not all. They also inject the victim with a Chryssalid egg. After 3 turns the egg will hatch and the new, fully adult Chryssalid will tear its way out of the [[Zombie (EU2012)|zombie]] ready to inject more of your soldiers or any civilians were present. | ||
+ | *If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a [[Medikit (EU2012)|Medikit]] to counter the poison. | ||
+ | * Chryssalids are immune to stun. | ||
+ | *If killed during a successful mission a [[Chryssalid Corpse (EU2012)|Chryssalid Corpse]] will be recovered. | ||
+ | **But you don't get the corpse from Chryssalid spawned from [[Zombie (EU2012)|Zombies]]. | ||
*After finishing [[Chryssalid_Autopsy_(EU2012)|Chryssalid Autopsy]] research, their corpses can be used to create [[Chitin Plating (EU2012)|Chitin Plating]], which protects against melee damage, this can help against Chryssalids a lot. Unfortunately it has no visual effects on the soldier wearing it, wearing Chryssalid shells would probably look really cool. | *After finishing [[Chryssalid_Autopsy_(EU2012)|Chryssalid Autopsy]] research, their corpses can be used to create [[Chitin Plating (EU2012)|Chitin Plating]], which protects against melee damage, this can help against Chryssalids a lot. Unfortunately it has no visual effects on the soldier wearing it, wearing Chryssalid shells would probably look really cool. | ||
− | * | + | ** On the [[XCOM: Enemy Within DLC (EU2012)|Enemy Within DLC]], completing the research will also unlock the [[Gene Mods (EU2012)#Bioelectric Skin|Bioelectric Skin]] gene mod and the [[Needle Grenade (EU2012)|Needle Grenade]]. |
*Mind-Controlled Chryssalids that kill an enemy alien do not produce a zombie afterwards. | *Mind-Controlled Chryssalids that kill an enemy alien do not produce a zombie afterwards. | ||
+ | **Same applies in [[Multiplayer (EU2012)|multiplayer]] where your own Chryssalids can't make a Zombie from opponent alien units. | ||
+ | * As seen in the [[Site Recon (EU2012)|Site Recon]] Council mission, Chryssalids can infest any creature large enough to support them, human or otherwise. They can also form hives which allow them to rapidly produce large numbers of Chryssalids within larger creatures. | ||
+ | ** From the same council mission it is evident that Chryssalids can infest and overrun towns with extreme ease if left to their own devices. | ||
− | == | + | ==Trivia== |
+ | *The removal of time units have severely crippled Chryssalids as they can no longer rely on their movement speed alone. This has slightly hurt their reputation as the most iconic alien of X-COM as they are very foolhardy and defiant of the new movement mechanics. They are at their [[Chryssalid|full glory]] in the 1994 original X-COM. | ||
+ | <br> | ||
{{Aliens (EU2012)}} | {{Aliens (EU2012)}} | ||
[[Category: Enemy Unknown (2012)]] | [[Category: Enemy Unknown (2012)]] | ||
[[Category: Aliens (EU2012)]] | [[Category: Aliens (EU2012)]] |
Latest revision as of 11:19, 8 March 2020
- For the original UFO: Enemy Unknown (1994) version, see Chryssalid
The Chryssalid is a savage murderous insect. Standing at about 5 feet, Chryssalids serve the alien forces as terror agents and are found are mainly found on Terror sites, though sometimes they can be seen defending larger UFOs or structures of importance to the aliens. They are one of the fastest ground units in the game and they use their deadly claws to attack any humans present (either XCOM or civilians) and kill or poison them. If the attacked human dies then a Zombie will be produced, from which a new Chryssalid will burst after a few turns.
Upon activation, Chryssalids will dash towards any humans on their vicinity. On Terror Sites, this means that they'll usually spread themselves out but on missions where no civilians are present the entire group will swarm towards your soldiers, which can work for your advantage by using explosives to weaken several of them. Their increased movement (about 12 tiles or squares) and their ability to leap to higher ground also means that there is no safety on heights or behind obstacles.
Info
1st Appearance | April (Terror mission) Alien Base |
HP | 8/8/8/8 |
Aim | Melee |
Defense | 10 |
Will | 120 |
Movement | 20 |
Easy/Normal/Classic/Impossible |
Notes
- Chryssalid's melee attack deals 6 damage. On Classic and Impossible difficulties this value is increased by +2.
- Chryssalids first appear in April during the 1st terror mission. They can also be encountered first in the Alien Base if you assault it before your first terror mission.
- They can inject a venom into your operatives that effectively zombifies them, turning them into a thrall for the aliens, though that is not all. They also inject the victim with a Chryssalid egg. After 3 turns the egg will hatch and the new, fully adult Chryssalid will tear its way out of the zombie ready to inject more of your soldiers or any civilians were present.
- If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a Medikit to counter the poison.
- Chryssalids are immune to stun.
- If killed during a successful mission a Chryssalid Corpse will be recovered.
- But you don't get the corpse from Chryssalid spawned from Zombies.
- After finishing Chryssalid Autopsy research, their corpses can be used to create Chitin Plating, which protects against melee damage, this can help against Chryssalids a lot. Unfortunately it has no visual effects on the soldier wearing it, wearing Chryssalid shells would probably look really cool.
- On the Enemy Within DLC, completing the research will also unlock the Bioelectric Skin gene mod and the Needle Grenade.
- Mind-Controlled Chryssalids that kill an enemy alien do not produce a zombie afterwards.
- Same applies in multiplayer where your own Chryssalids can't make a Zombie from opponent alien units.
- As seen in the Site Recon Council mission, Chryssalids can infest any creature large enough to support them, human or otherwise. They can also form hives which allow them to rapidly produce large numbers of Chryssalids within larger creatures.
- From the same council mission it is evident that Chryssalids can infest and overrun towns with extreme ease if left to their own devices.
Trivia
- The removal of time units have severely crippled Chryssalids as they can no longer rely on their movement speed alone. This has slightly hurt their reputation as the most iconic alien of X-COM as they are very foolhardy and defiant of the new movement mechanics. They are at their full glory in the 1994 original X-COM.
XCOM: Enemy Unknown (2012): Aliens | |
Aliens: | Sectoid • Floater • Thin Man • Outsider • Muton • Chryssalid • Zombie • Sectoid Commander • Cyberdisc • Heavy Floater • Berserker • Sectopod • Drone • Muton Elite • Ethereal • Uber Ethereal (*Spoilers*) • Mechtoid (EW DLC) • Seeker (EW DLC) |
Alien Corpses: | Sectoid Corpse • Floater Corpse • Thin Man Corpse • Muton Corpse • Chryssalid Corpse • Drone Wreck • Cyberdisc Wreck • Sectoid Commander Corpse • Heavy Floater Corpse • Berserker Corpse • Muton Elite Corpse • Sectopod Wreck • Ethereal Corpse • Seeker Wreck (EW DLC) • Mechtoid Core (EW DLC) |
Data: | Overview of Aliens • Alien Stats • Alien Objectives • Alien Deployment |