Chryssalid (EU2012)

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For the original UFO: Enemy Unknown (1994) version, see Chryssalid
Chryssalid

The Chryssalid is a savage murderous insect. Standing at about 5 feet, Chryssalids serve the alien forces as terror agents, though sometimes they can be seen defending structures of importance to the aliens. They are on of the fastest ground units in the game and they use their deadly claws to tear up your squad members.

Chryssalids are mainly found on Terror sites, where they'll attack any humans present (either XCOM or civilians) and kill or poison them. If the attacked human dies then a Zombie will be produced.


Stats

Chryssalid 1 (EU2012).png
1st Appearance {{{appears}}}
HP 8/8/8/8
Aim Melee
Defense 10
Will 120
Movement 20
Easy/Normal/Classic/Impossible


Abilities/Weapons:

  • Impregnate Unit - They can inject a venom into your operatives that effectively zombifies them, turning them into a thrall for the aliens, though that is not all. They also inject the victim with a Chryssalid egg. After 3 turns the egg will hatch and the new, fully adult Chryssalid will tear its way out of the zombie ready to inject more of your soldiers or any civilians were present.
  • Chryssalid Claw - If it doesn't kill the human, the claw will deal 6 base damage. On Classic and Impossible difficulties this value is increased by +2.
  • Leap - Chryssalids are able to jump to higher locations at their leisure. This is quite unlike the original game, where it was possible to blow up the stairs and shoot at them from above.
  • Hardened - although Chryssalids can't use Cover, they have the passive Hardened ability, which reduces the chance of firing and scoring a critical hit against them by 60%.
  • If the Chryssalid's attack doesn't kill your soldier, it will poison it instead, which requires usage of a Medikit to counter the poison.
  • Chryssalids are immune to stun.


Notes

  • If killed during a successful mission a Chryssalid Corpse will be recovered.
    • But you don't get the corpse from Chryssalid spawned from Zombies.
  • After finishing Chryssalid Autopsy research, their corpses can be used to create Chitin Plating, which protects against melee damage, this can help against Chryssalids a lot. Unfortunately it has no visual effects on the soldier wearing it, wearing Chryssalid shells would probably look really cool.
  • The removal of time units have severely crippled Chryssalids as they can no longer rely on their movement speed alone. This has slightly hurt their reputation as the most iconic alien of X-COM as they are very foolhardy and defiant of the new movement mechanics. They are at their full glory in the 1994 original X-COM.
  • Mind-Controlled Chryssalids that kill an enemy alien do not produce a zombie afterwards.

External Links

Head red 2.png XCOM: Enemy Unknown (2012): Aliens
Aliens:SectoidFloaterThin ManOutsiderMutonChryssalidZombieSectoid CommanderCyberdiscHeavy FloaterBerserkerSectopodDroneMuton EliteEtherealUber Ethereal (*Spoilers*)Mechtoid (EW DLC)Seeker (EW DLC)
Alien Corpses:Sectoid CorpseFloater CorpseThin Man CorpseMuton CorpseChryssalid CorpseDrone WreckCyberdisc WreckSectoid Commander CorpseHeavy Floater CorpseBerserker CorpseMuton Elite CorpseSectopod WreckEthereal CorpseSeeker Wreck (EW DLC)Mechtoid Core (EW DLC)
Data:Overview of AliensAlien StatsAlien ObjectivesAlien Deployment