Difference between revisions of "Chryssalid (LWOTC)"
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The '''Chryssalid''' is a savage parasitic beast primarily used as terror units. | The '''Chryssalid''' is a savage parasitic beast primarily used as terror units. | ||
− | The Chryssalids are the terror units of the aliens that are built to strike fear. Their sharp [[Perk List (LWOTC)#Chryssalid Slash|Claws]] deal great damage and will infect the target with [[Perk List (LWOTC)#Chryssalid Poison|Chryssalid Poison]]. Chrryssalid Poison is terrifying as it eats away the target continuously if not treated | + | The Chryssalids are the terror units of the aliens that are built to strike fear. Their sharp [[Perk List (LWOTC)#Chryssalid Slash|Claws]] deal great damage and will infect the target with [[Perk List (LWOTC)#Chryssalid Poison|Chryssalid Poison]]. Chrryssalid Poison is terrifying as it eats away the target continuously if not treated and if the target dies while still infected then a cocoon is immediatley created on their corpse that rapidly produces more chryssalids. Their legs strength also allows them to [[Perk List (LWOTC)#Vault|Vault]] onto higher elevations or [[Perk List (LWOTC)#Burrow|Burrow]] underground wainting to ambush any unsuspecting targets. The Chryssalids are also immune to poison. |
==Chryssalid (Rank 1)== | ==Chryssalid (Rank 1)== | ||
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** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze. | ** As a pure melee unit, they are also incredibly vulnerable to [[Perk List (LWOTC)#Combatives|Combatives]] which can effectively stun lock them as they do not have any other attacks as long as they continue to graze. | ||
* Chryssalid Poison can be very dangerous as it will continue to do damage until the affected unit dies. It is best to carry medkits to heal these off and/or have immunity to poison in order to negate the damage (being immune does not prevent from being infected). | * Chryssalid Poison can be very dangerous as it will continue to do damage until the affected unit dies. It is best to carry medkits to heal these off and/or have immunity to poison in order to negate the damage (being immune does not prevent from being infected). | ||
− | * If | + | * If a target inflicted with Chryssalid Poison dies, a cocoon is created which will spawn a weak chryssalid every turn up to 3-4 times. It is best to avoid dying to this but if they infest civilians then you need to prepare and watch out for their position to not be striked at. Killing the cocoon is also possible in order to stop its production. |
[[Category:ADVENT (LWOTC)]] | [[Category:ADVENT (LWOTC)]] |
Revision as of 13:25, 9 December 2023
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The Chryssalid is a savage parasitic beast primarily used as terror units.
The Chryssalids are the terror units of the aliens that are built to strike fear. Their sharp Claws deal great damage and will infect the target with Chryssalid Poison. Chrryssalid Poison is terrifying as it eats away the target continuously if not treated and if the target dies while still infected then a cocoon is immediatley created on their corpse that rapidly produces more chryssalids. Their legs strength also allows them to Vault onto higher elevations or Burrow underground wainting to ambush any unsuspecting targets. The Chryssalids are also immune to poison.
Chryssalid (Rank 1)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chryssalid Claws | 5 - 8 | 3 | - | - |
Chryssalid Poison | 1 - 3 | - | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | 4 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | 5 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | 4 | 5 | 6 | 6 | 6 | 6 | 6 | 6 | 6 | 6 |
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison |
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times. |
Allows leaping up to higher elevations without the need to climb. |
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target |
Immune to poison |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. 20% chance of applying after completion |
Chryssalid Soldier (Rank 2)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chryssalid Claws | 7 - 10 | 3 | - | - |
Chryssalid Poison | 3 - 5 | - | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 4 | 4 | 4 | 4 | 4 | 4 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 1 | 2 | 3 | 4 | 5 |
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison |
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times. |
Allows leaping up to higher elevations without the need to climb. |
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target |
Reaction fire shots against you have a significantly decreased chance to hit. The bonus goes down with each additional reaction shot you face. |
Immune to poison |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Hive Queen (Rank 3)
Weapon | Damage |
Crit Damage |
Clip Size |
Other |
---|---|---|---|---|
Chryssalid Claws | 11 - 14 | 3 | - | - |
Chryssalid Poison | 7 - 9 | - | - | - |
Force Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | |||
Leader Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | |||
Follower Spawn Weight | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 0 | 2 | 3 | 3 | 3 |
Dash to a target within movement range and slash at them, inflicting Chryssalid Poison |
Poison that continuously deals damage every turn and never fades. If the target dies while poisoned, a cocoon will spawn that periodically creates weaker chryssalids up to three times. |
Allows leaping up to higher elevations without the need to climb. | |
Burrow underground, becoming invisible and waiting for an enemy to approach nearby before emerging and striking at the target |
Immune to poison |
You do one additional point of base damage when using guns. 16% chance of applying after completion |
You do 2 additional points of base damage and 1 additional point(s) of bonus critical damage with your primary weapon. 8% chance of applying after completion |
Tips
- As a melee unit, they have to be within close range in order to attack. Thus an easy way to deal with them is to split your team such that the berserker chases one soldier whereas the rest of the team can fire shots freely without risk. This may be a bit difficult to do as Rage can grant such an incredible mobility boost that they may still perform an attack.
- As a pure melee unit, they are also incredibly vulnerable to Combatives which can effectively stun lock them as they do not have any other attacks as long as they continue to graze.
- Chryssalid Poison can be very dangerous as it will continue to do damage until the affected unit dies. It is best to carry medkits to heal these off and/or have immunity to poison in order to negate the damage (being immune does not prevent from being infected).
- If a target inflicted with Chryssalid Poison dies, a cocoon is created which will spawn a weak chryssalid every turn up to 3-4 times. It is best to avoid dying to this but if they infest civilians then you need to prepare and watch out for their position to not be striked at. Killing the cocoon is also possible in order to stop its production.