Difference between revisions of "Church Beastmaster Armored (Piratez)"
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
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| armor_rear = 30 | | armor_rear = 30 | ||
| armor_under = 20 | | armor_under = 20 | ||
− | | melee_dodge = | + | | melee_dodge = 24/12 |
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
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{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
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== Inventory == | == Inventory == | ||
Line 91: | Line 91: | ||
== Associated Research == | == Associated Research == | ||
− | + | '''Required by:''' | |
+ | Remove Beastmaster's Armor (2/1/0) [m] | ||
+ | |||
+ | '''Leads to:''' | ||
+ | Church Beastmaster Armor | ||
+ | |||
+ | '''Unlocks:''' | ||
+ | Who is Who? | ||
+ | The Church | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
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canSurrender: true | canSurrender: true | ||
spawnUnit: STR_BEASTMASTER_TERRORIST | spawnUnit: STR_BEASTMASTER_TERRORIST | ||
+ | type: SNAKEMAN_ARMOR_P3 | ||
+ | spriteSheet: COS_2.PCK | ||
+ | spriteInv: ChurchHeavyInventoryImage | ||
+ | corpseBattle: | ||
+ | - STR_CHURCH_1_CORPSE_BATTLE | ||
+ | corpseGeo: STR_CHURCH_CORPSE | ||
+ | visibilityAtDark: 16 | ||
+ | bleedImmune: true | ||
+ | heatVision: 40 | ||
+ | frontArmor: 40 | ||
+ | sideArmor: 35 | ||
+ | rearArmor: 30 | ||
+ | underArmor: 20 | ||
+ | meleeDodge: | ||
+ | reactions: 0.15 | ||
+ | melee: 0.25 | ||
+ | meleeDodgeBackPenalty: 0.5 | ||
+ | recovery: | ||
+ | morale: | ||
+ | moraleCurrent: -0.2 | ||
+ | bravery: 0.2 | ||
+ | stun: | ||
+ | healthCurrent: 0.1 | ||
+ | health: -0.075 | ||
+ | health: | ||
+ | stunNormalized: -0.165 | ||
+ | psiDefence: | ||
+ | psiStrength: 1.0 | ||
+ | psiSkill: 0.2 | ||
+ | moraleCurrent: 0.33 | ||
+ | flatHundred: -0.23 | ||
+ | damageModifier: | ||
+ | - 0.8 | ||
+ | - 1.0 | ||
+ | - 0.2 | ||
+ | - 1.0 | ||
+ | - 0.6 | ||
+ | - 0.8 | ||
+ | - 0.6 | ||
+ | - 0.9 | ||
+ | - 0.5 | ||
+ | - 0.0 | ||
+ | - 0.0 | ||
+ | - 1.0 | ||
+ | - 0.4 | ||
+ | - 0.2 | ||
+ | - 1.5 | ||
+ | - 0.8 | ||
+ | loftempsSet: [ 3 ] | ||
+ | deathFrames: 18 | ||
== Notes == | == Notes == |
Revision as of 11:21, 30 March 2018
|
Bootypedia
Church Beastmaster Armored Information |
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 70 health: 60 bravery: 100 reactions: 45 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 10 melee: 70 armor: SNAKEMAN_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 47 energyRecovery: 32 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true spawnUnit: STR_BEASTMASTER_TERRORIST type: SNAKEMAN_ARMOR_P3 spriteSheet: COS_2.PCK spriteInv: ChurchHeavyInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 bleedImmune: true heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.1 health: -0.075 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.8 - 1.0 - 0.2 - 1.0 - 0.6 - 0.8 - 0.6 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.2 - 1.5 - 0.8 loftempsSet: [ 3 ] deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.