Difference between revisions of "Church Beastmaster Armored (Piratez)"
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{| style="float:right; vertical-align:top" | {| style="float:right; vertical-align:top" | ||
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| time_units = 40 | | time_units = 40 | ||
| stamina = 70 | | stamina = 70 | ||
− | | health = | + | | health = 60 |
− | | bravery = | + | | bravery = 100 |
| reactions = 45 | | reactions = 45 | ||
| firing_accuracy = 50 | | firing_accuracy = 50 | ||
| throwing_accuracy = 45 | | throwing_accuracy = 45 | ||
| strength = 34 | | strength = 34 | ||
− | | voodoo_strength = | + | | voodoo_strength = 65 |
− | | voodoo_skill = | + | | voodoo_skill = 10 |
| melee_accuracy = 70 | | melee_accuracy = 70 | ||
}} | }} | ||
Line 27: | Line 25: | ||
| armor_rear = 30 | | armor_rear = 30 | ||
| armor_under = 20 | | armor_under = 20 | ||
− | | melee_dodge = | + | | melee_dodge = 24/12 |
| aggression = 1 | | aggression = 1 | ||
| stun_recovery = Normal | | stun_recovery = Normal | ||
Line 56: | Line 54: | ||
| charm = 80 | | charm = 80 | ||
| piercing = 100 | | piercing = 100 | ||
− | | burn = | + | | burn = 20 |
| concussive = 100 | | concussive = 100 | ||
− | | laser = | + | | laser = 75 |
| plasma = 80 | | plasma = 80 | ||
+ | | anti-e511 = 0 | ||
| daze = 60 | | daze = 60 | ||
− | | cutting = | + | | cutting = 90 |
− | | acid = | + | | emp = 20 |
+ | | acid = 50 | ||
| smoke = 0 | | smoke = 0 | ||
+ | | warp = 150 | ||
+ | | mind = 80 | ||
+ | | bio = 100 | ||
+ | | heat = 100 | ||
+ | | cold = 100 | ||
+ | | electric = 40 | ||
}} | }} | ||
|} | |} | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Church Beastmaster Armored Information }} | {{Ref Open | title = Church Beastmaster Armored Information }} | ||
− | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | + | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." |
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
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== Inventory == | == Inventory == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
Under construction | Under construction | ||
+ | </div> | ||
+ | == Associated Research == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | '''Required by:''' | ||
+ | Remove Beastmaster's Armor (2/1/0) [m] | ||
− | + | '''Leads to:''' | |
− | + | Church Beastmaster Armor | |
+ | '''Unlocks:''' | ||
+ | Who is Who? | ||
+ | The Church | ||
+ | </div> | ||
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
− | + | <div class="mw-collapsible mw-collapsed"> | |
− | + | type: STR_CHURCH_ENGINEER | |
+ | race: STR_SNAKEMAN | ||
+ | rank: STR_LIVE_MEDIC | ||
+ | stats: | ||
+ | tu: 40 | ||
+ | stamina: 70 | ||
+ | health: 60 | ||
+ | bravery: 100 | ||
+ | reactions: 45 | ||
+ | firing: 50 | ||
+ | throwing: 45 | ||
+ | strength: 34 | ||
+ | psiStrength: 65 | ||
+ | psiSkill: 10 | ||
+ | melee: 70 | ||
+ | armor: CHURCH_ARMOR_P3 | ||
+ | standHeight: 22 | ||
+ | kneelHeight: 14 | ||
+ | value: 20 | ||
+ | deathSound: 47 | ||
+ | energyRecovery: 32 | ||
+ | intelligence: 6 | ||
+ | aggression: 1 | ||
+ | sniper: 50 | ||
+ | spotter: 3 | ||
+ | canSurrender: true | ||
+ | capturable: true | ||
+ | spawnUnit: STR_BEASTMASTER_TERRORIST | ||
+ | type: CHURCH_ARMOR_P3 | ||
+ | spriteSheet: COS_2.PCK | ||
+ | spriteInv: ChurchHeavyInventoryImage | ||
+ | corpseBattle: | ||
+ | - STR_CHURCH_1_CORPSE_BATTLE | ||
+ | corpseGeo: STR_CHURCH_CORPSE | ||
+ | visibilityAtDark: 16 | ||
+ | bleedImmune: true | ||
+ | heatVision: 40 | ||
+ | frontArmor: 40 | ||
+ | sideArmor: 35 | ||
+ | rearArmor: 30 | ||
+ | underArmor: 20 | ||
+ | meleeDodge: | ||
+ | reactions: 0.15 | ||
+ | melee: 0.25 | ||
+ | meleeDodgeBackPenalty: 0.5 | ||
+ | recovery: | ||
+ | morale: | ||
+ | moraleCurrent: -0.2 | ||
+ | bravery: 0.2 | ||
+ | stun: | ||
+ | healthCurrent: 0.15 | ||
+ | health: -0.05 | ||
+ | health: | ||
+ | stunNormalized: -0.165 | ||
+ | psiDefence: | ||
+ | psiStrength: 1.0 | ||
+ | psiSkill: 0.2 | ||
+ | moraleCurrent: 0.33 | ||
+ | flatHundred: -0.23 | ||
+ | damageModifier: | ||
+ | - 0.8 | ||
+ | - 1.0 | ||
+ | - 0.2 | ||
+ | - 1.0 | ||
+ | - 0.75 | ||
+ | - 0.8 | ||
+ | - 0.6 | ||
+ | - 0.9 | ||
+ | - 0.5 | ||
+ | - 0.0 | ||
+ | - 0.0 | ||
+ | - 1.0 | ||
+ | - 0.4 | ||
+ | - 0.2 | ||
+ | - 1.5 | ||
+ | - 0.8 | ||
+ | specialWeapon: STR_UNARMED_GAUNTLET | ||
+ | loftempsSet: [ 3 ] | ||
+ | deathFrames: 18 | ||
+ | </div> | ||
== Notes == | == Notes == | ||
The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. | The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. |
Latest revision as of 11:13, 2 September 2018
|
Bootypedia
Church Beastmaster Armored Information |
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 70 health: 60 bravery: 100 reactions: 45 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 10 melee: 70 armor: CHURCH_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 47 energyRecovery: 32 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true capturable: true spawnUnit: STR_BEASTMASTER_TERRORIST type: CHURCH_ARMOR_P3 spriteSheet: COS_2.PCK spriteInv: ChurchHeavyInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 bleedImmune: true heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.8 - 1.0 - 0.2 - 1.0 - 0.75 - 0.8 - 0.6 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.2 - 1.5 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.