Difference between revisions of "Church Beastmaster Armored (Piratez)"

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{{CheckOutdated (Piratez)|0.96}}
 
 
 
{| style="float:right; vertical-align:top"
 
{| style="float:right; vertical-align:top"
 
|
 
|
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| time_units = 40
 
| time_units = 40
 
| stamina = 70
 
| stamina = 70
| health = 50
+
| health = 60
| bravery = 90
+
| bravery = 100
 
| reactions = 45
 
| reactions = 45
 
| firing_accuracy = 50
 
| firing_accuracy = 50
 
| throwing_accuracy = 45
 
| throwing_accuracy = 45
 
| strength = 34
 
| strength = 34
| voodoo_strength = 50
+
| voodoo_strength = 65
| voodoo_skill = 0
+
| voodoo_skill = 10
 
| melee_accuracy = 70
 
| melee_accuracy = 70
 
}}
 
}}
Line 27: Line 25:
 
| armor_rear = 30
 
| armor_rear = 30
 
| armor_under = 20
 
| armor_under = 20
| melee_dodge = None
+
| melee_dodge = 24/12
 
| aggression = 1
 
| aggression = 1
 
| stun_recovery = Normal
 
| stun_recovery = Normal
Line 56: Line 54:
 
| charm = 80
 
| charm = 80
 
| piercing = 100
 
| piercing = 100
| burn = 0
+
| burn = 20
 
| concussive = 100
 
| concussive = 100
| laser = 60
+
| laser = 75
 
| plasma = 80
 
| plasma = 80
 +
| anti-e511 = 0
 
| daze = 60
 
| daze = 60
| cutting = 100
+
| cutting = 90
| acid = 120
+
| emp = 20
 +
| acid = 50
 
| smoke = 0
 
| smoke = 0
 +
| warp = 150
 +
| mind = 80
 +
| bio = 100
 +
| heat = 100
 +
| cold = 100
 +
| electric = 40
 
}}
 
}}
 
|}
 
|}
Line 75: Line 81:
 
<div style="width:500px">
 
<div style="width:500px">
 
{{Ref Open | title = Church Beastmaster Armored Information }}
 
{{Ref Open | title = Church Beastmaster Armored Information }}
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]."
+
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]."
 
{{Ref Close | source = Piratez Bootypedia}}
 
{{Ref Close | source = Piratez Bootypedia}}
 
</div>
 
</div>
 +
 +
 +
 +
 +
 +
 +
 +
 +
  
 
== Inventory ==
 
== Inventory ==
 +
<div class="mw-collapsible mw-collapsed">
 
Under construction
 
Under construction
 +
</div>
 +
== Associated Research ==
 +
<div class="mw-collapsible mw-collapsed">
 +
'''Required by:'''
 +
Remove Beastmaster's Armor (2/1/0) [m]
  
== Associated Research ==
+
'''Leads to:'''
Under construction
+
Church Beastmaster Armor
  
 +
'''Unlocks:'''
 +
Who is Who?
 +
The Church
 +
</div>
 
== Raw Ruleset Data ==
 
== Raw Ruleset Data ==
Under construction
+
<div class="mw-collapsible mw-collapsed">
 
+
    type: STR_CHURCH_ENGINEER
 +
    race: STR_SNAKEMAN
 +
    rank: STR_LIVE_MEDIC
 +
    stats:
 +
      tu: 40
 +
      stamina: 70
 +
      health: 60
 +
      bravery: 100
 +
      reactions: 45
 +
      firing: 50
 +
      throwing: 45
 +
      strength: 34
 +
      psiStrength: 65
 +
      psiSkill: 10
 +
      melee: 70
 +
    armor: CHURCH_ARMOR_P3
 +
    standHeight: 22
 +
    kneelHeight: 14
 +
    value: 20
 +
    deathSound: 47
 +
    energyRecovery: 32
 +
    intelligence: 6
 +
    aggression: 1
 +
    sniper: 50
 +
    spotter: 3
 +
    canSurrender: true
 +
    capturable: true
 +
    spawnUnit: STR_BEASTMASTER_TERRORIST
 +
    type: CHURCH_ARMOR_P3
 +
    spriteSheet: COS_2.PCK
 +
    spriteInv: ChurchHeavyInventoryImage
 +
    corpseBattle:
 +
      - STR_CHURCH_1_CORPSE_BATTLE
 +
    corpseGeo: STR_CHURCH_CORPSE
 +
    visibilityAtDark: 16
 +
    bleedImmune: true
 +
    heatVision: 40
 +
    frontArmor: 40
 +
    sideArmor: 35
 +
    rearArmor: 30
 +
    underArmor: 20
 +
    meleeDodge:
 +
      reactions: 0.15
 +
      melee: 0.25
 +
    meleeDodgeBackPenalty: 0.5
 +
    recovery:
 +
      morale:
 +
        moraleCurrent: -0.2
 +
        bravery: 0.2
 +
      stun:
 +
        healthCurrent: 0.15
 +
        health: -0.05
 +
      health:
 +
        stunNormalized: -0.165
 +
    psiDefence:
 +
      psiStrength: 1.0
 +
      psiSkill: 0.2
 +
      moraleCurrent: 0.33
 +
      flatHundred: -0.23
 +
    damageModifier:
 +
      - 0.8
 +
      - 1.0
 +
      - 0.2
 +
      - 1.0
 +
      - 0.75
 +
      - 0.8
 +
      - 0.6
 +
      - 0.9
 +
      - 0.5
 +
      - 0.0
 +
      - 0.0
 +
      - 1.0
 +
      - 0.4
 +
      - 0.2
 +
      - 1.5
 +
      - 0.8
 +
    specialWeapon: STR_UNARMED_GAUNTLET
 +
    loftempsSet: [ 3 ]
 +
    deathFrames: 18
 +
</div>
 
== Notes ==
 
== Notes ==
 
The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit.  Data on this unit will be found on its own page.
 
The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit.  Data on this unit will be found on its own page.

Latest revision as of 11:13, 2 September 2018

Church Beastmaster Armored
Time Units 40
Stamina 70
Health 60
Bravery 100
Reactions 45
Firing Accuracy 50
Melee Accuracy 70
Throwing Accuracy 45
Strength 34
VooDoo Skill 10
VooDoo Strength 65


Armor: Front 40
Armor: Sides 35
Armor: Rear 30
Armor: Under 20
Evasion 24/12
Aggression 1
Intelligence 6
Night Vision 16
Energy Recovery 32
Stun Recovery Normal


Church - Church Beastmaster Armored


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? No
Ransom $90,000
Score 20


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
80% 100% 20% 100% 75% 80% 60% 90% 50% 0% 0% 100% 40% 20% 150% 80% 100% 100%



Bootypedia

Church Beastmaster Armored Information

"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster."

Source: Piratez Bootypedia






Inventory

Under construction

Associated Research

Required by:
Remove Beastmaster's Armor (2/1/0) [m]
Leads to:
Church Beastmaster Armor
Unlocks:
Who is Who?
The Church

Raw Ruleset Data

   type: STR_CHURCH_ENGINEER
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 40
     stamina: 70
     health: 60
     bravery: 100
     reactions: 45
     firing: 50
     throwing: 45
     strength: 34
     psiStrength: 65
     psiSkill: 10
     melee: 70
   armor: CHURCH_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 47
   energyRecovery: 32
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 3
   canSurrender: true
   capturable: true
   spawnUnit: STR_BEASTMASTER_TERRORIST
   type: CHURCH_ARMOR_P3
   spriteSheet: COS_2.PCK
   spriteInv: ChurchHeavyInventoryImage
   corpseBattle:
     - STR_CHURCH_1_CORPSE_BATTLE
   corpseGeo: STR_CHURCH_CORPSE
   visibilityAtDark: 16
   bleedImmune: true
   heatVision: 40
   frontArmor: 40
   sideArmor: 35
   rearArmor: 30
   underArmor: 20
   meleeDodge:
     reactions: 0.15
     melee: 0.25
   meleeDodgeBackPenalty: 0.5
   recovery:
     morale:
       moraleCurrent: -0.2
       bravery: 0.2
     stun:
       healthCurrent: 0.15
       health: -0.05
     health:
       stunNormalized: -0.165
   psiDefence:
     psiStrength: 1.0
     psiSkill: 0.2
     moraleCurrent: 0.33
     flatHundred: -0.23
   damageModifier:
     - 0.8
     - 1.0
     - 0.2
     - 1.0
     - 0.75
     - 0.8
     - 0.6
     - 0.9
     - 0.5
     - 0.0
     - 0.0
     - 1.0
     - 0.4
     - 0.2
     - 1.5
     - 0.8
   specialWeapon: STR_UNARMED_GAUNTLET
   loftempsSet: [ 3 ]
   deathFrames: 18

Notes

The Beastmaster is the associated unit. Data on this unit will be found on its own page.