Difference between revisions of "Church Beastmaster Armored (Piratez)"
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| burn = 20 | | burn = 20 | ||
| concussive = 100 | | concussive = 100 | ||
− | | laser = | + | | laser = 75 |
| plasma = 80 | | plasma = 80 | ||
| anti-e511 = 0 | | anti-e511 = 0 | ||
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<div style="width:500px"> | <div style="width:500px"> | ||
{{Ref Open | title = Church Beastmaster Armored Information }} | {{Ref Open | title = Church Beastmaster Armored Information }} | ||
− | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." | + | "The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed [[Church Beastmaster (Piratez)|Beastmaster]]." |
{{Ref Close | source = Piratez Bootypedia}} | {{Ref Close | source = Piratez Bootypedia}} | ||
</div> | </div> | ||
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== Inventory == | == Inventory == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
Under construction | Under construction | ||
− | + | </div> | |
== Associated Research == | == Associated Research == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
'''Required by:''' | '''Required by:''' | ||
Remove Beastmaster's Armor (2/1/0) [m] | Remove Beastmaster's Armor (2/1/0) [m] | ||
Line 100: | Line 109: | ||
Who is Who? | Who is Who? | ||
The Church | The Church | ||
− | + | </div> | |
== Raw Ruleset Data == | == Raw Ruleset Data == | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
type: STR_CHURCH_ENGINEER | type: STR_CHURCH_ENGINEER | ||
race: STR_SNAKEMAN | race: STR_SNAKEMAN | ||
Line 117: | Line 127: | ||
psiSkill: 10 | psiSkill: 10 | ||
melee: 70 | melee: 70 | ||
− | armor: | + | armor: CHURCH_ARMOR_P3 |
standHeight: 22 | standHeight: 22 | ||
kneelHeight: 14 | kneelHeight: 14 | ||
Line 128: | Line 138: | ||
spotter: 3 | spotter: 3 | ||
canSurrender: true | canSurrender: true | ||
+ | capturable: true | ||
spawnUnit: STR_BEASTMASTER_TERRORIST | spawnUnit: STR_BEASTMASTER_TERRORIST | ||
− | type: | + | type: CHURCH_ARMOR_P3 |
spriteSheet: COS_2.PCK | spriteSheet: COS_2.PCK | ||
spriteInv: ChurchHeavyInventoryImage | spriteInv: ChurchHeavyInventoryImage | ||
Line 151: | Line 162: | ||
bravery: 0.2 | bravery: 0.2 | ||
stun: | stun: | ||
− | healthCurrent: 0. | + | healthCurrent: 0.15 |
− | health: -0. | + | health: -0.05 |
health: | health: | ||
stunNormalized: -0.165 | stunNormalized: -0.165 | ||
Line 165: | Line 176: | ||
- 0.2 | - 0.2 | ||
- 1.0 | - 1.0 | ||
− | - 0. | + | - 0.75 |
- 0.8 | - 0.8 | ||
- 0.6 | - 0.6 | ||
Line 177: | Line 188: | ||
- 1.5 | - 1.5 | ||
- 0.8 | - 0.8 | ||
+ | specialWeapon: STR_UNARMED_GAUNTLET | ||
loftempsSet: [ 3 ] | loftempsSet: [ 3 ] | ||
deathFrames: 18 | deathFrames: 18 | ||
− | + | </div> | |
== Notes == | == Notes == | ||
The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. | The [[Church Beastmaster (Piratez)|Beastmaster]] is the associated unit. Data on this unit will be found on its own page. |
Latest revision as of 11:13, 2 September 2018
|
Bootypedia
Church Beastmaster Armored Information |
"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, well-shielded and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing a pretty much unharmed and very pissed Beastmaster." |
Source: Piratez Bootypedia
|
Inventory
Under construction
Associated Research
Required by: Remove Beastmaster's Armor (2/1/0) [m]
Leads to: Church Beastmaster Armor
Unlocks: Who is Who? The Church
Raw Ruleset Data
type: STR_CHURCH_ENGINEER race: STR_SNAKEMAN rank: STR_LIVE_MEDIC stats: tu: 40 stamina: 70 health: 60 bravery: 100 reactions: 45 firing: 50 throwing: 45 strength: 34 psiStrength: 65 psiSkill: 10 melee: 70 armor: CHURCH_ARMOR_P3 standHeight: 22 kneelHeight: 14 value: 20 deathSound: 47 energyRecovery: 32 intelligence: 6 aggression: 1 sniper: 50 spotter: 3 canSurrender: true capturable: true spawnUnit: STR_BEASTMASTER_TERRORIST type: CHURCH_ARMOR_P3 spriteSheet: COS_2.PCK spriteInv: ChurchHeavyInventoryImage corpseBattle: - STR_CHURCH_1_CORPSE_BATTLE corpseGeo: STR_CHURCH_CORPSE visibilityAtDark: 16 bleedImmune: true heatVision: 40 frontArmor: 40 sideArmor: 35 rearArmor: 30 underArmor: 20 meleeDodge: reactions: 0.15 melee: 0.25 meleeDodgeBackPenalty: 0.5 recovery: morale: moraleCurrent: -0.2 bravery: 0.2 stun: healthCurrent: 0.15 health: -0.05 health: stunNormalized: -0.165 psiDefence: psiStrength: 1.0 psiSkill: 0.2 moraleCurrent: 0.33 flatHundred: -0.23 damageModifier: - 0.8 - 1.0 - 0.2 - 1.0 - 0.75 - 0.8 - 0.6 - 0.9 - 0.5 - 0.0 - 0.0 - 1.0 - 0.4 - 0.2 - 1.5 - 0.8 specialWeapon: STR_UNARMED_GAUNTLET loftempsSet: [ 3 ] deathFrames: 18
Notes
The Beastmaster is the associated unit. Data on this unit will be found on its own page.