Church Beastmaster Armored (Piratez)

From UFOpaedia
Revision as of 09:45, 28 March 2018 by Rikiswar (talk | contribs)
Jump to navigation Jump to search
This page may be outdated. It is up-to-date for version 0.96. The latest version is v.N1.


Church Beastmaster Armored
Time Units 40
Stamina 70
Health 60
Bravery 100
Reactions 45
Firing Accuracy 50
Melee Accuracy 70
Throwing Accuracy 45
Strength 34
VooDoo Skill 10
VooDoo Strength 65


Armor: Front 40
Armor: Sides 35
Armor: Rear 30
Armor: Under 20
Evasion None
Aggression 1
Intelligence 6
Night Vision 16
Energy Recovery 32
Stun Recovery Normal


Church - Church Beastmaster Armored


2X2 Unit? No
Height Standing 22
Size Large
Bleed Immune? No
Ransom $90,000
Score 20


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
80% 100% 20% 100% 60% 80% 60% 90% 50% 0% 0% 100% 40% 20% 150% 80% 100% 100%



Bootypedia

Church Beastmaster Armored Information

"The heavy armor of a Beastmaster shares the same base characteristics as Zealot's armor, although it is thicker, and provides full enviro protection (fire & gas) - Beastmasters are much more valuable and usually leave attacking to their pets, so mobility is not required. The defining (and expensive) feature of this armor is its ablativeness - if the damage is too great to withstand, it explodes outwards, revealing pretty much unharmed and very pissed Beastmaster."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

   type: STR_CHURCH_ENGINEER
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 40
     stamina: 70
     health: 60
     bravery: 100
     reactions: 45
     firing: 50
     throwing: 45
     strength: 34
     psiStrength: 65
     psiSkill: 10
     melee: 70
   armor: SNAKEMAN_ARMOR_P3
   standHeight: 22
   kneelHeight: 14
   value: 20
   deathSound: 47
   energyRecovery: 32
   intelligence: 6
   aggression: 1
   sniper: 50
   spotter: 3
   canSurrender: true
   spawnUnit: STR_BEASTMASTER_TERRORIST

Notes

The Beastmaster is the associated unit. Data on this unit will be found on its own page.