Church Exalt (Piratez)

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Church Exalt
Time Units 125
Stamina 125
Health 55
Bravery 100
Reactions 90
Firing Accuracy 70
Melee Accuracy 100
Throwing Accuracy 45
Strength 44
VooDoo Skill 0
VooDoo Strength 65


Armor: Front 25
Armor: Sides 20
Armor: Rear 15
Armor: Under 10
Evasion 54/57
Aggression 2
Intelligence 5
Night Vision 20
Energy Recovery 40
Stun Recovery Normal


Church - Church Exalt


2X2 Unit? No
Height Standing 22
Size Medium
Bleed Immune? No
Ransom $70,000
Score 22


Resistances & Vulnerabilities
Charm Piercing Burn Concussive Laser Plasma Daze Cutting Chem Choking Anti-E511 Bio Electric EMP Warp Mind Heat Cold
20% 100% 80% 100% 35% 50% 60% 100% 70% 100% 0% 100% 80% 40% 130% 100% 100% 100%



Bootypedia

Church Exalt Information

"It is unbelievable that a human, even aided with a fancy forcefield-based flying armor, can achieve such levels of physical performance. The Exalts not only can sustain enormous amounts of poison, exertion, pain or humiliation, they seem to actually enjoy it. These elite fighters also seem to be less block-headed than normal Zealots and they not as much worship Star Gods as themselves. Seems that the inner circles of the Church are more into debauchery and self-indulgence than praying."

Source: Piratez Bootypedia

Inventory

Under construction

Associated Research

Under construction

Raw Ruleset Data

   type: STR_CHURCH_ELITE
   race: STR_SNAKEMAN
   rank: STR_LIVE_MEDIC
   stats:
     tu: 125
     stamina: 125
     health: 55
     bravery: 100
     reactions: 90
     firing: 70
     throwing: 45
     strength: 44
     psiStrength: 65
     psiSkill: 0
     melee: 100
   armor: SNAKEMAN_ARMOR_P0
   standHeight: 22
   kneelHeight: 14
   value: 22
   deathSound: [41, 42, 43, 44, 45, 46, 144, 145, 146, 191, 192, 193, 194, 195]
   energyRecovery: 60
   intelligence: 5
   aggression: 3
   canSurrender: true

Notes

The unit's high melee dodge and high reaction may make using explosives and ranged weapons the best way to deal with this potent foe.