Difference between revisions of "City Maps (Apocalypse)"
(oops) |
m (legend fix) |
||
Line 18: | Line 18: | ||
[[Image:Apoc_5_citymap_outline.png|200 px|Superhuman]] | [[Image:Apoc_5_citymap_outline.png|200 px|Superhuman]] | ||
Legend: | Legend: | ||
− | * White - | + | * White - perimeter walls |
− | * Light | + | * Light Grey - buildings |
− | * | + | * Grey - industrial areas |
− | * Dark | + | * Dark Grey - roads and tubes |
− | * Black - | + | * Black - remnants of the old city and beyond |
− | * Green - | + | * Green - grassland, trees, undeveloped land |
=Mix And Match= | =Mix And Match= |
Revision as of 01:33, 30 June 2022
Mega-Primus Cityscape Maps for each difficulty.
Cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings.
City Maps
Outline Maps
- White - perimeter walls
- Light Grey - buildings
- Grey - industrial areas
- Dark Grey - roads and tubes
- Black - remnants of the old city and beyond
- Green - grassland, trees, undeveloped land
Mix And Match
It is possible to play any difficulty with a different cityscape! Each difficulty has its own city-map file and building-style file contained within the UFODATA folder. Each pair must be changed together. Make a copy of these ten files somewhere as a backup.
The # denotes a number according to the difficulty: 1 is Novice, 2 is Medium, etc.
- CITYMAP# file contains the layout of the city. (Note: these files not have a suffix)
- CITYMAP#.BLD contains the name, ownershup, and size of the buildings for that particular CITYMAP.
Rename both files by changing the number to what you want, then start a new game. (Eg: playing a superhuman game by using the novice citymap)
Note: The CITYMAP.DAT file contains all the information about the tiles that make up the whole city.