Difference between revisions of "City Maps (Apocalypse)"

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* Green - empty garden areas  
 
* Green - empty garden areas  
  
It is possible to play a different on a difficulty level by opening the /UFODATA folder and renaming the files CITYMAP_ and CITYMAP_.BLD (remember to backup the files first).
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It is possible to play a different on the map from difficulty level (for example, playing the ''Hard'' map on ''Novice'' difficulty) by opening the /UFODATA folder and renaming the files CITYMAP_ and CITYMAP_.BLD (remember to backup the files first!). 1 is Novice, 5 is Superhuman.
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It should also be noted that the cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. You can thus use map-swapping to finetune the difficulty a little further.
  
 
==See Also==
 
==See Also==
 
* [[Mega-Primus]]
 
* [[Mega-Primus]]
 
* [[Buildings (Apocalypse)|Buildings]]
 
* [[Buildings (Apocalypse)|Buildings]]
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* [https://www.deviantart.com/makus82/gallery/74068005/maps|X-Com Apocalypse Maps compiled in PS in original sizes]
  
 
[[Category: Apocalypse]]
 
[[Category: Apocalypse]]

Revision as of 12:38, 18 July 2020


There are 5 Mega-Primus maps, one for each difficulty level. Click on each image to enlarge it.

City Maps

Novice Easy Medium Hard Superhuman

Outline Maps

Novice Easy Medium Hard Superhuman

Legend:

  • White - city walls
  • Light grey - buildings
  • Medium grey - built open areas
  • Dark grey - roads and tubes
  • Black - empty off-city areas
  • Green - empty garden areas

It is possible to play a different on the map from difficulty level (for example, playing the Hard map on Novice difficulty) by opening the /UFODATA folder and renaming the files CITYMAP_ and CITYMAP_.BLD (remember to backup the files first!). 1 is Novice, 5 is Superhuman.

It should also be noted that the cities get much larger and more complicated as the difficulty increases, forcing you to cover more ground and protect more buildings. You can thus use map-swapping to finetune the difficulty a little further.

See Also