Difference between revisions of "Cityscape (Apocalypse)"

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Cityscape is a combination of base management screens and the city view of [[Mega-Primus]]. Cityscape is used to run the strategic element of the game, by managing your bases and soldiers, sending soldiers and craft on missions, conduct relationships with other organizations, view the ingame UFOPedia and other important controls of the game.  
 
Cityscape is a combination of base management screens and the city view of [[Mega-Primus]]. Cityscape is used to run the strategic element of the game, by managing your bases and soldiers, sending soldiers and craft on missions, conduct relationships with other organizations, view the ingame UFOPedia and other important controls of the game.  
Cityscape is played on real time. Data can be consulted and controls can be given when the game is paused. But your craft will only move and research will progress forward take time to achieve their tasks and this time must be waited out on the city view.
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Cityscape is played on real time. Data can be consulted and controls can be given when the game is paused. But your craft will only move and research will progress forward take time to achieve their tasks and this time must be waited out on the city view.  
  
==Citiscape Screen==
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==Cityscape Screen==
  
The main part of the screen is occpied by the Citiscape Display and the current view of Mega-Primus on the screen can be moved by scrolling the mouse to the edges of the screen. Using the Citiscape Display Options on the Control Panel it is possible to set Camera Mode, when the view will follow a selected craft, switch between Isometric (3D) and Overhead (2D) map views, check Alien Infiltration and the Performance Log, consult the ingame UFOPedia or access the Game Options.  
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[[Image:Apoc_cityscape3d.png|360px|left|Cityscape Isometric Map View]]
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The main part of the screen is occupied by the '''Cityscape Display''' and the current view of Mega-Primus on the screen can be moved by scrolling the mouse to the edges of the screen. It is also possible to move around the view using the cursor keys.  
  
When using the Overhead Map View the game will represent craft by the following symbols:
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The '''Control Panel''' is divided into four sections:  
*X-COM Base
 
*X-COM Agent
 
*X-COM ground craft
 
*X-COM aircraft
 
*X-COM ground craft
 
*X-COM aircraft
 
*Hostile ground craft
 
*Hostile aircraft
 
  
The Control Panel is divided into four sections: Citiscape Display Options (described above); Message Bar (where messages from events on Mega-Primus will be received and can be consulted; Time Controls; and Central Information Panel (where information will be displayed and commands can be given).
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'''Cityscape Display Options''' (described below);
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'''Message Bar''' (where messages informing you about from events on [[Mega-Primus]] can be consulted);
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'''Game Time And Time Controls''';  
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'''Central Information Panel''' (where information will be displayed and commands can be given).
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There are two views possible on '''Cityscape Display''', '''Isometric Map View''' (3D, pictured on the left) and '''Overhead Map View''' (2D, pictured below)
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==Cityscape Display==
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[[Image:Apoc_cityscape2d.png|360px|right|Cityscape Overhead Map View]]
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When using the '''Overhead Map View''' the game use the following symbols:
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*[[Image:Apoc_xcomagenticon.png]] X-COM Agent
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*[[Image:Apoc_xcomgroundcrafticon.png]] X-COM ground craft
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*[[Image:Apoc_xcomairborneicon.png]] X-COM aircraft
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*[[Image:Apoc_neutralgroundcrafticon.png]] Neutral ground craft
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*[[Image:Apoc_neutralairborneicon.png]] Neutral aircraft
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*[[Image:Apoc_hostilegroundcrafticon.png]] Hostile ground craft
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*[[Image:Apoc_hostileairborneicon.png]] Hostile aircraft
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*[[Image:Apoc_gateicon.png]] Dimension Gate
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Also notice from the picture that X-COM Bases are bordered with a yellow square, while buildings on alert have a red circle around them. Blue lines point to the specific building an agent/craft is travelling to, while white lines show if the destination is a non-building map location.
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The '''Overhead Map View''' allows for a better strategic perspective of the city while the '''Isometric Map View''' permits better control of air battles. To see the complete maps of the 5 difficulty levels see [[City Maps (Apocalypse)|City Maps]].
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==Control Panel==
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===Cityscape Display Options===
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* Set Camera Mode, when the display view will follow a selected craft when on Isometric Map View.
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* Switch between Isometric (3D) and Overhead (2D) map views (left picture is Isometric, right is Overhead).
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* Check Alien Infiltration and the Score Graphs.
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* Consult the ingame UFOPedia.
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* Access the Game Options (Sound, Save/Load, etc.).
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===Central Information Panel===
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* [[Bases (Apocalypse)|Bases]] Tab - Base construction and management.
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* [[Vehicles (Apocalypse)|X-COM Vehicles]] Tab - Equip and give orders to X-COM craft.
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* [[Agents (Apocalypse)|Agents]] Tab - Equip agents, consult their status and assign them to training/craft.
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* [[Biochemistry]] Tab - Manage your scientists and [[Biochemistry Lab (Apocalypse)|Biochemistry Lab]]s.
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* [[Engineering (Apocalypse)|Engineering]] Tab - Assign engineers and manufacturing orders to your [[Workshop (Apocalypse)|Workshops]]
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* [[Quantum Physics (Apocalypse)|Quantum Physics ]] Tab - Manage your scientists and [[Quantum Physics Lab (Apocalypse)|Quantum Physics Lab]]s.
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* [[Alien Ships (Apocalypse)|Hostile Vehicles]] - Keep track of hostile craft and UFOs.
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* [[Organizations]] - Check your relations and pay money to improve them.
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===Message Bar===
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*Read messages, consult the archive message and set message alert options.
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===Game Time and Time Controls===
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*Pause/set the speed of the game.
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==See Also==
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* [[Events (Apocalypse)|Cityscape Events]]
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* [[City Maps (Apocalypse)|City Maps]]
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* [[Cityscape Fighting (Apocalypse)|Cityscape Fighting]]
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* [[Apocalypse]]
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[[Category: Apocalypse]]

Revision as of 19:25, 17 November 2009

Cityscape is a combination of base management screens and the city view of Mega-Primus. Cityscape is used to run the strategic element of the game, by managing your bases and soldiers, sending soldiers and craft on missions, conduct relationships with other organizations, view the ingame UFOPedia and other important controls of the game. Cityscape is played on real time. Data can be consulted and controls can be given when the game is paused. But your craft will only move and research will progress forward take time to achieve their tasks and this time must be waited out on the city view.

Cityscape Screen

Cityscape Isometric Map View

The main part of the screen is occupied by the Cityscape Display and the current view of Mega-Primus on the screen can be moved by scrolling the mouse to the edges of the screen. It is also possible to move around the view using the cursor keys.

The Control Panel is divided into four sections:

Cityscape Display Options (described below);

Message Bar (where messages informing you about from events on Mega-Primus can be consulted);

Game Time And Time Controls;

Central Information Panel (where information will be displayed and commands can be given).

There are two views possible on Cityscape Display, Isometric Map View (3D, pictured on the left) and Overhead Map View (2D, pictured below)

Cityscape Display

Cityscape Overhead Map View

When using the Overhead Map View the game use the following symbols:

  • Apoc xcomagenticon.png X-COM Agent
  • Apoc xcomgroundcrafticon.png X-COM ground craft
  • Apoc xcomairborneicon.png X-COM aircraft
  • Apoc neutralgroundcrafticon.png Neutral ground craft
  • Apoc neutralairborneicon.png Neutral aircraft
  • Apoc hostilegroundcrafticon.png Hostile ground craft
  • Apoc hostileairborneicon.png Hostile aircraft
  • Apoc gateicon.png Dimension Gate

Also notice from the picture that X-COM Bases are bordered with a yellow square, while buildings on alert have a red circle around them. Blue lines point to the specific building an agent/craft is travelling to, while white lines show if the destination is a non-building map location.

The Overhead Map View allows for a better strategic perspective of the city while the Isometric Map View permits better control of air battles. To see the complete maps of the 5 difficulty levels see City Maps.

Control Panel

Cityscape Display Options

  • Set Camera Mode, when the display view will follow a selected craft when on Isometric Map View.
  • Switch between Isometric (3D) and Overhead (2D) map views (left picture is Isometric, right is Overhead).
  • Check Alien Infiltration and the Score Graphs.
  • Consult the ingame UFOPedia.
  • Access the Game Options (Sound, Save/Load, etc.).

Central Information Panel

Message Bar

  • Read messages, consult the archive message and set message alert options.

Game Time and Time Controls

  • Pause/set the speed of the game.

See Also