Cityscape (Apocalypse)

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The Cityscape is the city view of Mega-Primus.

Cityscape view is used to run the strategic element of the game via the base management buttons by: managing your bases and personel, sending agents and vehicles to buildings and on other missions, manage inter-organisation relations, view the ingame UFOPedia, start research and manufacturing, view property ownership etc., and all other aspects of the game.
The Cityscape is played in Real-Time only, as shown by the clock and the natural day-night progression.
Many things happen within Mega-Primus: vehicles move about the city conducting their business, organisations are making money, research is nearing completion, manufacturing is being completed, agents are training or healing, ...aliens are infiltrating.
As with all real-time gameplay within the game, time can be paused.

Cityscape Screen

Cityscape Isometric Map View

The main part of the screen is occupied by the Cityscape Display and the current view of Mega-Primus on the screen can be moved by scrolling the mouse to the edges of the screen. It is also possible to move around the view using the cursor keys.

The Control Panel is divided into four sections:

Cityscape Display Options (described below);

Message Bar (where messages informing you about from events on Mega-Primus can be consulted);

Game Time And Time Controls;

Central Information Panel (where information will be displayed and commands can be given).

There are two views possible on Cityscape Display, Isometric Map View (3D, pictured on the left) and Overhead Map View (2D, pictured below)

Cityscape Display

Cityscape Overhead Map View

When using the Overhead Map View the game use the following symbols:

  • Cityscape-Icon-Unit-(Apocalypse).png X-COM Unit
  • Apoc xcomgroundcrafticon.png X-COM ground craft
  • Apoc xcomairborneicon.png X-COM aircraft
  • Apoc neutralgroundcrafticon.png Neutral ground craft
  • Apoc neutralairborneicon.png Neutral aircraft
  • Apoc hostilegroundcrafticon.png Hostile ground craft
  • Apoc hostileairborneicon.png Hostile aircraft
  • Apoc gateicon.png Dimension Gate

Also, notice from the picture that X-COM Bases are bordered with a yellow square, while buildings on alert have a red circle around them. Blue lines point to the specific building an agent/craft is travelling to, while white lines show if the destination is a non-building map location.

The Overhead Map View allows for a better strategic perspective of the city while the Isometric Map View permits better control of air battles. To see the complete maps of the 5 difficulty levels see City Maps.


When in cityscape overhead view and an organisation is selected, their coloured outline of their buildings denotes their attitude towards X-Com. There are five attitude levels:

  • HOSTILE which is a bright red colour.
  • UNFRIENDLY which is a dark red colour.
  • NEUTRAL which is a pink colour.
  • FRIENDLY which is an orange colour.
  • ALLIED which is a lighter orange colour.

The two orange colours are very similar.

Control Panel

Cityscape Display Options

  • Set Camera Mode, when the display view will follow a selected craft when on Isometric Map View.
  • Switch between Isometric (3D) and Overhead (2D) map views (left picture is Isometric, right is Overhead).
  • Check Alien Infiltration and the Score Graphs.
  • Consult the ingame UFOPedia.
  • Access the Game Options (Sound, Save/Load, etc.).

Central Information Panel

Message Bar

  • Read messages, consult the archive message and set message alert options.

Game Time and Time Controls

  • Pause/set the speed of the game.

See Also