Difference between revisions of "Cityscape Fighting (Apocalypse)"

From UFOpaedia
Jump to navigation Jump to search
(Only know of this through hearsay, confirmation would be appreciated)
(→‎Apocalypse: fiiiiinally figured out what triggers this mission)
(3 intermediate revisions by 2 users not shown)
Line 14: Line 14:
  
 
====Apocalypse====
 
====Apocalypse====
An extremely rare phenomenon only known to occur when X-COM is doing very well in the late game, the aliens may simply throw their entire fleet at Mega-Primus in a desperate attempt to completely destroy it and X-COM. While the prospect of fighting all the aliens' ships at once is daunting, every surviving organization is all but certain to ally with X-COM; more importantly, the alien dimension will be left completely defenseless and the war will be all but won.
+
When X-COM destroys the [[Control Chamber]], which removes the Alien ability to create UFOs, the Aliens will realise their defeat and in a final act of spite will turn the remains of their fleet loose. All remaining UFOs will swarm into Mega-Primus intent solely on tearing down the city building by building. Assuming X-COM is victorious, the game is basically over, as you will have just destroyed the alien fleet and it cannot be rebuilt. All that remains is to finish off the last four Alien Dimension buildings, which can be done at your leisure.
  
 
===X-COM===
 
===X-COM===
Line 22: Line 22:
  
 
===Other Organizations===
 
===Other Organizations===
Less frequently an organization might instead send [[Phoenix Hovercar (Apocalypse)|illegal flyers]] to directly attack the buildings of their enemies. Sometimes it might be a good idea for  
+
Less frequently an organization might instead send illegal flyers to directly attack the buildings of their enemies. Sometimes it might be a good idea for  
 
X-COM craft to intercept and destroy illegal craft heading towards its allies or merely to prevent more damage inflicted to the city.
 
X-COM craft to intercept and destroy illegal craft heading towards its allies or merely to prevent more damage inflicted to the city.
  

Revision as of 13:44, 27 June 2020

These are the types of missions that can occur on Mega-Primus.

Infiltration/Subversion

The UFO's will hover over buildings and will either directly infiltrate aliens into the building (through a transport beam visible on the Cityscape Screen) or try to directly subvert the organization (through the 'Micronoid Rain' attack which is also possible to see with Overhead View). If an X-COM Base is present at the building a Base Defense Battlescape mission will immediately take place.

Usually those missions will also involve fighting between the UFOs and Megapol's police cars, even if X-COM doesn't launch any craft to stop the alien craft.

Retaliation

Aliens

The aliens will target an organization and will conduct attacks with their craft with the propose of destroying the organization's buildings and craft. If the target is an X-COM Base then the entire structure can collapse (especially in the case of Slums). If the map square with the Agent figure is destroyed it will bring the death of any X-COM personnel allocated to that base.

Overspawn Drop

Same as before but instead of using the massive firepower of their larger craft the aliens will drop an Overspawn into Mega-Primus with the same objective of conducting massive damage to the city (and the corresponding negative impact on X-COM's score).

Apocalypse

When X-COM destroys the Control Chamber, which removes the Alien ability to create UFOs, the Aliens will realise their defeat and in a final act of spite will turn the remains of their fleet loose. All remaining UFOs will swarm into Mega-Primus intent solely on tearing down the city building by building. Assuming X-COM is victorious, the game is basically over, as you will have just destroyed the alien fleet and it cannot be rebuilt. All that remains is to finish off the last four Alien Dimension buildings, which can be done at your leisure.

X-COM

Another possibility is for X-COM to engage on bombing raids of its own because of the negative score points earned by damage inflicted by X-COM craft to the city with no other result than emotional satisfaction (and the targeted organization demanding more money afterwards).

This also forces the victim to spend money rebuilding their structures, and can help bankrupt them or otherwise put a serious dent in their wallets.

Other Organizations

Less frequently an organization might instead send illegal flyers to directly attack the buildings of their enemies. Sometimes it might be a good idea for X-COM craft to intercept and destroy illegal craft heading towards its allies or merely to prevent more damage inflicted to the city.

Raiding

Organizations hostile to one another will conduct economic raids which will be reported by messages on the Message Bar. X-COM can conduct raids of its own with the propose of recovering valuable items or as a means of punishment. If it is X-COM who finds itself targeted then a Base Defense mission will occur.

See Also