Difference between revisions of "Civilian"

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==General Information==
 
==General Information==
Civilians are encountered on [[Terror Mission]]s. As mentioned in your briefing, "You must attempt to save the lives of any civilians in the area..." Civilians seem to lack any form of AI, which makes this more difficult. Instead of running away from their alien attackers, they will instead walk around as if on a Sunday stroll, sometimes even directly into the crossfire.
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[[File:TFTD_civilians.png|frame|right|Civilians from TFTD:<br> Surfer, Bikini Girl, Docker & Sailor]]
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[[File:EU_civilians.png|frame|left|Civilians from EU:<br> Female & Male]]
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Civilians are encountered on [[Terror Mission]]s (''X-COM: Enemy Unknown'') and during alien [[Terror Mission (TFTD)|surface attacks]] (''X-COM: Terror from the Deep''). As mentioned in your briefing, "You must attempt to save the lives of any civilians in the area..." Civilians seem to lack any form of AI, which makes this more difficult. Instead of running away from their alien attackers, they will instead walk around as if on a Sunday stroll, sometimes even directly into the crossfire.
  
 
Aliens will shoot at civilians and soldiers with equal ferocity. Alien attacks on civilians will give clues as to the alien's location.
 
Aliens will shoot at civilians and soldiers with equal ferocity. Alien attacks on civilians will give clues as to the alien's location.
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If you don't care about [[score]], then let the aliens have their way with civilians. While the aliens shoot at civilians, they aren't shooting at you. But that can mean losing up to 480 points.
 
If you don't care about [[score]], then let the aliens have their way with civilians. While the aliens shoot at civilians, they aren't shooting at you. But that can mean losing up to 480 points.
  
If you '''do''' care about score, then your best bet is to [[stun]] any civilian you encounter. This takes them out of the picture as a glitch put them into alien control. However, at this point they are no longer worth points to either side in the conflict. The same happens when using mind control on civilians. See [[why civilians go rogue]] for more information.  
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If you '''do''' care about score, then your best bet is to [[stun]] any civilian you encounter. This takes them out of the picture as a glitch put them into alien control. However, at this point they are no longer worth points to either side in the conflict. The same happens when using mind control on civilians. See [[why civilians go rogue]] for more information.
  
 
==Appearance Information==
 
==Appearance Information==
 
When X-COM arrives at a terror site, there may be as many as 16 Civilians still alive.  However, there are occasions where the aliens finished off all the Civilians before you got there (and are likely engaging in wanton property damage before leaving.)   
 
When X-COM arrives at a terror site, there may be as many as 16 Civilians still alive.  However, there are occasions where the aliens finished off all the Civilians before you got there (and are likely engaging in wanton property damage before leaving.)   
On average, expect between 8-16 Civilians still alive when you arrive.  
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On average, expect between 8-16 Civilians still alive when you arrive. In [[Ship Rescue Mission]]s, there will be 0-16 Civilians on each stage (on deck in the ship's hold).  
  
Keep in mind that you are are only penalized for civilian deaths that occur while X-COM is at the site.
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Keep in mind that X-COM is only penalized for civilian deaths that occur while X-COM is at the site. Furthermore, should X-COM fail or abort a ship rescue mission during the first stage, X-COM will not be penalized for the civilians below decks (the game will not generate them until you reach the second stage, and therefore they will not count as killed).
  
 
==Additional Information==
 
==Additional Information==
Civilians have a neutral allegiance. However, if [[Mind Control]]led, they will turn to the Alien side on the next turn. They even count as an Alien kill on your end-of-mission score count, however, you gain 0pts.
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Civilians have a neutral allegiance. However, if [[Mind Control]]led, they will turn to the Alien side on the next turn. They even count as an Alien kill on your end-of-mission score count, however, you gain 0 pts.
  
 
==Scoring==
 
==Scoring==
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  Psi Skill      0
 
  Psi Skill      0
 
  Psi Strength  5
 
  Psi Strength  5
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Energy Rchg.  20
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Armor          0
  
 
==See Also==
 
==See Also==

Revision as of 09:44, 20 August 2022

General Information

Civilians from TFTD:
Surfer, Bikini Girl, Docker & Sailor
Civilians from EU:
Female & Male

Civilians are encountered on Terror Missions (X-COM: Enemy Unknown) and during alien surface attacks (X-COM: Terror from the Deep). As mentioned in your briefing, "You must attempt to save the lives of any civilians in the area..." Civilians seem to lack any form of AI, which makes this more difficult. Instead of running away from their alien attackers, they will instead walk around as if on a Sunday stroll, sometimes even directly into the crossfire.

Aliens will shoot at civilians and soldiers with equal ferocity. Alien attacks on civilians will give clues as to the alien's location.

All civilian populations in the game will either be male or female. You will not be able to find men and women together in the same locale. All civilians are unarmed. We don't know where they parked their cars or why only the members of the opposite sex sought fit to flee by themselves.

Tips on Dealing with Civilians

If you don't care about score, then let the aliens have their way with civilians. While the aliens shoot at civilians, they aren't shooting at you. But that can mean losing up to 480 points.

If you do care about score, then your best bet is to stun any civilian you encounter. This takes them out of the picture as a glitch put them into alien control. However, at this point they are no longer worth points to either side in the conflict. The same happens when using mind control on civilians. See why civilians go rogue for more information.

Appearance Information

When X-COM arrives at a terror site, there may be as many as 16 Civilians still alive. However, there are occasions where the aliens finished off all the Civilians before you got there (and are likely engaging in wanton property damage before leaving.) On average, expect between 8-16 Civilians still alive when you arrive. In Ship Rescue Missions, there will be 0-16 Civilians on each stage (on deck in the ship's hold).

Keep in mind that X-COM is only penalized for civilian deaths that occur while X-COM is at the site. Furthermore, should X-COM fail or abort a ship rescue mission during the first stage, X-COM will not be penalized for the civilians below decks (the game will not generate them until you reach the second stage, and therefore they will not count as killed).

Additional Information

Civilians have a neutral allegiance. However, if Mind Controlled, they will turn to the Alien side on the next turn. They even count as an Alien kill on your end-of-mission score count, however, you gain 0 pts.

Scoring

Action                         Score
------                         -----
Each Civilian saved             +30
Each Civilian killed by Aliens  -30
Each Civilian killed by X-COM   -50

Statistics

TUs           35
Health        30
Stamina       65
Reactions     30
Strength      20
Bravery       80

Firing Acc.   30
Throwing Acc. 50
Melee Acc.    50

Psi Skill      0
Psi Strength   5

Energy Rchg.  20
Armor          0

See Also

Why civilians go rogue

Scoring

Terror Missions