Difference between revisions of "Class Builds (Bureau)"

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As per usual, you need a squad to face Outsider threat.  There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)
 
  
At Rank 1, they each start with only their base training and a starting ability.
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For a starter, if you want to manually recruit agent, know that you can choose a starter perk.  This will be that agents Rank 1 perk.  Also, agents recruited by Dispatch missions can not be customized.
  
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==Starter perks==
  
==Support==
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Each class has 6 choices, 2 are class based, 4 can be taken by any class.
  
Rank 1:
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Support:
  
Ability: Combat Stims
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Officer School
  
Bonus: Increases the combat performance of allies in the area of effect.
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Bonus:
 +
Increases accuracy with weapons.
  
Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance
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Description:
The accuracy, damage, and survivability of allies.
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Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.
  
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Pre-Med
  
Rank 2:
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Bonus:
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Increases bleed-out time while incapacitated by 25%
  
Ability: Shield Sphere
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Description:
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Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.
  
Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.
 
  
Description: This agent can now deploy a spherical shield, providing safety anywhere on
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Recon:
the battlefield.
 
  
And
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CIA:Special Ops
  
Endurance
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Bonus:
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Increases damage while flanking by 20%
  
Bonus: Increases maximum health.
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Description:
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Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.
  
Description: Combat experience and training has hardened this agent, making him more
 
capable of enduring the dangers of the battlefield.
 
  
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FBI Field Agent
  
Rank 3:
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Bonus:
 
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Increases accuracy with weapons by 10%
Ability: Disrupt  (Split)
 
 
 
Bonus: Destroys an opponent’s shield and leaves them stunned.
 
  
 
Description:
 
Description:
 +
Years of fighting organized crime has taught this agent how to accurately fire under pressure.
  
This agent can fire a burst of energy that overloads shields and disorients enemies.
 
  
Or
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Commando:
  
Ability: Weaken (Split)
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Deniable Ops
  
Bonus: Destroys an enemy’s armor and renders them vulnerable.
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Bonus:
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Reduces chance to be hit by enemy weapons.
  
 
Description:
 
Description:
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Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.
  
This agent can fire a burst of energy that renders unarmored foes vulnerable and does
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Korean War Veteran
significant damage to armor.
 
  
 +
Bonus:
 +
Deals 10% more damage to flanked targets.
  
Rank 4:
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Description:
 +
Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.
  
Medical Breakthrough (Split)
 
  
Bonus: Increases potency of Combat Stims ability.
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Engineer:
  
Description: Pharmacological research has increased the power of Combat Stims.  Those
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Grease Monkey
under the effects hit harder and faster.
 
  
Or
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Bonus:
 +
Increases the duration of all abilities.
  
Guardian Angel (Split)
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Description:
 +
This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.
  
Bonus: Significantly reduces damage when on a revive order.
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Gunsmith
  
Description: This agent is devoted to keeping his squadmates alive, and can get through
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Bonus:
hell in order to revive an ally.
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Increases accuracy with weapons by 10%
  
And
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Description:
 +
Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.
  
Helping Hand
 
  
Bonus: Makes all squad abilities last longer.
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General:
  
Description: By forging tight-knit bonds, this agent ensures every member of the squad
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Endurance Training
Learns essential skills to improve performance.
 
  
 +
Bonus:
 +
Takes less damage in combat.
  
Rank 5
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Description:
 +
This agent has gone through additional physical training that allows him to survive longer in combat.
  
Savior (Split)
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Technical Training
  
Bonus: Significantly increases the entire squad’s bleed-out time.
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Bonus:
 +
Recharges abilities faster.
  
Description: This agent applies pre-combat injections to all squad members, causing
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Description:
wounds to quickly coagulate and slow bleeding.
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This agent has been given additional technical training, allowing him to use abilities more frequently.
  
Or
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Combat Training
  
Mirror (Split)
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Bonus:
 +
Deals 10% more damage with weapons.
  
Bonus: The agent’s Shield Sphere ability reflects projectiles.
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Description:
 +
This agent has been given additional combat training, allowing him to deal more damage with weapons.
  
Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.
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Adrenal Conditioning
  
And
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Bonus:
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Regenerates minor wounds 15% faster.
  
Endurance (Max health increase)
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Description:
 
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This agent has gone through additional physical hardening to condition his body to recover from injuries faster.
 
 
 
 
==Recon==
 
 
 
Rank 1:
 
 
 
Ability: Critical Strike
 
 
 
Bonus: Inflicts heavy damage to any target on the battlefield.
 
 
 
Description: This agent’s impressive skill as a marksman allows him to concentrate
 
And land a perfect shot.
 
 
 
 
 
Rank 2:
 
 
 
Hard To Kill (Split)
 
 
 
Bonus: Significantly decreases chance to be hit.
 
 
 
Description: This agent has learned how to make it difficult for enemies to anticipate his
 
movements and hit him.
 
 
 
Or
 
 
 
Sniper (Split)
 
 
 
Bonus: Increases damage with sniper rifles.
 
 
 
Description: Advanced combat training in offensive tactics allows this agent to damage
 
targets more effectively.
 
 
 
And
 
 
 
Eagle Eye
 
 
 
Bonus: Increases weapon effectiveness from a flanking position or higher ground.
 
 
 
Description: This agent’s experience enables him to take advantage of flanking positions
 
and higher ground to make more accurate shots.
 
 
 
 
 
Rank 3:
 
 
 
Ability: Cloak (Split)
 
 
 
Bonus: Renders agent invisible.
 
 
 
Description: This agent can temporarily turn invisible, making him impossible to target.
 
 
 
Or
 
 
 
Ability: Diversion (Split)
 
 
 
Bonus: Diverts enemy attention toward deployed hologram.
 
 
 
Description: This agent can deploy a holographic decoy to distract enemies, enabling
 
The squad to move into flanking positions.
 
 
 
And
 
 
 
Endurance (Max health increase)
 
 
 
 
 
Rank 4:
 
 
 
Crack Shot (Split)
 
 
 
Bonus: Recharges Critical Strike ability faster.
 
 
 
Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in
 
faster use of this ability.
 
 
 
Or
 
 
 
Armor Piercer (Split)
 
 
 
Bonus: Critical Strike now does heavy damage to armor and shields.
 
 
 
Description: This agent’s observational skills enable him to target Critical Strikes at
 
weak points in armor and shields.
 
 
 
 
 
Rank 5:
 
 
 
Ability: Fire Mission
 
Bonus: Bombards an area with heavy artillery.
 
 
 
Description: This agent can call in a devastating localized artillery strike.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
 
 
==Engineer==
 
 
 
Rank 1:
 
 
 
Ability: Scatter
 
 
 
Bonus: Causes enemies to panic and flee an area.
 
 
 
Description: This agent has built devices to temporarily repel Outsiders.  It has no
 
impairing effects on humans.
 
 
 
 
 
Rank 2:
 
 
 
Ability: Mine
 
 
 
Bonus: Deploys an explosive proximity mine.
 
 
 
Description: Engineering training allows this agent to deploy mines on the battlefield,
 
becoming deadly traps for unwary opponents.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
 
 
Rank 3:
 
 
 
Demolitions Expert (Split)
 
 
 
Bonus: The mine ability recharges faster.
 
 
 
Description: Time spent studying demolitions has given this agent the ability to
 
deploy mines more swiftly.
 
 
 
Or
 
 
 
Shotgunner (Split)
 
 
 
Bonus: Increases accuracy and damage with weapons.
 
 
 
Description: Experience fighting in the field has taught this agent to make every shot count.
 
He knows where to aim to cause the most damage.
 
 
 
 
 
Rank 4:
 
 
 
Ability: Rocket Turret (Split)
 
 
 
Bonus: Deploys a powerful Rocket Turret
 
 
 
Description: This agent can deploy a Rocket Turret, a high damage weapon best used at
 
long range.
 
 
 
Or
 
 
 
Ability: Laser Turret (Split)
 
 
 
Bonus: Deploys a rapid-fire Laser Turret.
 
 
 
Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best
 
used at short- and mid-ranges.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
Rank 5:
 
 
 
Fortified Turrets (Split)
 
 
 
Bonus: Turrets now deploy with a shield.
 
 
 
Description: This agent has mastered the craft of deploying autonomous weapons. 
 
His turrets are now fortified with shields.
 
 
 
Or
 
 
 
Monkeywrench (Split)
 
 
 
Bonus: Increases squad’s damage against mechanical enemies.
 
 
 
Description: This agent’s Engineering experience significantly increases the squad’s
 
damage against mechanical enemies.
 
 
 
And
 
 
 
Heavy Metals
 
 
 
Bonus: Increases damage from all deployed weapons.
 
 
 
Description: Experience with Outsider technology has taught this agent how to use alien
 
Materials in his turrets and mines, increasing their efficacy.
 
 
 
 
 
==Commando==
 
 
 
Rank 1:
 
 
 
Ability: Taunt
 
 
 
Bonus: Enrages an opponent, drawing them out of cover and toward the agent.
 
 
 
Description: This agent is proficient at getting the enemy’s attention, provoking his target
 
into leaving cover and attacking.
 
 
 
Rank 2:
 
 
 
Ability: Pulse Wave
 
 
 
Bonus:Projects a wave of force that sends opponents flying.
 
 
 
Description: This agent fires a charged energy burst along the ground, which knocks
 
most enemies in the vicinity away.  Larger enemies are only slowed momentarily.
 
 
 
Rank 3:
 
 
 
Tunnel Vision (Split)
 
 
 
Bonus: Significantly increases damage on Taunted targets.
 
 
 
Description: This agent knows exactly how to enrage Outsiders past the point of reason.
 
His targets focus so intently on him that they leave themselves completely vulnerable.
 
 
 
Or
 
 
 
Machine Gunner (Split)
 
 
 
Bonus: Increases accuracy and damage with weapons.
 
 
 
Description: Direct combat experience improves this agent’s weapon precision.
 
 
 
And
 
 
 
Endurance: Max health increase
 
 
 
Rank 4:
 
 
 
Ability: Personal Shield (Split)
 
 
 
Bonus: Protects an ally with a shield.
 
 
 
Description: Due to experience fighting shielded opponents, this agent is able to
 
generate protective shields for himself and his allies.
 
 
 
Or
 
 
 
Ability: Plasma Field (Split)
 
 
 
Bonus: Creates an area of deadly burning plasma.
 
 
 
Description: A fondness for pyrotechnics and increased familiarity with plasma
 
attacks allow this agent to set an area ablaze in burning plasma.
 
 
 
And
 
 
 
Resilience
 
 
 
Bonus: Reduces damage taken.
 
 
 
Description: This battlefield veteran shrugs off attacks that would injure less-experienced
 
soldiers.
 
 
 
Rank 5:
 
 
 
Peak Conditioning (Split)
 
 
 
Bonus: Increases maximum health.
 
 
 
Description: This agent is the pinnacle of physical fitness.  He withstands the dangers of
 
battle better than most of his allies.
 
 
 
Or
 
 
 
Wave Amplification (Split)
 
 
 
Bonus: Increases the damage done by the Pulse Wave ability.
 
 
 
Description: By amplifying the energy flow of his power modules, this agent now does
 
significantly more damage with Pulse Wave.
 

Latest revision as of 06:39, 9 August 2019

For a starter, if you want to manually recruit agent, know that you can choose a starter perk. This will be that agents Rank 1 perk. Also, agents recruited by Dispatch missions can not be customized.

Starter perks

Each class has 6 choices, 2 are class based, 4 can be taken by any class.

Support:

Officer School

Bonus: Increases accuracy with weapons.

Description: Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.

Pre-Med

Bonus: Increases bleed-out time while incapacitated by 25%

Description: Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.


Recon:

CIA:Special Ops

Bonus: Increases damage while flanking by 20%

Description: Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.


FBI Field Agent

Bonus: Increases accuracy with weapons by 10%

Description: Years of fighting organized crime has taught this agent how to accurately fire under pressure.


Commando:

Deniable Ops

Bonus: Reduces chance to be hit by enemy weapons.

Description: Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.

Korean War Veteran

Bonus: Deals 10% more damage to flanked targets.

Description: Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.


Engineer:

Grease Monkey

Bonus: Increases the duration of all abilities.

Description: This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.

Gunsmith

Bonus: Increases accuracy with weapons by 10%

Description: Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.


General:

Endurance Training

Bonus: Takes less damage in combat.

Description: This agent has gone through additional physical training that allows him to survive longer in combat.

Technical Training

Bonus: Recharges abilities faster.

Description: This agent has been given additional technical training, allowing him to use abilities more frequently.

Combat Training

Bonus: Deals 10% more damage with weapons.

Description: This agent has been given additional combat training, allowing him to deal more damage with weapons.

Adrenal Conditioning

Bonus: Regenerates minor wounds 15% faster.

Description: This agent has gone through additional physical hardening to condition his body to recover from injuries faster.