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− | As per usual, you need a squad to face Outsider threat. There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)
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− | At Rank 1, they each start with only their base training and a starting ability.
| + | For a starter, if you want to manually recruit agent, know that you can choose a starter perk. This will be that agents Rank 1 perk. Also, agents recruited by Dispatch missions can not be customized. |
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| + | ==Starter perks== |
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− | ==Support==
| + | Each class has 6 choices, 2 are class based, 4 can be taken by any class. |
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− | Rank 1:
| + | Support: |
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− | Ability: Combat Stims
| + | Officer School |
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− | Bonus: Increases the combat performance of allies in the area of effect. | + | Bonus: |
| + | Increases accuracy with weapons. |
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− | Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance | + | Description: |
− | The accuracy, damage, and survivability of allies.
| + | Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates. |
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| + | Pre-Med |
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− | Rank 2:
| + | Bonus: |
| + | Increases bleed-out time while incapacitated by 25% |
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− | Ability: Shield Sphere
| + | Description: |
| + | Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield. |
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− | Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.
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− | Description: This agent can now deploy a spherical shield, providing safety anywhere on
| + | Recon: |
− | the battlefield.
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− | And
| + | CIA:Special Ops |
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− | Endurance
| + | Bonus: |
| + | Increases damage while flanking by 20% |
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− | Bonus: Increases maximum health.
| + | Description: |
| + | Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets. |
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− | Description: Combat experience and training has hardened this agent, making him more
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− | capable of enduring the dangers of the battlefield.
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| + | FBI Field Agent |
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− | Rank 3:
| + | Bonus: |
− | | + | Increases accuracy with weapons by 10% |
− | Ability: Disrupt (Split)
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− | Bonus: Destroys an opponent’s shield and leaves them stunned.
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| Description: | | Description: |
| + | Years of fighting organized crime has taught this agent how to accurately fire under pressure. |
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− | This agent can fire a burst of energy that overloads shields and disorients enemies.
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− | Or
| + | Commando: |
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− | Ability: Weaken (Split)
| + | Deniable Ops |
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− | Bonus: Destroys an enemy’s armor and renders them vulnerable. | + | Bonus: |
| + | Reduces chance to be hit by enemy weapons. |
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| Description: | | Description: |
| + | Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire. |
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− | This agent can fire a burst of energy that renders unarmored foes vulnerable and does
| + | Korean War Veteran |
− | significant damage to armor.
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| + | Bonus: |
| + | Deals 10% more damage to flanked targets. |
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− | Rank 4:
| + | Description: |
| + | Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions. |
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− | Medical Breakthrough (Split)
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− | Bonus: Increases potency of Combat Stims ability.
| + | Engineer: |
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− | Description: Pharmacological research has increased the power of Combat Stims. Those
| + | Grease Monkey |
− | under the effects hit harder and faster.
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− | Or
| + | Bonus: |
| + | Increases the duration of all abilities. |
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− | Guardian Angel (Split)
| + | Description: |
| + | This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer. |
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− | Bonus: Significantly reduces damage when on a revive order.
| + | Gunsmith |
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− | Description: This agent is devoted to keeping his squadmates alive, and can get through
| + | Bonus: |
− | hell in order to revive an ally.
| + | Increases accuracy with weapons by 10% |
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− | And
| + | Description: |
| + | Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively. |
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− | Helping Hand
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− | Bonus: Makes all squad abilities last longer.
| + | General: |
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− | Description: By forging tight-knit bonds, this agent ensures every member of the squad
| + | Endurance Training |
− | Learns essential skills to improve performance.
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| + | Bonus: |
| + | Takes less damage in combat. |
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− | Rank 5
| + | Description: |
| + | This agent has gone through additional physical training that allows him to survive longer in combat. |
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− | Savior (Split)
| + | Technical Training |
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− | Bonus: Significantly increases the entire squad’s bleed-out time. | + | Bonus: |
| + | Recharges abilities faster. |
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− | Description: This agent applies pre-combat injections to all squad members, causing | + | Description: |
− | wounds to quickly coagulate and slow bleeding.
| + | This agent has been given additional technical training, allowing him to use abilities more frequently. |
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− | Or
| + | Combat Training |
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− | Mirror (Split)
| + | Bonus: |
| + | Deals 10% more damage with weapons. |
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− | Bonus: The agent’s Shield Sphere ability reflects projectiles.
| + | Description: |
| + | This agent has been given additional combat training, allowing him to deal more damage with weapons. |
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− | Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.
| + | Adrenal Conditioning |
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− | And
| + | Bonus: |
| + | Regenerates minor wounds 15% faster. |
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− | Endurance (Max health increase)
| + | Description: |
− | | + | This agent has gone through additional physical hardening to condition his body to recover from injuries faster. |
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− | ==Recon==
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− | Rank 1:
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− | Ability: Critical Strike
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− | Bonus: Inflicts heavy damage to any target on the battlefield.
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− | Description: This agent’s impressive skill as a marksman allows him to concentrate | |
− | And land a perfect shot.
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− | Rank 2:
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− | Hard To Kill (Split)
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− | Bonus: Significantly decreases chance to be hit.
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− | Description: This agent has learned how to make it difficult for enemies to anticipate his
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− | movements and hit him.
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− | Or
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− | Sniper (Split)
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− | Bonus: Increases damage with sniper rifles.
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− | Description: Advanced combat training in offensive tactics allows this agent to damage
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− | targets more effectively.
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− | And
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− | Eagle Eye
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− | Bonus: Increases weapon effectiveness from a flanking position or higher ground.
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− | Description: This agent’s experience enables him to take advantage of flanking positions
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− | and higher ground to make more accurate shots.
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− | Rank 3:
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− | Ability: Cloak (Split)
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− | Bonus: Renders agent invisible.
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− | Description: This agent can temporarily turn invisible, making him impossible to target.
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− | Or
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− | Ability: Diversion (Split)
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− | Bonus: Diverts enemy attention toward deployed hologram.
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− | Description: This agent can deploy a holographic decoy to distract enemies, enabling
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− | The squad to move into flanking positions.
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− | And
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− | Endurance (Max health increase)
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− | Rank 4:
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− | Crack Shot (Split)
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− | Bonus: Recharges Critical Strike ability faster.
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− | Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in
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− | faster use of this ability.
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− | Or
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− | Armor Piercer (Split)
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− | Bonus: Critical Strike now does heavy damage to armor and shields.
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− | Description: This agent’s observational skills enable him to target Critical Strikes at
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− | weak points in armor and shields.
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− | Rank 5:
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− | Ability: Fire Mission
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− | Bonus: Bombards an area with heavy artillery.
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− | Description: This agent can call in a devastating localized artillery strike.
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− | And
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− | Endurance: Max health increase
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− | ==Engineer==
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− | Rank 1:
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− | Ability: Scatter
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− | Bonus: Causes enemies to panic and flee an area.
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− | Description: This agent has built devices to temporarily repel Outsiders. It has no
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− | impairing effects on humans.
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− | Rank 2:
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− | Ability: Mine
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− | Bonus: Deploys an explosive proximity mine.
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− | Description: Engineering training allows this agent to deploy mines on the battlefield,
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− | becoming deadly traps for unwary opponents.
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− | And
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− | Endurance: Max health increase
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− | Rank 3:
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− | Demolitions Expert (Split)
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− | Bonus: The mine ability recharges faster.
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− | Description: Time spent studying demolitions has given this agent the ability to
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− | deploy mines more swiftly.
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− | Or
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− | Shotgunner (Split)
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− | Bonus: Increases accuracy and damage with weapons.
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− | Description: Experience fighting in the field has taught this agent to make every shot count.
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− | He knows where to aim to cause the most damage.
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− | Rank 4:
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− | Ability: Rocket Turret (Split)
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− | Bonus: Deploys a powerful Rocket Turret
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− | Description: This agent can deploy a Rocket Turret, a high damage weapon best used at
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− | long range.
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− | Or
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− | Ability: Laser Turret (Split)
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− | Bonus: Deploys a rapid-fire Laser Turret.
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− | Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best
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− | used at short- and mid-ranges.
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− | And
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− | Endurance: Max health increase
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− | Rank 5:
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− | Fortified Turrets (Split)
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− | Bonus: Turrets now deploy with a shield.
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− | Description: This agent has mastered the craft of deploying autonomous weapons.
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− | His turrets are now fortified with shields.
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− | Or
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− | Monkeywrench (Split)
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− | Bonus: Increases squad’s damage against mechanical enemies.
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− | Description: This agent’s Engineering experience significantly increases the squad’s
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− | damage against mechanical enemies.
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− | And
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− | Heavy Metals
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− | Bonus: Increases damage from all deployed weapons.
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− | Description: Experience with Outsider technology has taught this agent how to use alien
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− | Materials in his turrets and mines, increasing their efficacy.
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− | ==Commando==
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− | Rank 1:
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− | Ability: Taunt
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− | Bonus: Enrages an opponent, drawing them out of cover and toward the agent.
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− | Description: This agent is proficient at getting the enemy’s attention, provoking his target
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− | into leaving cover and attacking.
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− | Rank 2:
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− | Ability: Pulse Wave
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− | Bonus:Projects a wave of force that sends opponents flying.
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− | Description: This agent fires a charged energy burst along the ground, which knocks
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− | most enemies in the vicinity away. Larger enemies are only slowed momentarily.
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− | Rank 3:
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− | Tunnel Vision (Split)
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− | Bonus: Significantly increases damage on Taunted targets.
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− | Description: This agent knows exactly how to enrage Outsiders past the point of reason.
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− | His targets focus so intently on him that they leave themselves completely vulnerable.
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− | Or
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− | Machine Gunner (Split)
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− | Bonus: Increases accuracy and damage with weapons.
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− | Description: Direct combat experience improves this agent’s weapon precision.
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− | And
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− | Endurance: Max health increase
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− | Rank 4:
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− | Ability: Personal Shield (Split)
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− | Bonus: Protects an ally with a shield.
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− | Description: Due to experience fighting shielded opponents, this agent is able to
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− | generate protective shields for himself and his allies.
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− | Or
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− | Ability: Plasma Field (Split)
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− | Bonus: Creates an area of deadly burning plasma.
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− | Description: A fondness for pyrotechnics and increased familiarity with plasma
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− | attacks allow this agent to set an area ablaze in burning plasma.
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− | And
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− | Resilience
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− | Bonus: Reduces damage taken.
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− | Description: This battlefield veteran shrugs off attacks that would injure less-experienced
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− | soldiers.
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− | Rank 5:
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− | Peak Conditioning (Split)
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− | Bonus: Increases maximum health.
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− | Description: This agent is the pinnacle of physical fitness. He withstands the dangers of
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− | battle better than most of his allies.
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− | Or
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− | Wave Amplification (Split)
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− | Bonus: Increases the damage done by the Pulse Wave ability.
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− | Description: By amplifying the energy flow of his power modules, this agent now does
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− | significantly more damage with Pulse Wave.
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For a starter, if you want to manually recruit agent, know that you can choose a starter perk. This will be that agents Rank 1 perk. Also, agents recruited by Dispatch missions can not be customized.
Starter perks
Each class has 6 choices, 2 are class based, 4 can be taken by any class.
Support:
Officer School
Bonus:
Increases accuracy with weapons.
Description:
Training as a military officer has made this agent proficient as a marksman, even while keeping an eye on his fellow squadmates.
Pre-Med
Bonus:
Increases bleed-out time while incapacitated by 25%
Description:
Medical training has enabled this agent to tend to his own wounds, allowing him to survive longer on the battlefield.
Recon:
CIA:Special Ops
Bonus:
Increases damage while flanking by 20%
Description:
Experience running clandestine operations overseas has made this agent exceptional at sniping unsuspecting targets.
FBI Field Agent
Bonus:
Increases accuracy with weapons by 10%
Description:
Years of fighting organized crime has taught this agent how to accurately fire under pressure.
Commando:
Deniable Ops
Bonus:
Reduces chance to be hit by enemy weapons.
Description:
Running multiple unofficial operations in various parts of Indochina has trained this agent to move safely while under enemy fire.
Korean War Veteran
Bonus:
Deals 10% more damage to flanked targets.
Description:
Battlefield experience from the Korean War has made this agent proficient in the tactics associated with storming enemy-held positions.
Engineer:
Grease Monkey
Bonus:
Increases the duration of all abilities.
Description:
This agent’s mechanical ingenuity fortifies his weapons to be tougher and last longer.
Gunsmith
Bonus:
Increases accuracy with weapons by 10%
Description:
Professional experience crafting and maintaining firearms allows this agent to wield weapons more effectively.
General:
Endurance Training
Bonus:
Takes less damage in combat.
Description:
This agent has gone through additional physical training that allows him to survive longer in combat.
Technical Training
Bonus:
Recharges abilities faster.
Description:
This agent has been given additional technical training, allowing him to use abilities more frequently.
Combat Training
Bonus:
Deals 10% more damage with weapons.
Description:
This agent has been given additional combat training, allowing him to deal more damage with weapons.
Adrenal Conditioning
Bonus:
Regenerates minor wounds 15% faster.
Description:
This agent has gone through additional physical hardening to condition his body to recover from injuries faster.