Class Builds (Bureau)

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As per usual, you need a squad to face Outsider threat. There are four specialty's to chose from, Recon(Sniper), Support(Medic), Engineer(tactical), and Commando(assault)

At Rank 1, they each start with only their base training and a starting ability.


Support

Rank 1:

Ability: Combat Stims

Bonus: Increases the combat performance of allies in the area of effect.

Description: By dispersing an aerosol burst of stimulants, this agent can temporarily enhance The accuracy, damage, and survivability of allies.


Rank 2:

Ability: Shield Sphere

Bonus: Deploys a Shield Sphere, protecting all inside against enemy fire.

Description: This agent can now deploy a spherical shield, providing safety anywhere on the battlefield.

And

Endurance

Bonus: Increases maximum health.

Description: Combat experience and training has hardened this agent, making him more capable of enduring the dangers of the battlefield.


Rank 3:

Ability: Disrupt (Split)

Bonus: Destroys an opponent’s shield and leaves them stunned.

Description:

This agent can fire a burst of energy that overloads shields and disorients enemies.

Or

Ability: Weaken (Split)

Bonus: Destroys an enemy’s armor and renders them vulnerable.

Description:

This agent can fire a burst of energy that renders unarmored foes vulnerable and does significant damage to armor.


Rank 4:

Medical Breakthrough (Split)

Bonus: Increases potency of Combat Stims ability.

Description: Pharmacological research has increased the power of Combat Stims. Those under the effects hit harder and faster.

Or

Guardian Angel (Split)

Bonus: Significantly reduces damage when on a revive order.

Description: This agent is devoted to keeping his squadmates alive, and can get through hell in order to revive an ally.

And

Helping Hand

Bonus: Makes all squad abilities last longer.

Description: By forging tight-knit bonds, this agent ensures every member of the squad Learns essential skills to improve performance.


Rank 5

Savior (Split)

Bonus: Significantly increases the entire squad’s bleed-out time.

Description: This agent applies pre-combat injections to all squad members, causing wounds to quickly coagulate and slow bleeding.

Or

Mirror (Split)

Bonus: The agent’s Shield Sphere ability reflects projectiles.

Description: This agent’s Shield Sphere reflects enemy projectiles back at the attacker.

And

Endurance (Max health increase)


Recon

Rank 1:

Ability: Critical Strike

Bonus: Inflicts heavy damage to any target on the battlefield.

Description: This agent’s impressive skill as a marksman allows him to concentrate And land a perfect shot.


Rank 2:

Hard To Kill (Split)

Bonus: Significantly decreases chance to be hit.

Description: This agent has learned how to make it difficult for enemies to anticipate his movements and hit him.

Or

Sniper (Split)

Bonus: Increases damage with sniper rifles.

Description: Advanced combat training in offensive tactics allows this agent to damage targets more effectively.

And

Eagle Eye

Bonus: Increases weapon effectiveness from a flanking position or higher ground.

Description: This agent’s experience enables him to take advantage of flanking positions and higher ground to make more accurate shots.


Rank 3:

Ability: Cloak (Split)

Bonus: Renders agent invisible.

Description: This agent can temporarily turn invisible, making him impossible to target.

Or

Ability: Diversion (Split)

Bonus: Diverts enemy attention toward deployed hologram.

Description: This agent can deploy a holographic decoy to distract enemies, enabling The squad to move into flanking positions.

And

Endurance (Max health increase)


Rank 4:

Crack Shot (Split)

Bonus: Recharges Critical Strike ability faster.

Description: Repeated Critical Strikes have improved this agent’s reflexes, resulting in faster use of this ability.

Or

Armor Piercer (Split)

Bonus: Critical Strike now does heavy damage to armor and shields.

Description: This agent’s observational skills enable him to target Critical Strikes at weak points in armor and shields.


Rank 5:

Ability: Fire Mission Bonus: Bombards an area with heavy artillery.

Description: This agent can call in a devastating localized artillery strike.

And

Endurance: Max health increase


Engineer

Rank 1:

Ability: Scatter

Bonus: Causes enemies to panic and flee an area.

Description: This agent has built devices to temporarily repel Outsiders. It has no impairing effects on humans.


Rank 2:

Ability: Mine

Bonus: Deploys an explosive proximity mine.

Description: Engineering training allows this agent to deploy mines on the battlefield, becoming deadly traps for unwary opponents.

And

Endurance: Max health increase


Rank 3:

Demolitions Expert (Split)

Bonus: The mine ability recharges faster.

Description: Time spent studying demolitions has given this agent the ability to deploy mines more swiftly.

Or

Shotgunner (Split)

Bonus: Increases accuracy and damage with weapons.

Description: Experience fighting in the field has taught this agent to make every shot count. He knows where to aim to cause the most damage.


Rank 4:

Ability: Rocket Turret (Split)

Bonus: Deploys a powerful Rocket Turret

Description: This agent can deploy a Rocket Turret, a high damage weapon best used at long range.

Or

Ability: Laser Turret (Split)

Bonus: Deploys a rapid-fire Laser Turret.

Description: This agent can deploy a Laser Turret, a high rate-of-fire weapon best used at short- and mid-ranges.

And

Endurance: Max health increase

Rank 5:

Fortified Turrets (Split)

Bonus: Turrets now deploy with a shield.

Description: This agent has mastered the craft of deploying autonomous weapons. His turrets are now fortified with shields.

Or

Monkeywrench (Split)

Bonus: Increases squad’s damage against mechanical enemies.

Description: This agent’s Engineering experience significantly increases the squad’s damage against mechanical enemies.

And

Heavy Metals

Bonus: Increases damage from all deployed weapons.

Description: Experience with Outsider technology has taught this agent how to use alien Materials in his turrets and mines, increasing their efficacy.


Commando